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{{for|emulators that run on the Nintendo Switch|Emulators on Switch}}  
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{{for|other emulators that run on Switch hardware|Emulators on Switch}}  
  
 
The '''[[wikipedia:Nintendo Switch|Nintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017, and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo "Cross") and was widely speculated upon until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of NVIDIA's Tegra X1 system-on-a-chip, which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4 GBs of RAM and a proprietary NVIDIA GPU codenamed GM20B.
 
The '''[[wikipedia:Nintendo Switch|Nintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017, and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Switch was known as the NX (short for NeXt or Nintendo "Cross") and was widely speculated upon until its announcement. Aside from specialized components unique to the console, the hardware is more or less off-the-shelf, being built around a semi-custom variant of NVIDIA's Tegra X1 system-on-a-chip, which was also used on a number of [[Android emulators|Android devices]]. The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4 GBs of RAM and a proprietary NVIDIA GPU codenamed GM20B.
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A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games ''Puyo Puyo Tetris'' and ''Sonic Mania''.
 
A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games ''Puyo Puyo Tetris'' and ''Sonic Mania''.
 
On May 7, 2024, Shuntaro Furukawa, president of Nintendo, officially announced that the company would reveal information about the Nintendo Switch successor within their current fiscal year.[https://twitter.com/NintendoCoLtd/status/1787736518762881197]
 
  
 
==Emulators==
 
==Emulators==
<div style="overflow-x:auto;width:100%">
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<div style="max-width:100%; overflow:auto;">
{| class="wikitable" style="text-align:center;width:100%"
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{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
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! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="9"|x86
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!colspan="9"|PC / x86
 
|-
 
|-
 
|[[Ryujinx]]
 
|[[Ryujinx]]
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|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 83%<br/><small>3572 out of 4331 reported titles</small>]
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|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 83%<br/><small>3543 out of 4273 reported titles</small>]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|-
|Sudachi<ref group="N" name="yuzufork">Yuzu fork</ref>
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|[[yuzu]]
 
|align=left|{{Icon|Windows|Linux}}
 
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/sudachi-emu/sudachi/releases {{SudachiVer}}]
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|[https://yuzu-emu.org/help/early-access/ EA] ($)<br/>[https://yuzu-emu.org/downloads Mainline]
|{{✓}}
 
 
|{{~}}
 
|{{~}}
|{{?}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Torzu<ref group="N" name="yuzufork"/>
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://github.com/litucks/torzu/releases {{TorzuVer}}]<br>[http://y2nlvhmmk5jnsvechppxnbyzmmv3vbl7dvzn6ltwcdbpgxixp3clkgqd.onion/torzu-emu/torzu Dark Git repository (requires Tor)]
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{✓}}
 
|{{✓}}
 
 
|{{~}}
 
|{{~}}
|-
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|''[https://yuzu-emu.org/game/ 54%<br/><small>1457 out of 2699 reported titles</small>]''<ref group=N>Obsolete list, there is a [https://github.com/yuzu-emu/yuzu/pull/11171 ongoing rewrite] project.</ref>
|[[suyu]]<ref group="N" name="yuzufork"/>
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://git.suyu.dev/suyu/suyu/releases {{SuyuVer}}]
 
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
|{{?}}
 
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
|{{~}}
 
|-
 
|[[yuzu]]
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://github.com/pineappleEA/pineapple-src/releases Pineapple EA builds (Offline)]‡<br/>[https://yuzu-emu.org/ Former website (Offline)] ‡<br/>[https://web.archive.org/web/20240304212345/https://yuzu-emu.org/ Former website (Last Archived Version)]<ref group=N>Official [[yuzu]] downloads have been taken down due to the [[Yuzu#Lawsuit|Nintendo Lawsuit]]</ref>
 
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
|''[[Yuzu_Game_Compatibility_List|54%<br/><small>1457 out of 2699 reported titles</small>]]''<ref group=N>Obsolete list, there was a [http://web.archive.org/web/20240211051434/https://github.com/yuzu-emu/yuzu/pull/11171 ongoing rewrite] project, but yuzu is dead anyway.</ref>
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
 
|NSEmu
 
|NSEmu
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|{{✗}}
 
|{{✗}}
 
|-
 
|-
!colspan="9"|ARM
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!colspan="9"|Mobile / ARM
 
|-
 
|-
|[[Ryujinx]]
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|[[yuzu]]
|align=left|{{Icon|LinuxARM|macOS}}
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|align=left|{{Icon|Android}}
|[https://ryujinx.org/download Nightly]
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|[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea EA] ($)<br/>[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu Mainline (Google Play)]<br/>[https://github.com/yuzu-emu/yuzu-android/releases Mainline (GitHub)]
 
|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
|[https://github.com/Ryujinx/Ryujinx-Games-List/issues 83%<br/><small>3572 out of 4331 reported titles</small>]
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|?[https://old.reddit.com/r/yuzu/comments/13xuovh/current_compatibility_list_for_android/ *]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
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|{{~}}
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|-
 +
|[[Strato]]
 +
|align=left|{{Icon|Android}}
 +
|[https://github.com/strato-emu/strato git]
 +
|{{?}}
 +
|{{?}}
 +
|[https://github.com/strato-emu/compat-list/issues 4%<br/><small>58 out of 1426 reported titles</small>]
 
|{{✓}}
 
|{{✓}}
|-
 
|Sudachi<ref group="N" name="yuzufork"/>
 
|align=left|{{Icon|iOS|Android}}
 
|[https://github.com/emuPlace/Sudachi/releases 0.0.1.7.6] (ipa)<br/>[https://github.com/sudachi-emu/sudachi/releases git] (apk)
 
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|{{~}}
 +
|-
 +
|[https://emuplace.app/emulators/sudachi/ Sudachi]
 +
|align=left|{{Icon|iOS}}
 +
|[https://emuplace.app/emulators/sudachi/ipas/ 0.0.1.7]]
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|{{?}}
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|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{✓}}
 
|{{✓}}
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|{{~}}
 
|{{~}}
 
|-
 
|-
|[[suyu]]<ref group="N" name="yuzufork"/>
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|[[Ryujinx]]
|align=left|{{Icon|Android}}
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|align=left|{{Icon|Android|iOS}}
|[https://git.suyu.dev/suyu/suyu/releases {{SuyuVer}}]
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|[https://github.com/Ryujinx/Ryujinx/pull/6057 Unreleased]
|{{✓}}
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|?
|{{~}}
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|?
 +
|?
 
