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{{for|emulators that run on the Nintendo Switch|Emulators on Switch}}  
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{{for|other emulators that run on Switch hardware|Emulators on Switch}}  
  
 
The '''[[wikipedia:Nintendo Switch|Nintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017, and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo "Cross") and was widely speculated upon until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of NVIDIA's Tegra X1 system-on-a-chip, which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4 GBs of RAM and a proprietary NVIDIA GPU codenamed GM20B.
 
The '''[[wikipedia:Nintendo Switch|Nintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017, and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo "Cross") and was widely speculated upon until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of NVIDIA's Tegra X1 system-on-a-chip, which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4 GBs of RAM and a proprietary NVIDIA GPU codenamed GM20B.
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A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games ''Puyo Puyo Tetris'' and ''Sonic Mania''.
 
A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games ''Puyo Puyo Tetris'' and ''Sonic Mania''.
 
On May 7, 2024, Shuntaro Furukawa, president of Nintendo, officially announced that the company would reveal information about the Nintendo Switch successor within their current fiscal year.[https://twitter.com/NintendoCoLtd/status/1787736518762881197]
 
  
 
==Emulators==
 
==Emulators==
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! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="9"|x86
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!colspan="9"|PC / x86
 
|-
 
|-
 
|[[Ryujinx]]
 
|[[Ryujinx]]
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|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 83%<br/><small>3572 out of 4331 reported titles</small>]
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|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 83%<br/><small>3554 out of 4284 reported titles</small>]
 
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|-
 
|-
|Sudachi<ref group="N" name="yuzufork">Yuzu fork</ref>
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|Sudachi
 
|align=left|{{Icon|Windows|Linux}}
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://github.com/sudachi-emu/sudachi/releases {{SudachiVer}}]
 
|[https://github.com/sudachi-emu/sudachi/releases {{SudachiVer}}]
 
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|{{~}}
 
|{{~}}
|{{?}}
 
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|-
 
|Torzu<ref group="N" name="yuzufork"/>
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://github.com/litucks/torzu/releases {{TorzuVer}}]<br>[http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/torzu-emu/torzu Dark Git repository (requires Tor)]
 
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|{{~}}
 
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|-
 
|-
|[[suyu]]<ref group="N" name="yuzufork"/>
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|[[suyu]]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://git.suyu.dev/suyu/suyu/releases {{SuyuVer}}]
 
|[https://git.suyu.dev/suyu/suyu/releases {{SuyuVer}}]
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|{{?}}
 
|{{?}}
 
|{{✓}}
 
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|{{}}
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|{{}}
 
|-
 
|-
 
|[[yuzu]]
 
|[[yuzu]]
 
|align=left|{{Icon|Windows|Linux}}
 
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/pineappleEA/pineapple-src/releases Pineapple EA builds (Offline)]<br/>[https://yuzu-emu.org/ Former website (Offline)] <br/>[https://web.archive.org/web/20240304212345/https://yuzu-emu.org/ Former website (Last Archived Version)]<ref group=N>Official [[yuzu]] downloads have been taken down due to the [[Yuzu#Lawsuit|Nintendo Lawsuit]]</ref>
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|[https://github.com/pineappleEA/pineapple-src/releases Pineapple EA builds]<br/>[https://yuzu-emu.org/ Former website (Offline)]<br/>[https://web.archive.org/web/20240304212345/https://yuzu-emu.org/ Former website (Last Archived Version)]<ref group=N>Official [[yuzu]] downloads have been taken down due to the [[Yuzu#Lawsuit|Nintendo Lawsuit]]</ref>
 
|{{✓}}
 
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|{{~}}
 
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|{{✗}}
 
|{{✗}}
 
|-
 
|-
!colspan="9"|ARM
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!colspan="9"|Mobile / ARM
 
|-
 
|-
|[[Ryujinx]]
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|Sudachi
|align=left|{{Icon|LinuxARM|macOS}}
 
|[https://ryujinx.org/download Nightly]
 
|{{~}}
 
|{{~}}
 
|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 83%<br/><small>3572 out of 4331 reported titles</small>]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Sudachi<ref group="N" name="yuzufork"/>
 
 
|align=left|{{Icon|iOS|Android}}
 
|align=left|{{Icon|iOS|Android}}
 
|[https://github.com/emuPlace/Sudachi/releases 0.0.1.7.6] (ipa)<br/>[https://github.com/sudachi-emu/sudachi/releases git] (apk)
 
|[https://github.com/emuPlace/Sudachi/releases 0.0.1.7.6] (ipa)<br/>[https://github.com/sudachi-emu/sudachi/releases git] (apk)
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|{{~}}
 
|{{~}}
 
|-
 
|-
|[[suyu]]<ref group="N" name="yuzufork"/>
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|[[suyu]]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
 
|[https://git.suyu.dev/suyu/suyu/releases {{SuyuVer}}]
 
|[https://git.suyu.dev/suyu/suyu/releases {{SuyuVer}}]
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|?
 
