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|logo = JL-Mod.png
 
|logo = JL-Mod.png
 
|logowidth = 150
 
|logowidth = 150
|version = {{version|JLMod}}
+
|version = 0.81+MC_0.98.8
 
|active = Yes
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>Mascot Capsule 3D
|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
+
|developer = [https://github.com/woesss woesss]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
 
 
|license = Apache 2.0
 
|license = Apache 2.0
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|website =  
 
|website =  
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
+
|prog-lang = Java, C
 
}}
 
}}
  
'''JL-Mod'''<ref group=N> It is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
+
'''JL-Mod''' is an experimental mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's 3D engine "Mascot Capsule V3".
  
==Overview & compatibility==
+
==Overview==
* <b>[[Mascot Capsule 3D compatibility list|JL-Mod compatibility list]]</b>
+
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D).
  
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].
+
<b>1.</b> [https://archive.org/details/semc_java_me_cldc_sdk.2-5-0-6 Sony Ericsson SDK/JDK] for Windows, it doesn't work on X64.
  
==Features==
+
<b>3.</b> [[KEmulator]] for windows, regular version 0.9.3 doesn't supported but 1.0.3 modded version + Mascot Capsule 3D support [https://drive.google.com/file/d/1T-xZO_iY46zx3JN1hYxAiIHY5lhvAhG0/view here]
 +
 
 +
★ <b>System requirements :</b>
 +
Android 4.0 +
 +
 
 +
==Features / Settings==
 
* Fast emulation
 
* Fast emulation
 
* High compatibility
 
* High compatibility
 
* Bluetooth API support
 
* Bluetooth API support
* Samsung / Nokia / Motorola API implemented
 
* Siemens API implemented
 
 
* Touchscreen input support
 
* Touchscreen input support
 
* Supports external virtual keyboards and QWERTY input
 
* Supports external virtual keyboards and QWERTY input
* Both 3D API supported ([[Mascot Capsule 3D]] and M3G [JSR-184])
+
* 3D support + Mascot Capsule 3D V3 support
 
* Menu key remapping support
 
* Menu key remapping support
 
* Buttons customisation support
 
* Buttons customisation support
Line 45: Line 47:
 
* Immediate processing mode
 
* Immediate processing mode
  
; → <i>Using shaders (image post-processing filters)</i>
+
; → <i>Add support of external shaders filters</i>
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
+
Only shaders for [[PPSSPP]] (.vsh format) are supported to use, you need to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders shaders] or A big collection [ here].
 
 
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
 
 
 
{| class="wikitable mw-sortable
 
|-
 
|Original
 
|LCD
 
|Dot (LCD)
 
|GreyScale
 
|-
 
|[[File:JL_Original.jpg|150px]]
 
|[[File:JL_LCD.jpg|150px]]
 
|[[File:JL_Dot.jpg|150px]]
 
|[[File:JL_grayscale.jpg|150px]]
 
|}
 
{| class="wikitable mw-sortable
 
|-
 
|Inverse Color
 
|Sharpen
 
|Bloom
 
|Cartoon
 
|-
 
|[[File:JL_Inverse.jpg|150px]]
 
|[[File:JL_Sharpen.jpg|150px]]
 
|[[File:JL_bloom.jpg|150px]]
 
|[[File:JL_cartoon.jpg|150px]]
 
|}
 
 
 
; → <i>Game setting</i>
 
{| class="wikitable mw-sortable"
 
|-
 
|[[File:JL_sm1.jpg|150px]]
 
|[[File:JL_sm2.jpg|150px]]
 
|[[File:JL_sm3.jpg|150px]]
 
|[[File:JL_sm4.jpg|150px]]
 
|}
 
 
 
<big><u><center>FAQs</center></big></u>
 
 
 
<center>★ In JL setting ★</center>
 
 
 
<b>Q.</b><i>Enable Action bar<br/></i>
 
[[File:JL_menu_ab.png|300px]]
 
 
 
– Enable display of screenshot button, side menu
 
 
 
<center>★ In game setting ★</center>
 
 
 
<b>Q.</b><i>Resolution<br/></i>
 
[[File:JL_ej.jpg|300px]]
 
 
 
<b>A.</b> Set the resolution of the loaded game.
 
Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Background<br/></i>
 
[[File:JL_tm_bg.jpg|200px]]
 
 
 
<b>A.</b>Choosing a background color under the main game.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Scale<br/></i>
 
<b>A.</b>Image scale from the specified resolution.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Screen gravity<br/></i>
 
[[File:JL_so.png|250px]]
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Screen orientation<br/></i>
 
[[File:JL_sg.png|250px]]
 
 
 
<b>A.</b>Changes screen orientation: Landscape, Portrait, Auto
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Filter<br/></i>
 
<b>A.</b>This function increases the quality of the game, but may also decrease the performance.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Graphic mode<br/></i>
 
<b>A.</b>Selecting the render
 
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 
 
 
[[File:JL_gm.png|250px]]
 
 
 
1. Software — Used by CPU to output 2D and 3D graphics
 
 
 
2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
 
 
 
3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
 
 
 
4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>FPS limit<br/></i>
 
<b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.
 
 
 
---------------------------------------------
 
 
 
; → <i>Button Colors</i>
 
{| class="wikitable mw-sortable"
 
|-
 
|Original
 
|Labels
 
|Buttons
 
|-
 
|[[File:JL_b_original.jpg|250px]]
 
|[[File:JL_b_lables.jpg|250px]]
 
|[[File:JL_b_buttons.jpg|250px]]
 
|}
 
{| class="wikitable mw-sortable"
 
|-
 
|Outline
 
|Labels (P)
 
|Buttons (P)
 
|-
 
|[[File:JL_b_outline.jpg|250px]]
 
|[[File:JL_b_lables(p).jpg|250px]]
 
|[[File:JL_b_buttons(p).jpg|250px]]
 
|}
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Touch input<br/></i>
 
[[File:JL_tinput.jpg|250px]]
 
 
 
<b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games.
 
 
 
You can also disable the button overlay, as they are not needed.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Save / Load state supported?<br/></i>
 
<b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
 
  
 
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
 
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
  
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
+
Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels.
  
If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
+
If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
  
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
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{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Font</b>
 
|<b>Font</b>
 
|-
 
|-
Line 216: Line 77:
  
 
; → <i>Screen option</i>
 
; → <i>Screen option</i>
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
 
  
 +
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
— Enabled - the virtual screen is scaled to fit the smartphone screen
+
enabled - the virtual screen is scaled to fit the smartphone screen
off - the virtual screen is located in the center of the smartphone screen without resizing.
+
off - the virtual screen is located in the center of the smartphone screen without resizing
 
 
 
* Maintain aspect ratio when scaling:
 
* Maintain aspect ratio when scaling:
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.
+
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it
  
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics.
+
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics
 +
* Screen filtering when scaling improves image quality, but requires more hardware resources
  
* Screen filtering when scaling improves image quality, but requires more hardware resources.
+
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540)
 
 
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).
 
  
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Scale</b>
 
|<b>Scale</b>
 
|<b>Aspect ratio and
 
|<b>Aspect ratio and
Line 279: Line 138:
 
|}
 
|}
  
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
+
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
+
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
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{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Devices</b>
 
|<b>Devices</b>
|-
 
|<i>960x540</i>
 
|* HTC Evo 3D
 
 
|-
 
|-
 
|<i>480x800</i>
 
|<i>480x800</i>
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|-
 
|-
 
|<i>176x220</i>
 
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
+
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
 
|-
 
|-
 
|<i>176x208</i>
 
|<i>176x208</i>
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|<i>176x205</i>
 
|<i>176x205</i>
 
|* Samsung Z300 / Z500
 
|* Samsung Z300 / Z500
|-
 
|<i>176x204</i>
 
|* Motorola RAZR V3 / L7 / KRZR K1
 
 
|-
 
|-
 
|<i>128x160</i>
 
|<i>128x160</i>
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|}
 
|}
  
; → <i>Theme / UI</i>
+
<small>Mascot Capsule 3D supported Devices</small>
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|Dark
+
|<b>Resulation</b>
|White
+
|<b>Devices</b>
 +
|-
 +
|<i>240x320 / 176x220 /</i>
 +
|* Sony Ericsson F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800<br/>* i-mode 504i / 505i<br/>* EZweb (BREW) Toshiba A5304T<br/> * J-SH07 / Vodafone Live! 602SH / V601T</br> * SK-VM</br>* Sharp GX10<br/> * Motorola E398 / Razor V3 / V620 <small> (MC3DV2)</small> / V635 / V600 / V525 / V547 / V550 / V551<br/>* Nokia Asha 200 / Asha 201
 +
|-
 +
|<i>176x208</i>
 +
|* Nokia 3250 / 6630 / 6681 / N70 / N91
 
|-
 
|-
|[[File:JL_mod_dark.jpg|150px]]
+
|<i>176x205</i>
|[[File:JL_mod_white.jpg|150px]]
+
|* Samsung Z300 / Z500
 
|}
 
|}
  
; → <i>FPS</i>
+
<h4>!Attention!</h4>
{| class="wikitable mw-sortable"
+
<i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</i>
 +
 
