Editing PlayStation 2 emulators
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− | {{for|emulators that run on | + | {{for|other emulators that run on PS2 hardware|Emulators on PS2}} |
The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000, and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU based on the MIPS R5900 at 300 MHz with 32 MBs of RDRAM system memory and 4 MBs of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time, with over 155 million units sold. | The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000, and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU based on the MIPS R5900 at 300 MHz with 32 MBs of RDRAM system memory and 4 MBs of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time, with over 155 million units sold. | ||
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==Emulators== | ==Emulators== | ||
− | <div style=" | + | <div style="max-width:100%; overflow:auto;"> |
− | {| class="wikitable" style="text-align:center; | + | {| class="wikitable" style="text-align:center;" |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|Platform(s) | ! scope="col"|Platform(s) | ||
! scope="col"|Latest version | ! scope="col"|Latest version | ||
− | ! scope="col"|[[# | + | ! scope="col"|[[#Hardware_variations|<small>Hardware<br/>variations</small>]] |
− | |||
! scope="col"|[[#Hardware_features_and_accessories|<small>Hardware features<br/>and accessories</small>]] | ! scope="col"|[[#Hardware_features_and_accessories|<small>Hardware features<br/>and accessories</small>]] | ||
! scope="col"|[[#Enhancements|Enhancements]] | ! scope="col"|[[#Enhancements|Enhancements]] | ||
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! scope="col"|[[Recommended emulators|Recommended]] | ! scope="col"|[[Recommended emulators|Recommended]] | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="10"|Desktop |
|- | |- | ||
| [[PCSX2]] | | [[PCSX2]] | ||
| align=left|{{Icon|Windows|Linux|macOS}} | | align=left|{{Icon|Windows|Linux|macOS}} | ||
− | | [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream, though it is under development, use standalone [https://pcsx2.net/downloads/ PCSX2-nightly] or XBSX2 builds instead. If you really want to use a libretro core for PlayStation 2 emulation; [https://forums.libretro.com/t/new-pcsx2-core/41170/22 use this libretro core].</ref><br/>< | + | | [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream, though it is under development, use standalone [https://pcsx2.net/downloads/ PCSX2-nightly] or XBSX2 builds instead. If you really want to use a libretro core for PlayStation 2 emulation; [https://forums.libretro.com/t/new-pcsx2-core/41170/22 use this libretro core].</ref><br/>[https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 <abbr title="Latest build version supports wxWidgets.">wxWidgets-latest</abbr>] |
− | |||
| {{~}} | | {{~}} | ||
| {{~}} | | {{~}} | ||
| {{✓}} | | {{✓}} | ||
− | | | + | |[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>] |
| {{✓}} | | {{✓}} | ||
| {{✓}} | | {{✓}} | ||
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| align=left|{{Icon|Windows|Linux|macOS|Web}} | | align=left|{{Icon|Windows|Linux|macOS|Web}} | ||
| [http://purei.org/downloads.php {{Play!Ver}}]<br/>[https://github.com/jpd002/Play-/actions git]<br/>[https://buildbot.libretro.com/nightly/ libretro core] | | [http://purei.org/downloads.php {{Play!Ver}}]<br/>[https://github.com/jpd002/Play-/actions git]<br/>[https://buildbot.libretro.com/nightly/ libretro core] | ||
− | |||
| {{~}} | | {{~}} | ||
| {{✗}} | | {{✗}} | ||
| {{~}} | | {{~}} | ||
− | |[https://github.com/jpd002/Play-Compatibility/issues | + | |[https://github.com/jpd002/Play-Compatibility/issues 41%<br/><small>1054 out of 2566 reported titles</small>] |
| {{✓}} | | {{✓}} | ||
| {{✓}} | | {{✓}} | ||
+ | | {{~}} | ||
+ | |- | ||
+ | | [[AetherSX2]] | ||
+ | | align=left|{{Icon|LinuxARM|macOS}} | ||
+ | | [https://www.aethersx2.com/archive/?dir=desktop Builds] | ||
+ | | {{✗}} | ||
+ | | {{~}} | ||
+ | | {{~}} | ||
+ | |[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>] | ||
+ | | {{✗}} | ||
+ | | {{✗}}<ref group=N name=aethersx2>AetherSX2 dev calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process].</ref> | ||
| {{~}} | | {{~}} | ||
|- | |- | ||
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| align=left|{{Icon|Windows}} | | align=left|{{Icon|Windows}} | ||
| [https://sourceforge.net/projects/hpsx64/files/Source {{Hpsx64Ver}}] | | [https://sourceforge.net/projects/hpsx64/files/Source {{Hpsx64Ver}}] | ||
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| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
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| align=left|{{Icon|Windows|Linux}} | | align=left|{{Icon|Windows|Linux}} | ||
| [https://github.com/PSI-Rockin/DobieStation git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds] | | [https://github.com/PSI-Rockin/DobieStation git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds] | ||
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| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
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| align=left|{{Icon|Windows}} | | align=left|{{Icon|Windows}} | ||
| [https://github.com/marco9999/orbum git] | | [https://github.com/marco9999/orbum git] | ||
− | |||
| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
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| align=left|{{Icon|Windows}} | | align=left|{{Icon|Windows}} | ||
| [http://nsx2.emulation64.com/files/downloads/nsx2-0.08-win32.zip 0.08] | | [http://nsx2.emulation64.com/files/downloads/nsx2-0.08-win32.zip 0.08] | ||
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| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
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| align=left|{{Icon|Windows}} | | align=left|{{Icon|Windows}} | ||
| [https://dl.emulator-zone.com/download.php/emulators/ps2/ps2emu/PS2EMU_-_Alpha_01.zip 0.1] | | [https://dl.emulator-zone.com/download.php/emulators/ps2/ps2emu/PS2EMU_-_Alpha_01.zip 0.1] | ||
− | |||
| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
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|- | |- | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="10"|Mobile / ARM |
|- | |- | ||
| [[AetherSX2]] | | [[AetherSX2]] | ||
− | | align=left|{{Icon|Android | + | | align=left|{{Icon|Android}} |
− | | [https:// | + | | [https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}]<br/>[https://www.aethersx2.com/archive/?dir=android latest/alpha]<br/>[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (no ads)<br/>[https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch] |
− | |||