|?
 
|?
 
|{{✓}}
 
|{{✓}}
|{{~}}
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|WIP
|{{~}}
 
 
|-
 
|-
|[[yuzu]]
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|[[Skyline]]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu.ea EA] ($)<br/>[https://play.google.com/store/apps/details?id=org.yuzu.yuzu_emu Mainline (Google Play)]<br/>[https://github.com/yuzu-emu/yuzu-android/releases Mainline (GitHub)]
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|[https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]
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|{{?}}
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|{{?}}
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|{{?}}
 
|{{✓}}
 
|{{✓}}
|{{~}}
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|{{}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]
|?[https://old.reddit.com/r/yuzu/comments/13xuovh/current_compatibility_list_for_android/ *]
 
|{{✓}}
 
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
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|{{✗}}
 
|{{✗}}
 
|[https://eggns.wordpress.com/2020/08/29/game-compatibility-list/ 78%<br/><small>172 out of 220 reported titles</small>]
 
|[https://eggns.wordpress.com/2020/08/29/game-compatibility-list/ 78%<br/><small>172 out of 220 reported titles</small>]
|{{✗}}<br/><small>(stolen yuzu code)</small>
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|{{✗}}<br/><small>(stolen yuzu)</small>
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
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|{{✗}}
 
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<references group=N />
 
 
==Compatibility layers [[Compatibility layers|(...)]]==
 
<div style="overflow-x:auto;width:100%">
 
{| class="wikitable" style="text-align:center;width:100%"
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 
! scope="col"|[[#Enhancements|Enhancements]]
 
! scope="col"|Compatibility
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="9"|ARM
 
|-
 
|[[Strato]]
 
|align=left|{{Icon|Android}}
 
|[https://github.com/strato-emu/strato git]
 
|{{?}}
 
|{{?}}
 
|[https://github.com/strato-emu/compat-list/issues 4%<br/><small>58 out of 1426 reported titles</small>]
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|-
 
|[[Skyline]]
 
|align=left|{{Icon|Android}}
 
|[https://cdn.discordapp.com/attachments/546097900329893911/1104463310256091197/edge-69.apk Edge 69]
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
|{{✓}}
 
|{{✗}}[https://www.nintendolife.com/news/2023/05/switch-android-emulator-skyline-halts-development-due-to-potential-legal-risks *]
 
|{{✗}}
 
|}
 
 
==Emulation focused Linux distros [[Recommended_Linux_distros#Emulation-focused|(...)]]==
 
<div style="overflow-x:auto;width:100%">
 
{| class="wikitable" style="text-align:center;width:100%"
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
 
! scope="col"|[[#Enhancements|Enhancements]]
 
! scope="col"|Compatibility
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
!colspan="9"|ARM
 
 
|-
 
|-
 
|Horizon Linux
 
|Horizon Linux
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|{{✗}}
 
|{{✗}}
 
|}
 
|}
 +
</div>
 +
<references group=N/>
 +
;[[Ryujinx]]
 +
:An open-source [[High/Low_level_emulation|hybrid approach]] emulator that's programmed in C#. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming]. As of August 2022, Vulkan API support is available. One of Ryujinx's notable feature is it's focusing compatibility and accuracy but has more shader stutters compared to yuzu. Also it has an alternative approach (alternative to yuzu's NCE) for emulation on ARM systems for improving performance.[https://blog.ryujinx.org/progress-report-january-2024/]
  
==Comparisons==
+
;[[yuzu]]
;Emulators
+
:An open-source [[High/Low_level_emulation|HLE approach]] emulator made by many of [[Citra]]'s developers. As it's a hard fork of Citra, it shares many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. This emulator currently offers early access builds to $5/month [[Emulators on Patreon|Patreon]] subscribers, which allows said Patreons to utilize new features prior to their eventual release on the mainline build. One of yuzu's notable feature is its performance and has less shader stutters compared to Ryujinx, so it's ideal for weaker PCs. Yuzu also has free and paid Android versions which greatly improved recently thanks to the support for [https://github.com/yuzu-emu/yuzu/pull/12074 Native Code Execution (NCE)] and other improvements. Recent [https://github.com/yuzu-emu/yuzu/pull/12579 Device Mapping & SMMU] implementation further helps reducing memory footprint, allowing future optimizations and more. Also there are even more optimizations exclusive to the Linux-x86 and Android platforms thanks to the "[https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-adventures-and-kernels-with-benefits MADV_REMOVE]" but despite all the optimizations and improvements, only high-end devices are recommended for Android platform. The yuzu's [https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/ January 2024 progress report] highlights ongoing work on "multiprocess" and "services". This progress is crucial for emulating applets and enabling emulating system functions like the [[#Hardware_features_and_peripherals|QLaunch HOME Menu]], but further development is required before these features are fully implemented.
:;[[Ryujinx]]
 
::An open-source [[High/Low_level_emulation|hybrid approach]] emulator that's programmed in C#. Unlike yuzu, Ryujinx does not offer packaged early-access builds. However, work-in-progress features can still be tested by building locally from unmerged pull requests. Separately, Ryujinx has a closed source LDN-enabled build and there is a feature tracker for this [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN build for upstreaming]. As of August 2022, Vulkan API support is available. While Ryujinx is notable for its focus on compatibility and accuracy, users often experience more shader stuttering compared to yuzu. Ryujinx also has support for ARM64 Linux and macOS[https://web.archive.org/web/20240324024125/https://blog.ryujinx.org/the-impossible-port-macos/][https://github.com/Ryujinx/Ryujinx/pull/6057] and it uses an alternative approach to yuzu's NCE for improving performance when emulating on ARM systems[https://blog.ryujinx.org/progress-report-january-2024/].
 