|?
 
|{{✓}}
 
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|-
 
|-
 
|[[yuzu]]
 
|[[yuzu]]
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|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
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|-
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|[[Ryujinx]]
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|align=left|{{Icon|Android|iOS}}
 +
|[https://github.com/Ryujinx/Ryujinx/pull/6057 Unreleased]
 +
|?
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|{{✓}}
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|{{TBD}} (WIP)
 
|-
 
|-
 
|[[Egg NS]]
 
|[[Egg NS]]
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|{{✗}}
 
|{{✗}}
 
|}
 
|}
<references group=N />
 
  
 
==Compatibility layers [[Compatibility layers|(...)]]==
 
==Compatibility layers [[Compatibility layers|(...)]]==
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|}
 
|}
  
==Emulation focused Linux distros [[Recommended_Linux_distros#Emulation-focused|(...)]]==
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==Emulation focused Linux distros [[Recommended_Linux_distros#Emulation_focused|(...)]]==
 
<div style="overflow-x:auto;width:100%">
 
<div style="overflow-x:auto;width:100%">
 
{| class="wikitable" style="text-align:center;width:100%"
 
{| class="wikitable" style="text-align:center;width:100%"
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|{{✗}}
 
|{{✗}}
 
|}
 
|}
 
 
==Comparisons==
 
==Comparisons==
 
;Emulators
 
;Emulators
 
:;[[Ryujinx]]
 
:;[[Ryujinx]]
::An open-source [[High/Low_level_emulation|hybrid approach]] emulator that's programmed in C#. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming]. As of August 2022, Vulkan API support is available. While Ryujinx is notable for its focus on compatibility and accuracy, users often experience more shader stuttering compared to yuzu. Ryujinx also has support for ARM64 Linux and macOS[https://web.archive.org/web/20240324024125/https://blog.ryujinx.org/the-impossible-port-macos/][https://github.com/Ryujinx/Ryujinx/pull/6057] and it uses an alternative approach to yuzu's NCE for improving performance when emulating on ARM systems[https://blog.ryujinx.org/progress-report-january-2024/].
+
::An open-source [[High/Low_level_emulation|hybrid approach]] emulator that's programmed in C#. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming]. As of August 2022, Vulkan API support is available. While Ryujinx is notable for its focus on compatibility and accuracy, users often experience more shader stuttering compared to yuzu. Ryujinx also uses an alternative approach to yuzu's NCE for improving performance when emulating on ARM systems.[https://blog.ryujinx.org/progress-report-january-2024/]
  
 
:;[[yuzu]]
 
:;[[yuzu]]
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::;[[Sudachi]]
 
::;[[Sudachi]]
:::An experimental port of yuzu to iOS/iPadOS by Jarrod Norwell; a newer graphical user interface and versions for Linux and macOS are in the plans. [https://github.com/sudachi-emu/sudachi/commit/82ab497ccf277780290b579d1b6f3e719bde179c Rebased on latest EA-4176] and it has a separate repository for Windows and Android builds. Requires a paid Apple Developer Account or TrollStore in order to use the <code>com.apple.developer.kernel.increased-memory-limit</code> entitlement. Their discord server is shut down (see "2024 - Yuzu (Switch) vs. Nintendo" section of the [[Legal Status of Emulation]] page)
+
:::An experimental port of yuzu to iOS/iPadOS by Jarrod Norwell, a newer graphical user interface and versions for Linux and macOS are in the plans. [https://github.com/sudachi-emu/sudachi/commit/82ab497ccf277780290b579d1b6f3e719bde179c Rebased on latest EA-4176] and it has a separate repository for Windows and Android builds. Requires a paid Apple Developer Account or TrollStore in order to use the <code>com.apple.developer.kernel.increased-memory-limit</code> entitlement.
  
