Editing Nintendo Switch emulators
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A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games ''Puyo Puyo Tetris'' and ''Sonic Mania''. | A "debugging emulator" for the Nintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with "no support for graphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in C++]], which was capable of booting some homebrew applications; within a couple of weeks, yet another emulator named [[Ryujinx]], written in C# by developer gdkchan, was released showing successful booting of commercial Switch games ''Puyo Puyo Tetris'' and ''Sonic Mania''. | ||
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==Emulators== | ==Emulators== |