 
 
:;[[yuzu]]
 
::An open-source [[High/Low_level_emulation|HLE approach]] emulator made by many of [[Citra]]'s developers. As it was a hard fork of Citra, it shared many of its traits, namely cross-platform support and the use of OpenGL and Vulkan. Yuzu offered early access pre-compiled builds to its $5/month [[Emulators on Patreon|Patreon]] supporters, allowing them to try out new features before they're available in the main build. Because of this, many people assumed the emulator was strictly closed and paywalled, however, the source code for many of these new features was always publicly available and could even be compiled by anyone. Because of this, some users went as far as to publicly share their own unofficial "early access" builds. One of yuzu's notable features was its decreased shader stuttering compared to Ryujinx, making it ideal for weaker PCs. Yuzu also had both a free and paid version on Android which later saw greater improvements thanks to their implementation of [https://web.archive.org/web/20240227234130/https://github.com/yuzu-emu/yuzu/pull/12074 Native Code Execution (NCE)] and other fixes. Their [https://web.archive.org/web/20240229040019/https://github.com/yuzu-emu/yuzu/pull/12579 Device Mapping & SMMU] implementation also further helped reduce yuzu's memory footprint and allow possible future optimizations. There were even more optimizations exclusive to the Linux-x86 and Android platforms thanks to "[http://web.archive.org/web/20240111173833/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-adventures-and-kernels-with-benefits MADV_REMOVE]", but despite all the optimizations and improvements, only high-end devices are recommended for Android platform. In yuzu's last [https://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/ progress report for January 2024], they highlighted ongoing work on "multiprocess" and "services", which is crucial progress towards emulating applets and system functions like some of the [[#Hardware_features_and_peripherals|hardware features]]. Further development would have been required before it could be considered fully implemented.
 
 
 
::On March 4th 2024, a [[Yuzu#Lawsuit|lawsuit was filed by Nintendo]] against Tropic Haze LLC (aka yuzu) which unfortunately led to their decision to cease all development and official distribution of yuzu and Citra. Fortunately, it is easy to find an archive of the latest version, and its work is likely to be continued by other developers. According to suyu developers: The Switch SDK has been used illegally within the previous Yuzu developer team, which effectively makes the whole code radioactive[https://pastebin.com/6FYdz9Sr].
 
 
 
::;[[Sudachi]]
 
:::An experimental port of yuzu to iOS/iPadOS by Jarrod Norwell; a newer graphical user interface and versions for Linux and macOS are in the plans. [https://github.com/sudachi-emu/sudachi/commit/82ab497ccf277780290b579d1b6f3e719bde179c Rebased on latest EA-4176] and it has a separate repository for Windows and Android builds. Requires a paid Apple Developer Account or TrollStore in order to use the <code>com.apple.developer.kernel.increased-memory-limit</code> entitlement. Their discord server is shut down (see "2024 - Yuzu (Switch) vs. Nintendo" section of the [[Legal Status of Emulation]] page)
 
 
 
::;[[suyu]]
 
:::A fork of yuzu continues from where that project left off ([https://gitlab.com/suyu-emu/suyu/-/blob/dev/README.md?ref_type=heads based on latest EA-4176]) on GitLab instead of Github suggested by the community due to potential takedown attempt. However, GitLab still took down the suyu repository due to the use of raw yuzu code. As a result, the Suyu team is now using their own repository. This decision, along with various precautions[https://old.reddit.com/r/emulation/comments/1bck011/heres_how_the_makers_of_the_suyu_switch_emulator/], suggests a desire to avoid [[Legal_Status_of_Emulation#Nintendo|legal claims similar to those faced by yuzu]]. Currently, the team is recruiting programmers to start studying the code. Thus, there's an adaptation period needed to see some serious advancements. In response to concerns about the project's financial motivations, the suyu team has emphasized a strict policy against accepting donations. They assure users that there is no intention to profit from the emulator. There have been inexperienced coding criticisms from some in the community directed at the current developers' work.
 
  
:::Messages from Suyu developers about leaving the project: [https://pastebin.com/6FYdz9Sr kksowo's message on Paste.bin], [https://www.reddit.com/r/suyu/comments/1c1hs3l/the_death_of_suyu/ The Death of Suyu by u/AMA2581 on r/suyu]. The founder, however, states [https://www.reddit.com/r/suyu/comments/1c1tnh5/founder_speaking_future/ they will still maintain the project] as best they can. Their discord server is shut down (see "2024 - Yuzu (Switch) vs. Nintendo" section of the [[Legal Status of Emulation]] page), the project could be considered dead.
+
:; Sudachi
 +
::An experimental port of Yuzu to iOS/iPadOS by Jarrod Norwell. Requires a paid Apple Developer Account or TrollStore in order to use the <code>com.apple.developer.kernel.increased-memory-limit</code> entitlement.
  
::;Torzu
+
;[[Skyline]]
:::Another fork of yuzu. Is just the yuzu, forked in darknet.
+
:The predecessor to the Strato project. Development of Skyline ceased in May 2023.
  
:;[[Egg NS]]
+
:;[[Strato]]
::Similar to DamonPS2, it's a closed-source, payware/malware emulator only for Android. '''It is NOT recommended to use this emulator''' because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to use, it expects to run on a high-end/flagship device within the ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarters location is in mainland China.
+
::A fork of Skyline that continues from where that project left off. It's an open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all the entire original code on bare metal except for what interfaces with the rest of the system. Some titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, such as ''The Legend of Zelda: Breath of the Wild'', have graphical output, boosting FPS in many titles, and fixing bugs in games.  
  
:;[[DamonSwitch]]
+
;[[Egg NS]]
::Developed by [[DamonPS2]] team. Closed-source, payware/malware emulator for Android only, known to steal code from other emulators. Even worse compatibility than Egg NS, it can barely run anything. '''It is NOT recommended to use this emulator'''. Damon company''' edited the [[yuzu]] icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland China.
+
:Similar to DamonPS2, it's a closed-source, payware/malware emulator only for Android. '''It is NOT recommended to use this emulator''' because there is significant controversy surrounding this emulator for the following reasons: touch controls require an expensive monthly membership to use, it expects to run on a high-end/flagship device within the ballpark of a Qualcomm Snapdragon 8xx and 8 Gen 1, and it was discovered to have violated GPLv2 licensing requirements by illegally stealing code from yuzu and Skyline. Happy Chick is also a code-stolen emulator by this company. Its icon is edited from Happy Chick with Adobe Photoshop. Its real headquarters location is in mainland China.
  