 +
; → List of Mod changes
 +
 
 +
- Select a working directory.
 +
 
 +
- Store app database in a working directory.
 +
 
 +
- Indicators of the selected button colors in the settings.
 +
 
 +
- Templates are renamed to "Profiles".
 +
 
 +
- Assigning any profile as standard (when saving or in the profiles window).
 +
 
 +
- Adding, editing and set as standard in the window of the profiles list.
 +
 
 +
- 1 sec. limit for force close of the MIDlet.
 +
 
 +
- Confirmation dialogs when reinstalling existing ones.
 +
 
 +
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
 +
 
 +
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
 +
 
 +
- Changed keyboard editing: 
 +
fixed: drag and drop buttons; 
 +
added: separate scaling on horizontally and vertically (can be made rectangular or oval).
 +
 
 +
- The "System Properties" field has been moved to the end of the settings, 
 +
unlimit on the number of displayed lines, 
 +
display of all parameters added by the emulator.
 +
 
 +
; → Support for Mascot Capsule 3D V3 (alpha build)
 +
 
 +
the implementation is not complete, somewhere a curve, little tested 
 +
 
 +
; Main problems:
 +
 
 +
special effects are partially implemented - therefore, the color rendition may differ from the original.
 +
 +
Point sprites (usually used to display the simplest objects) are not fully implemented, 
 +
if somewhere they are displayed differently than in the original - please inform.
 +
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.
 +
 
 +
Try adding the following line to the System Parameters field: 
 +
<b>micro3d.v3.render.no-mix2D3D: true</b>
 +
 
 +
Another one parameter turns on the texture filter (built into OpenGL), 
 +
but this can generate distortion in the form of capturing extra texels at the edges of polygons: 
 +
<b>micro3d.v3.texture.filter: true</b>
 +
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
 +
 
 +
==How to use==
 +
; → <i>Installation</i>
 +
{| cellpadding="4"
 
|-
 
|-
|FPS
+
|align=center|{{Icon|APK-big}}
|-
+
|'''[https://github.com/woesss/JL-Mod/releases Release]'''
|[[File:JL_FPS.png|300px]]
 
 
|}
 
|}
  
– Shows the number of frames per second
+
Download a latest version of JL-Mod on your Android device.
  
; → <i>Force full-screen</i>
+
Next,
 +
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.
 +
 
 +
==Download==
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 +
|<b>Site(s)</b>
 +
|<b>Rating</b>
 
|-
 
|-
|Normal
+
|[http://dedomil.net/games dedomil.net]
|Force Full-screen
+
|★★★★★
 
|-
 
|-
|[[File:Force_nm.jpg|300px]]
+
|[https://phoneky.com phoneky.com]
|[[File:Force_fs.jpg|300px]]
+
|★★★★★
 +
|-
 +
|[https://rugame.ml RuGame Archive]
 +
|★★★★
 +
|-
 +
|[https://seclub.org/downloads/games seclub.org]
 +
|★★★
 +
|-
 +
|[https://www.dertz.in/games dertz.in]
 +
|★★★
 +
|-
 +
|[https://oldhandhelds.com oldhandhelds.com]
 +
|★★★
 +
|-
 +
|[https://spaces.im/sz/igry spaces.im]
 +
|★★★
 +
|-
 +
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
 +
|★★★
 +
|-
 +
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (For siemens only)</small>
 +
|★★★
 
|}
 
|}
  
– Vibrates the forced full screen for the application
+
* Also recommend Archive.org full set collections [[Cellphone emulators#Cellphone / PDA Collections|here]]
  
; → <i>Button Shape</i>
+
==Key binding / mapping==
* Rounded Rectangle
+
Keys : <i>Default</i>
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|L1
+
|<b>Key</b>
|L2
+
|<b>Action</b>
|L3
 
|L4
 
 
|-
 
|-
|[[File:JL_k1.jpg|150px]]
+
|D-PAD Up
|[[File:JL_k2.jpg|150px]]
+
|<code>↑</code>
|[[File:JL_k3.jpg|150px]]
+
|-
|[[File:JL_k4.jpg|150px]]
+
|D-PAD Down
 +
|<code>↓</code>
 +
|-
 +
|D-PAD Left
 +
|<code>←</code>
 +
|-
 +
|D-PAD Right
 +
|<code>→</code>
 +
|-
 +
|D-PAD Center
 +
|<code>F</code>
 +
|-
 +
|D-PAD Left-Up
 +
|<code>↖</code>
 +
|-
 +
|D-PAD Right-Up
 +
|<code>↗</code>
 +
|-
 +
|D-PAD Left-Down
 +
|<code>↙</code>
 +
|-
 +
|D-PAD Right-Down
 +
|<code>↘ </code>
 +
|-
 +
|LEFT-Soft Key
 +
|<code>L</code>
 +
|-
 +
|RIGHT-Soft Key
 +
|<code>R</code>
 +
|-
 +
|NUM1
 +
|<code>1</code>
 +
|-
 +
|NUM2
 +
|<code>2</code>
 +
|-
 +
|NUM3
 +
|<code>3</code>
 +
|-
 +
|NUM4
 +
|<code>4</code>
 +
|-
 +
|NUM5
 +
|<code>5</code>
 +
|-
 +
|NUM6
 +
|<code>6</code>
 +
|-
 +
|NUM7
 +
|<code>7</code>
 +
|-
 +
|NUM8
 +
|<code>8</code>
 +
|-
 +
|NUM9
 +
|<code>9</code>
 +
|-
 +
|NUM0
 +
|<code>0</code>
 +
|-
 +
|*
 +
|<code>*</code>
 +
|-
 +
|#
 +
|<code>#</code>
 
|}
 
|}
  
* Oval
+
==Screenshots<small> (Mascot Capsule 3D)</small>==
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|L1
+
|[[File:SCPT3D.jpg|200px]]
|L2
+
|[[File:BOM3D.jpg|200px]]
|L3
+
|[[File:3DBM.jpg|200px]]
|L4
+
|[[File:DMC3D.jpg|200px]]
 +
|[[File:TML3D.jpg|200px]]
 
|-
 
|-
|[[File:JL_k5.jpg|150px]]
+
|[[File:Gladiator3D.jpg|200px]]
|[[File:JL_k6.jpg|150px]]
+
|[[File:Deep3D.jpg|200px]]
|[[File:JL_k7.jpg|150px]]
+
|[[File:F4_3D.jpg|200px]]
|[[File:JL_k8.jpg|150px]]
+
|[[File:DAD3D.jpg|200px]]
 +
|[[File:MLD3D.jpg|200px]]
 +
|-
 +
|[[File:AOG3D.jpg|200px]]
 +
|[[File:Asphalt3D.jpg|200px]]
 +
|[[File:3DAR.jpg|200px]]
 +
|[[File:Stalker3D.jpg|200px]]
 +
|[[File:CC3D.jpg|200px]]
 +
|-
 +
|[[File:PMK3D.jpg|200px]]
 +
|[[File:SW3D.jpg|200px]]
 +
|[[File:SW1.jpg|200px]]
 +
|[[File:3DSW.jpg|200px]]
 +
|[[File:SR3D.jpg|200px]]
 
|}
 
|}
  
* Rectangle
+
==Compatibility==
{| class="wikitable mw-sortable"
+
JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support.
 +
 
 +
==Mascot Capsule 3D==
 +
[[File:Mascot capsule 3d.jpg|150px|center]]
 +
 
 +
The two 3D API on Sony Ericsson mobile phones are HI Corporation's Mascot Capsule Micro3D V3, and Java Specification Request JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources.
 +
 
 +
; → <b>Mascot Capsule 3D Engine<small> (Micro3D Edition)</small></b>
 +
[[File:Hi_corp.png|100px|center]]
 +
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition"). Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources
 +
 
 +
[[File:Fishlabs.jpg|200px|center]]
 +
 
 +
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japan such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's  EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games, such as 'Cushion'. BREW version of Mascot Capsule Engine Micro3D Edition for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseas
 +
 
