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__NOTOC__
 
 
{{Infobox emulator
 
{{Infobox emulator
 
|logo = JL-Mod.png
 
|logo = JL-Mod.png
|logowidth = 150
+
|logowidth = 150px
|version = {{version|JLMod}}
+
|version = 0.81+MC_0.98.8
 
|active = Yes
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/>[[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]]
|developer = [https://github.com/woesss Yury Kharchenko (woesss)]
+
|developer = [https://github.com/woesss woesss]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
|support = [https://www.paypal.me/j2meforever PayPal]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
 
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
[https://yoomoney.ru/to/4100118352955609 ЮMoney]
 
 
|license = Apache 2.0
 
|license = Apache 2.0
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 
|website =  
 
|website =  
|prog-lang = Java, C<br/> C <small>([[Mascot Capsule 3D]])</small>
+
|prog-lang = Java
 
}}
 
}}
  
'''JL-Mod'''<ref group=N> It is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> is a mod of [[J2ME Loader]] with support Sony Ericsson's high-graphic 3D engine "Mascot Capsule V3".
+
'''JL-Mod''' is an experimental mod of [[J2ME Loader]] with support for games Developed for the 3D engine "Mascot Capsule V3".
  
==Overview & compatibility==
+
==Overview==
* <b>[[Mascot Capsule 3D compatibility list|JL-Mod compatibility list]]</b>
+
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule).
 
 
Released in 2020, the emulator is currently capable of playing thousands of J2ME games, more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, especially Gameloft games, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]].
 
  
 
==Features==
 
==Features==
* Fast emulation
+
<h4>!Attention!</h4>
* High compatibility
 
* Bluetooth API support
 
* Samsung / Nokia / Motorola API implemented
 
* Siemens API implemented
 
* Touchscreen input support
 
* Supports external virtual keyboards and QWERTY input
 
* Both 3D API supported ([[Mascot Capsule 3D]] and M3G [JSR-184])
 
* Menu key remapping support
 
* Buttons customisation support
 
* Supports different keyboard layouts and customization
 
* Individual settings for each application.
 
* Highly accurate, with the right frame rate (FPS limit support) for each game, as well as vibration.
 
* Hardware acceleration support (but games won't run too fast)
 
* Screen gravity support
 
* Screen orientation
 
* Accelerometer support
 
* Scaling support
 
* Immediate processing mode
 
  
; → <i>Using shaders (image post-processing filters)</i>
+
<u><i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</u></i>
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
 
  
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
+
<b>List of Mod changes:</b>
  
{| class="wikitable mw-sortable
+
- Select a working directory.
|-
 
|Original
 
|LCD
 
|Dot (LCD)
 
|GreyScale
 
|-
 
|[[File:JL_Original.jpg|150px]]
 
|[[File:JL_LCD.jpg|150px]]
 
|[[File:JL_Dot.jpg|150px]]
 
|[[File:JL_grayscale.jpg|150px]]
 
|}
 
{| class="wikitable mw-sortable
 
|-
 
|Inverse Color
 
|Sharpen
 
|Bloom
 
|Cartoon
 
|-
 
|[[File:JL_Inverse.jpg|150px]]
 
|[[File:JL_Sharpen.jpg|150px]]
 
|[[File:JL_bloom.jpg|150px]]
 
|[[File:JL_cartoon.jpg|150px]]
 
|}
 
  
; → <i>Game setting</i>
+
- Store app database in a working directory.
{| class="wikitable mw-sortable"
 
|-
 
|[[File:JL_sm1.jpg|150px]]
 
|[[File:JL_sm2.jpg|150px]]
 
|[[File:JL_sm3.jpg|150px]]
 
|[[File:JL_sm4.jpg|150px]]
 
|}
 
  
<big><u><center>FAQs</center></big></u>
+
- Indicators of the selected button colors in the settings.
  
<center>★ In JL setting ★</center>
+
- Templates are renamed to "Profiles".
  
<b>Q.</b><i>Enable Action bar<br/></i>
+
- Assigning any profile as standard (when saving or in the profiles window).
[[File:JL_menu_ab.png|300px]]
 
  
– Enable display of screenshot button, side menu
+
- Adding, editing and set as standard in the window of the profiles list.
  