:;[https://gbatemp.net/threads/sphinx-nintendo-switch-emulator.517276/ SphiNX]
+
;[[DamonSwitch]]
::SphiNX is a inactive closed-source Switch emulator, The emulator was a work in progress project but as of now, there's no public releases.
+
:Developed by [[DamonPS2]] team. Closed-source, payware/malware emulator for Android only, known to steal code from other emulators. Even worse compatibility than Egg NS, it can barely run anything. '''It is NOT recommended to use this emulator'''. Damon company''' edited the [[yuzu]] icon with Adobe Photoshop for its own use. Its real headquarters location is in mainland China.
  
;Compatibility layers
+
; Horizon Linux
:;[[Skyline]]
+
:Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU & IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. ''Puyo Puyo Tetris'' is semi-playable with audio output, and the emulator can also run several homebrew applications.
::Skyline (formerly MonoNX and Lightswitch) is a free [[compatibility layer]] for the Nintendo Switch that runs on Android and is written in C++ and Kotlin. Unfortunately, development of Skyline ceased in May 2023.
 
 
 
::;[[Strato]]
 
:::A fork of Skyline that continues from where that project left off. It's an open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. For the sake of convenience, the team bills the app as an emulator, but it functionally works like [[Wine]], running almost all the entire original code on bare metal except for what interfaces with the rest of the system. Some titles can go ingame with poor framerate and minor glitches, but the Skyline team has done great work making 3D games, such as ''The Legend of Zelda: Breath of the Wild'', have graphical output, boosting FPS in many titles, and fixing bugs in games. In March 2024, lead developer "Lynx" announced departure from the project and decided to step away from console emulation development[https://old.reddit.com/r/EmulationOnAndroid/comments/1bb6ru8/lynx_lead_strato_dev_leaves_the_emulation_scene/]. The project was then handed over to the other developers.
 
 
 
;Emulation focused Linux distros
 
:; Horizon Linux
 
::Horizon Linux is an open-source ARM64 Linux modified to run Nintendo Switch applications with hypervised CPU & IO, but still mostly relying on yuzu code in its Mizu shim to emulate functions such as the GPU. ''Puyo Puyo Tetris'' is semi-playable with audio output, and the emulator can also run several homebrew applications.
 
  
 
==Hardware features and peripherals==
 
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">
+
{| class="wikitable" style="text-align:center; vertical-align:middle;"
{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
!  colspan=2 | Name
 
!  colspan=2 | Name
 
! Ryujinx
 
! Ryujinx
! Sudachi
+
! Yuzu
! yuzu
 
 
! Strato
 
! Strato
 
|-
 
|-
 
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22308/~/home-menu-overview Switch HOME Menu]
 
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22308/~/home-menu-overview Switch HOME Menu]
|{{✗}}[https://github.com/Ryujinx/Ryujinx/issues/1381]
+
|{{✗}}[https://github.com/Ryujinx/Ryujinx/issues/1381 *]
|{{✓}}[https://github.com/sudachi-emu/sudachi/releases/tag/v0e54fcf][https://github.com/jarrodnorwell/Sudachi/pull/1]
+
|[https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/#future-projects WIP]
|{{~}}[http://web.archive.org/web/20240304205731/https://yuzu-emu.org/entry/yuzu-progress-report-jan-2024/#future-projects]
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
 
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22378/~/how-to-create-a-mii-on-nintendo-switch Mii Editor]
 
| colspan=2 | [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22378/~/how-to-create-a-mii-on-nintendo-switch Mii Editor]
 
|{{✓}}
 
|{{✓}}
|{{✓}}
+
|{{✓}}[https://github.com/yuzu-emu/yuzu/pull/11569 *]
|{{✓}}[https://web.archive.org/web/20240228000716/https://github.com/yuzu-emu/yuzu/pull/11569 *]
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
 
| colspan=2 | [[#NSO_emulators|NSO emulators]]
 
| colspan=2 | [[#NSO_emulators|NSO emulators]]
 
|{{✓}}
 
|{{✓}}
|{{✓}}
+
|{{~}}
|{{✓}}
 
 
|?
 
|?
|-
 
| colspan=2 | [[Amiibo]]
 
|{{✓}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#amiibo-emulation *]
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
| colspan=2 | [[Wikipedia:Nintendo_Labo|Nintendo Labo]]
 
|{{~}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues?q=is%3Aissue+is%3Aopen+Nintendo+Labo+Toy-Con][https://github.com/Ryujinx/Ryujinx/issues/2500][https://github.com/Ryujinx/Ryujinx/pull/4007]
 
|{{?}}
 
|{{?}}
 
|{{?}}
 
 
|-
 
|-
 
| rowspan=3 | [[#Connectivity|Connectivity]]
 
| rowspan=3 | [[#Connectivity|Connectivity]]
 
|Nintendo Switch Online
 
|Nintendo Switch Online
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
Line 332: Line 223:
 
|-
 
|-
 
|Local Wireless Play / LDN
 
|Local Wireless Play / LDN
|{{~}}
 
 
|{{~}}
 
|{{~}}
 
|{{~}}
 
|{{~}}
Line 338: Line 228:
 
|-
 
|-
 
|LAN Play
 
|LAN Play
|{{✓}}
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
| rowspan=4 | Controllers<ref group=N>See [https://www.pcgamingwiki.com/wiki/Controller:Joy-Con PCGamingWiki: Joy-Con] page for more information about Joy-Con and PC connectivity/compatibility.</ref>
+
| rowspan=3 | Controllers<ref group=N2>Also see [https://www.pcgamingwiki.com/wiki/Controller:Joy-Con PCGamingWiki: Joy-Con] page for more information about Joy-Con and PC connectivity/compatibility.</ref>
 
| Native Dual Joy-Con Support
 
| Native Dual Joy-Con Support
 
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3293 <abbr title="Only possible with 'BetterJoy' at the moment.">*</abbr>]
 
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3293 <abbr title="Only possible with 'BetterJoy' at the moment.">*</abbr>]
|{{✓}}
+
|{{Y}}[https://twitter.com/yuzuemu/status/1392967822402277376 *]
|{{✓}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
 
 
|?
 