 +
★ <i>Mascot Capsule 3D</i> ★
 +
 
 +
<b><i>V1</b></i>, released in June 2001, the first mobile 3D service was launched in Japan through the new J-PHONE terminal. This was a simple service with 3D characters made of Polygon moving around on the display on the mobile phone by adopting HI's Mascot 3D Engine Micro3D Edition V1.
 +
<br/>Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot 3D Engine Micro3D V1
 +
The Java compatible terminal "J-SH07" released by J-PHONE (Vodafone) from June is equipped with a 3D polygon engine called "Mascot Capsule Engine".
 +
 
 +
J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D (three-dimensional) image capabilities.<br/>
 +
The 3D technology jointly developed by Bandai Networks Co. Ltd. of the famous Japanese video game company Bandai Co. Ltd. and 3D software developer HICorp. will be applied to the prototype of J-PHONE's newly designed mobile phone.<br/>
 +
J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Sky.<br/>
 +
Mascot Capsule Engine/Micro3D Editoin technology specially designed for J-PHONE. A revised version of Mascot Capsule Engine from HICorp., which fully utilizes the functions of mobile phones.
 +
 
 +
<b><i>V2</b></i>, released in 2002, was installed in NTT DoCoMo's 504i series, which made a significant improvement in processing speed, and allowed more three-dimensional characters to be expressed with the addition of shading effect.
 +
 
 +
<b><i>V3</b></i>, released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possible.
 +
 
 +
<b><i>V4</b></i>,
 +
The Vodafone V602SH also features the industry’s first T4G graphics accelerator chip and Mascot Capsule V4 3D polygon engine for 256K-appli.
 +
 
 +
Mascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of [https://www.itmedia.co.jp/promobile/spv/0903/12/news110.html iPhone / iPod touch] produced by Apple Inc.
 +
 
 +
* Mascot Capsule nano
 +
* Mascot Capsule eruption (eruptionST)
 +
* Mascot Capsule Renderion
 +
Info [https://www.itmedia.co.jp/mobile/spv/0805/15/news050.html here]
 +
 
 +
;→ <i>Mascot Capsule V3</i>
 +
Mascot Capsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.
 +
It can run at high-speed even in the environment with limited hardware resources
 +
 
 +
;→ <i>Mascot Capsule V4</i>
 +
Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.
 +
 
 +
;→ <i>Features</i>
 +
* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.
 +
 
 +
* Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
 +
 
 +
* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
 +
 
 +
* A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs.
 +
 
 +
* Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display.
 +
 
 +
* It is also possible to directly specify and display the primitive data.
 +
 
 +
==Mascot Capsule 3D V3 compatibility list==
 +
{|class="wikitable" width=500px
 +
! colspan="2" | Key
 +
|-
 +
! style="background:#E9E9E9;" | Compat Legend
 +
! style="background:#E9E9E9;" | Class
 +
|-
 +
|style="background:lightgreen;"|<b>Excellent</b> : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay.
 +
|Very playable
 +
|-
 +
|style="background:turquoise;"|<b>Perfect</p> : Games that work 100%, good audio, or other things that still affect gameplay.
 +
|Very playable/playable
 +
|-
 +
|style="background:#b3d9b3;"|<b>Normal</b> : Game is playable with some few/very minor sound or other issues.
 +
|Playable
 +
|-
 +
|style="background:yellow;"|<b>Okay</b> : Games that work 100% and playable, but bugs may interfere with gameplay.
 +
|Working/playable.
 +
|-
 +
|style="background:orange;"|<b>Horrible</b> : Games that mostly work but with more serious but playable bugs/glitches/slow.
 +
|Working/unplayable
 +
|-
 +
|style="background:salmon;"|<b>Doesn't work</b> : Games that do not load and have major problems and/or are unplayable.
 +
|Unplayable
 +
|-
 +
|style="background:#ff4f3b;"|<b>Bad</b> : Game is unplayable.
 +
|Unplayable
 
|-
 
|-
|L1
+
|style="background:#4a4646;"|<b>Terrible</b> : game can't boot or boots but freezes sometimes.
|L2
+
|Extremely unplayable/broken
|L3
 
|L4
 
 
|-
 
|-
|[[File:JL_k9.jpg|150px]]
+
|style="background:grey;"|<b>Untested</b> : Unknown status. Game has not been tested, or the test results were unclear.
|[[File:JL_k10.jpg|150px]]
+
|Untested/not tested
|[[File:JL_k11.jpg|150px]]
 
|[[File:JL_k12.jpg|150px]]
 
 
|}
 
|}
  
; → <i>Keyboard Type</i>
+
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models</small></i>
* Rounded Rectangle
+
 
{| class="wikitable mw-sortable"
+
{|class="wikitable sortable mw-collapsible mw-collapsed" width="1000px"
 +
! class=sortable | Name
 +
! class=sortable | Platform
 +
! class=sortable | Publisher / Developer
 +
! class=sortable | Genre
 +
! class=sortable | Version(s)
 +
! class=sortable | Status
 +
! class=sortable | Note / ref.
 +
|-
 +
! colspan="6"| Mascot Capsule 3D V3
 +
|-
 +
| 2006 FIFA World Cup
 +
| J2ME
 +
| Distinctive Developments Ltd.
 +
| Sports
 +
| 1.1.0
 +
|
 +
|
 +
|-
 +
| 3D Alien Attack
 +
| J2ME
 +
| Vaka
 +
| Shooter
 +
| 1.0.0
 +
|
 +
|
 +
|-
 +
| 3D Autobahn Raser World Challenge
 +
| J2ME
 +
| Living Mobile GmbH
 +
| Racing
 +
| 1.2.0
 +
| style="background:turquoise;"| Perfect
 +
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 +
|-
 +
| 3D Battle Chess
 +
| J2ME
 +
| Indiagames Ltd. / Studio Tridev.
 +
| Puzzle
 +
| 1.1.6
 +
| style="background:lightgreen;"| Excellent
 +
| 208x208 / 240x320 / 352x416
 +
|-
 +
| 3D Brick Breaker
 +
| J2ME
 +
| Indiagames Ltd.
 +
| Puzzle
 +
| 1.5.8
 +
| style="background:#b3d9b3;"| Normal
 +
| 176x220
 +
|-
 +
| 3D Constructo Combat
 +
| J2ME
 +
| Lightning Toads Production
 +
| Shooter
 +
| 1.0
 +
| style="background:turquoise;"| Perfect
 +
| 240x320
 +
|-
 +
| 3D Football Jr.
 +
| J2ME
 +
| Vaka
 +
| Sports
 +
| 1.0.2
 +
|
 +
|
 +
|-
 +
| 3D Kamasutra
 +
| J2ME
 +
| Indiagames Ltd.
 +
| Sex
 +
| 1.2.5
 +
|
 +
|
 +
|-
 +
| 3D Mahjongg
 +
| J2ME
 +
| Indiagames Ltd.
 +
| Puzzle
 +
| 1.1.9, 1.2.3
 +
|
 +
| Online game<br/>240x320
 +
|-
 +
| 3D Mystic Ways
 +
| J2ME
 +
| Qplaze
 +
| Puzzle
 +
| 1.1.0
 +
|
 +
|
 +
|-
 +
| 3D Pool
 +
| J2ME
 +
| Distinctive Developments Ltd.
 +
| Puzzle
 +
| 1.2.6
 +
|
 +
|
 +
|-
 +
| 3D Pool HR
 +
| J2ME
 +
| Distinctive Developments Ltd. / I-Play
 +
| Puzzle
 +
| 2.2.2
 +
|
 +
|
 +
|-
 +
| 3D Pool Urban Hustle
 +
| J2ME
 +
| Distinctive Developments Ltd. / I-Play
 +
| Puzzle
 +
| 1.0.3
 +
|
 +
|
 +
|-
 +
| 3D Rally Evolution
 +
| J2ME
 +
| Falcon Mobile inc.
 +
| Racing
 +
| 1.0
 +
| style="background:#b3d9b3;"| Normal
 +
| 176x220
 +
|-
 +
| 3D Real Kamasutra Office
 +
| J2ME
 +
| Nomoc / Qplaze
 +
| Sex
 +
| 1.0
 +
| style="background:lightgreen;"| Excellent
 +
| 240x320
 +
|-
 +
| 3D Santa Quest
 +
| J2ME
 +
| SmartPhone Labs LLC
 +
| Puzzle
 +
| 1.0.16
 +
| style="background:turquoise;"| Perfect
 +
| 128x160 / 176x208 / 208x208 / 240x320
 +
|-
 +
| 3D Sexy Pool
 +
| J2ME
 +
| Indiagames Ltd.
 +
| Puzzle
 +
| 1.3.3
 +
| style="background:#b3d9b3;"| Normal
 +
| 176x208
 +
|-
 +
| 3D Solid Weapon
 +
| J2ME
 +
| LemonQuest
 +
| Action, Shooter
 +
| 1.0.0
 +
| style="background:lightgreen;"| Excellent
 +
| English / Russian<br/>240x320 [E] / 128x160 [R]
 +
|-
 +
| 3D Solid Weapon 2
 +
| J2ME
 +
| LemonQuest
 +
| Action, Shooter
 +
| 1.0.1
 +
| style="background:lightgreen;"| Excellent
 +
| 320x240
 +
|-
 +
| 3D Street Racing Mobile
 +
| J2ME
 +
| Falcon Mobile inc.
 +
| Racing
 +
| 1.0
 +
| style="background:orange;"| Horrible
 +
| 128x160
 +
|-
 +
| 3D Super Ball
 +
| J2ME
 +
| Indiagames Ltd. / Studio Tridev.
 +
| Puzzle
 +
| 1.3.1
 +
|
 +
|
 