<center>★ In game setting ★</center>
+
- 1 sec. limit for force close of the MiDlet.
  
<b>Q.</b><i>Resolution<br/></i>
+
- Confirmation dialogs when reinstalling existing ones.
[[File:JL_ej.jpg|300px]]
 
  
<b>A.</b> Set the resolution of the loaded game.
+
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
Select in the game settings and also specify any resolution, specify any for 3D and touch games, since they often have auto-scale, supports 4k.
 
  
---------------------------------------------
+
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
  
<b>Q.</b><i>Background<br/></i>
+
- Changed keyboard editing: 
[[File:JL_tm_bg.jpg|200px]]
+
fixed: drag and drop buttons; 
 +
added: separate scaling on horizontally and vertically (can be made rectangular or oval).
 +
 
 +
- The "System Properties" field has been moved to the end of the settings, 
 +
unlimit on the number of displayed lines, 
 +
display of all parameters added by the emulator.
  
<b>A.</b>Choosing a background color under the main game.
+
- Add support of external filters (shaders).
 +
Only shaders for [https://www.ppsspp.org PPSSPP] (same format) are supported 
 +
To use, you need to put them in the `shaders` folder in the working folder of the emulator, 
 +
further in the game settings, select the graphics output mode: "HW acceleration (OpenGL ES)" and select the shader of interest 
 +
A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders PPSSPP_Shaders]
  
---------------------------------------------
+
<b>Support for Mascot Capsule 3D V3 (alpha build):</b>
  
<b>Q.</b><i>Scale<br/></i>
+
the implementation is not complete, somewhere a curve, little tested 
<b>A.</b>Image scale from the specified resolution.
 
  
---------------------------------------------
+
Main problems:
  
<b>Q.</b><i>Screen gravity<br/></i>
+
special effects are partially implemented - therefore, the color rendition may differ from the original.  
[[File:JL_so.png|250px]]
+
 +
Point sprites (usually used to display the simplest objects) are not fully implemented, 
 +
if somewhere they are displayed differently than in the original - please inform.
 +
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.  
  
---------------------------------------------
+
Try adding the following line to the System Parameters field: 
 +
<b>micro3d.v3.render.no-mix2D3D: true</b>
 +
If it doesn't help, please report this game to [https://github.com/woesss/JL-Mod/issues/new?assignees=&labels=bug&template=issue-template.md&title= Issue] or another way.
 +
 
 +
Another one parameter turns on the texture filter (built into OpenGL), 
 +
but this can generate distortion in the form of capturing extra texels at the edges of polygons: 
 +
<b>micro3d.v3.texture.filter: true</b>
 +
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
  
<b>Q.</b><i>Screen orientation<br/></i>
+
==Download==
[[File:JL_sg.png|250px]]
+
{| cellpadding="4"
 
 
<b>A.</b>Changes screen orientation: Landscape, Portrait, Auto
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Filter<br/></i>
 
<b>A.</b>This function increases the quality of the game, but may also decrease the performance.
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>Graphic mode<br/></i>
 
<b>A.</b>Selecting the render
 
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 
 
 
[[File:JL_gm.png|250px]]
 
 
 
1. Software — Used by CPU to output 2D and 3D graphics
 
 
 
2. Hardware acceleration (OpenGL ES) — The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
 
 
 
3. Hardware acceleration (window) — Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
 
 
 
4. Hardware acceleration (Surface) — Available since Android 6.0+ uses the interface that is usually used for video output
 
 
 
---------------------------------------------
 
 
 
<b>Q.</b><i>FPS limit<br/></i>
 
<b>A.</b>When game running is too fast, it allows you to reduce fps for a comfortable game, for example Rayman 3 128x128 run 250+fps.
 