| {{✗}} | | {{✗}} | ||
| {{~}} | | {{~}} | ||
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|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>] | |[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>] | ||
| {{✗}} | | {{✗}} | ||
− | | {{✗}} | + | | {{✗}}<ref group=N name=aethersx2></ref> |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
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| align=left|{{Icon|Android|iOS}} | | align=left|{{Icon|Android|iOS}} | ||
| [http://purei.org/downloads.php Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core] | | [http://purei.org/downloads.php Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core] | ||
− | |||
| {{~}} | | {{~}} | ||
| {{✗}} | | {{✗}} | ||
| {{~}} | | {{~}} | ||
− | |[https://github.com/jpd002/Play-Compatibility/issues | + | |[https://github.com/jpd002/Play-Compatibility/issues 41%<br/><small>1054 out of 2566 reported titles</small>] |
| {{✓}} | | {{✓}} | ||
| {{✓}} | | {{✓}} | ||
| {{~}} | | {{~}} | ||
− | |||
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|- | |- | ||
|Cosmic | |Cosmic | ||
|align=left|{{Icon|Android}} | |align=left|{{Icon|Android}} | ||
|[https://github.com/mythrilorg/cosmic-station git] | |[https://github.com/mythrilorg/cosmic-station git] | ||
− | | {{✗}} | + | |{{✗}} |
− | | {{✗}} | + | |{{✗}} |
− | | {{✗}} | + | |{{✗}} |
− | | | + | |? |
− | + | |{{✓}} | |
− | | {{✓}} | + | |{{✓}} |
− | | {{✓}} | + | |{{✗}} (WIP) |
− | | {{✗}} (WIP) | ||
|- | |- | ||
| [[DamonPS2]] (呆萌PS2模拟器) | | [[DamonPS2]] (呆萌PS2模拟器) | ||
| align=left|{{Icon|Android}} | | align=left|{{Icon|Android}} | ||
| [https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0] | | [https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0] | ||
− | |||
| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
|[https://old.reddit.com/r/EmulationOnAndroid/comments/bqvl3t/the_compiled_list_so_far_damonps2_the_good_the/ ?%<br/><small>16 reported playable titles] | |[https://old.reddit.com/r/EmulationOnAndroid/comments/bqvl3t/the_compiled_list_so_far_damonps2_the_good_the/ ?%<br/><small>16 reported playable titles] | ||
− | | {{✗}} [[DamonPS2#Code_Stealing|*]] | + | | {{✗}} [[DamonPS2#Code_Stealing|*]] |
| {{✓}} | | {{✓}} | ||
| {{✗}} | | {{✗}} | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="10"|Console |
|- | |- | ||
| XBSX2.0 | | XBSX2.0 | ||
| align=left|{{Icon|XB1|XboxSXS}} | | align=left|{{Icon|XB1|XboxSXS}} | ||
| [https://github.com/SirMangler/pcsx2/releases git] | | [https://github.com/SirMangler/pcsx2/releases git] | ||
− | |||
| {{✗}} | | {{✗}} | ||
| {{~}} | | {{~}} | ||
| {{~}} | | {{~}} | ||
− | | | + | |[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>] |
| {{✓}} | | {{✓}} | ||
| {{✓}} | | {{✓}} | ||
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| align=left|{{Icon|PS3}} | | align=left|{{Icon|PS3}} | ||
| FW 4.78 | | FW 4.78 | ||
− | |||
| {{✗}} | | {{✗}} | ||
| {{~}} | | {{~}} | ||
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| align=left|{{Icon|Switch|Vita}} | | align=left|{{Icon|Switch|Vita}} | ||
| [https://github.com/xerpi/play-switch git]<small> (Switch)</small><br/>[https://gitlab.com/xerpi/play#building-for-psvita 2020]<small>(Vita Port)</small><br/> | | [https://github.com/xerpi/play-switch git]<small> (Switch)</small><br/>[https://gitlab.com/xerpi/play#building-for-psvita 2020]<small>(Vita Port)</small><br/> | ||
− | |||
| {{~}} | | {{~}} | ||
| {{✗}} | | {{✗}} | ||
| {{~}} | | {{~}} | ||
− | |[https://github.com/jpd002/Play-Compatibility/issues | + | |[https://github.com/jpd002/Play-Compatibility/issues 41%<br/><small>1054 out of 2566 reported titles</small>] |
| {{✓}} | | {{✓}} | ||
| {{✓}} | | {{✓}} | ||
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| align=left|{{Icon|XB1|XboxSXS}} | | align=left|{{Icon|XB1|XboxSXS}} | ||
| [https://www.aethersx2.com/archive/?dir=uwp Alpha] | | [https://www.aethersx2.com/archive/?dir=uwp Alpha] | ||
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| {{✗}} | | {{✗}} | ||
| {{~}} | | {{~}} | ||
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|[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>] | |[https://aethersx2-community.fandom.com/wiki/Community_maintained_Compatibility_List 74%<br/><small>451 out of 609 reported titles</small>] | ||
| {{✓}} | | {{✓}} | ||
− | | {{✗}} | + | | {{✗}}<ref group=N name=aethersx2></ref> |
| {{✗}} | | {{✗}} | ||
|- | |- | ||
| <abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2_libretro]</abbr><ref group=N name=LRPS2></ref> | | <abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2_libretro]</abbr><ref group=N name=LRPS2></ref> | ||
| align=left|{{Icon|XB1|XboxSXS}} | | align=left|{{Icon|XB1|XboxSXS}} | ||
− | | [https:// | + | | [https://buildbot.libretro.com/stable/1.15.0/windows-msvc2019-uwp/x64/RetroArch-msvc2019-UWP_x64.msixbundle UWP libretro core] |
− | |||
| {{✗}} | | {{✗}} | ||
| {{~}} | | {{~}} | ||
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===Comparisons=== | ===Comparisons=== | ||
− | ;[[PCSX2]]:[[History_of_emulation#PlayStation_2| | + | ;[[PCSX2]]:[[History_of_emulation#PlayStation_2|The first Playstation 2 emulator]]. Succeeding their earlier PCSX [[PlayStation_emulators|PlayStation emulator]], PCSX2 dedicated its development to faithfully replicating the PS2 experience. The years haven't dimmed its shine thanks to the continuous improvements in accuracy, compatibility, and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. Just grab the original system firmware and you're ready to relive your PS2 memories. Also lots of new modern [[#Enhancements|enhancements]] built-in (one of the best emulators when it comes to enhancement capabilities, similar to Dolphin, Flycast, BigPEmu, PPSSPP and DuckStation) and supports some of the [[#Hardware_features_and_peripherals|hardware features, peripherals]] of the PlayStation 2. |
− | :PCSX2 has great compatibility | + | :PCSX2 has great compatibility and it is capable of playing most titles without any major glitches however [https://wiki.pcsx2.net/Category:Software_rendering_only_games some titles still needs software rendering] to run without any major graphical issues. For checking if your games work and any fixes, tweaks, or settings you should know beforehand. For more information regarding playability check these sources; |
::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex) | ::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex) | ||
::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki) | ::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki) | ||
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::*[https://discord.gg/K2AZqKJDB2 PCSX2 Discord server] | ::*[https://discord.gg/K2AZqKJDB2 PCSX2 Discord server] | ||
