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− | + | This is an incomplete list of compatibility issues that [[MAME]] has with different systems. | |
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==Nintendo== | ==Nintendo== | ||
===NES=== | ===NES=== | ||
− | The PPU for this core is per-scanline, so mid-frame effects generally don't work too well. The only reason it can even handle MMC5 games because of hacks! It really needs a video system rewrite and BAD. | + | The PPU for this core is per-scanline, so mid-frame effects generally don't work too well. The only reason it can even handle MMC5 games is because of hacks! It really needs a video system rewrite and BAD. |
===SNES=== | ===SNES=== | ||
− | Many timing issues here. It's probably not even as accurate as | + | Many timing issues here. It's probably not even as accurate as SNES9x. It really needs to be reworked. |
===Nintendo 64=== | ===Nintendo 64=== | ||
− | + | This whole system has tons of timing issues. Tread lightly, and remember to use -nodrc on this one, as their dynamic recompilers for this system are currently broken, and result in Spiky Polygon Syndrome. | |
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− | This whole system has tons of timing issues. Tread lightly | ||
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==Sega== | ==Sega== | ||
− | === | + | ===Saturn=== |
− | + | It's about as good as Yabause, more or less; just with much nicer code. | |
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− | [[Category: | + | [[Category:FAQs]] |
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