|?
 
|-
 
|-
 
| [https://switchbrew.org/wiki/Ring-Con Ring-Con]
 
| [https://switchbrew.org/wiki/Ring-Con Ring-Con]
|{{}}[https://github.com/Ryujinx/Ryujinx/issues/1713 *]
+
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1713 *]
|{{}}
+
|{{Y}}[https://github.com/yuzu-emu/yuzu/issues/8489 *]
|{{✓}}[http://web.archive.org/web/20230726233204/https://github.com/yuzu-emu/yuzu/issues/8489 *]
+
|?
 +
|-
 +
| [https://www.destructoid.com/which-switch-games-have-mouse-and-keyboard-support-list/ Keyboard & Mouse]
 +
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3156 *]
 +
|?
 
|?
 
|?
 
|-
 
|-
| [https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9_Ball_Plus Poké Ball Plus]
+
| rowspan=4 | Inputs
|{{}}
+
| [https://www.nintendo.co.uk/Support/Nintendo-Switch/How-to-Check-the-IR-Motion-Camera-Functionality-1547323.html IR Motion Camera]
 +
|{{N}}
 +
|{{Y}}[https://yuzu-emu.org/entry/yuzu-progress-report-jul-2022/#input-improvements *]
 +
|{{N}}
 +
|-
 +
| [https://en-americas-support.nintendo.com/app/answers/detail/a_id/22721/~/how-to-activate%2Fdeactivate-hd-rumble HD Rumble]
 +
|{{N}}[https://github.com/Ryujinx/Ryujinx/issues/1659 *]
 +
|{{N}}[https://github.com/yuzu-emu/yuzu/issues/4958#issuecomment-1235894977 *]
 
|?
 
|?
|{{}}
+
|-
 +
| Motion Controls (Gyro)
 +
| {{Y}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#motion-controls *]
 +
| {{Y}}[https://twitter.com/yuzuemu/status/1392967822402277376 *]
 
|?
 
|?
 
|-
 
|-
| [[List_of_games_with_keyboard_and_mouse_support#Nintendo_Switch_Emulation|USB Keyboard & Mouse]]
+
| Touchscreen
|{{~}}[https://github.com/Ryujinx/Ryujinx/issues/3156 *]
+
|{{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4574 *]
|{{}}
+
|{{Y}}[https://github.com/yuzu-emu/yuzu/issues/10065 *]
|{{✓}}<abbr title="Turn on Keyboard and Mouse options from yuzu GUI-Configuration-Controls-Advanced, shouldn't be confused with Mouse Panning.">*</abbr>
 
 
|?
 
|?
 
|-
 
|-
| rowspan=4 | Inputs
+
| colspan=2 | [[Amiibo]]
| [[List_of_games_that_support_IR#Nintendo_Switch_Emulation|IR Motion Camera]]
+
|{{}}
|{{}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4798 *]
 
 
|{{✓}}
 
|{{✓}}
|{{✓}}[https://web.archive.org/web/20240229133559/https://yuzu-emu.org/entry/yuzu-progress-report-jul-2022/#input-improvements *]
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
| [[List_of_games_that_support_HD_haptic_feedback#Nintendo_Switch_Emulation|HD Rumble]]
+
| colspan=2 | Nintendo Labo
|{{✗}}[https://github.com/Ryujinx/Ryujinx/issues/1659 *]
 
|{{~}}
 
|{{~}}[https://web.archive.org/web/20230330125729/https://github.com/yuzu-emu/yuzu/issues/4958#issuecomment-1235894977 *]
 
 
|?
 
|?
|-
 
| [[List_of_games_that_support_tracked_motion_controllers#Switch_Emulation|Motion Controls (Gyro)]]
 
|{{✓}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#motion-controls *]
 
|{{✓}}
 
|{{✓}}[https://web.archive.org/web/20220408213257/https://twitter.com/yuzuemu/status/1392967822402277376 *]
 
 
|?
 
|?
|-
 
| [[List_of_games_that_support_touchscreen#Nintendo_Switch_Emulation|Touchscreen]]
 
|{{✓}}[https://github.com/Ryujinx/Ryujinx/issues/4574 *]
 
|{{✓}}
 
|{{✓}}[https://github.com/yuzu-emu/yuzu/issues/10065 *]
 
 
|?
 
|?
 
|}
 
|}
</div>
+
<references group=N2/>
 +
 
 
===Connectivity===
 
===Connectivity===
:[https://www.teamxlink.co.uk/wiki/Nintendo_Switch_XLink_Kai_Setup XLink Kai - Nintendo Switch setup guide]
+
;Local Wireless Play/LDN: Only works with other users of [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx's LDN builds] or [https://yuzu-emu.org/entry/ldn-is-here/ yuzu] users, NOT with native Switch players. However, Ryujinx also allows for connecting to [https://blog.ryujinx.org/introducing-ldn3/ CFW Switch devices that are using the ldn_mitm submodule]. Also, there is a feature tracker for Ryujinx [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN upstreaming].
 
+
;LAN Play: Not to be confused with Local Wireless Play. This one is similar to [[:Category:Microsoft_consoles|XBOX systems]] System Link feature or [[:Category:Sony_consoles|PlayStation systems]] LAN tunneling feature. Please see XLink Kai's setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu]
Nintendo Switch Local play games are divided into two groups; [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#Local_Wireless_Games games with Local Wireless support], and [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#LAN_Games games with LAN support]. There are different requirements and rules for the two types.[https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup#Supported_Games] The difference is that Local Wireless is ad-hoc wifi between Switch radios. LAN is when the switches are joined to the same WiFi access point.[https://www.reddit.com/r/Ryujinx/comments/mg1iu5/comment/gt22ebx/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button]
+
;Nintendo Switch Online{{Main|Nintendo Switch Online}}
 
 
;Local Wireless Play/LDN: Local Wireless games are a bit more restricted but the following can play games together:
 
*Players using modified "CFW" Nintendo Switch systems using ldn_mitm sysmodule
 
*Players using [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx's LDN builds] or [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here// yuzu]. Ryujinx also allows for connecting to [https://blog.ryujinx.org/introducing-ldn3/ CFW Switch devices that are using the ldn_mitm submodule]. There is a feature tracker for Ryujinx for upstreaming [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN] to main builds.
 