− | :;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas | + | :;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. |
+ | ::It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas. | ||
− | ;[[Play!]]:Development is almost all done by the single maintainer jpd002. Also | + | ;[[Play!]]:Development is almost all done by the single maintainer jpd002. Also unlike PCSX2 it's supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6] variations and it has a playable Android and iOS port. |
;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]:Many titles can go ingame, focused on [[Emulation_accuracy|accuracy]], and therefore inherently slower than Play! or PCSX2. | ;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]:Many titles can go ingame, focused on [[Emulation_accuracy|accuracy]], and therefore inherently slower than Play! or PCSX2. | ||
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;[[sourceforge:projects/hpsx64/|HPS2x64]]:Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation. There is also a [https://github.com/Zero3K/hpsx64 mirror] that has fixes done to it. | ;[[sourceforge:projects/hpsx64/|HPS2x64]]:Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation. There is also a [https://github.com/Zero3K/hpsx64 mirror] that has fixes done to it. | ||
− | ;[[DamonPS2]]:Closed-source payware/malware emulator only for Android, illegally based on [[PCSX2]], [[Play!]] and [[PPSSPP]]. '''It can hardly run any games''' and behaves very much like virus software. '''It is | + | ;[[DamonPS2]]:Closed-source payware/malware emulator only for Android, illegally based on [[PCSX2]], [[Play!]] and [[PPSSPP]]. '''It can hardly run any games''' and behaves very much like virus software. '''It is worst and NOT recommended to use this emulator'''. DamonPS2 uses unnecessary DRM, making the emulator useless without an internet connection. |
==Enhancements== | ==Enhancements== | ||
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.'' | ''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.'' | ||
− | + | {|class="wikitable" style="text-align:center; vertical-align:middle;" | |
− | {|class="wikitable" style="text-align:center;vertical-align:middle; | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! colspan=2 | Name | ! colspan=2 | Name | ||
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! [[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]] | ! [[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]] | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=4 | Graphics |
| [[Resolution|Resizable Internal Resolution]] | | [[Resolution|Resizable Internal Resolution]] | ||
| {{✓}} | | {{✓}} | ||
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|- | |- | ||
| [[Texture_Packs#PlayStation_2|Texture Replacement]] | | [[Texture_Packs#PlayStation_2|Texture Replacement]] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{Y}} |
− | | {{~}}<ref group=N3 name=HDports>[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [ | + | | {{~}}<ref group=N3 name=HDports>[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [https://en.wikipedia.org/wiki/High-definition_remasters_for_PlayStation_consoles#PlayStation_3 PS2 games that received HD ports], do.</ref> |
|- | |- | ||
| [[Widescreen_hacks#PlayStation_2|Widescreen hack]] | | [[Widescreen_hacks#PlayStation_2|Widescreen hack]] | ||
− | | {{ | + | | {{Y}} |
| {{✗}} | | {{✗}} | ||
− | | {{ | + | | {{Y}} |
| {{✗}} | | {{✗}} | ||
|- | |- | ||
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small> | | Pre-rendering AA<br/><small>(MSAA, SSAA)</small> | ||
− | | {{ | + | | {{N}}[https://forums.pcsx2.net/Thread-Future-anti-aliasing-implementation *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
|- | |- | ||
− | + | | rowspan=3 | Performance | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | rowspan= | ||
| [[Overclocking#PS2|Overclock]] | | [[Overclocking#PS2|Overclock]] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| [[30/60_FPS_cheat_codes#PlayStation_2|Internal Framerate Hack]] | | [[30/60_FPS_cheat_codes#PlayStation_2|Internal Framerate Hack]] | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small> | | Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small> | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/10137 *] |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
| {{✗}} | | {{✗}} | ||
|- | |- | ||
− | | | + | | rowspan=4 | Post-Processing |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
|- | |- | ||
− | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and | + | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small> |
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
|- | |- | ||
| [[Shaders_and_filters|Filters]] | | [[Shaders_and_filters|Filters]] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| [[Shader_Presets|Shader Chain]] | | [[Shader_Presets|Shader Chain]] | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | | rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | ||
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua] | | [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
| ? | | ? | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| Rewind | | Rewind | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/3698 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/3698 *] |
− | | {{ | + | | {{N}} |
|- | |- | ||
| Fast-Forward/Turbo Speed | | Fast-Forward/Turbo Speed | ||
− | | {{ | + | | {{Y}} |
| ? | | ? | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| Savestates | | Savestates | ||
− | | {{ | + | | {{Y}} |
| ? | | ? | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| [https://tasvideos.org/Movies Movie recording/playback] | | [https://tasvideos.org/Movies Movie recording/playback] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| rowspan=3 | Controls | | rowspan=3 | Controls | ||
| [[Controllers#True.2Fdual_analog_control|True/dual analog control]] | | [[Controllers#True.2Fdual_analog_control|True/dual analog control]] | ||
− | | {{ | + | | {{Y}}[https://github.com/VanLaser/analog-controls-for-armored-core-ps2#qol-enhancements-analog-controls-for-armored-core-ps2-series-ac2-ac2-another-age-ac3-ac-silent-line *] |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
Line 414: | Line 372: | ||
|- | |- | ||
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]] | | [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]] | ||
− | | {{ | + | | {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| [[Input_lag|Input lag-mitigating technique]] | | [[Input_lag|Input lag-mitigating technique]] | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
− | | rowspan= | + | | rowspan=8 | Quality of life |
