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The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000, and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU based on the MIPS R5900 at 300 MHz with 32 MBs of RDRAM system memory and 4 MBs of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time, with over 155 million units sold. | The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000, and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU based on the MIPS R5900 at 300 MHz with 32 MBs of RDRAM system memory and 4 MBs of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time, with over 155 million units sold. | ||
− | Announced in 1999, Sony began developing the console after the immense success of | + | Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered backward-compatibility for its predecessor's DualShock controller, as well as its games.<ref name="wikipedia">[https://en.wikipedia.org/wiki/PlayStation_2 PlayStation 2 at Wikipedia]</ref> |
The PlayStation 2 received widespread critical acclaim upon release. A total of over 4,000 game titles were released worldwide, with over 1.5 billion copies sold. In 2004, Sony released a smaller, lighter revision of the console known as the PS2 Slim. Even after the release of its successor, the PlayStation 3, it remained popular well into the seventh generation. It continued to be produced until 2013 when Sony finally announced that it had been discontinued after over twelve years of production, one of the longest lifespans of any video game console. By the end of its life, two new games were launched posthumously for the console.<ref name="wikipedia" /> | The PlayStation 2 received widespread critical acclaim upon release. A total of over 4,000 game titles were released worldwide, with over 1.5 billion copies sold. In 2004, Sony released a smaller, lighter revision of the console known as the PS2 Slim. Even after the release of its successor, the PlayStation 3, it remained popular well into the seventh generation. It continued to be produced until 2013 when Sony finally announced that it had been discontinued after over twelve years of production, one of the longest lifespans of any video game console. By the end of its life, two new games were launched posthumously for the console.<ref name="wikipedia" /> | ||
==Emulators== | ==Emulators== | ||
− | <div style=" | + | <div style="max-width:100%; overflow:auto;"> |
− | {| class="wikitable" style="text-align:center; | + | {| class="wikitable" style="text-align:center;" |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|Platform(s) | ! scope="col"|Platform(s) | ||
! scope="col"|Latest version | ! scope="col"|Latest version | ||
− | ! scope="col"|[[# | + | ! scope="col"|[[#Arcade_variations|<small>Arcade<br/>Variations</small>]] |
− | ! scope="col"|[[# | + | ! scope="col"|[[#PSX|<abbr title="Sony digital video recorder with a fully integrated PS2 console">PSX</abbr>]] |
− | ! scope="col"|[[# | + | ! scope="col"|[[Texture_packs#Playstation_2|<small>Texture<br/>replacement</small>]] |
− | ! scope="col"|[ | + | ! scope="col"|<small>[https://retroachievements.org/gameList.php?c=21 Retro<br/>Achievements]</small> |
− | |||
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr> | ||
! scope="col"|Active | ! scope="col"|Active | ||
! scope="col"|[[Recommended emulators|Recommended]] | ! scope="col"|[[Recommended emulators|Recommended]] | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="10"|Desktop |
|- | |- | ||
| [[PCSX2]] | | [[PCSX2]] | ||
| align=left|{{Icon|Windows|Linux|macOS}} | | align=left|{{Icon|Windows|Linux|macOS}} | ||
− | | [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream | + | | [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream. LRPS2 is still under development, standalone [https://pcsx2.net/downloads/ PCSX2-nightly] or XBSX2 builds recommended to use instead.</ref><br/>[https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 <abbr title="Latest build version supports wxWidgets.">wxWidgets-latest</abbr>] |
+ | | {{~}}[[#Arcade_variations|*]] | ||
| {{✗}} | | {{✗}} | ||
− | | {{ | + | | {{✓}}[[Texture_packs#Playstation_2|*]] |
− | | {{~}} | + | | {{~}}<ref group=N>Only for standalone nightly version.</ref> |
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| align=left|{{Icon|Windows|Linux|macOS|Web}} | | align=left|{{Icon|Windows|Linux|macOS|Web}} | ||
| [http://purei.org/downloads.php {{Play!Ver}}]<br/>[https://github.com/jpd002/Play-/actions git]<br/>[https://buildbot.libretro.com/nightly/ libretro core] | | [http://purei.org/downloads.php {{Play!Ver}}]<br/>[https://github.com/jpd002/Play-/actions git]<br/>[https://buildbot.libretro.com/nightly/ libretro core] | ||
+ | | {{~}}[[#Arcade_variations|*]] | ||
+ | | {{✗}} | ||
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+ | | {{~}} | ||
+ | |- | ||
+ | | [[AetherSX2]] | ||
+ | | align=left|{{Icon|LinuxARM|macOS}} | ||