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list]
 
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LDN compatibility list]
 
 
 
;LAN Play: LAN games are the most widely supported and the following can play games together:
 
*Players using unmodified "OFW" Nintendo Switch and Nintendo Switch Lite systems.
 
*Players using modified "CFW" Nintendo Switch systems.
 
*Players using Ryujinx or yuzu
 
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games LAN Play compatibility list]
 
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LAN Play compatibility list]
 
 
 
So in summary, it is possible to play on the same network and LAN multiplayer over the internet with programs like XLink Kai, see XLink Kai's setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu], also see [[Preservation_projects#LAN_Tunneling_Programs|LAN Tunneling programs]] for more information.
 
  
;Nintendo Switch Online{{Main|Nintendo Switch Online}}
+
*yuzu: [https://yuzu-emu.org/entry/ldn-is-here/#compatibility compatibility list for connectivity]
For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. You can play some of the multiplayer Switch titles using [[Preservation_projects#Private_Game_Servers|revivial private servers]].
+
*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list] and [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games LAN Play compatibility list]. Also, you can play Super Mario Bros. 35 multiplayer using [https://smb35server.com/ special Ryujinx LDN build and smb35 revivial private server].
 +
*For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
  
 
===NSO emulators===
 
===NSO emulators===
Line 424: Line 297:
  
 
:*Ryujinx compatibility for NSO emulators: [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3751 NSO N64], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/67 NSO NES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/197 NSO SNES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3852 NSO Genesis], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4407 NSO GameBoy], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4409 NSO GameBoy Advance]. [https://github.com/Ryujinx/Ryujinx/pull/2959 This PR] change allows the JIT service, required by the NSO N64 emulator and Super Mario 3D All Stars (for Super Mario 64) to run.
 
:*Ryujinx compatibility for NSO emulators: [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3751 NSO N64], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/67 NSO NES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/197 NSO SNES], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/3852 NSO Genesis], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4407 NSO GameBoy], [https://github.com/Ryujinx/Ryujinx-Games-List/issues/4409 NSO GameBoy Advance]. [https://github.com/Ryujinx/Ryujinx/pull/2959 This PR] change allows the JIT service, required by the NSO N64 emulator and Super Mario 3D All Stars (for Super Mario 64) to run.
:*yuzu compatibility for NSO emulators: [https://web.archive.org/web/20240304181109/https://yuzu-emu.org/game/nintendo-64-nintendo-switch-online/ NSO N64], [https://web.archive.org/web/20240304181026/https://yuzu-emu.org/game/nintendo-entertainment-system-nintendo-switch-online/ NSO NES], [https://web.archive.org/web/20240304181520/https://yuzu-emu.org/game/super-nintendo-entertainment-system-nintendo-switch-online/ NSO SNES], [https://web.archive.org/web/20240304181426/https://yuzu-emu.org/game/sega-genesis-nintendo-switch-online/ NSO Genesis]. '''It's important to note that, as mentioned in the [[#Emulators]] section, the compatibility list referenced here not up-to-date.'''[https://youtu.be/IG19iNUDQd4]
+
:*yuzu compatibility for NSO emulators: [https://yuzu-emu.org/game/nintendo-64-nintendo-switch-online/ NSO N64], [https://yuzu-emu.org/game/nintendo-entertainment-system-nintendo-switch-online/ NSO NES], [https://yuzu-emu.org/game/super-nintendo-entertainment-system-nintendo-switch-online/ NSO SNES], [https://yuzu-emu.org/game/sega-genesis-nintendo-switch-online/ NSO Genesis].
  
 
==Enhancements==
 
==Enhancements==
<div style="overflow-x:auto;width:100%">
+
{|class="wikitable" style="text-align:center; vertical-align:middle;"
{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"
 
 
|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
 
! Ryujinx
 
! Ryujinx
! Sudachi
 
 
! yuzu
 
! yuzu
 
! Strato
 
! Strato
Line 438: Line 309:
 
| rowspan=7 | Graphics
 
| rowspan=7 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
| {{}}[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#graphics-enhancements *]
+
| {{Y}}
| {{}}
+
| {{Y}}
| {{✓}}
+
| {{N}}
| {{✗}}
 
 
|-
 
|-
 
| [[Widescreen_hacks#Nintendo_Switch|Ultrawide hack]]<br/><small>Widescreen already supported on Nintendo Switch system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
 
| [[Widescreen_hacks#Nintendo_Switch|Ultrawide hack]]<br/><small>Widescreen already supported on Nintendo Switch system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{}}
+
| {{Y}}
| {{✓}}
+
| {{Y}}
| {{✓}}
 
 
| ?
 
| ?
 
|-
 
|-
 
| [[Texture_packs#Nintendo_Switch|Texture Replacement]]
 
| [[Texture_packs#Nintendo_Switch|Texture Replacement]]
 
| {{~}}<ref group=N2>According to a [https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered. [https://github.com/Ryujinx/Ryujinx/pull/5632 Implement texture replacement support for Ryujinx].</ref>
 
| {{~}}<ref group=N2>According to a [https://blog.ryujinx.org/progress-report-april-2023/ Progress Report from April 2023], texture replacement, along with all of the Patreon goal features that have been previously met will be finished and delivered. [https://github.com/Ryujinx/Ryujinx/pull/5632 Implement texture replacement support for Ryujinx].</ref>
| {{~}}
+
| {{~}}[https://yuzu-emu.org/help/feature/game-modding/ *]
| {{~}}[https://web.archive.org/web/20240304194925/https://yuzu-emu.org/help/feature/game-modding/ *]
+
| {{N}}
| {{}}
 
 
|-
 
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
+
| Ray-tracing
| colspan=5 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=-xsAzWZYkO0 (Demonstration)]</small>
+
| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=-xsAzWZYkO0 (Demonstration)]</small>
 
|-
 
|-
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
|{{}}
+
|{{N}}
|{{}}
+
|{{N}}
|{{✗}}
+
|{{N}}
|{{✗}}
 