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]] | | Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]] | ||
| {{✗}} | | {{✗}} | ||
Line 434: | Line 392: | ||
| Built-in [[Cheats_and_patches|Cheat Manager]] | | Built-in [[Cheats_and_patches|Cheat Manager]] | ||
| {{✓}} | | {{✓}} | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/6348 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{~}}[https://www.retrorgb.com/playstation3.html <abbr title="PlayStation 3 via component video out.">*</abbr>] | | {{~}}[https://www.retrorgb.com/playstation3.html <abbr title="PlayStation 3 via component video out.">*</abbr>] | ||
|- | |- | ||
| [[Save_disk_space_for_ISOs#PlayStation_2|Streamable compression format]] | | [[Save_disk_space_for_ISOs#PlayStation_2|Streamable compression format]] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
| ? | | ? | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| Per-Game Profiles | | Per-Game Profiles | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
Line 457: | Line 415: | ||
|- | |- | ||
| Command Line Options | | Command Line Options | ||
− | | {{ | + | | {{Y}}[https://wiki.pcsx2.net/index.php?title=Command-line_support *] |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
Line 463: | Line 421: | ||
|- | |- | ||
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small> | | On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small> | ||
− | | {{ | + | | {{Y}} |
− | |||
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
− | |||
− | |||
− | |||
− | |||
| {{?}} | | {{?}} | ||
− | |||
|- | |- | ||
− | + | | Big Picture Mode | |
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=3 | Misc |
| [https://retroachievements.org/gameList.php?c=21 RetroAchievements] | | [https://retroachievements.org/gameList.php?c=21 RetroAchievements] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
− | | | + | | ? |
| {{~}}<ref group=N3 name=HDports></ref> | | {{~}}<ref group=N3 name=HDports></ref> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | ||
− | | colspan=4 | <small>While freecam would be technically possible, its requires per-game patches like [https://www.youtube.com/watch?v=pNGoejmzq-U Gran Turismo 4 360 Chase Cam] by "Vyerq/unko_".<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.<br/>There is a [https://github.com/PCSX2/pcsx2/issues/3297 feature request] for adding this enhancement feature to PCSX2 emulator | + | | colspan=4 | <small>While freecam would be technically possible, its requires per-game patches like [https://www.youtube.com/watch?v=pNGoejmzq-U Gran Turismo 4 360 Chase Cam] by "Vyerq/unko_".<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.<br/>There is a [https://github.com/PCSX2/pcsx2/issues/3297 feature request] for adding this enhancement feature to PCSX2 emulator. |
|- | |- | ||
| [[Wikipedia:Category:Debugging|Debug Features]] | | [[Wikipedia:Category:Debugging|Debug Features]] | ||
− | | {{ | + | | {{Y}}<ref group=N3>[https://github.com/PCSX2/pcsx2/issues?q=is%3Aopen%2Bclosed+label%3ADebugger+ Pull requests] for PCSX2 debug features.</ref> |
| ? | | ? | ||
| ? | | ? | ||
− | | {{ | + | | {{N}} |
|} | |} | ||
− | |||
<references group=N3/> | <references group=N3/> | ||
==Hardware features and accessories== | ==Hardware features and accessories== | ||
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.'' | ''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.'' | ||
− | + | {|class="wikitable" style="text-align:center; vertical-align:middle;" | |
− | {|class="wikitable" style="text-align:center;vertical-align:middle; | ||
|- style="font-weight:bold;" | |- style="font-weight:bold;" | ||
! colspan=2 | Name | ! colspan=2 | Name | ||
Line 517: | Line 461: | ||
|- | |- | ||
| colspan=2 | [[#System_Menu|System Menu]] | | colspan=2 | [[#System_Menu|System Menu]] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| colspan=2 | [[#DVD_player|DVD player]] | | colspan=2 | [[#DVD_player|DVD player]] | ||
− | | {{~}} | + | | {{~}}<ref group=N2>Works in forks with MagicGate support like [[#Konami_Python_2.2FKonami_Benami_Python_2|987123879113]]</ref> |
| {{✗}} | | {{✗}} | ||
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{Y}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | colspan=2 | [[Wikipedia: | + | | colspan=2 | [[Wikipedia:List_of_PlayStation_games_incompatible_with_PlayStation_2|<abbr title="PlayStation 1 Backwards Compatibility">PlayStation</abbr>]]<br/>and<br/>[[Wikipedia:PocketStation#Compatible_games|PocketStation]] |
− | | {{~}}[https://github.com/ | + | | {{~}}[https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List *] |
− | | | + | | {{✗}}[https://github.com/jpd002/Play-/issues/327 *] |
− | + | | {{~}}[https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List *] | |
− | | {{ | + | | {{Y}}<ref group=N2 name=ps_emu>PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware used for PlayStation 2 backwards compatibility and [[Official_emulators#PlayStation|ps1_emu]] for PlayStation backwards compatibility. Also [[PocketStation_emulators|PocketStation]] communication with PlayStation 3 system is possible with a "memory card adaptor for PlayStation 3". On top of that <abbr title="Should not be confused with PSP-PlayStation 3 direct communication.">[https://www.psdevwiki.com/ps3/PS2_Emulation#Peripheral_support PSP<->ps2_emu] communication is possible.</abbr></ref> |
|- | |- | ||
− | | colspan=2 | [ | + | | colspan=2 | [https://old.reddit.com/r/ps2/comments/atwi34/list_of_ps2_games_with_psp_connectivity/ PSP communication] |
− | | {{ | + | | {{✗}}[https://github.com/PCSX2/pcsx2/issues/3527 *] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
− | | {{ | + | | {{✓}}<ref group=N2 name=ps_emu></ref> |
|- | |- | ||
− | | | + | | colspan=2 | [[#Pressure_Sensitive_Buttons|Pressure Sensitive Buttons]] |
− | | [[# | + | | {{~}}<ref group=N2>'''DualShock 2''' can be used only with adaptes emulating DualShock 3. [https://bliss-box.net/integration/ Bliss-Box API] is not supported. '''DualShock 3''' can be used only with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver] and [https://github.com/PCSX2/pcsx2/wiki/Pressure-sensitive-buttons-with-DS3 a custom XInput proxy DLL]. Support for [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers official Sony driver] has been [https://github.com/PCSX2/pcsx2/issues/4918#issuecomment-1422483345 dropped] after moving from Wx to Qt environment. Althrough old [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 v1.7.3771 Wx build] still allows to run games with Official Sony driver support or you can wait for this pull request: [https://github.com/PCSX2/pcsx2/pull/9138 native DualShock 3 support for Qt builds in Windows using official Sony driver]. Other controllers with pressure-sensitive buttons like '''Xbox controller''' are not supported. [https://github.com/PCSX2/pcsx2/pull/8480 This pull request] completely replaces all pad code for Qt.</ref> |