 
::;[[suyu]]
 
::;[[suyu]]
:::A fork of yuzu continues from where that project left off ([https://gitlab.com/suyu-emu/suyu/-/blob/dev/README.md?ref_type=heads based on latest EA-4176]) on GitLab instead of Github suggested by the community due to potential takedown attempt. However, GitLab still took down the suyu repository due to the use of raw yuzu code. As a result, the Suyu team is now using their own repository. This decision, along with various precautions[https://old.reddit.com/r/emulation/comments/1bck011/heres_how_the_makers_of_the_suyu_switch_emulator/], suggests a desire to avoid [[Legal_Status_of_Emulation#Nintendo|legal claims similar to those faced by yuzu]]. Currently, the team is recruiting programmers to start studying the code. Thus, there's an adaptation period needed to see some serious advancements. In response to concerns about the project's financial motivations, the suyu team has emphasized a strict policy against accepting donations. They assure users that there is no intention to profit from the emulator. There have been inexperienced coding criticisms from some in the community directed at the current developers' work.
+
:::A fork of yuzu continues from where that project left off ([https://gitlab.com/suyu-emu/suyu/-/blob/dev/README.md?ref_type=heads based on latest EA-4176]) on GitLab instead of Github suggested by the community due to potential takedown attempt. However, GitLab still took down the suyu repository due to the use of raw yuzu code. As a result, the Suyu team is now using their own repository. This decision, along with various precautions[https://old.reddit.com/r/emulation/comments/1bck011/heres_how_the_makers_of_the_suyu_switch_emulator/], suggests a desire to avoid [[Legal_Status_of_Emulation#Nintendo|legal claims similar to those faced by yuzu]]. Currently, the team is recruiting programmers to start studying the code. '''Thus, there's an adaptation period needed to see some serious advancements'''. In response to concerns about the project's financial motivations, the suyu team has emphasized a strict policy against accepting donations. They assure users that there is no intention to profit from the emulator. '''There have been inexperienced coding criticisms from some in the community directed at the current developers' work'''.
  
:::Messages from Suyu developers about leaving the project: [https://pastebin.com/6FYdz9Sr kksowo's message on Paste.bin], [https://www.reddit.com/r/suyu/comments/1c1hs3l/the_death_of_suyu/ The Death of Suyu by u/AMA2581 on r/suyu]. The founder, however, states [https://www.reddit.com/r/suyu/comments/1c1tnh5/founder_speaking_future/ they will still maintain the project] as best they can. Their discord server is shut down (see "2024 - Yuzu (Switch) vs. Nintendo" section of the [[Legal Status of Emulation]] page), the project could be considered dead.
+
:::Messages from Suyu developers leaving the Suyu project: [https://pastebin.com/6FYdz9Sr kksowo's message on Paste.bin], [https://www.reddit.com/r/suyu/comments/1c1hs3l/the_death_of_suyu/ The Death of Suyu by u/AMA2581 on r/suyu].
 
 
::;Torzu
 
:::Another fork of yuzu. Is just the yuzu, forked in darknet.
 
  
 
:;[[Egg NS]]
 
:;[[Egg NS]]
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|{{✗}}
 
|{{✗}}
 
|-
 
|-
| rowspan=4 | Controllers<ref group=N>See [https://www.pcgamingwiki.com/wiki/Controller:Joy-Con PCGamingWiki: Joy-Con] page for more information about Joy-Con and PC connectivity/compatibility.</ref>
+
| rowspan=3 | Controllers<ref group=N>See [https://www.pcgamingwiki.com/wiki/Controller:Joy-Con PCGamingWiki: Joy-Con] page for more information about Joy-Con and PC connectivity/compatibility.</ref>
 
| Native Dual Joy-Con Support
 
| Native Dual Joy-Con Support
 
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3293 <abbr title="Only possible with 'BetterJoy' at the moment.">*</abbr>]
 
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3293 <abbr title="Only possible with 'BetterJoy' at the moment.">*</abbr>]
|{{}}
+
|{{Y}}
|{{}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
+
|{{Y}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
 
|?
 
|?
 