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
+
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
| colspan=5 |  <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>[https://github.com/yuzu-emu/yuzu/issues/8061 Enhancement request for yuzu].</small>
+
| colspan=3 |  <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>[https://github.com/yuzu-emu/yuzu/issues/8061 Enhancement request for yuzu].</small>
 
|-
 
|-
 
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
 
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
| colspan=5 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, yuzu and Ryujinx already supports some of RTX Remix features.<br/>On top of that you can use ReShade for post-processing.</small>
+
| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, yuzu and Ryujinx already supports some of RTX Remix features.<br/>On top of that you can use ReShade for post-processing.</small>
 
|-
 
|-
 
| rowspan=5 | Performance
 
| rowspan=5 | Performance
 
| [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes#Nintendo_Switch|Internal Framerate Hack]]
| {{}}
+
| {{Y}}
| {{✓}}
+
| {{Y}}
| {{✓}}
 
 
| ?
 
| ?
 
|-
 
|-
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/DlZpEuU6IUg AFMF]''' or '''LSFG'''<small>[https://youtu.be/vbbdP9ls2GY?t=375][https://youtu.be/mZblX75AbOM?t=442]</small> can be used with yuzu (or forks) or Ryujinx, please be aware that some visual glitches and artifacts may occur at this time.
+
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/DlZpEuU6IUg AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=375 LSFG]''' can be used with yuzu or Ryujinx, please be aware that some visual glitches and artifacts may occur at this time.
 
|-
 
|-
 
| [[Overclocking|Overclock]]
 
| [[Overclocking|Overclock]]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{✗}}
+
| {{N}}
| {{✗}}
 
 
|-
 
|-
| Preload [[Wikipedia:ROM_image|ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
+
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{✗}}<ref group=N>There is no Preload image to RAM implementation for Ryujinx but it has a kinda similar enhancement called "Profiled Persistent Translation Cache"[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#profiled-persistent-translation-cache][https://blog.ryujinx.org/introducing-profiled-persistent-translation-cache/].</ref>
+
| {{N}}
| {{✗}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
 
 
|-
 
|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
| colspan=5 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies like NVIDIA's Reflex SDK isn't currently feasible. This is due to a combination of factors, including potential licensing issues[https://github.com/yuzu-emu/yuzu/issues/8060] and '''likely''' doesn't offer enough benefit to justify the development effort.</small>
+
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies like NVIDIA's Reflex SDK isn't currently feasible. This is due to a combination of factors, including potential licensing issues[https://github.com/yuzu-emu/yuzu/issues/8060] and '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 
|-
 
|-
| rowspan=6 | Post-Processing
+
| rowspan=4 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{}}
+
| {{Y}}
| {{✓}}
+
| {{Y}}
| {{✓}}
 
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
+
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| {{✓}}
+
| {{Y}}
| {{✓}}
+
| {{Y}}
| {{}}
 
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| [[Shaders_and_filters|Filters]]
+
| [[Shaders_and_filters|Filters]]<br/><small>[[Shaders_and_filters#NTSC_Filters|NTSC filters]], [[Shaders_and_filters#Tonemapping|HDR tonemapping]] etc.</small>
| {{✗}}
+
| {{N}}
| {{✗}}
+
| {{N}}
| {{✗}}
+
| {{N}}
| {{✗}}
 
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
| {{?}}
 
| {{✓}}
 
| {{}}[https://youtu.be/JYXrKnsP44s *]
 
| {{?}}
 
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
| {{}}
+
| {{N}}
| {{✗}}
+
| {{N}}[https://github.com/yuzu-emu/yuzu/issues/12655 *]
| {{✗}}
+
| {{N}}
| {{✗}}
 
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
| {{✓}}[https://youtu.be/ksAkIIwhM6s *]
 
| {{✓}}
 
| {{✓}}[https://youtu.be/JYXrKnsP44s *]
 
| {{?}}
 
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{}}
+
| {{N}}
| {{✓}}
+
| {{Y}}[https://yuzu-emu.org/help/feature/tas/ *]
| {{✓}}[https://web.archive.org/web/20240304195247/https://yuzu-emu.org/help/feature/tas/ *]
+
| {{N}}
| {{}}
 
 
|-
 
|-
 
| Rewind
 
| Rewind
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{✗}}
+
| {{N}}
| {{✗}}
 
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
| {{~}}[https://github.com/Ryujinx/Ryujinx/pull/6456 *]
+
| {{N}}
| {{}}
+
| {{N}}
| {{✗}}
+
| {{N}}
| {{✗}}
 
 
|-
 
|-
 
| Savestates
 
| Savestates
| {{}}
+
| {{N}}
| {{✗}}
+
| {{N}}[https://github.com/yuzu-emu/yuzu/issues/5049 *]
| {{✗}}[https://web.archive.org/web/20221109060249/https://github.com/yuzu-emu/yuzu/issues/5049 *]
+
| {{N}}
| {{}}
 
 
|-
 
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| [https://tasvideos.org/Movies Movie recording/playback]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{✗}}
+
| {{N}}
| {{✗}}
 
 
|-
 
|-
| rowspan=9 | Quality of life
+
| rowspan=8 | Quality of life
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{}}[https://github.com/Ryujinx/Ryujinx/pull/4390 *]
+
| {{Y}}[https://github.com/Ryujinx/Ryujinx/pull/4390 *]
| {{~}}<ref group=N name=PropertiesAddOns>yuzu or suyu has no dedicated interface like Ryujinx. All of cheats, updates, DLCs and mods in the Title Properties->Add-Ons column. See [https://github.com/yuzu-emu/yuzu/issues/10202 feature request] for this.</ref>
+
| {{N}}
| {{~}}<ref group=N name=PropertiesAddOns></ref>
+
| {{N}}
| {{✗}}
 
 
|-
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{}}
+
| {{Y}}
| {{~}}<ref group=N name=PropertiesAddOns></ref>
+
| {{N}}[https://github.com/yuzu-emu/yuzu/issues/10202 *]
| {{~}}<ref group=N name=PropertiesAddOns></ref>
+
| {{N}}
| {{✗}}
 
 
|-
 
|-
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=5 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
+
| colspan=7 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
 
|-
 
|-
 
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]
 