|-
 
|-
|L1
+
| 4 Wheel Xtreme 3D
|L2
+
| J2ME
 +
| I-play / Xendex Entertainment
 +
| Racing
 +
| 0.5.1
 +
|
 +
|
 
|-
 
|-
|[[File:JL_i1.jpg|150px]]
+
| 4x4 Extreme Rally 3D
|[[File:JL_i2.jpg|150px]]
+
| J2ME
|}
+
| Gamelions
 
+
| Racing
* Oval
+
| 1.0.2
{| class="wikitable mw-sortable"
+
|
 +
|
 
|-
 
|-
|L1
+
| 4x4 Ultimate Power 3D
|L2
+
| J2ME
 +
| Micazook
 +
| Racing
 +
| 1.0.3
 +
|
 +
|
 
|-
 
|-
|[[File:JL_i3.jpg|150px]]
+
| Aero Mission 3D
|[[File:JL_i4.jpg|150px]]
+
| J2ME
|}
+
| Marvelous Liveware Inc.
 
+
| Action, Flight, Shooter
* Rectangle
+
| 1.0
{| class="wikitable mw-sortable"
+
| style="background:#b3d9b3;"| Normal
 +
| 240x320
 
|-
 
|-
|L1
+
| Alpha Wing 2 (3D)
|L2
+
| J2ME
 +
| Glu lq
 +
| Flight, Shooter
 +
| 1.0.3
 +
|
 +
|
 
|-
 
|-
|[[File:JL_i5.jpg|150px]]
+
| Alpha Zone 3D
|[[File:JL_i6.jpg|150px]]
+
| J2ME
|}
+
| Gameleons
 
+
| Shooter
; → <i>Scale Type</i>
+
| 1.0.0
{| class="wikitable mw-sortable"
+
| style="background:#b3d9b3;"| Normal
 +
| Online<br/>176x220
 
|-
 
|-
|As is
+
| AMF Bowling Deluxe 3D
|Fit to window
+
| J2ME
|Fill window (ignore aspect ratio)
+
| Glu
 +
| Sports
 +
| 1.0.0
 +
| style="background:#b3d9b3;"| Normal
 +
| 128x160
 
|-
 
|-
|[[File:JL_s1.png|150px]]
+
| Artefact Of Glory 3D
|[[File:JL_s2.png|150px]]
+
| J2ME
|[[File:JL_s3.png|150px]]
+
| Shamrock Games / THQ Wireless
|}
+
| Platformer
 
+
| 1.2.5
==APIs==
+
| style="background:turquoise;"| Perfect
{| class="wikitable mw-sortable" width="400px
+
| 240x320
 
|-
 
|-
|<b>API</b>
+
| Asphalt: Urban GT 3D
|<b>JSR</b>
+
| J2ME
|<b>Support</b>
+
| Gameloft SA
 +
| Racing
 +
| 1.1.8
 +
| style="background:lightgreen;"| Excellent
 +
| 240x320
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.1]
+
| Beach Mini Golf
 +
| J2ME
 +
| Sumea / Ninai Inc.
 +
| Sports
 +
| 1.0.1
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75 FileConnection API]
+
| Black Shark 3D
|JSR-75
+
| J2ME
|
+
| HeroCraft
 +
|
 +
| 1.1.0
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]
+
| Blades and Magic 3D
|JSR-75
+
| J2ME
 +
| Player X Ltd. / Fishlabs
 +
| RPG
 +
| 1.0.9
 +
| style="background:lightgreen;"| Excellent
 +
| [https://www.mobygames.com/game/blades-magic]<br/> English / Russian<br/>128х160 / 176х220 / 240х320
 +
|-
 +
| Bomberman 3D
 +
| J2ME
 +
| Living Mobile GmbH
 +
| Platformer
 +
| 1.1.0
 +
| style="background:turquoise;"| Perfect
 +
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 +
|-
 +
| Bruce Lee - Iron Fist 3D
 +
| J2ME
 +
| Studio Tridev.
 +
|
 +
| 1.1.2, 1.5.7
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.1_javadoc Bluetooth API]
+
| Burning Tires 3D
|JSR-82
+
| J2ME
|
+
| Fishlabs
 +
| Racing
 +
| 1.1.3, 1.3.7
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr120 Wireless Messaging API]
+
| Catches Win Matches 3D
|JSR-120
+
| J2ME
 +
| 7 Seas
 +
| Sports
 +
|
 
|
 
|
 +
| Mascot Capsule 3D V3?
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
+
| Cloud Commander
|JSR-135
+
| J2ME
 +
| Fishlabs
 +
|
 +
| 2.4.1
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
+
| Coast Cruiser 3D
|JSR-172
+
| J2ME
 +
| Fishlabs
 +
| Racing
 +
| 1.0.0
 +
| style="background:turquoise;"| Perfect
 +
| 240x320<br/>Mascot Capsule 3D V3?
 +
|-
 +
| Covert Ops 1943 3D
 +
| J2ME
 +
| Mikazook
 +
| Fighting, Shooting
 +
| 1.0.6
 +
| style="background:turquoise;"| Perfect
 +
| 240x320<br/>Mascot Capsule 3D V3?
 +
|-
 +
| Counter Attack 3D
 +
| J2ME
 +
| M3G Works
 +
| Shooter
 +
| 2.0.0
 