+ | | [https://www.aethersx2.com/archive/?dir=desktop Builds] | ||
+ | | {{✗}} | ||
+ | | {{✗}} | ||
+ | | {{✓}}[[Texture_packs#Playstation_2|*]] | ||
+ | | {{✓}} | ||
+ | | {{✗}} | ||
+ | | {{✗}}<ref group=N name=aethersx2>AetherSX2 dev calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process].</ref> | ||
| {{~}} | | {{~}} | ||
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| [https://sourceforge.net/projects/hpsx64 hpsx64] | | [https://sourceforge.net/projects/hpsx64 hpsx64] | ||
| align=left|{{Icon|Windows}} | | align=left|{{Icon|Windows}} | ||
− | | [ | + | | [http://www.emucr.com/search/label/hpsx64?&max-results=16 {{hpsx64Ver}}] |
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− | ! colspan=" | + | ! colspan="10"|Mobile / ARM |
|- | |- | ||
| [[AetherSX2]] | | [[AetherSX2]] | ||
− | | align=left|{{Icon|Android | + | | align=left|{{Icon|Android}} |
− | | [https:// | + | | [https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}]<br/>[https://www.aethersx2.com/archive/?dir=android latest/alpha]<br/>[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (no ads) |
| {{✗}} | | {{✗}} | ||
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− | | {{ | + | | {{✓}}[[Texture_packs#Playstation_2|*]] |
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| {{✗}} | | {{✗}} | ||
+ | | {{✗}}<ref group=N name=aethersx2></ref> | ||
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| align=left|{{Icon|Android|iOS}} | | align=left|{{Icon|Android|iOS}} | ||
| [http://purei.org/downloads.php Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core] | | [http://purei.org/downloads.php Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core] | ||
+ | | {{~}}[[#Arcade_variations|*]] | ||
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− | | [[DamonPS2]] | + | | [[DamonPS2]] |
| align=left|{{Icon|Android}} | | align=left|{{Icon|Android}} | ||
| [https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0] | | [https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0] | ||
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| {{✗}} | | {{✗}} | ||
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− | + | | {{✗}} [[DamonPS2#Code_Stealing|*]] | |
− | | {{✗}} [[DamonPS2#Code_Stealing|*]] | ||
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|- | |- | ||
− | ! colspan=" | + | ! colspan="10"|Console |
+ | |- | ||
+ | | [[Official_emulators#Sony|Official Sony emulators]] | ||
+ | | align=left|{{Icon|PS3}} | ||
+ | | FW 4.78 | ||
+ | | {{✗}} | ||
+ | | {{✗}} | ||
+ | | {{~}}<ref group=N name=HDPorts>[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [https://en.wikipedia.org/wiki/High-definition_remasters_for_PlayStation_consoles#PlayStation_3 PS2 games that received HD ports], do.</ref> | ||
+ | | {{~}}<ref group=N name=HDPorts></ref> | ||
+ | | {{✗}} | ||
+ | | {{✗}} | ||
+ | | {{✓}} | ||
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| XBSX2.0 | | XBSX2.0 | ||
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| [https://github.com/SirMangler/pcsx2/releases git] | | [https://github.com/SirMangler/pcsx2/releases git] | ||
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| align=left|{{Icon|Switch|Vita}} | | align=left|{{Icon|Switch|Vita}} | ||
| [https://github.com/xerpi/play-switch git]<small> (Switch)</small><br/>[https://gitlab.com/xerpi/play#building-for-psvita 2020]<small>(Vita Port)</small><br/> | | [https://github.com/xerpi/play-switch git]<small> (Switch)</small><br/>[https://gitlab.com/xerpi/play#building-for-psvita 2020]<small>(Vita Port)</small><br/> | ||
+ | | {{~}}[[#Arcade_variations|*]] | ||
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− | | [ | + | | <abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2_libretro]</abbr><ref group=N name=LRPS2></ref> |
| align=left|{{Icon|XB1|XboxSXS}} | | align=left|{{Icon|XB1|XboxSXS}} | ||
− | | [https:// | + | | [https://buildbot.libretro.com/stable/1.15.0/windows-msvc2019-uwp/x64/RetroArch-msvc2019-UWP_x64.msixbundle UWP libretro core] |
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− | | | + | | [[AetherSX2]] |
| align=left|{{Icon|XB1|XboxSXS}} | | align=left|{{Icon|XB1|XboxSXS}} | ||
− | | [https://www. | + | | [https://www.aethersx2.com/archive/?dir=uwp Alpha] |
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− | | {{✓}} | + | | {{✗}}<ref group=N name=aethersx2></ref> |
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===Comparisons=== | ===Comparisons=== | ||
− | ;[[PCSX2]]:[[ | + | ;[[PCSX2]] <small class="plainlinks" style="font-weight:normal;">([https://pcsx2.net/compat/ compatibility]) ([https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List PlayStation 1 mode compatibility])</small>:The first Playstation 2 emulator. Accuracy and performance has continuously improved during [https://github.com/PCSX2/pcsx2/tags nightly builds]. The emulator is capable of playing most titles without any major glitches however [https://wiki.pcsx2.net/Category:Software_rendering_only_games some titles needs software rendering] to run without any major graphical issues. Beyond this [[PCSX2]] supports [[#Accessories|lots of accessories]] and [[#Hardware_Features|hardware features]] for the PlayStation 2. |