− | | {{~}} | ||
| {{✗}} | | {{✗}} | ||
− | | | + | | ? |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
− | | | + | | colspan=2 | [[#i.LINK|i.LINK]] |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | [[#i.LINK|i.LINK]] | ||
| {{✗}}[https://github.com/PCSX2/pcsx2/issues/4472 *] | | {{✗}}[https://github.com/PCSX2/pcsx2/issues/4472 *] | ||
| {{✗}} | | {{✗}} | ||
Line 583: | Line 496: | ||
| {{✗}} | | {{✗}} | ||
|- | |- | ||
− | | | + | | colspan=2 | [[Wikipedia:PlayStation_2_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Digital 5.1<br/>Dolby Pro Logic II]] |
− | | [[# | + | | {{~}}[https://github.com/PCSX2/pcsx2/issues/432 *] |
− | | {{~}} | + | | ? |
− | | | ||
| ? | | ? | ||
− | | {{ | + | | {{Y}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
! colspan=6 | [[#Accessories|Accessories]] | ! colspan=6 | [[#Accessories|Accessories]] | ||
|- | |- | ||
− | | colspan=2 | [[ | + | | colspan=2 | [[#Network Adapter|Network Adapter]]<br/><small>(incl. LAN tunneling)</small> |
| {{✓}} | | {{✓}} | ||
| {{TBD}} | | {{TBD}} | ||
− | | {{~}} | + | | {{~}}<ref group=N2>Not happening on Android, AetherSX2 does support the networking adapter emulation (which is needed for XLink Kai offline multiplayer gaming over a LAN multiplayer games as well) only for Windows/Linux.</ref> |
| {{✓}} | | {{✓}} | ||
|- | |- | ||
Line 624: | Line 524: | ||
|- | |- | ||
| Rock Band / Guitar Hero Konami USB Microphone | | Rock Band / Guitar Hero Konami USB Microphone | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 632: | Line 532: | ||
| Konami Capture Eye | | Konami Capture Eye | ||
| {{✓}} | | {{✓}} | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
Line 638: | Line 538: | ||
| [[#EyeToy|Sony EyeToy]] | | [[#EyeToy|Sony EyeToy]] | ||
| {{✓}} | | {{✓}} | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{✓}} | | {{✓}} | ||
Line 644: | Line 544: | ||
| rowspan=3 | LightGun | | rowspan=3 | LightGun | ||
| Konami Justifier/Hyper Blaster | | Konami Justifier/Hyper Blaster | ||
− | | {{ | + | | {{TBD}} |
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
|[[Wikipedia:GunCon#PS2_games|<abbr title="Namco's light gun; NPC-103.">GunCon</abbr>]] | |[[Wikipedia:GunCon#PS2_games|<abbr title="Namco's light gun; NPC-103.">GunCon</abbr>]] | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763 *] |
− | | {{ | + | | {{TBD}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
|[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]] | |[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]] | ||
− | | {{ | + | | {{Y}}[https://github.com/stenzek/pcsx2/blob/master/pcsx2/USB/usb-lightgun/guncon2.cpp *] |
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{✓}} | | {{✓}} | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=9 | Controller |
|- | |- | ||
| [[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]] | | [[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]] | ||
− | | {{ | + | | {{y}}<ref group=N2>Additional Memory Card slots must be enabled in the .ini file.</ref> |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
Line 670: | Line 570: | ||
|- | |- | ||
| [https://djhero.fandom.com/wiki/DJ_Turntable DJ Hero Turntable] | | [https://djhero.fandom.com/wiki/DJ_Turntable DJ Hero Turntable] | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/pull/9129 *] |
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| [[Wikipedia:Buzz!#Buzz!_buzzers|Buzz! Controller]] | | [[Wikipedia:Buzz!#Buzz!_buzzers|Buzz! Controller]] | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/blob/master/pcsx2/USB/usb-pad/usb-pad.cpp *] |
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5]) | | Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5]) | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
− | | {{ | + | | {{TBD}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| [[Wikipedia:Pop'n_Music#Gameplay|Pop'n Music Controller]] | | [[Wikipedia:Pop'n_Music#Gameplay|Pop'n Music Controller]] | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/pull/10534 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
|- | |- | ||
| Guitar | | Guitar | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/pull/8480 *] |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
− | + | | USB Keyboard & Mouse | |
| {{✓}} | | {{✓}} | ||
| {{TBD}} | | {{TBD}} | ||
Line 718: | Line 606: | ||
|- | |- | ||
| [[#DVD_Remote_Control|DVD Remote Control]] | | [[#DVD_Remote_Control|DVD Remote Control]] | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{N}}<abbr title="Unlike the PS2, the PS3 does not have an infrared receiver; all compatible remote controls use Bluetooth instead.">*</abbr> |
|- | |- | ||
| rowspan=2 | Motion | | rowspan=2 | Motion | ||
| Gametrak | | Gametrak | ||
| {{~}}<abbr title="wxWidgets only">*</abbr> | | {{~}}<abbr title="wxWidgets only">*</abbr> | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
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| RealPlay | | RealPlay | ||
| {{~}}<abbr title="wxWidgets only">*</abbr> | | {{~}}<abbr title="wxWidgets only">*</abbr> | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
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| <abbr title="Sony DPP-MP1/DPP-EX5/DPP-EX7 printer">GamePrint①</abbr> | | <abbr title="Sony DPP-MP1/DPP-EX5/DPP-EX7 printer">GamePrint①</abbr> | ||
| {{~}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] | | {{~}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| <abbr title="Sony Popegg/Tapis printer">GamePrint②</abbr> | | <abbr title="Sony Popegg/Tapis printer">GamePrint②</abbr> | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| <abbr title="Gran Turismo 4/Tourist Trophy">Epson printer</abbr> | | <abbr title="Gran Turismo 4/Tourist Trophy">Epson printer</abbr> | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| HMD | | HMD | ||
| Sony PUD-J5A | | Sony PUD-J5A | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| rowspan=3 | Storage | | rowspan=3 | Storage | ||
| [[#Hard_Disk_Drive|Hard Disk Drive]] | | [[#Hard_Disk_Drive|Hard Disk Drive]] | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/tree/master/pcsx2/DEV9/ATA *] |
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
|- | |- | ||
| USB Mass storage | | USB Mass storage | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/tree/master/pcsx2/USB/usb-msd *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| PictureParadise | | PictureParadise | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|} | |} | ||