|-
 
|-
 
| [https://switchbrew.org/wiki/Ring-Con Ring-Con]
 
| [https://switchbrew.org/wiki/Ring-Con Ring-Con]
|{{}}[https://github.com/Ryujinx/Ryujinx/issues/1713 *]
+
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1713 *]
|{{}}
+
|{{Y}}
|{{}}[http://web.archive.org/web/20230726233204/https://github.com/yuzu-emu/yuzu/issues/8489 *]
+
|{{Y}}[http://web.archive.org/web/20230726233204/https://github.com/yuzu-emu/yuzu/issues/8489 *]
 
|?
 
|?
 
|-
 
|-
| [https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9_Ball_Plus Poké Ball Plus]
+
| [https://www.destructoid.com/which-switch-games-have-mouse-and-keyboard-support-list/ Keyboard & Mouse]
|{{✗}}
 
|?
 
|{{✗}}
 
|?
 
|-
 
| [[List_of_games_with_keyboard_and_mouse_support#Nintendo_Switch_Emulation|USB Keyboard & Mouse]]
 
 
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3156 *]
 
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3156 *]
|{{}}
+
|{{Y}}
|{{}}<abbr title="Turn on Keyboard and Mouse options from yuzu GUI-Configuration-Controls-Advanced, shouldn't be confused with Mouse Panning.">*</abbr>
+
|{{Y}}<abbr title="Turn on Keyboard and Mouse options from yuzu GUI-Configuration-Controls-Advanced, shouldn't be confused with Mouse Panning.">*</abbr>
 
|?
 
|?
 
|-
 
|-
 
| rowspan=4 | Inputs
 
| rowspan=4 | Inputs
| [[List_of_games_that_support_IR#Nintendo_Switch_Emulation|IR Motion Camera]]
+
| [https://www.nintendo.co.uk/Support/Nintendo-Switch/How-to-Check-the-IR-Motion-Camera-Functionality-1547323.html IR Motion Camera]
|{{}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4798 *]
+
|{{N}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4798 *]
|{{}}
+
|{{Y}}
|{{}}[https://web.archive.org/web/20240229133559/https://yuzu-emu.org/entry/yuzu-progress-report-jul-2022/#input-improvements *]
+
|{{Y}}[https://web.archive.org/web/20240229133559/https://yuzu-emu.org/entry/yuzu-progress-report-jul-2022/#input-improvements *]
|{{}}
+
|{{N}}
 
|-
 
|-
| [[List_of_games_that_support_HD_haptic_feedback#Nintendo_Switch_Emulation|HD Rumble]]
+
| [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22721/~/how-to-activate%2Fdeactivate-hd-rumble HD Rumble]
|{{}}[https://github.com/Ryujinx/Ryujinx/issues/1659 *]
+
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1659 *]
 
|{{~}}
 
|{{~}}
 
|{{~}}[https://web.archive.org/web/20230330125729/https://github.com/yuzu-emu/yuzu/issues/4958#issuecomment-1235894977 *]
 
|{{~}}[https://web.archive.org/web/20230330125729/https://github.com/yuzu-emu/yuzu/issues/4958#issuecomment-1235894977 *]
 
|?
 
|?
 
|-
 
|-
| [[List_of_games_that_support_tracked_motion_controllers#Switch_Emulation|Motion Controls (Gyro)]]
+
| Motion Controls (Gyro)
|{{}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#motion-controls *]
+
|{{Y}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#motion-controls *]
|{{}}
+
|{{Y}}
|{{}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
+
|{{Y}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
 
|?
 
|?
 
|-
 
|-
| [[List_of_games_that_support_touchscreen#Nintendo_Switch_Emulation|Touchscreen]]
+
| Touchscreen
|{{}}[https://github.com/Ryujinx/Ryujinx/issues/4574 *]
+
|{{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4574 *]
|{{}}
+
|{{Y}}
|{{}}[https://github.com/yuzu-emu/yuzu/issues/10065 *]
+
|{{Y}}[https://github.com/yuzu-emu/yuzu/issues/10065 *]
 
|?
 
|?
 
|}
 
|}
 
</div>
 
</div>
 
===Connectivity===
 
===Connectivity===
:[https://www.teamxlink.co.uk/wiki/Nintendo_Switch_XLink_Kai_Setup XLink Kai - Nintendo Switch setup guide]
+
;Local Wireless Play/LDN: Only works with other users of [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx's LDN builds] or [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here// yuzu] users, NOT with native Switch players. However, Ryujinx also allows for connecting to [https://blog.ryujinx.org/introducing-ldn3/ CFW Switch devices that are using the ldn_mitm submodule]. Also, there is a feature tracker for Ryujinx [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN upstreaming].
 