− | + | ::For checking if your games work and any fixes, tweaks, or settings you should know beforehand. For more information regarding playability check these sources; | |
− | + | :::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex) | |
− | ::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex) | + | :::* [http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki) |
− | ::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki) | + | :::*[https://pcsx2.net/compat/ Official Compatibility List] |
− | ::*[https://pcsx2.net/compat/ Official Compatibility List] | + | :::*[[Game problems FAQ#PS2|Game Problems FAQ]] |
− | ::*[ | ||
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− | :;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. | + | ::;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. |
+ | :::It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. | ||
− | ;[[Play!]]:Development is almost all done by the single maintainer jpd002. | + | ;[[Play!]] <small class="plainlinks" style="font-weight:normal;">([https://github.com/jpd002/Play-Compatibility/issues compatibility], [https://purei.org/ compatibility#2])</small>:Development is almost all done by the single maintainer jpd002. [https://github.com/jpd002/Play-Compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-playable <abbr title="2x6 titles aren’t included in this list">942 (38%) out of 2490 tested titles are reported playable</abbr>] and supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6]. Also has a playable Android and iOS port. |
− | ;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]:Many titles can go ingame, focused on | + | ;[https://github.com/PSI-Rockin/DobieStation/ DobieStation] <small class="plainlinks" style="font-weight:normal;">[https://docs.google.com/spreadsheets/d/1kPLMTBSB2xZ8Rar140jiLWNRqsLX9vlCx12PJS2H5aw/edit#gid=0 (compatibility)]</small>:Many titles can go ingame, focused on accuracy, and therefore inherently slower than Play! or PCSX2. |
− | ;[[sourceforge:projects/hpsx64/|HPS2x64]]:Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation. There is also a [https://github.com/Zero3K/hpsx64 mirror] that has fixes done to it. | + | ;[[sourceforge:projects/hpsx64/|HPS2x64]] <small class="plainlinks" style="font-weight:normal;">([https://docs.google.com/spreadsheets/d/18OtsWyo9pTJ7swAhUXa8c_J3qX0G_b4px24dFXeLPlw/ compatibility])</small>:Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation. There is also a [https://github.com/Zero3K/hpsx64 mirror] that has fixes done to it. |
− | ;[[DamonPS2]]:Closed-source payware/malware emulator only for Android, illegally based on [[PCSX2]], [[Play!]] and [[PPSSPP]]. '''It can hardly run any games''' and behaves very much like virus software. '''It is | + | ;[[DamonPS2]]:Closed-source payware/malware emulator only for Android, illegally based on [[PCSX2]], [[Play!]] and [[PPSSPP]]. '''It can hardly run any games''' and behaves very much like virus software. '''It is best NOT to use this emulator'''. DamonPS2 uses unnecessary DRM, making the emulator useless without an internet connection. |
− | == | + | ==Hardware Features== |
− | + | {|class="wikitable" style="text-align:center; vertical-align:middle;" | |
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|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
− | ! | + | ! Name |
! PCSX2 | ! PCSX2 | ||
! Play! | ! Play! | ||
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! [[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]] | ! [[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]] | ||
|- | |- | ||
− | + | |[[#LAN_tunneling|<abbr title="Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games, just like System Link for XBOX systems.">LAN tunneling</abbr>]] | |
− | | [[ | + | | {{✓}}<ref group=N3>[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup].</ref> |
− | | {{✓}} | + | | {{TBD}} |
− | | {{ | + | | {{~}}<ref group=N3>Not happening on Android, AetherSX2 does support the networking adapter emulation (which is needed for XLink Kai offline multiplayer gaming over a LAN multiplayer games) only for Windows/Linux.</ref> |
− | | {{ | + | | {{✓}}[https://www.teamxlink.co.uk/forum/viewtopic.php?t=44139&sid=14914c550e5ea28407a04c5099bfe6f7 *] |
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− | | [[ | + | | [[#i.LINK|i.LINK]] |
− | + | | {{✗}}[https://github.com/PCSX2/pcsx2/issues/4472 *] | |
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− | |[[ | + | | DVD Movies |