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<references group=N2/> | <references group=N2/> | ||
===[https://tcrf.net/PlayStation_2#Version_Differences System Menu]=== | ===[https://tcrf.net/PlayStation_2#Version_Differences System Menu]=== | ||
− | Initial Program Loader (IPL) of the PlayStation 2 and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once | + | Initial Program Loader (IPL) of the PlayStation 2 and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once. |
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===i.LINK=== | ===i.LINK=== | ||
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*[https://old.reddit.com/r/ps2/comments/6impms/is_there_an_accurate_and_uptodate_list_of/ Games that used the i.LINK cable] | *[https://old.reddit.com/r/ps2/comments/6impms/is_there_an_accurate_and_uptodate_list_of/ Games that used the i.LINK cable] | ||
*[[Wikipedia:List_of_PlayStation_2_online_games#i.Link_Games|i.Link Games]] | *[[Wikipedia:List_of_PlayStation_2_online_games#i.Link_Games|i.Link Games]] | ||
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===Pressure Sensitive Buttons=== | ===Pressure Sensitive Buttons=== | ||
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Games requiring variable trigger pressure need physical controllers with analog sticks, which is fortunately a standard feature of most half-decent controllers on the market. Pressure-sensitive ''face buttons'', on the other hand, haven't appeared on any standard PlayStation controllers since the DualShock 3 (DualShock 4 removed this feature), and it's very rare for a third-party controller to feature them either. | Games requiring variable trigger pressure need physical controllers with analog sticks, which is fortunately a standard feature of most half-decent controllers on the market. Pressure-sensitive ''face buttons'', on the other hand, haven't appeared on any standard PlayStation controllers since the DualShock 3 (DualShock 4 removed this feature), and it's very rare for a third-party controller to feature them either. | ||
− | * [ | + | * [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_2_Emulation List of games that support Pressure-Sensitive Face Buttons on PlayStation 2] |
;::PCSX2 wxWidgets builds guide | ;::PCSX2 wxWidgets builds guide | ||
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===DVD player=== | ===DVD player=== | ||
− | + | PS2's DVD player was a versatile and powerful feature for its time, it supports PlayStation2 format DVD-ROM, PlayStation 2 and [https://www.steamgifts.com/discussion/91HAP/what-disc-types-are-compactible-with-ps2 PlayStation 1 format CD-ROM] and offering great playback compatibility for the most common disc formats. While it lacked official support for DVD Audio and VCD, its ability to play DVD Video and Audio CDs, along with additional options like progressive scan and upscaling, made it a compelling choice for entertainment and multimedia playback. Also [[Home_Media_Player#Interactive_media|Interactive film/movie]] formats like DVDi and DVDPG supported. | |
− | PS2's DVD player was a versatile and powerful feature for its time, it supports PlayStation2 format DVD-ROM, PlayStation 2 and [https://www.steamgifts.com/discussion/91HAP/what-disc-types-are-compactible-with-ps2 PlayStation 1 format CD-ROM] and offering great playback compatibility for the most common disc formats. While it lacked official support for DVD Audio and VCD, its ability to play DVD Video and Audio CDs, along with additional options like progressive scan and upscaling, made it a compelling choice for entertainment and multimedia playback. Also [[Home_Media_Player#Interactive_media|Interactive film/movie]] formats like DVDi and DVDPG supported | ||
− | *PCSX2 has CD-ROM and DVD-ROM support so you can boot your game directly from your physical discs | + | *PCSX2 has CD-ROM and DVD-ROM support so you can boot your game directly from your physical discs, however there are no [https://github.com/PCSX2/pcsx2/issues/1981 DVD-Video and Audio CD support] at the moment. |
− | + | *Works in PCSX2 forks with MagicGate support like [[#Konami_Python_2.2FKonami_Benami_Python_2|987123879113]] | |
− | |||
− | |||
− | |||
*PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to handle DVD-Video. PlayStation 3 already features a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2. | *PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to handle DVD-Video. PlayStation 3 already features a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2. | ||
− | + | ::See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. | |
− | |||
− | === | + | ===Accessories=== |
− | : | + | ====Network Adapter==== |
+ | The [[wikipedia:PlayStation_2_Expansion_Bay#Network_Adaptor|Network Adapter]] is a peripheral that is used to play PS2 games online ([[Wikipedia:PlayStation_2_online_functionality|Network Play]]) via ethernet broadband or analog modem. Many games have been brought back due to servers run and operated by fans such as PS2Online and the SOCOM Community server; | ||
+ | *[https://docs.google.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=0 Revived private servers for PS2 online play] | ||
+ | *[[Wikipedia:List_of_PlayStation_2_online_games#Released_Games|List of games that supported the online functionality of the PlayStation 2 and revived private servers]] | ||
+ | :: MAWK3: [https://www.youtube.com/watch?v=KnVOnRefBpw ''Most Active PlayStation 2 Online Games in 2023''], [https://www.youtube.com/watch?v=minpPVKq3pM ''How to Connect and Play Online on PlayStation 2 in 2023''] | ||
+ | ::For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. | ||
+ | PlayStation 2 slim models Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, slim models don't have an external interface to connect a Network Adapter. | ||
+ | ;:LAN tunneling | ||
+ | :Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games, just like System Link for [[Microsoft|XBOX systems]]. Over time, most [[Preservation_projects#Private_Game_Servers|game servers have been shut down]]. However, [[Preservation_projects#LAN_Tunneling_Programs|computer programs such as XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported PS2 games by using a network configuration that simulates a worldwide LAN. | ||
:*[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup]. | :*[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup]. | ||
::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games] | ::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games] | ||
::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]]. | ::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]]. | ||