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]
| {{~}}<ref group=N name=Format>There is a [https://github.com/Ryujinx/Ryujinx/pull/6045 pull request] for adding trimming XCI files feature to Ryujinx. It's notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, [https://github.com/yuzu-emu/yuzu/issues/9963 yuzu requires installation of these files to the NAND]. See overview of formats [https://web.archive.org/web/20240301105606/https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].</ref>
+
| {{N}}
| {{}}<ref group=N name=Format></ref>
+
| {{N}}
| {{✗}}<ref group=N name=Format></ref>
+
| {{N}}
| {{✗}}
 
 
|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
| {{}}[https://old.reddit.com/r/Ryujinx/comments/mx6x61/custom_user_profiles_is_now_in_the_latest/jkcdyi5/ *]
+
| {{Y}}[https://old.reddit.com/r/Ryujinx/comments/mx6x61/custom_user_profiles_is_now_in_the_latest/jkcdyi5/ *]
| {{✓}}
+
| {{Y}}[https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-specific-ui-and-miscellaneous-changes *]
| {{✓}}[https://web.archive.org/web/20240302185515/https://yuzu-emu.org/entry/yuzu-progress-report-dec-2023/#android-specific-ui-and-miscellaneous-changes *]
 
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Command Line Options
 
| Command Line Options
| {{}}[https://github.com/Ryujinx/Ryujinx/issues/4981#issuecomment-1550751066 *]
+
| {{Y}}[https://github.com/Ryujinx/Ryujinx/issues/4981#issuecomment-1550751066 *]
| {{}}[https://github.com/sudachi-emu/sudachi/blob/main/src/sudachi/main.cpp#L507 *]
+
| {{Y}}[https://github.com/yuzu-emu/yuzu/pull/5229 *]
| {{✓}}[https://web.archive.org/web/20240229152519/https://github.com/yuzu-emu/yuzu/pull/5229 *]
 
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{}}
+
| {{N}}
| {{✗}}
+
| {{N}}[https://github.com/yuzu-emu/yuzu/issues/6812 *]
| {{✗}}[https://web.archive.org/web/20230604180727/https://github.com/yuzu-emu/yuzu/issues/6812 *]
 
| {{?}}
 
|-
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{}}[https://github.com/Ryujinx/Ryujinx/issues/3725 *]
+
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/3725 *]
| {{✗}}
+
| {{N}}
| {{✗}}
 
 
| {{?}}
 
| {{?}}
 
|-
 
|-
Line 618: Line 448:
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| {{~}}<abbr title="Currently requires Cheat Engine to work.">[https://gamebanana.com/scripts/11752 *]</abbr>
 
| {{~}}<abbr title="Currently requires Cheat Engine to work.">[https://gamebanana.com/scripts/11752 *]</abbr>
| {{}}
+
| {{N}}
| {{✗}}
+
| {{N}}
| {{✗}}
 
 
|-
 
|-
 
| [[Input_lag|Input lag-mitigating technique]]
 
| [[Input_lag|Input lag-mitigating technique]]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{✗}}
+
| {{N}}
| {{✗}}
 
 
|-
 
|-
| rowspan=5 | Misc
+
| rowspan=3 | Misc
 
| [https://retroachievements.org/game/8988 RetroAchievements]
 
| [https://retroachievements.org/game/8988 RetroAchievements]
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{}}
+
| {{N}}
| {{✗}}
 
|-
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| colspan=5 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.
 
|-
 
| AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small>
 
| colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. So there is no support.
 
 
|-
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| {{~}}<ref group=N2 name=freelook>Have to be done on a per game basis as the yuzu or Ryujinx didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://gamebanana.com/mods/480138 TOTK-UltraCam].</ref>
 
| {{~}}<ref group=N2 name=freelook>Have to be done on a per game basis as the yuzu or Ryujinx didn't have a "Camera" feature like the Dolphin emulator at the moment, so look for game mods like [https://gamebanana.com/mods/480138 TOTK-UltraCam].</ref>
| {{~}}<ref group=N2 name=freelook></ref>
 
 
| {{~}}<ref group=N2 name=freelook></ref>
 
| {{~}}<ref group=N2 name=freelook></ref>
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Wikipedia:Category:Debugging|Debug Features]]
 
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{}}[https://github.com/Ryujinx/Ryujinx/issues/5486 *]
+
| {{N}}[https://github.com/Ryujinx/Ryujinx/issues/5486 *]
| {{}}
+
| {{N}}
| {{✗}}
+
| {{N}}
| {{✗}}
 
 
|}
 
|}
</div>
 
 
==References==
 
<references />
 
;Notes
 
 
<references group=N2/>
 
<references group=N2/>
<references group=N/>
 
  
 
==Emulation issues==
 
==Emulation issues==
Line 665: Line 478:
 
* MVG: [https://www.youtube.com/watch?v=xQmN-cxg21M How the Nintendo Switch Security was defeated]
 
* MVG: [https://www.youtube.com/watch?v=xQmN-cxg21M How the Nintendo Switch Security was defeated]
 
* Ryujinx: [https://blog.ryujinx.org/ Blog], [https://discord.gg/ryujinx Discord]
 
* Ryujinx: [https://blog.ryujinx.org/ Blog], [https://discord.gg/ryujinx Discord]
* Yuzu: [https://web.archive.org/web/20240304180918/https://yuzu-emu.org/entry/ Blog], [https://discord.gg/yuzu-emu Discord]
+
* Yuzu: [https://yuzu-emu.org/entry/ Blog], [https://discord.gg/yuzu-emu Discord]
* Torzu: [https://github.com/litucks/torzu/tree/master/blog Blog]
 
 
* [https://switchbrew.org/wiki/Main_Page SwitchBrew]
 
* [https://switchbrew.org/wiki/Main_Page SwitchBrew]
 
* [https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering dekuNukem - Nintendo Switch reverse engineering attempts]
 
* [https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering dekuNukem - Nintendo Switch reverse engineering attempts]
 
* [https://reswitched.github.io/awesome/ ReSwitched - Awesome Switch: resources]
 
* [https://reswitched.github.io/awesome/ ReSwitched - Awesome Switch: resources]
 +
 +
==References==
 +
<references />
 
   
 
   
 
{{Nintendo}}
 
{{Nintendo}}

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