− | | | + | | {{✗}}<ref group=N3>Just like [[PlayStation_emulators#Hardware_Features|DuckStation for VCD movies]], [[PlayStation_Portable_emulators#Hardware_features|PPSSPP for UMD movies]], [[PlayStation_3_emulators#Hardware_Features|RPCS3 for DVD/Blu-Ray movies]], [[Xbox_emulators#Hardware_features_and_peripherals|xemu for DVD movies]] and [[Xbox_360_emulators#Hardware_Features_and_Peripherals|xenia for DVD/HD DVD movies]]; PCSX2 has no [https://github.com/PCSX2/pcsx2/issues/1981 DVD movie support] at the moment.</ref> |
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| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
+ | | {{Y}}<abbr title="There is no PlayStation 2 DVD player interface support because of no emulation process needed to handle DVD movies for PlayStation 3 (already features a slot-loading 2× speed Blu-ray Disc drive for games, Blu-ray movies, DVDs, and CDs. Having said that there is no support for Video CDs & VCDs for PlayStation 3. PlayStation 2 do not have support for VCDs anyway)">*</abbr> | ||
|- | |- | ||
− | |[[ | + | | [https://en.wikipedia.org/wiki/List_of_PlayStation_games_incompatible_with_PlayStation_2 <abbr title="PlayStation 1 Backwards Compatibility">PlayStation</abbr>]<br/>and<br/>[[Wikipedia:PocketStation#Compatible_games|PocketStation]] |
− | | {{ | + | | {{~}}[https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List *] |
− | | {{ | + | | {{✗}}[https://github.com/jpd002/Play-/issues/327 *] |
− | | {{ | + | | {{~}}[https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List *] |
− | | {{ | + | | {{Y}}<ref group=N3 name=ps_emu>PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware used for PlayStation 2 backwards compatibility and [[Official_emulators#PlayStation|ps1_emu]] for PlayStation backwards compatibility. Also [[PocketStation_emulators|PocketStation]] communication with PlayStation 3 system is possible with a "memory card adaptor for PlayStation 3". On top of that <abbr title="Should not be confused with PSP-PlayStation 3 direct communication.">[https://www.psdevwiki.com/ps3/PS2_Emulation#Peripheral_support PSP<->ps2_emu] communication is possible.</abbr></ref> |
|- | |- | ||
− | + | | [https://old.reddit.com/r/ps2/comments/atwi34/list_of_ps2_games_with_psp_connectivity/ PSP communication] | |
− | | [ | + | | {{✗}}[https://github.com/PCSX2/pcsx2/issues/3527 *] |
− | |||
| {{✗}} | | {{✗}} | ||
− | |||
| {{✗}} | | {{✗}} | ||
+ | | {{✓}}<ref group=N3 name=ps_emu></ref> | ||
|- | |- | ||
− | | | + | | [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_2_Emulation Pressure Sensitive Buttons] |
− | | {{ | + | | {{~}}<ref group=N3>'''DualShock 2''' can be used only with adaptes emulating DualShock 3. [https://bliss-box.net/integration/ Bliss-Box API] is not supported. '''DualShock 3''' can be used only with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver] and [https://github.com/PCSX2/pcsx2/wiki/Pressure-sensitive-buttons-with-DS3 a custom XInput proxy DLL]. Support for [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers official Sony driver] has been [https://github.com/PCSX2/pcsx2/issues/4918#issuecomment-1422483345 dropped] after moving from Wx to Qt environment. Althrough old [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 v1.7.3771 Wx build] still allows to run games with Official Sony driver support or you can wait for this pull request: [https://github.com/PCSX2/pcsx2/pull/9138 native DualShock 3 support for Qt builds in Windows using official Sony driver]. Other controllers with pressure-sensitive buttons like '''Xbox controller''' are not supported. [https://github.com/PCSX2/pcsx2/pull/8480 This pull request] completely replaces all pad code for Qt.</ref> |
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<references group=N3/> | <references group=N3/> | ||
− | == | + | ===i.LINK=== |
− | + | S400 Firewire cable for connecting two PS2 console together and play split screen on separate TVs. Not all games supported it and it was dropped in later versions of the console. Currently no emulators support it.<br/> | |
− | + | *[https://old.reddit.com/r/ps2/comments/6impms/is_there_an_accurate_and_uptodate_list_of/ Games that used the i.LINK cable] | |
− | {|class="wikitable" style="text-align:center;vertical-align:middle; | + | *[[Wikipedia:List_of_PlayStation_2_online_games#i.Link_Games|i.Link Games]] |
+ | |||
+ | ===LAN tunneling=== | ||
+ | PlayStation 2 slim models Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, slim models don't have an external interface to connect a [[#Network_Adapter|Network Adapter]]. Over time, [[#Network_Adapter|most game servers have been shut down]]. However, computer programs such as XBSlink, SVDL and XLink Kai allow users to achieve online play for some PS2 games by using a network configuration that simulates a worldwide LAN. | ||
+ | *[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]]. | ||
+ | *[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games] | ||
+ | |||