 
Nintendo Switch Local play games are divided into two groups; [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#Local_Wireless_Games games with Local Wireless support], and [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#LAN_Games games with LAN support]. There are different requirements and rules for the two types.[https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#Supported_Games] The difference is that Local Wireless is ad-hoc wifi between Switch radios. LAN is when the switches are joined to the same WiFi access point.[https://www.reddit.com/r/Ryujinx/comments/mg1iu5/comment/gt22ebx/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button]
 
 
 
;Local Wireless Play/LDN: Local Wireless games are a bit more restricted but the following can play games together:
 
*Players using modified "CFW" Nintendo Switch systems using ldn_mitm sysmodule
 
*Players using [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx's LDN builds] or [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here// yuzu]. Ryujinx also allows for connecting to [https://blog.ryujinx.org/introducing-ldn3/ CFW Switch devices that are using the ldn_mitm submodule]. There is a feature tracker for Ryujinx for upstreaming [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN] to main builds.
 
 
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list]
 
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list]
 
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LDN compatibility list]
 
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LDN compatibility list]
 
+
;LAN Play: Not to be confused with Local Wireless Play. This one is similar to [[:Category:Microsoft_consoles|XBOX systems]] System Link feature or [[:Category:Sony_consoles|PlayStation systems]] LAN tunneling feature. Please see XLink Kai's setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu]
;LAN Play: LAN games are the most widely supported and the following can play games together:
 
*Players using unmodified "OFW" Nintendo Switch and Nintendo Switch Lite systems.
 
*Players using modified "CFW" Nintendo Switch systems.
 
*Players using Ryujinx or yuzu
 
 
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games LAN Play compatibility list]
 
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games LAN Play compatibility list]
 
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LAN Play compatibility list]
 
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LAN Play compatibility list]
 
So in summary, it is possible to play on the same network and LAN multiplayer over the internet with programs like XLink Kai, see XLink Kai's setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu], also see [[Preservation_projects#LAN_Tunneling_Programs|LAN Tunneling programs]] for more information.
 
 
 
;Nintendo Switch Online{{Main|Nintendo Switch Online}}
 
;Nintendo Switch Online{{Main|Nintendo Switch Online}}
For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. You can play some of the multiplayer Switch titles using [[Preservation_projects#Private_Game_Servers|revivial private servers]].
+
For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. You can play some of the multiplayer titles using [[Preservation_projects#Private_Game_Servers|revivial private servers]].
  
 
===NSO emulators===
 
===NSO emulators===
Line 438: Line 402:
 
| rowspan=7 | Graphics
 
| rowspan=7 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
| {{}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#graphics-enhancements *]
+
| {{Y}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#graphics-enhancements *]
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Widescreen_hacks#Nintendo_Switch|Ultrawide hack]]<br/><small>Widescreen already supported on Nintendo Switch system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
 
| [[Widescreen_hacks#Nintendo_Switch|Ultrawide hack]]<br/><small>Widescreen already supported on Nintendo Switch system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
 
| ?
 
| ?
 
|-
 
|-
Line 453: Line 417:
 
| {{~}}
 
| {{~}}
 
| {{~}}[https://web.archive.org/web/20240304194925/https://yuzu-emu.org/help/feature/game-modding/ *]
 
| {{~}}[https://web.archive.org/web/20240304194925/https://yuzu-emu.org/help/feature/game-modding/ *]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
 
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
Line 459: Line 423:
 
|-
 
|-
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
+
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
 
| colspan=5 |  <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>[https://github.com/yuzu-emu/yuzu/issues/8061 Enhancement request for yuzu].</small>
 
| colspan=5 |  <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>[https://github.com/yuzu-emu/yuzu/issues/8061 Enhancement request for yuzu].</small>
 
|-
 
|-
Line 472: Line 436:
 
| rowspan=5 | Performance
 
| rowspan=5 | Performance
 
| [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal Framerate Hack]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
 
| ?
 
| ?
 
|-
 
|-
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/DlZpEuU6IUg AFMF]''' or '''LSFG'''<small>[https://youtu.be/vbbdP9ls2GY?t=375][https://youtu.be/mZblX75AbOM?t=442]</small> can be used with yuzu (or forks) or Ryujinx, please be aware that some visual glitches and artifacts may occur at this time.
+
| colspan=5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/DlZpEuU6IUg AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=375 LSFG]''' can be used with yuzu or Ryujinx, please be aware that some visual glitches and artifacts may occur at this time.
 
