Editing List of filetypes
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{| class="wikitable" | {| class="wikitable" | ||
+ | |+Archives | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|Filetype |
− | ! scope="col"| | + | ! scope="col"|Name |
+ | ! scope="col"|System | ||
! scope="col"|Notes | ! scope="col"|Notes | ||
|- | |- | ||
− | |.rar | + | |.rar/.7zip/.zip |
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|Compressed Archive | |Compressed Archive | ||
− | |Use WinRAR or | + | | - |
+ | |Use WinRAR or 7Zip to open and extract. | ||
|- | |- | ||
− | + | |.001/.part1 | |
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− | |.001/.part1 | ||
|Split Archive | |Split Archive | ||
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− | |- | + | |Use WinRAR or 7Zip to open and extract. |
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− | |Use WinRAR or | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
+ | |+Disc Images | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|Filetype |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
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|.chd | |.chd | ||
|Compressed Hard Disk | |Compressed Hard Disk | ||
− | | | + | |[[MAME]] |
− | + | | | |
|- | |- | ||
|.mdf | |.mdf | ||
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|Media Descriptor Sheet | |Media Descriptor Sheet | ||
|Multiple | |Multiple | ||
− | | | + | |Like a .cue or .ccd, but for .mdf files. |
|- | |- | ||
|.ecm | |.ecm | ||
|Error Code Modeler | |Error Code Modeler | ||
− | |[[PlayStation | + | |[[PlayStation Emulators|PS1]] |
− | |Compressed PS1 disc image, use | + | |Compressed PS1 disc image, use UnECM to decompress it. |
|- | |- | ||
|.cso | |.cso | ||
|Compressed ISO | |Compressed ISO | ||
− | | | + | |[[PlayStation Portable emulators|PSP]] |
− | + | |Compressed PSP disc image, use UMDGen to convert to and from .iso | |
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− | |Compressed | ||
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|.cdi/.gdi | |.cdi/.gdi | ||
|CD Image | |CD Image | ||
− | |[[Sega Dreamcast emulators| | + | |[[Sega Dreamcast emulators|DreamCast]] |
− | |Typically used with | + | |Typically used with DreamCast, CDI is a compressed GDI |
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|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
+ | |+Tape Files | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|Filetype |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
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|Waveform Audio File Format | |Waveform Audio File Format | ||
|Tape Based Systems | |Tape Based Systems | ||
− | |Raw data in audio | + | |Raw data in audio format† |
|- | |- | ||
|.tap | |.tap | ||
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|.tzx | |.tzx | ||
|ZX Spectrum Tape File | |ZX Spectrum Tape File | ||
− | |Compatible Tape Based Systems ( | + | |Compatible Tape Based Systems (ZXS, CPC, C64, etc.) |
|Prefered file type for all emulators, perfect representation | |Prefered file type for all emulators, perfect representation | ||
|- | |- | ||
|.cdc | |.cdc | ||
|CPC Digital Tape | |CPC Digital Tape | ||
− | | | + | |Amstrad CPC |
− | |Identical to the .tzx file but useable only by | + | |Identical to the .tzx file but useable only by Amstrad CPC emulators |
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|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
− | + | †When listened to, the file will play white noise. If this noise is perfectly recreated on to a tape, that tape should theoretically be able to be used on a system. In practice how ever, this is more difficult to do, as any interference can potentially ruin the tape. | |
+ | |+ROMs | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|Filetype |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
! scope="col"|Notes | ! scope="col"|Notes | ||
|- | |- | ||
− | |.nes | + | |.nes |
|NES ROM | |NES ROM | ||
− | |[[ | + | |[[NES Emulators|NES]] |
− | |. | + | | |
+ | |- | ||
+ | |.fds | ||
+ | |Famicom Disk System | ||
+ | |NES | ||
+ | | | ||
|- | |- | ||
|.smc | |.smc | ||
|Super Magicom | |Super Magicom | ||
− | |[[ | + | |[[SNES emulators|SNES]] |
|Headered ROMs dumped from a Super Magicom copier. | |Headered ROMs dumped from a Super Magicom copier. | ||
|- | |- | ||
|.sfc | |.sfc | ||
|Super Famicom ROM | |Super Famicom ROM | ||
− | + | |SNES | |
|Headerless SNES ROM | |Headerless SNES ROM | ||
|- | |- | ||
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|.smd | |.smd | ||
|Super Magic Drive | |Super Magic Drive | ||
− | | | + | |Genesis |
|Headered ROMs dumped from a Super Magic Drive | |Headered ROMs dumped from a Super Magic Drive | ||
|- | |- | ||
|.gen | |.gen | ||
|Genesis ROM | |Genesis ROM | ||
− | | | + | |Genesis |
|Headerless Genesis ROM | |Headerless Genesis ROM | ||
|- | |- | ||
|.gg | |.gg | ||
|Game Gear ROM | |Game Gear ROM | ||
− | |[[ | + | |[[Game Gear]] |
| | | | ||
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|.v64 | |.v64 | ||
|Doctor V64 | |Doctor V64 | ||
− | | | + | |Nintendo 64 |
|Headered N64 ROMS dumped with a Doctor V64 | |Headered N64 ROMS dumped with a Doctor V64 | ||
|- | |- | ||
|.n64 | |.n64 | ||
|N64 ROM | |N64 ROM | ||
− | | | + | |Nintendo 64 |
| | | | ||
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|.gb | |.gb | ||
− | | | + | |GameBoy ROM |
− | |[[Game Boy/Game Boy Color emulators| | + | |[[Game Boy/Game Boy Color emulators|GameBoy]] |