 
 
---------------------------------------------
 
 
 
; → <i>Button Colors</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|Original
+
|align=center|{{Icon|APK-big}}
|Labels
+
|'''[https://github.com/woesss/JL-Mod/releases Release]'''
|Buttons
 
|-
 
|[[File:JL_b_original.jpg|250px]]
 
|[[File:JL_b_lables.jpg|250px]]
 
|[[File:JL_b_buttons.jpg|250px]]
 
|}
 
{| class="wikitable mw-sortable"
 
|-
 
|Outline
 
|Labels (P)
 
|Buttons (P)
 
|-
 
|[[File:JL_b_outline.jpg|250px]]
 
|[[File:JL_b_lables(p).jpg|250px]]
 
|[[File:JL_b_buttons(p).jpg|250px]]
 
 
|}
 
|}
  
---------------------------------------------
+
==Mascot Capsule 3D compatibility list==
  
<b>Q.</b><i>Touch input<br/></i>
+
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models.</small></i>
[[File:JL_tinput.jpg|250px]]
 
  
<b>A.</b>Used in games with touch controls, for example 640x360 / 800x480 resolution games.
+
{|class="wikitable sortable mw-collapsible mw-collapsed" width="800px"
 
+
! class=sortable | Name
You can also disable the button overlay, as they are not needed.
+
! class=sortable | Publisher / Developer
 
+
! class=sortable | Version(s)
---------------------------------------------
+
! class=sortable | Status
 
+
! class=sortable | Special Note
<b>Q.</b><i>Save / Load state supported?<br/></i>
 
<b>A.</b>No, because It's almost impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
 
 
 
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
 
 
 
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
 
 
 
If the Scaled Pixel Sizes check box is selected, the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.
 
 
 
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
 
 
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|<b>Resolution</b>
+
| 2006 FIFA World Cup
|<b>Font</b>
+
| Distinctive Developments Ltd.
 +
| 1.1.0
 +
|
 +
|
 
|-
 
|-
|<i>240x320</i>
+
| 3D Alien Attack
|18 — 22 — 26
+
| Vaka
 +
| 1.0.0
 +
|
 +
|
 
|-
 
|-
|<i>176x220</i>
+
| 3D Autobahn Raser WC
|15 — 18 — 22
+
| Living Mobile
 +
| 1.2.0
 +
|
 +
|
 
|-
 
|-
|<i>128x160</i>
+
| 3D Battle Chess
|13 — 15 — 20
+
| Indiagames Ltd. / Studio Tridev.
 +
| 1.1.1
 +
|
 +
|
 
|-
 
|-
|<i>128x128</i>
+
| 3D Bomberman
|9 — 13 — 15
+
| Living Mobile
|}
+
| 1.1.0
 
+
|
; → <i>Screen option</i>
+
|
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
 
 
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
 
— Enabled - the virtual screen is scaled to fit the smartphone screen
 
off - the virtual screen is located in the center of the smartphone screen without resizing.
 
 
 
* Maintain aspect ratio when scaling:
 
— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it.
 
 
 
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics.
 
 
 
* Screen filtering when scaling improves image quality, but requires more hardware resources.
 
 
 
Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960x540).
 
 
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|<b>Resolution</b>
+
| 3D Brick Breaker
|<b>Scale</b>
+
| Indiagames Ltd.
|<b>Aspect ratio and
+
| 1.5.8
screen orientation</b>
+
|
 +
|
 
|-
 
|-
|<i>128x128</i>
+
| 3D Football Jr.
|4.21875: 1
+
| Vaka
|1: 1
+
| 1.0.2
 +
|
 +
|
 
|-
 
|-
|<i>128x160</i>
+
| 3D Kamasutra
|3.375: 1
+
| Indiagames Ltd.
|Portrait 3.2: 4
+
| 1.2.5
 +
|
 +
|
 
|-
 
|-
|<i>132x176</i>
+
| 3D Mahjongg
|3.068: 1
+
| Indiagames Ltd.
|Portrait 3: 4
+
| 1.1.9
 +
|
 +
|
 
|-
 
|-
|<i>176x220</i>
+
| 3D Mystic Ways
|2.454: 1
+
| Qplaze
|Portrait 3.2: 4
+
| 1.1.0
 +
|
 +
|
 
|-
 
|-
|<i>240x320</i>
+
| 3D Pool
|1.6875: 1
+
| Distinctive Developments Ltd.
|Portrait 3: 4
+
| 1.2.6
 +
|
 +
|
 