+ | ==Accessories== | ||
+ | {|class="wikitable" style="text-align:center; vertical-align:middle;" | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! colspan=2 | Name | ! colspan=2 | Name | ||
− | ! PCSX2 | + | ! PCSX2<ref group=N2>[https://github.com/PCSX2/pcsx2/issues/4763 Feature Request: List of missing USB/PAD devices for PCSX2]</ref> |
! Play! | ! Play! | ||
! AetherSX2<br/>XBSX2.0 | ! AetherSX2<br/>XBSX2.0 | ||
! [[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]<ref group=N2>[https://www.psdevwiki.com/ps3/PS2_Emulation#Peripheral_support ps2_emu: peripheral support]</ref> | ! [[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]<ref group=N2>[https://www.psdevwiki.com/ps3/PS2_Emulation#Peripheral_support ps2_emu: peripheral support]</ref> | ||
|- | |- | ||
− | | colspan=2 | | + | | colspan=2 | Multitap |
− | | {{ | + | | {{y}}<ref group=N2>Additional Memory Card slots must be enabled in the .ini file.</ref> |
− | | {{ | + | | {{TBD}} |
+ | | {{TBD}} | ||
| {{✓}} | | {{✓}} | ||
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|- | |- | ||
− | | colspan=2 | [[# | + | | colspan=2 | [[#Network Adapter|Network Adapter]] |
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| {{✓}} | | {{✓}} | ||
+ | | {{TBD}} | ||
+ | | {{~}}<ref group=N2>Not happening on Android, AetherSX2 does support the networking adapter emulation only for Windows/Linux.</ref> | ||
+ | | {{✓}}[https://www.teamxlink.co.uk/forum/viewtopic.php?t=44139&sid=14914c550e5ea28407a04c5099bfe6f7 *] | ||
|- | |- | ||
− | | colspan=2 | | + | | colspan=2 | Hard Drive |
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| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
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− | | colspan=2 | | + | | colspan=2 | USB Keyboard & Mouse |
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| {{✓}} | | {{✓}} | ||
|- | |- | ||
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| Rock Band / Guitar Hero Konami USB Microphone | | Rock Band / Guitar Hero Konami USB Microphone | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
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| Konami Capture Eye | | Konami Capture Eye | ||
| {{✓}} | | {{✓}} | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
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| [[#EyeToy|Sony EyeToy]] | | [[#EyeToy|Sony EyeToy]] | ||
| {{✓}} | | {{✓}} | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{✓}} | | {{✓}} | ||
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| rowspan=3 | LightGun | | rowspan=3 | LightGun | ||
| Konami Justifier/Hyper Blaster | | Konami Justifier/Hyper Blaster | ||
− | | {{ | + | | {{TBD}} |
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
|[[Wikipedia:GunCon#PS2_games|<abbr title="Namco's light gun; NPC-103.">GunCon</abbr>]] | |[[Wikipedia:GunCon#PS2_games|<abbr title="Namco's light gun; NPC-103.">GunCon</abbr>]] | ||
− | | {{ | + | | {{TBD}} |
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| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
|[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]] | |[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]] | ||
− | | {{ | + | | {{Y}}[https://github.com/stenzek/pcsx2/blob/master/pcsx2/USB/usb-lightgun/guncon2.cpp *] |
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| {{✓}} | | {{✓}} | ||
|- | |- | ||
+ | | rowspan=4 | Controller | ||
| [https://djhero.fandom.com/wiki/DJ_Turntable DJ Hero Turntable] | | [https://djhero.fandom.com/wiki/DJ_Turntable DJ Hero Turntable] | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/pull/9129 *] |
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| [[Wikipedia:Buzz!#Buzz!_buzzers|Buzz! Controller]] | | [[Wikipedia:Buzz!#Buzz!_buzzers|Buzz! Controller]] | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/blob/master/pcsx2/USB/usb-pad/usb-pad.cpp *] |
− | | {{ | + | | {{TBD}} |
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| Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5]) | | Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5]) | ||
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| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
− | | [ | + | | Guitar |
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/pull/8480 *] |
+ | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
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| rowspan=2 | Motion | | rowspan=2 | Motion | ||
| Gametrak | | Gametrak | ||
| {{~}}<abbr title="wxWidgets only">*</abbr> | | {{~}}<abbr title="wxWidgets only">*</abbr> | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
Line 732: | Line 415: | ||
| RealPlay | | RealPlay | ||
| {{~}}<abbr title="wxWidgets only">*</abbr> | | {{~}}<abbr title="wxWidgets only">*</abbr> | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
Line 738: | Line 421: | ||
| rowspan=3 | Printer | | rowspan=3 | Printer | ||