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====Hard Disk Drive==== | ====Hard Disk Drive==== | ||
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*Extra network functionalities, such as: accessing online content (game demos and updates etc) from platforms like [[Preservation_projects#Private_Platform_Servers|PlayStation Broadband Navigator]] and [[Preservation_projects#Private_Platform_Servers|PlayOnline Viewer]]. Also [[Wikipedia:PlayStation_2_Expansion_Bay#North_American_releases_with_HDD_support|some of the titles]] such as: [https://remywiki.com/CS_pnm_Puzzle_Dama Pop'n Music Puzzle-dama Online] requires an installation to the PS2 HDD in order to play, as the game boots from the PlayStation Broadband Navigator or HDD Utility Disc, and does not require the game disc or a registration code. | *Extra network functionalities, such as: accessing online content (game demos and updates etc) from platforms like [[Preservation_projects#Private_Platform_Servers|PlayStation Broadband Navigator]] and [[Preservation_projects#Private_Platform_Servers|PlayOnline Viewer]]. Also [[Wikipedia:PlayStation_2_Expansion_Bay#North_American_releases_with_HDD_support|some of the titles]] such as: [https://remywiki.com/CS_pnm_Puzzle_Dama Pop'n Music Puzzle-dama Online] requires an installation to the PS2 HDD in order to play, as the game boots from the PlayStation Broadband Navigator or HDD Utility Disc, and does not require the game disc or a registration code. | ||
− | As stated in the [[ | + | As stated in the [[#Network_Adapter|Network Adapter]] section, slim models comes with Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, because of this slim models have no Hard Drive support. |
====EyeToy==== | ====EyeToy==== | ||
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:A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here]. | :A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here]. | ||
− | == | + | ==Hardware variations== |
+ | |||
+ | ===[https://www.system16.com/base.php#1 Arcade]=== | ||
Notice that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect. | Notice that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect. | ||
Also there are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco Arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref> | Also there are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco Arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref> | ||
− | ===[https://www.system16.com/hardware.php?id=586 Konami Python 1]/[https://www.system16.com/hardware.php?id=977 Konami | + | ====[https://www.system16.com/hardware.php?id=586 Konami Python 1]/[https://www.system16.com/hardware.php?id=977 Konami Benami Python 1]/[https://www.system16.com/hardware.php?id=585 Konami Python Satellite Terminal]==== |
:Currently, there is no emulator that supports this variation. | :Currently, there is no emulator that supports this variation. | ||
− | ===[https://www.system16.com/hardware.php?id=976 Konami Python 2]/[https://www.system16.com/hardware.php?id=831 Konami | + | ====[https://www.system16.com/hardware.php?id=976 Konami Python 2]/[https://www.system16.com/hardware.php?id=831 Konami Benami Python 2]==== |
Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware. | Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware. | ||
− | :A [https://github.com/987123879113/pcsx2/wiki#builds fork of PCSX2 | + | :A [https://github.com/987123879113/pcsx2/wiki#builds fork] of PCSX2 supports the emulation of the Konami Python 2 ([https://github.com/987123879113/pcsx2/wiki/Setup#required-setup Guide]). This fork requires MagicGate key files into the bios folder (civ.bin, cks.bin, eks.bin, and kek.bin) and you must use <abbr title="SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c"> "ps2-0190j-20030822.bin" BIOS</abbr>. |
::This fork does not and will never support Python 1 or system 246/256 games as those would require much more work than a simple USB device to make work. The MagicGate code being used in this fork also does not support [https://github.com/PCSX2/pcsx2/pull/4274 memory card MagicGate encryption stuff] properly (the memory card dongles used for Python 1 and System 246/256) so those platforms aren't really any closer to working compared to before. | ::This fork does not and will never support Python 1 or system 246/256 games as those would require much more work than a simple USB device to make work. The MagicGate code being used in this fork also does not support [https://github.com/PCSX2/pcsx2/pull/4274 memory card MagicGate encryption stuff] properly (the memory card dongles used for Python 1 and System 246/256) so those platforms aren't really any closer to working compared to before. | ||
:MAME romsets of Python 2 games won't work on this fork as they are missing ILINK_ID files. | :MAME romsets of Python 2 games won't work on this fork as they are missing ILINK_ID files. | ||
− | ===[https://www.system16.com/hardware.php?id=802 Namco System 246 #1]/[https://www.system16.com/hardware.php?id=543 Namco System 246 #2]/[https://www.system16.com/hardware.php?id=676 Namco System 246 #3]=== | + | ====[https://www.system16.com/hardware.php?id=802 Namco System 246 #1]/[https://www.system16.com/hardware.php?id=543 Namco System 246 #2]/[https://www.system16.com/hardware.php?id=676 Namco System 246 #3]==== |
Namco 246 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. | Namco 246 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. | ||
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. | :[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. | ||
− | = | + | ====[https://www.system16.com/hardware.php?id=546 Namco System 256 #1]/[https://www.system16.com/hardware.php?id=922 Namco System 256 #2]==== |
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− | ===[https://www.system16.com/hardware.php?id=546 Namco System 256 #1]/[https://www.system16.com/hardware.php?id=922 Namco System 256 #2]=== | ||
Namco 256 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. System 256 comes with larger VRAM and overclocked CPU compared to System 246. | Namco 256 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. System 256 comes with larger VRAM and overclocked CPU compared to System 246. | ||
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. | :[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. | ||
− | ===[https://www.system16.com/hardware.php?id=872 Namco System Super 256]=== | + | ====[https://www.system16.com/hardware.php?id=872 Namco System Super 256]==== |
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. | :[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. | ||