|-
 
|-
|<i>202x270</i>
+
| 3D Pool HR
|2: 1
+
| Distinctive Developments Ltd.
|Portrait 3: 4
+
| 2.2.2
 +
|
 +
|
 
|-
 
|-
|<i>360x270</i>
+
| 3D Pool UH
|2: 1
+
| Distinctive Developments Ltd.
|Landscape 4: 3
+
| 1.0.3
 +
|
 +
|
 
|-
 
|-
|<i>405x540</i>
+
| 3D Santa Quest
|1: 1
+
| SPLC
|Portrait 3: 4
+
| 1.0.16
 +
|
 +
|
 
|-
 
|-
|<i>720x540</i>
+
| 3D Sexy Pool
|1: 1
+
| Indiagames Ltd.
|Landscape 4: 3
+
| 1.3.3
 +
|
 +
|
 
|-
 
|-
|<i>960x540</i>
+
| 3D Solid Weapon
|1: 1
+
| LemonQuest
|Landscape 16: 9
+
| 1.0.0
|}
+
|
 
+
|
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
 
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the game is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 
 
 
; → <i>Recommended Devices</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|<b>Resolution</b>
+
| 3D Solid Weapon 2
|<b>Devices</b>
+
| LemonQuest
 +
| 1.0.1
 +
|
 +
|
 
|-
 
|-
|<i>960x540</i>
+
| 3D Super Ball
|* HTC Evo 3D
+
| Indiagames Ltd. / Studio Tridev.
 +
| 1.3.1
 +
|
 +
|
 
|-
 
|-
|<i>480x800</i>
+
| 4 Wheel Xtreme 3D
|* Samsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo
+
| I-play / Xendex Entertainment
 +
| 0.5.1
 +
|
 +
|
 
|-
 
|-
|<i>480x360</i>
+
| 4x4 Extreme Rally 3D
|* BlackBerry 9360 / 9700 / 9020 / 9780
+
| Gamelions
 +
| 1.0.2
 +
|
 +
|
 
|-
 
|-
|<i>640x480</i>
+
| 4x4 Ultimate Power 3D
|* Nokia E6-00
+
| Micazook
 +
| 1.0.3
 +
|
 +
|
 
|-
 
|-
|<i>360x640 / 640x360</i>
+
| Aero Mission 3D
|* Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz
+
| Marvelous Liveware Inc.
 +
| 1.0
 +
|
 +
|
 
|-
 
|-
|<i>320x480</i>
+
| Alpha Wing 2
|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X8
+
| Glu lq
 +
| 1.0.3
 +
|
 +
|
 
|-
 
|-
|<i>320x240</i>
+
| Artefact Of Glory 3D
|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353 / SGH-i617
+
| Shamrock Games
 +
| 1.2.5
 +
|
 +
|
 
|-
 
|-
|<i>352x416</i>
+
| Asphalt: Urban GT 3D
|* Nokia N80
+
| Gameloft SA
 +
| 1.1.8
 +
|
 +
|
 
|-
 
|-
|<i>240x432</i>
+
| Battle Chess 3D
|* Sony Ericsson Aino
+
| Indiagames Ltd.
 +
| 1.1.2
 +
|
 +
|
 
|-
 
|-
|<i>240x400</i>
+
| Beach Mini Golf
|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400
+
| Sumea / Ninai Inc.
 +
| 1.0.1
 +
|
 +
|
 
|-
 
|-
|<i>240x320</i>
+
| Black Shark 3D
|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7
+
| HeroCraft
 +
| 1.1.0
 +
|
 +
|
 
|-
 
|-
|<i>208x208</i>
+
| Blades and Magic
|* Nokia 6230i
+
| Fishlabs
 +
| 1.0.9
 +
|
 +
|
 
|-
 
|-
|<i>176x220</i>
+
| Bruce Lee - Iron Fist 3D
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
+
| Studio Tridev.
 +
| 1.1.2, 1.5.7
 +
|
 +
|
 
|-
 
|-
|<i>176x208</i>
+
| Burning Tires 3D
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
+
| Fishlabs
 +
| 1.1.3, 1.3.7
 +
|
 +
|
 