|-
 
|-
 
| [[Overclocking|Overclock]]
 
| [[Overclocking|Overclock]]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
 
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{}}<ref group=N>There is no Preload image to RAM implementation for Ryujinx but it has a kinda similar enhancement called "Profiled Persistent Translation Cache"[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#profiled-persistent-translation-cache][https://blog.ryujinx.org/introducing-profiled-persistent-translation-cache/].</ref>
+
| {{N}}<ref group=N>There is no Preload image to RAM implementation for Ryujinx but it has a kinda similar enhancement called "Profiled Persistent Translation Cache"[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#profiled-persistent-translation-cache][https://blog.ryujinx.org/introducing-profiled-persistent-translation-cache/].</ref>
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
Line 497: Line 461:
 
| rowspan=6 | Post-Processing
 
| rowspan=6 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
| {{?}}
 
| {{?}}
| {{}}
+
| {{Y}}
| {{}}[https://youtu.be/JYXrKnsP44s *]
+
| {{Y}}[https://youtu.be/JYXrKnsP44s *]
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{}}[https://youtu.be/ksAkIIwhM6s *]
+
| {{?}}
| {{}}
+
| {{Y}}
| {{}}[https://youtu.be/JYXrKnsP44s *]
+
| {{Y}}[https://youtu.be/JYXrKnsP44s *]
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{}}
+
| {{N}}
| {{}}
+
| {{Y}}
| {{}}[https://web.archive.org/web/20240304195247/https://yuzu-emu.org/help/feature/tas/ *]
+
| {{Y}}[https://web.archive.org/web/20240304195247/https://yuzu-emu.org/help/feature/tas/ *]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Rewind
 
| Rewind
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
 
| {{~}}[https://github.com/Ryujinx/Ryujinx/pull/6456 *]
 
| {{~}}[https://github.com/Ryujinx/Ryujinx/pull/6456 *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Savestates
 
| Savestates
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}[https://web.archive.org/web/20221109060249/https://github.com/yuzu-emu/yuzu/issues/5049 *]
+
| {{N}}[https://web.archive.org/web/20221109060249/https://github.com/yuzu-emu/yuzu/issues/5049 *]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| [https://tasvideos.org/Movies Movie recording/playback]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| rowspan=9 | Quality of life
 
| rowspan=9 | Quality of life
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{}}[https://github.com/Ryujinx/Ryujinx/pull/4390 *]
+
| {{Y}}[https://github.com/Ryujinx/Ryujinx/pull/4390 *]
 
| {{~}}<ref group=N name=PropertiesAddOns>yuzu or suyu has no dedicated interface like Ryujinx. All of cheats, updates, DLCs and mods in the Title Properties->Add-Ons column. See [https://github.com/yuzu-emu/yuzu/issues/10202 feature request] for this.</ref>
 
| {{~}}<ref group=N name=PropertiesAddOns>yuzu or suyu has no dedicated interface like Ryujinx. All of cheats, updates, DLCs and mods in the Title Properties->Add-Ons column. See [https://github.com/yuzu-emu/yuzu/issues/10202 feature request] for this.</ref>
 
| {{~}}<ref group=N name=PropertiesAddOns></ref>
 
| {{~}}<ref group=N name=PropertiesAddOns></ref>
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{}}
+
| {{Y}}
 
| {{~}}<ref group=N name=PropertiesAddOns></ref>
 
| {{~}}<ref group=N name=PropertiesAddOns></ref>
 
| {{~}}<ref group=N name=PropertiesAddOns></ref>
 
| {{~}}<ref group=N name=PropertiesAddOns></ref>
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
Line 581: Line 545:
 
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]
 