|
 
|
 +
| 128x160
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr177 Security and Trust Services API]
+
| Crash Car Mania 3D
|JSR-177
+
| J2ME
 +
| Xendex
 +
| Racing
 +
| 1.4.8
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]
+
| DAKAR Rally 2009
|JSR-179
+
| J2ME
 +
| Electronic Arts
 +
| Racing
 +
| 1.1.3
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]
+
| DAKAR Rally 2010
|JSR-179
+
| J2ME
 +
| Electronic Arts
 +
| Racing
 +
| 0.1.8
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]
+
| Darts 3D
|JSR-180
+
| J2ME
 +
| Sony Ericsson
 +
| Sports
 +
| 0.0.3
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
+
| Deep 3D: Submarine Odyssey
|JSR-184
+
| J2ME
|
+
| Fishlabs
 +
| Action, Simulation
 +
| 1.0.3
 +
| style="background:turquoise;"| Perfect
 +
| [https://www.mobygames.com/game/deep-submarine-odyssey]
 +
|-
 +
| Deep Abyss 3D
 +
| J2ME
 +
| Sony Ericsson
 +
| Platformer
 +
| 1.0, 1.2
 +
| style="background:lightgreen;"| Excellent
 +
| 3D remake of 2D platformer with Mophun<br/>240x320
 +
|-
 +
| Devil May Cry 3D <small> (2008)</small>
 +
| J2ME
 +
| Capcom
 +
| Action
 +
| 1.0.1
 +
| style="background:lightgreen;"| Excellent
 +
| 240x320
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
+
| Dino Crisis 3D
|JSR-205
+
| J2ME
 +
| Capcom
 +
| Shooter
 +
| 1.0.0
 +
| style="background:#b3d9b3;"| Normal
 +
| 176x220
 +
|-
 +
| Diversant 3D
 +
| J2ME
 +
| NET Lizard
 +
| Shooter
 +
| 2.0
 +
| style="background:#b3d9b3;"| Normal
 +
| 240x320
 +
|-
 +
| Drag Race 3D
 +
| J2ME
 +
| Bender Mobile Solutions
 +
| Racing
 +
| 1.0.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr211 Content Handler API]
+
| Dragon & Dracula 3D
|JSR-211
+
| J2ME
 +
| Herocraft
 +
|
 +
| 1.0.0
 +
| style="background:turquoise;"| Perfect
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]
+
| Duke Nukem Mobile 3D
|JSR-226
+
| J2ME
 +
| MachineWorks Northwest
 +
| Shooter
 +
| 1.0.1
 +
| style="background:#ff4f3b;"| Bad
 +
| Boot but unplayable<br/>240x320
 +
|-
 +
| Egypt Mystery
 +
| J2ME
 +
| Remote Technologies
 +
|
 +
| 1.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]
+
| Empire Fighter 3D
|JSR-234
+
| J2ME
 +
| Shamrock Games
 +
| Fighting
 +
| 1.1.5
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]
+
| Everybody's Golf: Mobile
|JSR-238
+
| J2ME
 +
| Living Mobile GmbH / Sony Computer Entertainment
 +
| Sports
 +
| 1.0.4
 +
| style="background:turquoise;"| Perfect
 +
| Mascot Capsule 3D V3?
 +
|-
 +
| Extreme Air Snowboarding 3D
 +
| J2ME
 +
| Digital Chocolate / Sumea
 +
| Sports
 +
| 0.0.1
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]
+
| Fantastic Four 3D
|JSR-239
+
| J2ME
 +
| Mforma Group, Inc.
 +
| Action
 +
| 1.3.3
 +
| style="background:turquoise;"| Perfect
 +
| 176x220
 +
|-
 +
| Fitness
 +
| J2ME
 +
| Genki Mobile Co.,Ltd
 +
|
 +
| 1.0.1
 +
|
 +
|
 +
|-
 +
| FlatOut Racing 3D
 +
| J2ME
 +
| Xendex
 +
| Racing
 +
| 0.3.6
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr256 Mobile Sensor API]
+
| Fly and Destroy 3D
|JSR-256
+
| J2ME
|
+
| Niara Ltd.
 +
| Action, Shooter
 +
| 1.0.0
 +
| style="background:#ff4f3b;"| Bad
 +
| Extremely heavy graphic glitches. Boot but unplayable
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]
+
| FMX III Hardcore
|JSR-257
+
| J2ME
 +
| Xendex
 +
| Racing
 +
| 0.8.1
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]
+
| Galaxy on Fire 3D
|JSR-280
+
| J2ME
 +
| Fishlabs
 +
| Action, Space, Shooter
 +
| 1.0.3, 1.1.2, 1.2.8
 +
| style="background:turquoise;"| Perfect
 +
| [https://www.mobygames.com/game/j2me/galaxy-on-fire]<br/>240x320
 +
|-
 +
| Galaxy on Fire 2 3D
 +
| J2ME
 +
| Fishlabs
 +
| Action, Space, Shooter
 +
| 1.0.3
 +
| style="background:turquoise;"| Perfect
 +
| [https://www.mobygames.com/game/j2me/galaxy-on-fire-2]<br/>240x320
 +
|-
 +
| Gladiator 3D
 +
| J2ME
 +
| Fishlabs
 +
| Fighting
 +
| 1.0.1
 +
| style="background:turquoise;"| Perfect
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]
+
| Grand Prix: Bikes 3D
 +
| J2ME
 +
| Play Wireless
 +
| Racing
 +
| 1.0.9
 +
| style="background:turquoise;"| Perfect
 +
| 240x320
 +
|-
 +
| Golf Club 3D
 +
| J2ME
 +
| elkware
 +
| Sports
 +
| 1.0.8
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
+
| HUMMER® Jump and Race
 +
| J2ME
 +
| Red Pyramid
 +
| Racing
 +
| 1.0.0
 +
| style="background:lightgreen;"| Excellent
 +
| [http://www.cforum.ru/news/article/056589.htm]<br/>240x320
 +
|-
 +
| Heli Strike 3D - Advance Air Combat
 +
| J2ME
 +
| Fishlabs
 +
| Action, Shooter
 +
| 1.1.1
 +
| style="background:lightgreen;"| Excellent
 +
| [https://www.mobygames.com/game/heli-strike-advanced-air-combat]<br/> 128x128 / 128x160 / 176x220
 +
|-
 +
| Honey Cave 3D
 +
| J2ME
 +
| Sony Ericsson
 +
| Puzzle, Maze
 +
| 1.3
 +
| style="background:#ff4f3b;"| Bad
 +
| 3D remake of 2D platformer with Mophun<br/>Boot but unplayable, doesn't graphic rendering<br/>240x320
 +
|-
 +
| Hungry Puppy 3D
 +
| J2ME
 +
| Indiagames Ltd.
 +
| 3D platformer
 +
| 1.1.6, 1.2.2
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Maps_API Here Maps API]
+
| I.Q. (Intelligent Qube)
 +
| J2ME
 +
| Sony Computer Entertainment Incorporated
 +
| Puzzle
 +
| 2.1.6
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
+
| Juiced
 +
| J2ME
 +
| THQ Wireless
 +
|
 +
| 0.6.4
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
+
| Juiced Eliminator
 +
| J2ME
 +
| Universomo Ltd.
 +
|
 +
| 1.0.17
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
+
| Kick Shot Pool 3D
 +
| J2ME
 +
| Nazara Technologies
 +
| Puzzle
 +
| 1.0
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
+
| LocoRoco
 +
| J2ME
 +
| Sony Computer Television
 +
|
 +
| 0.85
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
+
| LocoRoco Hi
 +
| J2ME
 +
| Sony Computer Television / Gamelion Studios
 +
|
 +
| 1.0.4
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0]
+
| Magic Ball 2 Mobile
 +
| J2ME
 +
| Game Factory Alawar Entertainment / New Edge
 +
| Puzzle
 +
| 1.0.8
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
+
| Marble Madness 3D
 +
| J2ME
 +
| Midway Games West Inc.
 +
|
 +
| 1.7
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
+
| Mastermind
 +
| J2ME
 +
| Runestone Games Ltd. / Glu lq
 +
| Puzzle
 +
| 1.0.0
 +
| style="background:lightgreen;"| Excellent
 +
| 240x320
 +
|-
 +
| MCPlayer
 +
| J2ME
 +
| DDDEN!SSS
 +
|
 +
| 3.0
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
+
| Medal Of Honor: Airbone 3D
 +
| J2ME
 +
| Electronic Arts / IronMonkey Studios
 +
|
 +
| 7.0.39
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
+
| Metal Gear Acid 2 3D
 +
| J2ME
 +
| Konami / Playsoft
 +
| Action
 +
| 1.0.0
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
+
| Metal Gear Acid Mobile 3D
 +
| J2ME
 +
| Konami / Distinctive Developments Ltd.
 +
| Action
 +
| 1.0.0
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
+
| Midtown Madness 3 Mobile
 +
| J2ME
 +
| In-Fusio
 +
|
 +
| 01.01.69
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1]
+
| Mini Challenge 3D
 +
| J2ME
 +
| schadelohr
 +
| Racing
 +
| 1.0.22
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0]
+
| Mini Golf: Castles™ 3D
 +
| J2ME
 +
| Digital Chocolate / Sumea
 +
| Sports
 +
| 1.3.1
 +
| style="background:turquoise;"| Perfect
 +
| 240x320
 +
|-
 +
| Mini Golf 3D: Las Vegas
 +
| J2ME
 +
| Digital Chocolate / Sumea
 +
| Sports
 +
| 1.0.4
 +
| style="background:turquoise;"| Perfect
 +
| 240x320
 +
|-
 +
| Mini Golf 3D: World Tour
 +
| J2ME
 +
| Digital Chocolate / Sumea
 +
| Sports
 +
| 1.0.23
 +
| style="background:turquoise;"| Perfect
 +
| 240x320
 +
|-
 +
| Moto Racing Fever
 +
| J2ME
 +
| Digital Chocolate / Sumea
 +
| Racing
 +
| 1.2.11
 
|
 
|
|
+
|
 +
|-
 +
| Moto GP '07 3D
 +
| J2ME
 +
| THQ Wireless
 +
| Racing
 +
| 0.5.5
 +
| style="background:#b3d9b3;"| Normal
 +
| 240x320 / 176x220
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]
+
| Motoraver 3D
 +
| J2ME
 +
| Fishlabs
 +
| Racing
 +
| 2.1
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 +
|-
 +
| My Little Dogs 3D
 +
| J2ME
 +
| Living Mobile GmbH / Bandai
 
|
 
|
 +
| 2.1.0
 +
| style="background:lightgreen;"| Excellent
 +
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0]
+
| Need for Speed: Hot Pursuit 3D <small> (2013 Bonus Edition)</small>
 +
| J2ME
 +
| Electronic Arts Inc. / Gamelion Studios
 +
| Racing
 +
| 4.1.88
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Siemens_API Siemens API]
+
| Need for Speed: ProStreet
 +
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| Racing
 +
| 7.2.30, 7.4.44
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0]
+
| Need for Speed: Shift
 +
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| Racing
 +
| 7.2.45
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]
+
| Need for Speed: The Run
 +
| J2ME
 +
| Electronic Arts Inc.
 +
| Racing
 +
| 4.9.53
 
|
 
|
 
|
 
|
|}
 
 
<h4>NOTE</h4>
 
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 
 
; → Mascot Capsule V3 support
 
 
implementation is not accurate, there are unresolved problems.
 