|-
 
|-
|<i>176x205</i>
+
| Cloud Commander
|* Samsung Z300 / Z500
+
| Fishlabs
 +
| 2.4.1
 +
|
 +
|
 
|-
 
|-
|<i>176x204</i>
+
| Coast Cruiser 3D
|* Motorola RAZR V3 / L7 / KRZR K1
+
|
 +
|
 
|-
 
|-
|<i>128x160</i>
+
| Crash Car Mania
|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i
+
| Xendex
 +
| 1.4.8
 +
|
 +
|
 
|-
 
|-
|<i>128x128</i>
+
| DAKAR Rally 2009
|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120
+
| Electronic Arts
|}
+
| 1.1.3
 
+
|
; → <i>Theme / UI</i>
+
|
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|Dark
+
| DAKAR Rally 2010
|White
+
| Electronic Arts
 +
| 0.1.8
 +
|
 +
|
 
|-
 
|-
|[[File:JL_mod_dark.jpg|150px]]
+
| Darts 3D
|[[File:JL_mod_white.jpg|150px]]
+
| Sony Ericsson
|}
+
| 0.0.3
 
+
|
; → <i>FPS</i>
+
|
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|FPS
+
| Deep 3D: Submarine Odyssey
 +
| Fishlabs
 +
| 1.0.3
 +
|
 +
|
 
|-
 
|-
|[[File:JL_FPS.png|300px]]
+
| Deep Abyss 3D
|}
+
| Sony Ericsson
 
+
| 1.0, 1.2
– Shows the number of frames per second
+
|
 
+
|
; → <i>Force full-screen</i>
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|Normal
+
| Devil May Cry 3D <small> (2008)</small>
|Force Full-screen
+
| Capcom
 +
| 1.0.1
 +
|
 +
|
 
|-
 
|-
|[[File:Force_nm.jpg|300px]]
+
| Drag Race 3D
|[[File:Force_fs.jpg|300px]]
+
| Bender Mobile Solutions
|}
+
| 1.0.0
 
+
|
– Vibrates the forced full screen for the application
+
|
 
 
; → <i>Button Shape</i>
 
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| Dragon & Dracula 3D
|L2
+
| Herocraft
|L3
+
| 1.0.0
|L4
+
|
 +
|
 
|-
 
|-
|[[File:JL_k1.jpg|150px]]
+
| Duke Nukem Mobile 3D
|[[File:JL_k2.jpg|150px]]
+
| MachineWorks Northwest
|[[File:JL_k3.jpg|150px]]
+
| 1.0.1
|[[File:JL_k4.jpg|150px]]
+
|
|}
+
|
 
 
* Oval
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| Egypt Mystery
|L2
+
| Remote Technologies
|L3
+
| 1.0
|L4
+
|
 +
|
 
|-
 
|-
|[[File:JL_k5.jpg|150px]]
+
| Empire Fighter 3D
|[[File:JL_k6.jpg|150px]]
+
| Shamrock Games
|[[File:JL_k7.jpg|150px]]
+
| 1.1.5
|[[File:JL_k8.jpg|150px]]
+
|
|}
+
|
 
 
* Rectangle
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| Extreme Air Snowboarding 3D
|L2
+
| Digital Chocolate / Sumea
|L3
+
| 0.0.1
|L4
+
|
 +
|
 
|-
 
|-
|[[File:JL_k9.jpg|150px]]
+
| Fantastic Four 3D
|[[File:JL_k10.jpg|150px]]
+
| Mforma Group, Inc.
|[[File:JL_k11.jpg|150px]]
+
| 1.3.3
|[[File:JL_k12.jpg|150px]]
+
|
|}
+
|
 
 
; → <i>Keyboard Type</i>
 
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| Fitness
|L2
+
| Genki Mobile Co.,Ltd
 +
| 1.0.1
 +
|
 +
|
 
|-
 
|-
|[[File:JL_i1.jpg|150px]]
+
| FlatOut Racing 3D
|[[File:JL_i2.jpg|150px]]
+
| Xendex
|}
+
| 0.3.6
 