| <abbr title="Sony DPP-MP1/DPP-EX5/DPP-EX7 printer">GamePrint①</abbr> | | <abbr title="Sony DPP-MP1/DPP-EX5/DPP-EX7 printer">GamePrint①</abbr> | ||
− | | {{ | + | | {{TBD}} |
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| <abbr title="Sony Popegg/Tapis printer">GamePrint②</abbr> | | <abbr title="Sony Popegg/Tapis printer">GamePrint②</abbr> | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| <abbr title="Gran Turismo 4/Tourist Trophy">Epson printer</abbr> | | <abbr title="Gran Turismo 4/Tourist Trophy">Epson printer</abbr> | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| HMD | | HMD | ||
| Sony PUD-J5A | | Sony PUD-J5A | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=2 | Storage |
− | | | + | | Generic Mass Storage |
− | + | | {{Y}} | |
− | + | | {{N}} | |
− | + | | {{N}} | |
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| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| PictureParadise | | PictureParadise | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|} | |} | ||
− | |||
<references group=N2/> | <references group=N2/> | ||
+ | ===Network Adapter=== | ||
+ | The [[wikipedia:PlayStation_2_Expansion_Bay#Network_Adaptor|Network Adapter]] is a peripheral that is used to play PS2 games online ([[Wikipedia:PlayStation_2_online_functionality|Network Play]]) via ethernet broadband or analog modem. Many games have been brought back due to servers run and operated by fans such as PS2Online and the SOCOM Community server; | ||
+ | *[https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=0 Private servers for PS2 online play] | ||
+ | *[[Wikipedia:List_of_PlayStation_2_online_games#Released_Games|List of games that supported the online functionality of the Sony PlayStation 2]] | ||
− | === | + | ===EyeToy=== |
− | + | The [[wikipedia:EyeToy|EyeToy]] is a device similar to a camera or a webcam. It's an accessory developed by Sony and manufactured by Logitech. It is used in some PS2 games to interact physically through motion detection. The EyeToy can be used on PC with [https://web.archive.org/web/20070327192750/http://eyetoy8057.sourceforge.net/cms/ unofficial drivers]. It also works natively with the [[PlayStation_3_emulators|PS3]]. | |
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− | + | PCSX2 is the only emulator that can emulate EyeToy mechanics in games. | |
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− | + | ===USB plugin=== | |
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− | ===USB plugin | ||
Some PS2 games use a USB adapter with a module/dongle consisting of two jack ports for microphones. [[wikipedia:List_of_songs_in_SingStar_games_(PlayStation_2)|Installments]] from the [[wikipedia:SingStar|''SingStar'']] series on the PS2 could use microphones (Sometimes bundled with these game discs) with this method. | Some PS2 games use a USB adapter with a module/dongle consisting of two jack ports for microphones. [[wikipedia:List_of_songs_in_SingStar_games_(PlayStation_2)|Installments]] from the [[wikipedia:SingStar|''SingStar'']] series on the PS2 could use microphones (Sometimes bundled with these game discs) with this method. | ||
:These adapters could either formally or informally be called: | :These adapters could either formally or informally be called: | ||
Line 886: | Line 479: | ||
Steering wheels are also supported for many racing games via a USB adapter. | Steering wheels are also supported for many racing games via a USB adapter. | ||
− | While PCSX2 isn't benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a [https://github.com/jackun/USBqemu-wheel USB plugin] that supports a microphone in most games and even a steering wheel for racing games. | + | While PCSX2 isn't benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a [https://github.com/jackun/USBqemu-wheel USB plugin] that supports a microphone in most games and even a steering wheel for racing games. The plugin is still updated nowadays. |
− | + | A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here]. | |
− | == | + | ==[https://www.system16.com/base.php#1 Arcade variations]== |
− | + | ===[https://www.system16.com/hardware.php?id=586 Konami Python 1]/[https://www.system16.com/hardware.php?id=977 Konami Benami Python 1]/[https://www.system16.com/hardware.php?id=585 Konami Python Satellite Terminal]=== | |
+ | |||
+ | <abbr title="PCSX2's fork for Konami Python 2 does not and will never support Python 1 (entirely separate from Python 2) or system 246/256 games as those would require much more work than a simple USB device to make work. The MagicGate code being used in that fork also does not support MagicGate encryption stuff properly (the memory card dongles used for Python 1 and System 246/256) so those platforms aren't really any closer to working compared to before.">There is no emulator for these systems at the moment</abbr>. | ||
+ | |||