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]
 
| {{~}}<ref group=N name=Format>There is a [https://github.com/Ryujinx/Ryujinx/pull/6045 pull request] for adding trimming XCI files feature to Ryujinx. It's notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, [https://github.com/yuzu-emu/yuzu/issues/9963 yuzu requires installation of these files to the NAND]. See overview of formats [https://web.archive.org/web/20240301105606/https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].</ref>
 
| {{~}}<ref group=N name=Format>There is a [https://github.com/Ryujinx/Ryujinx/pull/6045 pull request] for adding trimming XCI files feature to Ryujinx. It's notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, [https://github.com/yuzu-emu/yuzu/issues/9963 yuzu requires installation of these files to the NAND]. See overview of formats [https://web.archive.org/web/20240301105606/https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].</ref>
| {{}}<ref group=N name=Format></ref>
+
| {{N}}<ref group=N name=Format></ref>
| {{}}<ref group=N name=Format></ref>
+
| {{N}}<ref group=N name=Format></ref>
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
| {{}}[https://old.reddit.com/r/Ryujinx/comments/mx6x61/custom_user_profiles_is_now_in_the_latest/jkcdyi5/ *]
+
| {{Y}}[https://old.reddit.com/r/Ryujinx/comments/mx6x61/custom_user_profiles_is_now_in_the_latest/jkcdyi5/ *]
| {{}}
+
| {{Y}}
| {{}}[https://web.archive.org/web/20240302185515/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-specific-ui-and-miscellaneous-changes *]
+
| {{Y}}[https://web.archive.org/web/20240302185515/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-specific-ui-and-miscellaneous-changes *]
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Command Line Options
 
| Command Line Options
| {{}}[https://github.com/Ryujinx/Ryujinx/issues/4981#issuecomment-1550751066 *]
+
| {{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4981#issuecomment-1550751066 *]
| {{}}[https://github.com/sudachi-emu/sudachi/blob/main/src/sudachi/main.cpp#L507 *]
+
| {{Y}}[https://github.com/sudachi-emu/sudachi/blob/main/src/sudachi/main.cpp#L507 *]
| {{}}[https://web.archive.org/web/20240229152519/https://github.com/yuzu-emu/yuzu/pull/5229 *]
+
| {{Y}}[https://web.archive.org/web/20240229152519/https://github.com/yuzu-emu/yuzu/pull/5229 *]
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}[https://web.archive.org/web/20230604180727/https://github.com/yuzu-emu/yuzu/issues/6812 *]
+
| {{N}}[https://web.archive.org/web/20230604180727/https://github.com/yuzu-emu/yuzu/issues/6812 *]
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{}}
+
| {{Y}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{}}[https://github.com/Ryujinx/Ryujinx/issues/3725 *]
+
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/3725 *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
Line 618: Line 582:
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| {{~}}<abbr title="Currently requires Cheat Engine to work.">[https://gamebanana.com/scripts/11752 *]</abbr>
 
| {{~}}<abbr title="Currently requires Cheat Engine to work.">[https://gamebanana.com/scripts/11752 *]</abbr>
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Input_lag|Input lag-mitigating technique]]
 
| [[Input_lag|Input lag-mitigating technique]]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
| rowspan=5 | Misc
+
| rowspan=4 | Misc
 
| [https://retroachievements.org/game/8988 RetroAchievements]
 
| [https://retroachievements.org/game/8988 RetroAchievements]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|-
 
|-
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| colspan=5 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
 
| colspan=5 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
|-
 
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
 
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.
 
 
|-
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
Line 648: Line 609:
 
|-
 
|-
 
| [[Wikipedia:Category:Debugging|Debug Features]]
 
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{}}[https://github.com/Ryujinx/Ryujinx/issues/5486 *]
+
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/5486 *]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
 
|}
 
|}
 
</div>
 
</div>
Line 666: Line 627:
 
* Ryujinx: [https://blog.ryujinx.org/ Blog], [https://discord.gg/ryujinx Discord]
 
* Ryujinx: [https://blog.ryujinx.org/ Blog], [https://discord.gg/ryujinx Discord]
 
* Yuzu: [https://web.archive.org/web/20240304180918/https://yuzu-emu.org/entry/ Blog], [https://discord.gg/yuzu-emu Discord]
 
* Yuzu: [https://web.archive.org/web/20240304180918/https://yuzu-emu.org/entry/ Blog], [https://discord.gg/yuzu-emu Discord]
* Torzu: [https://github.com/litucks/torzu/tree/master/blog Blog]
+
* suyu: [https://discord.gg/2gQRBp44KT Discord]
 
* [https://switchbrew.org/wiki/Main_Page SwitchBrew]
 
* [https://switchbrew.org/wiki/Main_Page SwitchBrew]
 
* [https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering dekuNukem - Nintendo Switch reverse engineering attempts]
 
* [https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering dekuNukem - Nintendo Switch reverse engineering attempts]

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