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
 
==How to use==
 
; → <b>System requirements</b>
 
Android 4.0 +
 
 
; → <i>Installation</i>
 
Download a latest version of JL-Mod on your Android device.
 
 
{| cellpadding="4"
 
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
| Need for Speed: Undercover 3D
|'''[https://github.com/woesss/JL-Mod/releases Releases]'''
+
| J2ME
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| Racing
 +
| 7.2.44
 +
|
 +
|
 +
|
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
| Overtaker 3D
|'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]
+
| J2ME
|}
+
| Gameleons
 
+
| Shooter
Next,
+
| 1.0.7
Click [[File:JL_+.png|60px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.
+
| style="background:#b3d9b3;"| Normal
 
+
| Mascot Capsule 3D V3?<br/>240x320
==Download==
 
{| class="wikitable mw-sortable"
 
|<b>Site(s)</b>
 
|<b>Rating</b>
 
 
|-
 
|-
|[http://dedomil.net/games dedomil.net]
+
| Outland 3D
|★★★★★
+
| J2ME
 +
| Tracebit
 +
| Shooter
 +
| 1.00.42
 +
| style="background:lightgreen;"| Excellent
 +
| <br/>240x320
 
|-
 
|-
|[https://phoneky.com phoneky.com]
+
| PAC-MAN Kart Rally 3D<small> (30th Anniversary Edition)</small>
|★★★★
+
| J2ME
 +
| Namco Bandai Game Inc.
 +
| Racing
 +
| 1.0.1
 +
| style="background:lightgreen;"| Excellent
 +
| [https://www.mobygames.com/game/j2me/pac-man-kart-rally-3d]<br/>240x320 / 360x640
 
|-
 
|-
|[https://rugame.rip RuGame Archive]
+
| Penalty Cup 3D
|★★★★
+
| J2ME
 +
| Fishlabs
 +
| Sports
 +
| 1.6.2
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|[https://seclub.org/downloads/games seclub.org]
+
| Planet Riders
|★★★
+
| J2ME
 +
| Fishlabs
 +
|
 +
| 1.2.3, 1.4.7
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|[http://oldfag.top/downloads oldfag.top]
+
| Polygone Boxing
|★★★
+
| J2ME
 +
| Hi Corp.
 +
| Sports, Fighting
 +
|
 +
|
 +
|
 
|-
 
|-
|[https://series40.kiev.ua/java_games series40.kiev.ua]
+
| Power Ball Arcade
|★★★
+
| J2ME
 +
| Sony Ericsson
 +
| Puzzle
 +
| 1.0.8
 +
| style="background:turquoise;"| Perfect
 +
|
 
|-
 
|-
|[http://sleza-mobile.ru/gam sleza-mobile.ru]
+
| Powerboat Challenge
|★★★
+
| J2ME
 +
| Fishlabs
 +
| Racing
 +
| 1.0.2
 +
| style="background:lightgreen;"| Excellent
 +
| [https://www.mobygames.com/game/j2me/powerboat-challenge]
 
|-
 
|-
|[https://www.dertz.in/games dertz.in]
+
| Pub Pool 3
|★★★
+
| J2ME
 +
| InfoSpace Inc. / IOMO Studio
 +
| Puzzle
 +
| 1.2.5
 +
|
 +
|
 
|-
 
|-
|[https://oldhandhelds.com oldhandhelds.com]
+
| R.U.S.H Street Boss
|★★★
+
| J2ME
 +
| Nomos / Qplaze
 +
|
 +
| 1.0
 +
|
 +
|
 
|-
 
|-
|[https://spaces.im/sz/igry spaces.im]
+
| Race Driver Grid
|★★★
+
| J2ME
 +
| Glu Mobile
 +
| Racing
 +
| 1.0.2
 +
|
 +
|
 
|-
 
|-
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
+
| Rally Master Pro
|★★★
+
| J2ME
 +
| Fishlabs
 +
| Sports, Racing
 +
| 1.0.1
 +
|
 +
| [https://www.mobygames.com/game/j2me/rally-master-pro]
 
|-
 
|-
|[http://se.tom.ru/java-games se.tom.ru]
+
| Real Boxing 3D
 +
| J2ME
 +
| Gameballs Studio
 +
| Sports, Fighting
 +
| 1.0.1
 +
|
 
|
 
|
 
|-
 
|-
|[https://240x320m.at.ua 240x320m.ar.ua]
+
| Real Football 2008 3D
 +
| J2ME
 +
| Gameloft
 +
| Sports
 +
| 1.0.2
 +
| style="background:turquoise;"| Perfect
 +
| 240x320
 +
|-
 +
| Red Out Racer 3D
 +
| J2ME
 +
| In-Fusio / Kiloo Aps
 +
| Racing
 +
| 1.0.2
 
|
 
|
 +
|
 +
|-
 +
| Resident Evil - The Missions 3D <small> (2007)</small>
 +
| J2ME
 +
| Capcom
 +
| Action, RPG
 +
| 1.0.0
 +
| style="background:turquoise;"| Perfect
 +
| 240x320
 
|-
 
|-
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
+
| Ridge Racer
 +
| J2ME
 +
| Namco
 +
| Racing
 +
| 1.0.3, 1.0.5
 +
|
 
|
 
|
 
|-
 
|-
|[http://uzsmart.ru/ups/7638 uzsmart.ru]
+
| Robot Alliance 3D
 +
| J2ME
 +
| Fishlabs
 +
|
 +
| 2.0
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
 
|-
 
|-
|[https://nokia-ms.ru/games nokia-ms.ru]
+
| Rock Bobblehead
 +
| J2ME
 +
| Sony Ericsson Mobile Communications AB
 +
|
 +
| 1.0.6
 +
|
 
|
 
|
 
|-
 
|-
|[http://profismart.org/dct365.php profismart.org]
+
| Roller Bot 3D
 +
| J2ME
 +
| Bit-7 Software Technology Ltd.
 
|
 
|
 +
| 1.1.0
 +
| style="background:orange;"| Horrible
 +
| Boot but serious graphic glitches!
 
|-
 
|-
|[http://7ba.ru 7ba.ru]
+
| S.T.A.L.K.E.R Mobile 3D
 +
| J2ME
 +
| Qplaze
 +
| Shooter
 +
| 1.1.0
 +
| style="background:turquoise;"| Perfect
 
|
 
|
 
|-
 
|-
|[http://lusor.szm.com lusor.szm.com]
+
| Scratch City Pool
 +
| J2ME
 +
| Mforma Group Inc.
 +
| Puzzle
 +
| 0.3.6
 +
|
 
|
 
|
 
|-
 
|-
|[http://kchaja.szm.com kchaja.szm.com]
+
| Sims DJ 3D
 +
| J2ME
 +
| Electronic Arts Inc.
 +
| Party
 +
| 4.5.0
 
|
 
|
 +
| Mascot Capsule 3D V3?
 
|-
 
|-
|[http://jazz-midi.narod.ru/java.htm jazz-midi.narod.ru]
+
| Smart Bear 3D
 +
| J2ME
 +
| Gameballs Studio
 +
|
 +
| 1.2.1
 +
|
 
|
 
|
 
|-
 
|-
|[http://s40game.mw.lt s40game.mw.It]
+
| Snowboard Hero
 +
| J2ME
 +
| Fishlabs
 +
| Sports
 +
| 1.0.1
 +
|
 
|
 
|
 
|-
 
|-
|[http://www.caller.cz/Java/Hry caller.cz]
+
| Speed Chaser 3D
 +
| J2ME
 +
| elkware
 +
| Racing
 +
| 1.1.1
 +
|
 
|
 
|
 
|-
 
|-
|[http://vin924.narod.ru/Program.htm vin924.narod.ru]
+
| Speed Spirit 3D
 +
| J2ME
 +
| THQ Wireless / Fishlabs
 +
| Racing
 +
| 1.6.1
 +
| style="background:lightgreen;"| Excellent
 
|
 
|
|}
 
 
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 
 
==Button (key) binding / mapping==
 
 
[[File:JL_px.jpg|200px]]
 