+ | ===[https://www.system16.com/hardware.php?id=976 Konami Python 2]/[https://www.system16.com/hardware.php?id=831 Konami Benami Python 2]=== | ||
+ | Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware. | ||
− | + | A [https://github.com/987123879113/pcsx2/wiki#builds fork] of PCSX2 supports the emulation of the Konami Python 2 ([https://github.com/987123879113/pcsx2/wiki/Setup#required-setup Guide]). This fork requires MagicGate key files into the bios folder (civ.bin, cks.bin, eks.bin, and kek.bin) and you must use <abbr title="SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c"> "ps2-0190j-20030822.bin" BIOS</abbr>. | |
− | + | MAME romsets of Python 2 games won't work on this fork as they are missing ILINK_ID files. | |
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− | + | [https://github.com/987123879113/pcsx2/wiki#builds PCSX2's fork for Konami Python 2] does not and will never support Python 1 or system 246/256 games as those would require much more work than a simple USB device to make work. The MagicGate code being used in this fork also does not support [https://github.com/PCSX2/pcsx2/pull/4274 memory card MagicGate encryption stuff] properly (the memory card dongles used for Python 1 and System 246/256) so those platforms aren't really any closer to working compared to before. | |
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===[https://www.system16.com/hardware.php?id=802 Namco System 246 #1]/[https://www.system16.com/hardware.php?id=543 Namco System 246 #2]/[https://www.system16.com/hardware.php?id=676 Namco System 246 #3]=== | ===[https://www.system16.com/hardware.php?id=802 Namco System 246 #1]/[https://www.system16.com/hardware.php?id=543 Namco System 246 #2]/[https://www.system16.com/hardware.php?id=676 Namco System 246 #3]=== | ||
Namco 246 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. | Namco 246 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. | ||
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− | + | [[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. | |
− | ---- | + | |
− | + | Notice that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect. [https://github.com/PCSX2/pcsx2/issues/3613 Feature request page for PCSX2]. | |
===[https://www.system16.com/hardware.php?id=546 Namco System 256 #1]/[https://www.system16.com/hardware.php?id=922 Namco System 256 #2]=== | ===[https://www.system16.com/hardware.php?id=546 Namco System 256 #1]/[https://www.system16.com/hardware.php?id=922 Namco System 256 #2]=== | ||
Namco 256 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. System 256 comes with larger VRAM and overclocked CPU compared to System 246. | Namco 256 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. System 256 comes with larger VRAM and overclocked CPU compared to System 246. | ||
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+ | [[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. | ||
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+ | Notice that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect. [https://github.com/PCSX2/pcsx2/issues/3613 Feature request page for PCSX2]. | ||
===[https://www.system16.com/hardware.php?id=872 Namco System Super 256]=== | ===[https://www.system16.com/hardware.php?id=872 Namco System Super 256]=== | ||
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+ | [[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. | ||
+ | |||
+ | Notice that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect. [https://github.com/PCSX2/pcsx2/issues/3613 Feature request page for PCSX2]. | ||
===[https://www.system16.com/hardware.php?id=981 Namco System 147]=== | ===[https://www.system16.com/hardware.php?id=981 Namco System 147]=== | ||
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− | == | + | There is no emulator supports this variation. |
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+ | ==PSX== | ||
''Not to be confused with the [[PlayStation emulators|original PlayStation]].'' | ''Not to be confused with the [[PlayStation emulators|original PlayStation]].'' | ||
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None of the PSX features have been emulated yet. | None of the PSX features have been emulated yet. | ||
− | Twitter user @DiscoStarslayer claims to be [https:// | + | Twitter user @DiscoStarslayer claims to be [https://nitter.snopyta.org/DiscoStarslayer/status/1570428063502012417 working on bypassing the HDD encryption of the PSX], which could result in this hardware being emulated, and it would allow for replacing the HDD in those consoles. This user also encourages dumping the content of the HDD of your PSX using a [https://nitter.snopyta.org/DiscoStarslayer/status/1592187362947526657 guide] made by a PCSX2 contributor called [https://nitter.snopyta.org/_987123879113 987123879113] |
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==Emulation issues== | ==Emulation issues== | ||