− | ===[https://www.system16.com/hardware.php?id=981 Namco System 147]=== | + | ====[https://www.system16.com/hardware.php?id=981 Namco System 147]==== |
:Currently, there is no emulator that supports this variation, however it is being worked on in Play! at the moment. | :Currently, there is no emulator that supports this variation, however it is being worked on in Play! at the moment. | ||
− | ==[[Wikipedia:PSX_(digital_video_recorder)|PSX]]== | + | ===[[Wikipedia:PSX_(digital_video_recorder)|PSX]]=== |
''Not to be confused with the [[PlayStation emulators|original PlayStation]].'' | ''Not to be confused with the [[PlayStation emulators|original PlayStation]].'' | ||
Line 928: | Line 786: | ||
None of the PSX features have been emulated yet. | None of the PSX features have been emulated yet. | ||
− | Twitter user @DiscoStarslayer claims to be [https:// | + | Twitter user @DiscoStarslayer claims to be [https://nitter.net/DiscoStarslayer/status/1570428063502012417 working on bypassing the HDD encryption of the PSX], which could result in this hardware being emulated, and it would allow for replacing the HDD in those consoles. This user also encourages dumping the content of the HDD of your PSX using a [https://nitter.net/DiscoStarslayer/status/1592187362947526657 guide] made by a PCSX2 contributor called [https://nitter.net/_987123879113 987123879113] |
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==Emulation issues== | ==Emulation issues== | ||
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Another big problem is the emulation of PlayStation 2’s floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, and/or graphical bugs. While PCSX2 allows for either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PlayStation 2's FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref> | Another big problem is the emulation of PlayStation 2’s floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, and/or graphical bugs. While PCSX2 allows for either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PlayStation 2's FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref> | ||
− | To conclude the problems with PlayStation 2 emulation, we come to hardware rendering. The PlayStation 2’s graphics pipeline acts very differently from modern GPU cards, and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of the PlayStation 2, the fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various emulation enhancements like display resolution scaling lead to the typical “black lines glitch” because of the use of a non-integer resolution. While the [https://github.com/PCSX2/pcsx2/tree/master/pcsx2/GS/Renderers | + | To conclude the problems with PlayStation 2 emulation, we come to hardware rendering. The PlayStation 2’s graphics pipeline acts very differently from modern GPU cards, and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of the PlayStation 2, the fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various emulation enhancements like display resolution scaling lead to the typical “black lines glitch” because of the use of a non-integer resolution. While the [https://github.com/PCSX2/pcsx2/tree/master/pcsx2/GS/Renderers Vulkan and OpenGL renderer backends on PCSX2] greatly improved on many of these issues, [https://wiki.pcsx2.net/Category:Software_rendering_only_games lots of games still require “software rendering”] to fix many common glitches, which is [[PCSX2#System_requirements|significantly increases CPU ST performance requirement]] for the emulation and eliminating visual enhancement options. Always try Vulkan or OpenGL backends first because D3D backends blending levels is quite problematic compared to other backends.<ref>[https://github.com/PCSX2/pcsx2/pull/9952 PCSX2 devs comment about HW backends]</ref> |
In summary, The PlayStation 2 is a very complex machine that even game developers struggled to work with. It is difficult to achieve close-to-perfection PlayStation 2 emulation with actual PC hardware but thanks to [https://github.com/PCSX2/pcsx2/graphs/contributors PCSX2 team] it's now possible. | In summary, The PlayStation 2 is a very complex machine that even game developers struggled to work with. It is difficult to achieve close-to-perfection PlayStation 2 emulation with actual PC hardware but thanks to [https://github.com/PCSX2/pcsx2/graphs/contributors PCSX2 team] it's now possible. | ||
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For more information about PlayStation 2 hardware and reverse engineering; | For more information about PlayStation 2 hardware and reverse engineering; | ||
− | * [https://archive.fosdem.org/2021/schedule/event/pcsx2/ | + | * [https://archive.fosdem.org/2021/schedule/event/pcsx2/ The PlayStation 2: From Emotion to Emulation - Celebrating 20 Years of Reverse Engineering] |
− | * MVG: [https://www.youtube.com/watch?v=IRv_xKS4q7o Why was the Sony PlayStation 2 so hard to develop games for?], [https://www.youtube.com/watch?v=VGMR6FHey68 How the Sony Playstation 2 Security Was Defeated | + | * MVG: [https://www.youtube.com/watch?v=IRv_xKS4q7o Why was the Sony PlayStation 2 so hard to develop games for?], [https://www.youtube.com/watch?v=VGMR6FHey68 How the Sony Playstation 2 Security Was Defeated] |
* [https://www.copetti.org/writings/consoles/playstation-2/ Rodrigo Copetti's PlayStation 2 Architecture Practical Analysis] | * [https://www.copetti.org/writings/consoles/playstation-2/ Rodrigo Copetti's PlayStation 2 Architecture Practical Analysis] | ||
* [https://psi-rockin.github.io/ps2tek/ ps2tek: Documentation on PS2 internals] | * [https://psi-rockin.github.io/ps2tek/ ps2tek: Documentation on PS2 internals] | ||
* [https://www.psdevwiki.com/ps2/ PSDevWiki: PlayStation 2] | * [https://www.psdevwiki.com/ps2/ PSDevWiki: PlayStation 2] | ||
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* [https://old.reddit.com/r/emulation/comments/110nzv8/eli5_why_do_ps2_emulation_be_like_that/ (Reddit Thread) ELI5: Why do PS2 emulation be like that?] | * [https://old.reddit.com/r/emulation/comments/110nzv8/eli5_why_do_ps2_emulation_be_like_that/ (Reddit Thread) ELI5: Why do PS2 emulation be like that?] | ||
− | * | + | * [https://discord.gg/K2AZqKJDB2 PCSX2 Discord server] (For general and development discussions on PlayStation 2 emulation, especially for PCSX2) |
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==See also== | ==See also== | ||
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[[Category:Sony consoles]] | [[Category:Sony consoles]] | ||
[[Category:PlayStation 2 emulators|*]] | [[Category:PlayStation 2 emulators|*]] | ||
− | [[Category:MAME | + | [[Category:Very early emulation (MAME)]] |
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