 
Keys : <i>Default</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|<b>Key</b>
+
| Splinter Cell: Pandora Tomorrow 3D
|<b>Action</b>
+
| J2ME
 +
| Gameloft SA
 +
| Action, Platformer
 +
| 1.0.1, 1.0.5, 2.0.3
 +
| style="background:turquoise;"| Perfect
 +
| [https://www.mobygames.com/game/j2me/tom-clancys-splinter-cell-pandora-tomorrow-3d]<br/>The game came out cut off compared to the 2D version, and it also lagged<br/>176x220
 +
|-
 +
| Star Wars: Death Star Assault 3D <small> (2006)</small>
 +
| J2ME
 +
| THQ Wireless / Hi Corp.
 +
| Action, Space, Shooter
 +
| 0.98.6
 +
| style="background:lightgreen;"| Excellent
 +
| 240x320
 
|-
 
|-
|D-PAD Up
+
| Star Wars: Imperial Ace 3D <small>(2006)</small>
|<code>↑</code>
+
| J2ME
 +
| THQ Wireless / Fishlabs
 +
| Action, Space, Shooter
 +
| 1.0
 +
| style="background:lightgreen;"| Excellent
 +
| [https://www.mobygames.com/game/star-wars-imperial-ace]<br/>240x320
 
|-
 
|-
|D-PAD Down
+
| Super 3D Golf
|<code>↓</code>
+
| J2ME
 +
| KEMCO / EXEC
 +
| Sports
 +
| 1.0.0
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|D-PAD Left
+
| Super Real Tennis 3D / Super Real Tennis: Kremlin Cup
|<code>←</code>
+
| J2ME
 +
| SEGA WOW Inc.
 +
| Sports
 +
| 1.0.5.1, 1.4.0
 +
|
 +
|
 
|-
 
|-
|D-PAD Right
+
| Super Taxi Driver 3D
|<code>→</code>
+
| J2ME
 +
| Microforum
 +
| Racing
 +
| 1.0.7
 +
| style="background:#b3d9b3;"| Normal
 +
| 240x320
 
|-
 
|-
|D-PAD Center
+
| Tank Raid
|<code>F</code>
+
| J2ME
 +
| Fishlabs
 +
| Action, Shooter, Racing
 +
| 1.0
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|D-PAD Left-Up
+
| Tenchu: Ayame's Tale 3D
|<code>↖</code>
+
| J2ME
 +
| Upstart Games Ltd. / From Software Inc.
 +
| Action
 +
| 1.0.9
 +
| style="background:turquoise;"| Perfect
 +
| [https://www.mobygames.com/game/j2me/tenchu-ayames-tale-3d]<br/>176x220
 
|-
 
|-
|D-PAD Right-Up
+
| Tennis
|<code>↗</code>
+
| J2ME
 +
| Genki Mobile Co.,Ltd
 +
| Sport
 +
| 1.0.4
 +
|
 +
|
 
|-
 
|-
|D-PAD Left-Down
+
| Tennis Multiplay 3D: Sony Ericsson WTA Toor
|<code>↙</code>
+
| J2ME
 +
| SEGA
 +
| Sport
 +
| 1.0.6
 +
| style="background:turquoise;"| Perfect
 +
|
 
|-
 
|-
|D-PAD Right-Down
+
| Time Crisis Mobile 3D
|<code>↘ </code>
+
| J2ME
 +
| Namco
 +
| Shooter
 +
| 1.1.0
 +
| style="background:#ff4f3b;"| Bad
 +
| Boot but unplayable<br/>128x160
 
|-
 
|-
|LEFT-Soft Key
+
| Tomb Raider: Underworld
|<code>L</code>
+
| J2ME
 +
| Eidos Interactive Ltd. / Distinctive Developments Ltd.
 +
|
 +
| 1.7.3
 +
|
 +
|
 
|-
 
|-
|RIGHT-Soft Key
+
| Tony Hawk's Downhill Jam
|<code>R</code>
+
| J2ME
 +
| IOMO / Fishlabs
 +
| Sport
 +
| 1.0.2
 +
|
 +
|
 
|-
 
|-
|NUM1
+
| Tower Bloxx
|<code>1</code>
+
| J2ME
 +
| Digital Chocolate, Inc. / Sumea
 +
| Puzzle
 +
| 1.1.5
 +
|
 +
|
 
|-
 
|-
|NUM2
+
| Towers of Maya
|<code>2</code>
+
| J2ME
 +
| Qplaze
 +
| Puzzle
 +
| 1.1.0
 +
|
 +
| The version for Nokia in pseudo 3D (that is, technically two-dimensional)
 
|-
 
|-
|NUM3
+
| Treasure Towers
|<code>3</code>
+
| J2ME
 +
| Sony Ericsson
 +
| Puzzle
 +
| 1.4.4
 +
|
 +
|
 
|-
 
|-
|NUM4
+
| Tuxla 3D
|<code>4</code>
+
| J2ME
 +
| Pi-consult.bg Ltd
 +
| Puzzle
 +
| 1.0
 +
|
 +
| [https://github.com/petarov/tuxla3d]<br/>Mascot Capsule 3D V3?
 
|-
 
|-
|NUM5
+
| UniFM
|<code>5</code>
+
| J2ME
 +
| SilentKnight, VMX, DiHLoS
 +
|
 +
| 1.4
 +
|
 +
|
 
|-
 
|-
|NUM6
+
| V-Rally 3D
|<code>6</code>
+
| J2ME
 +
| iFone / Fishlabs
 +
| Racing
 +
| 1.2.5
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|NUM7
+
| Vijay Singh 3D Pro Golf 2005
|<code>7</code>
+
| J2ME
 +
| Gameloft SA
 +
| Sports
 +
| 0.0.4
 +
| style="background:turquoise;"| Perfect
 +
|
 
|-
 
|-
|NUM8
+
| Virtua Tennis 3D: Mobile Edition
|<code>8</code>
+
| J2ME
 +
| SEGA Corp.
 +
| Sports
 +
| 0.3.1
 +
|
 +
|
 
|-
 
|-
|NUM9
+
| World Clock 3D
|<code>9</code>
+
| J2ME
 +
| Sony Ericsson Mobile Communications AB
 +
|
 +
| 2.4.5
 +
|
 +
|
 
|-
 
|-
|NUM0
+
| Worms Forts 3D
|<code>0</code>
+
| J2ME
 +
| Morpheme Wireless Ltd
 +
| Puzzle
 +
| 36.0
 +
|
 +
|
 
|-
 
|-
|*
+
| Worms Forts 3D: Under Siege
|<code>*</code>
+
| J2ME
 +
| THQ Wireless
 +
| Puzzle
 +
| 1.0.30
 +
| style="background:lightgreen;"| Excellent
 +
|
 
|-
 
|-
|#
+
| Большое приключение 3D <small>(Artefact Of Glory 3D)</small>
|<code>#</code>
+
| J2ME
 +
| Shamrock Games
 +
| Platformer
 +
| 1.1.1
 +
| style="background:turquoise;"| Perfect
 +
| 240x320
 
|}
 
|}
  
==Screenshots==
+
; → Mods with replacement of 3D models:
  
; <small>Mascot Capsule 3D</small>
+
<small><i>* Another advantage of the Mascot capsule was that, unlike the M3G, 3D models were easily replaced here. The igor modifier from the site ae-mods.ru was the only person in the mod makers' crowd who figured it out and made some great mods that became SE exclusives</small></i>
  
{| class="wikitable mw-sortable"
+
{|class="wikitable sortable" width="1000px"
 +
! class=sortable | Name
 +
! class=sortable | Platform
 +
! class=sortable | Genre
 +
! class=sortable | Version(s)
 +
! class=sortable | Status
 +
! class=sortable | Note / ref.
 