Despite a large interest in PlayStation 2 emulation due to its sizable collection of games, it is still one of the harder consoles to emulate for several reasons. | Despite a large interest in PlayStation 2 emulation due to its sizable collection of games, it is still one of the harder consoles to emulate for several reasons. | ||
− | First of all, many people believe that since the main CPU (Emotion Engine) runs at a clock speed of 294 Mhz (299 Mhz on later revisions), it would make emulation easy on recent hardware. But this isn't the case because the clock speed of the emulated CPU is not necessarily indicative of the ease of emulation (e.g. [[ | + | First of all, many people believe that since the main CPU (Emotion Engine) runs at a clock speed of 294 Mhz (299 Mhz on later revisions), it would make emulation easy on recent hardware. But this isn't the case because the clock speed of the emulated CPU is not necessarily indicative of the ease of emulation (e.g. [[PlayStation_3_emulators#Emulation_issues|PlayStation 3 emulation]]). Specifically, the PlayStation 2's CPU contains a multitude of custom sub-components and chips such as the FPU co-processor, 2 Vector Units, IOP, SPU2, Graphics Synthesizer, and SIF which together work asynchronously to comprise the 128-bit Emotion Engine. Emulating them perfectly with correct timing requires an enormous amount of power. Moreover, the PlayStation 2, just like PlayStation 1, uses the MIPS architecture instead of standard x86 code, thus making emulation slower.<ref>https://forums.pcsx2.net/Thread-Why-is-PCSX2-slow</ref> |
Another big problem is the emulation of PlayStation 2’s floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, and/or graphical bugs. While PCSX2 allows for either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PlayStation 2's FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref> | Another big problem is the emulation of PlayStation 2’s floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, and/or graphical bugs. While PCSX2 allows for either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PlayStation 2's FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref> | ||
− | To conclude the problems with PlayStation 2 emulation, we come to hardware rendering. The PlayStation 2’s graphics pipeline acts very differently from modern GPU cards, and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of the PlayStation 2, the fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various emulation enhancements like display resolution scaling lead to the typical “black lines glitch” because of the use of a non-integer resolution. While the | + | To conclude the problems with PlayStation 2 emulation, we come to hardware rendering. The PlayStation 2’s graphics pipeline acts very differently from modern GPU cards, and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of the PlayStation 2, the fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various emulation enhancements like display resolution scaling lead to the typical “black lines glitch” because of the use of a non-integer resolution. While the Vulkan/OpenGL and other hardware renderer backends on PCSX2 greatly improved on many of these issues, [https://wiki.pcsx2.net/Category:Software_rendering_only_games lots of games still require “software rendering”] to fix many common glitches, which in turn slows down the emulation and eliminating visual enhancement options. |
In summary, The PlayStation 2 is a very complex machine that even game developers struggled to work with. It is difficult to achieve close-to-perfection PlayStation 2 emulation with actual PC hardware but thanks to [https://github.com/PCSX2/pcsx2/graphs/contributors PCSX2 team] it's now possible. | In summary, The PlayStation 2 is a very complex machine that even game developers struggled to work with. It is difficult to achieve close-to-perfection PlayStation 2 emulation with actual PC hardware but thanks to [https://github.com/PCSX2/pcsx2/graphs/contributors PCSX2 team] it's now possible. | ||
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==External links== | ==External links== | ||
− | * [https://psxdatacenter.com/psx2/sitenews2.html PlayStation 2 DataCenter] - Tons of PS2-related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you'll find here. | + | * [https://psxdatacenter.com/psx2/sitenews2.html PlayStation 2 DataCenter] - Tons of PS2-related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you'll find here. |
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==References== | ==References== | ||
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[[Category:Sony consoles]] | [[Category:Sony consoles]] | ||
[[Category:PlayStation 2 emulators|*]] | [[Category:PlayStation 2 emulators|*]] | ||
− | [[Category:MAME | + | [[Category:Very early emulation (MAME)]] |
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