Editing Nintendo Switch emulators
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 55: | Line 55: | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
− | |{{ | + | |{{~}} |
|- | |- | ||
|Torzu<ref group="N" name="yuzufork"/> | |Torzu<ref group="N" name="yuzufork"/> | ||
Line 217: | Line 217: | ||
|} | |} | ||
− | ==Emulation focused Linux distros [[Recommended_Linux_distros# | + | ==Emulation focused Linux distros [[Recommended_Linux_distros#Emulation_focused|(...)]]== |
<div style="overflow-x:auto;width:100%"> | <div style="overflow-x:auto;width:100%"> | ||
{| class="wikitable" style="text-align:center;width:100%" | {| class="wikitable" style="text-align:center;width:100%" | ||
Line 242: | Line 242: | ||
|{{✗}} | |{{✗}} | ||
|} | |} | ||
− | |||
==Comparisons== | ==Comparisons== | ||
;Emulators | ;Emulators | ||
Line 395: | Line 394: | ||
</div> | </div> | ||
===Connectivity=== | ===Connectivity=== | ||
− | + | ;Local Wireless Play/LDN: Only works with other users of [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide Ryujinx's LDN builds] or [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here// yuzu] users, NOT with native Switch players. However, Ryujinx also allows for connecting to [https://blog.ryujinx.org/introducing-ldn3/ CFW Switch devices that are using the ldn_mitm submodule]. Also, there is a feature tracker for Ryujinx [https://github.com/Ryujinx/Ryujinx/issues/4716 LDN upstreaming]. | |
− | |||
− | |||
− | |||
− | ;Local Wireless Play/LDN: | ||
− | |||
− | |||
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list] | :*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#animal-crossing-new-horizons LDN compatibility list] | ||
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LDN compatibility list] | :*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LDN compatibility list] | ||
− | + | ;LAN Play: Not to be confused with Local Wireless Play. This one is similar to [[:Category:Microsoft_consoles|XBOX systems]] System Link feature or [[:Category:Sony_consoles|PlayStation systems]] LAN tunneling feature. Please see XLink Kai's setup guides for [https://www.teamxlink.co.uk/wiki/Ryujinx_XLink_Kai_Setup Ryujinx] and [https://www.teamxlink.co.uk/wiki/Yuzu_XLink_Kai_Setup yuzu] | |
− | ;LAN Play: LAN | ||
− | |||
− | |||
− | |||
:*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games LAN Play compatibility list] | :*Ryujinx: [https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide#lan-mode-games LAN Play compatibility list] | ||
:*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LAN Play compatibility list] | :*yuzu: [http://web.archive.org/web/20240229141439/https://yuzu-emu.org/entry/ldn-is-here/#compatibility LAN Play compatibility list] | ||
− | |||
− | |||
− | |||
;Nintendo Switch Online{{Main|Nintendo Switch Online}} | ;Nintendo Switch Online{{Main|Nintendo Switch Online}} | ||
− | For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. You can play some of the multiplayer | + | For more information about other revive projects see [[Preservation_projects|Preservation projects]] page. You can play some of the multiplayer titles using [[Preservation_projects#Private_Game_Servers|revivial private servers]]. |
===NSO emulators=== | ===NSO emulators=== | ||
Line 478: | Line 464: | ||
|- | |- | ||
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | | [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | ||
− | | colspan=5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/DlZpEuU6IUg AFMF]''' or ''' | + | | colspan=5 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/DlZpEuU6IUg AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=375 LSFG]''' can be used with yuzu or Ryujinx, please be aware that some visual glitches and artifacts may occur at this time. |
|- | |- | ||
| [[Overclocking|Overclock]] | | [[Overclocking|Overclock]] |