|-
 
|-
|[[File:SCPT3D.jpg|150px]]
+
| CS Condition Zero
|[[File:BOM3D.jpg|150px]]
+
| J2ME
|[[File:3DBM.jpg|150px]]
+
| Shooter
|[[File:NFSH3D.jpg|150px]]
+
|
|[[File:DMC3D.jpg|150px]]
+
|
|[[File:TML3D.jpg|150px]]
+
| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fcs_condition_zero%2F9-1-0-897]
|[[File:3DChess.jpg|150px]]
 
|[[File:TBX3D.jpg|150px]]
 
 
|-
 
|-
|[[File:Gladiator3D.jpg|150px]]
+
| Flatout 3D
|[[File:NFSP3D.jpg|150px]]
+
| J2ME
|[[File:Deep3D.jpg|150px]]
+
|
|[[File:F4_3D.jpg|150px]]
+
|
|[[File:DAD3D.jpg|150px]]
+
|
|[[File:MLD3D.jpg|150px]]
+
| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fflatout_3d%2F9-1-0-770]
|[[File:3DSQ.jpg|150px]]
 
|[[File:TCM3D.jpg|150px]]
 
 
|-
 
|-
|[[File:AOG3D.jpg|150px]]
+
| New Cars Burning Tires
|[[File:Asphalt3D.jpg|150px]]
+
| J2ME
|[[File:3DAR.jpg|150px]]
+
| Racing
|[[File:Stalker3D.jpg|150px]]
+
|
|[[File:CC3D.jpg|150px]]
+
|
|[[File:NFSS3D.jpg|150px]]
+
| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fnew_cars_burning_tires%2F9-1-0-719]
|[[File:REM3D.jpg|150px]]
 
|[[File:LRH3D.jpg|150px]]
 
 
|-
 
|-
|[[File:PMK3D.jpg|150px]]
+
| Sonic Rally 3D
|[[File:SW3D.jpg|150px]]
+
| J2ME
|[[File:SW1.jpg|150px]]
+
| Racing
|[[File:3DSW.jpg|150px]]
+
|
|[[File:SR3D.jpg|150px]]
+
| style="background:turquoise;"| Perfect
|[[File:AEM3D.jpg|150px]]
+
| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fsonic_rally_3d%2F9-1-0-666]
|[[File:3DRCU.jpg|150px]]
 
|[[File:3DMGL.jpg|150px]]
 
 
|-
 
|-
|[[File:MOH3D.jpg|150px]]
+
| Air coast racer
|[[File:TRU3D.jpg|150px]]
+
| J2ME
|[[File:MM33D.jpg|150px]]
+
| Racing
|[[File:Rush3D.jpg|150px]]
+
|
|[[File:BS3D.jpg|150px]]
+
|
|[[File:Juiced3D.jpg|150px]]
+
| [https://m.vk.com/away.php?to=http%3A%2F%2Fae-mods.ru%2Fload%2Fmob%2Fmods_by_users%2Fair_coast_racer%2F9-1-0-635]
|[[File:NFST3D.jpg|150px]]
 
|[[File:3DTM.jpg|150px]]
 
|-
 
|[[File:Eliminator.jpg|150px]]
 
|[[File:RBH3D.jpg|150px]]
 
|[[File:TT3D.jpg|150px]]
 
|[[File:RB3D.jpg|150px]]
 
|[[File:AW23D.jpg|150px]]
 
|[[File:NFSU3D.jpg|150px]]
 
|[[File:CBX3D.jpg|150px]]
 
|[[File:GPB3D.jpg|150px]]
 
 
|}
 
|}
  
==ezplus アプリ==
+
==Mascot Capsule 3D<small> V1 / V2 / V4 eruption / eruptionST</small> games list==
  
[[File:Ezplus.png|55px]]
+
;→ <i>Moscot Capsule eruption</i>
 +
Mascot Capsule eruption is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ES.
  
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
+
;→ <i>Moscot Capsule eruptionST</i>
 +
In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in  [https://www.itmedia.co.jp/mobile/spv/0807/29/news115.html iPhone / iPod touch / iPad], [https://www.itmedia.co.jp/promobile/spv/1107/19/news056.html Android], BREW, ITRON, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.
  
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
+
{|class="wikitable sortable" width="1000px
 
+
! class=sortable | Name
{| class="wikitable" style="text-align:center;"
+
! class=sortable | Platform (s)
 +
! class=sortable | Publisher / Developer
 +
! class=sortable | Genres
 +
! class=sortable | Note / ref.
 +
|-
 +
| 3D Bass Fishing
 +
| Vodafone live!
 +
| Bandai Networks Co., Ltd / Hi Corp.
 +
| Puzzle
 +
| [https://www.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818]
 +
|-
 +
| 3D Boxing
 +
| Vodafone live!
 +
| Bandai Networks Co., Ltd / Hi Corp.
 +
| Sports, Fighting
 +
| [https://www.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818]
 +
|-
 +
| 3D Darts
 +
| Vodafone live!
 +
| Bandai Networks Co., Ltd / Hi Corp.
 +
| Sports
 +
| [https://www.thefreelibrary.com/HI%2FBANDAI+SUPPLY+3D+WIRELESS+GAMES+FOR+VODAFONE+LIVE!-a0101853818]
 +
|-
 +
| Choro-Q Cannonball 3D / チョロQキャノンボール
 +
| EZweb / BREW
 +
| Takara / Hi Corp.
 +
| Racing
 +
|
 +
|-
 +
| Everybody's Golf Mobile 2
 +
| EZweb / BREW
 +
| Clap Hanz / Sony Computer Entertainment
 +
| Sports
 +
| [https://www.itmedia.co.jp/mobile/spv/0806/05/news124.html]<br/>Mascot Capsule eruption
 +
|-
 +
| Everybody's Golf Mobile 3
 +
| i-mode (Doja)
 +
| Clap Hanz / Sony Computer Entertainment
 +
| Sports
 +
|
 +
|-
 +
| Kingdom Hearts: Coded
 +
| i-mode (Doja)
 +
| Square Enix
 +
| Action, RPG
 +
| [https://www.mobygames.com/game/kingdom-hearts-coded]
 +
|-
 +
| Lost Elysium
 +
| i-mode (Doja)
 +
| Ateam
 +
|
 +
|
 +
|-
 +
| Mobile Suit Gundam 3D Operation II <small>(Space Edition)</small> / 機動戦士ガンダム3DオペレーションII (宇宙編)
 +
| FOMA 90xi series
 +
| Sotsu Agency Sunrise, Bandai / HI Corp.
 +
| Action, 3D Strategy
 +
| [https://www.itmedia.co.jp/mobile/spv/0604/18/news108.html]
 +
|-
 +
| Monster Hunter Dynamic Hunting
 +
| iPhone / iPod touch
 +
| Capcom
 +
| JRPG
 +
| [https://monoist.atmarkit.co.jp/mn/articles/1106/27/news038.html]<br/>Mascot Capsule eruptionST
 
|-
 
|-
! scope="col"|Package
+
| Polygone Boxing
 +
| i-mode (Doja)
 +
| Hi Corp.
 +
| Sports, Fighting
 +
|
 
|-
 
|-
|[https://archive.org/details/kjx-archive .KJX Games Collection]
+
| Resident Evil 4: Mobile Edition
|}
+
| iPhone / iPod touch, EZweb / BREW
==Mascot Capsule 3D==
+
| Capcom
 
+
|
[[File: Mascot_capsule_3d.png|60px]]
+
| [https://news.softpedia.com/news/MascotCapsule-Eruption-Made-Resident-Evil-4-for-iPhone-Possible-118824.shtml]<br/>Mascot Capsule eruption
 
 
Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 
 
 
{| class="wikitable" style="text-align:center;"
 
 
|-
 
|-
! scope="col"|Package
+
| Chaos Rings
 +
| iPhone / iPod touch
 +
| Square Enix
 +
| JRPG
 +
| [https://www.itmedia.co.jp/mobile/spv/1004/26/news076.html]<br/>Mascot Capsule eruption
 
|-
 
|-
|[https://archive.org/details/mascot-capsule Mascot Capsule 3D games collection]
+
| Tenchu: Ayame's Tale 3D
 +
| i-mode (Doja)
 +
| From Software Inc.
 +
| Action
 +
| [https://www.mobygames.com/game/doja/tenchu-ayames-tale-3d]
 
|}
 
|}
  
 
==References==
 
==References==
 
<references group=N />
 
<references group=N />
 +
[http://43.250.236.3/GB/shenghuo/77/117/20010411/439672.html J-SKY's J-PHONE]
 +
[https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
  
 
==See also==
 
==See also==
 
* [[J2ME Loader]]
 
* [[J2ME Loader]]
* [[Mascot Capsule 3D]]
+
* [[EKA2L1]]
  
 
==External links==
 
==External links==
* [https://discord.com/invite/Ag4rcpz Discord server]#J2ME Loader
+
* [https://discord.com/invite/Ag4rcpz Official Discord server]
* [https://discord.gg/8TgbHAG Discord server]#Kahvibreak
+
* [https://crowdin.com/project/JL-Mod Crowdin] - You can help translation JL-Mod .xml file in your native language by using crowdin.
* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
 
  
 
[[Category:Mobile emulators]]
 
[[Category:Mobile emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
 

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