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|- | |- | ||
|.gbc | |.gbc | ||
− | | | + | |GBC ROM |
− | |[[Game Boy/Game Boy Color emulators| | + | |[[Game Boy/Game Boy Color emulators|GameBoy Color]] |
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|- | |- | ||
− | |.gba | + | |.gba |
− | | | + | |GBA ROM |
− | |[[Game Boy Advance emulators| | + | |[[Game Boy Advance emulators|GameBoy Advance]] |
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|.gcz | |.gcz | ||
|Compressed GameCube Disc Image | |Compressed GameCube Disc Image | ||
− | | | + | |GameCube |
|Can be either a compressed .gcm or .iso | |Can be either a compressed .gcm or .iso | ||
|- | |- | ||
− | + | |.nds | |
− | + | |NDS ROM | |
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− | |.nds | ||
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|[[Nintendo DS emulators|Nintendo DS]] | |[[Nintendo DS emulators|Nintendo DS]] | ||
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|.wbfs | |.wbfs | ||
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|Use WBFS Manager to convert to and from .iso | |Use WBFS Manager to convert to and from .iso | ||
|- | |- | ||
− | + | |.wad | |
− | | | + | |Game Data File |
− | | | + | |Wii/Doom |
− | | | + | |Use for Wii channels and old FPS games |
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|.ngp/.ngc | |.ngp/.ngc | ||
|NGP/C ROM | |NGP/C ROM | ||
− | |[[Neo Geo Pocket | + | |[[Neo Geo Pocket]]/Color |
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|.pce | |.pce | ||
|PC Engine ROM | |PC Engine ROM | ||
− | |[[ | + | |[[PC Engine]] |
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|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
+ | |+Saves | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|Filetype |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
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|- | |- | ||
|.dsv | |.dsv | ||
− | | | + | |DeSmuMe Save |
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|[[Nintendo DS emulators|NDS]] | |[[Nintendo DS emulators|NDS]] | ||
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|- | |- | ||
|.ps2 | |.ps2 | ||
− | | | + | |PCSX2 Memory Card |
|[[PlayStation 2 emulators|PS2]] | |[[PlayStation 2 emulators|PS2]] | ||
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|.mpk | |.mpk | ||
|Memory Pack | |Memory Pack | ||
− | |[[Nintendo 64 emulators| | + | |[[Nintendo 64 emulators|N64]] |
− | |N64 | + | |N64 Saves |
|- | |- | ||
|.eep | |.eep | ||
|EEPROM | |EEPROM | ||
− | | | + | |N64 |
− | |N64 | + | |N64 Saves |
|- | |- | ||
|.st0/.sta/ | |.st0/.sta/ | ||
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|.srm | |.srm | ||
|Save RAM | |Save RAM | ||
− | |[[ | + | |[[SNES emulators|SNES]]/[[Genesis]] |
− | |Save RAM dump, used with emulators and | + | |Save RAM dump, used with emulators and flashcarts |
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
+ | |+[[Shaders and Filters]] | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|Filetype |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
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|[https://en.wikipedia.org/wiki/Cg_%28programming_language%29 .cg] | |[https://en.wikipedia.org/wiki/Cg_%28programming_language%29 .cg] | ||
|C for Graphics | |C for Graphics | ||
− | | | + | |? |
− | | | + | |NVIDIA's shader format based on C's syntax. |
|- | |- | ||
|[https://en.wikipedia.org/wiki/GLSL .glsl] | |[https://en.wikipedia.org/wiki/GLSL .glsl] | ||
|OpenGL Shading Language / GLslang | |OpenGL Shading Language / GLslang | ||
− | | | + | |? |
|OpenGL only shader format based on C's syntax. | |OpenGL only shader format based on C's syntax. | ||
|- | |- | ||
|[https://en.wikipedia.org/wiki/HLSL .hlsl] | |[https://en.wikipedia.org/wiki/HLSL .hlsl] | ||
|High-level shader language | |High-level shader language | ||
− | |Windows, | + | |Windows, XBOX, 360 |
− | |Microsoft's proprietary DirectX only shader | + | |Microsoft's proprietary DirectX only shader langauge, based on C's syntax. |
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|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
+ | |+Other | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|Filetype |
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|System | ! scope="col"|System | ||
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|.elf | |.elf | ||
− | |Executable and Linkable Format | + | | |
− | + | Executable and Linkable Format | |
+ | |PS2/PS3/GC/Wii | ||
|Typically a homebrew/small application file | |Typically a homebrew/small application file | ||
|- | |- | ||
|.pbp | |.pbp | ||
|Perl Builder File | |Perl Builder File | ||
− | | | + | |PSP |
− | |Game and homebrew eboot file | + | |Game and homebrew eboot file |
|- | |- | ||
|.dol | |.dol | ||
|Dolphin File | |Dolphin File | ||
− | | | + | |GC/Wii |
|Executable | |Executable | ||
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|.cfg/.ini | |.cfg/.ini | ||
|Configuration File | |Configuration File | ||
|Multiple | |Multiple | ||
− | |Use a text editor | + | |Use a text editor like notepad/Notepad++ to edit |
|- | |- | ||
|.dll | |.dll | ||
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|Multiple | |Multiple | ||
|Typically used for plugins/emulation cores in emulators | |Typically used for plugins/emulation cores in emulators | ||
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|} | |} | ||
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[[Category:FAQs]] | [[Category:FAQs]] |