+
|
* Oval
+
|
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| Fly and Destroy 3D
|L2
+
| Niara Ltd.
 +
| 1.0.0
 +
|
 +
|
 
|-
 
|-
|[[File:JL_i3.jpg|150px]]
+
| FMX III Hardcore
|[[File:JL_i4.jpg|150px]]
+
| Xendex
|}
+
| 0.8.1
 
+
|
* Rectangle
+
|
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|L1
+
| Galaxy on Fire 3D
|L2
+
| Fishlabs
 +
| 1.0.3, 1.1.2, 1.2.8
 +
|
 +
|
 
|-
 
|-
|[[File:JL_i5.jpg|150px]]
+
| Galaxy on Fire 2 3D
|[[File:JL_i6.jpg|150px]]
+
| Fishlabs
|}
+
| 1.0.3
 
+
|
; → <i>Scale Type</i>
+
|
{| class="wikitable mw-sortable"
 
 
|-
 
|-
|As is
+
| Gladiator 3D
|Fit to window
+
| Fishlabs
|Fill window (ignore aspect ratio)
+
| 1.0.1
 +
|
 +
|
 
|-
 
|-
|[[File:JL_s1.png|150px]]
+
| Golf Club 3D
|[[File:JL_s2.png|150px]]
+
| elkware
|[[File:JL_s3.png|150px]]
+
| 1.0.8
|}
+
|
 
+
|
==APIs==
 
{| class="wikitable mw-sortable" width="400px
 
 
|-
 
|-
|<b>API</b>
+
| Heli Strike 3D - Advance Air Combat
|<b>JSR</b>
+
| Fishlabs
|<b>Support</b>
+
| 1.1.1
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/cldc-1.1 CLDC 1.1]
+
| Honey Cave 3D
 +
| Sony Ericsson
 +
| 1.3
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75 FileConnection API]
+
| Hungry Puppy 3D
|JSR-75
+
| Indiagames Ltd.
|
+
| 1.1.6, 1.2.2
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr75-pim Personal Information Management API]
+
| I.Q. (Intelligent Qube)
|JSR-75
+
| Sony Computer Entertainment Incorporated
 +
| 2.1.6
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr82_1.1.1_javadoc Bluetooth API]
+
| Juiced
|JSR-82
+
| THQ Wireless
|
+
| 0.6.4
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr120 Wireless Messaging API]
+
| Juiced Eliminator
|JSR-120
+
| Universomo Ltd.
 +
| 1.0.17
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
+
| Kick Shot Pool 3D
|JSR-135
+
| Nazara Technologies
 +
| 1.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
+
| LocoRoco
|JSR-172
+
| Sony
 +
| 0.85
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr177 Security and Trust Services API]
+
| LocoRoco Hi
|JSR-177
+
| Sony Computer Television / Gamelion Studios
 +
| 1.0.4
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]
+
| Magic Ball 2 Mobile
|JSR-179
+
| New Edge
 +
| 1.0.8
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr179-1_1-mrel-javadoc Location API]
+
| Marble Madness 3D
|JSR-179
+
| Midway Games West Inc.
 +
| 1.7
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]
+
| Mastermind
|JSR-180
+
| Runestone Games Ltd.
 +
| 1.0.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
+
| MCPlayer
|JSR-184
+
| DDDEN!SSS
|
+
| 3.0
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
+
| Medal Of Honor
|JSR-205
+
| Electronic Arts / IronMonkey Studios
 +
| 7.0.39
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr211 Content Handler API]
+
| Metal Gear Acid 2 3D
|JSR-211
+
| Konami / Playsoft
 +
| 1.0.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]
+
| Metal Gear Acid Mobile 3D
|JSR-226
+
| Konami / Distinctive Developments Ltd.
 +
| 1.0.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-1_1_1-mrel-javadoc Advanced Multimedia Supplements API]
+
| Midtown Madness 3 Mobile
|JSR-234
+
| In-Fusio
 +
| 01.01.69
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr238-spec-fr-1_0 Mobile Internationalization API]
+
| Mini Challenge 3D
|JSR-238
+
| schadelohr
 +
| 1.0.22
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]
+
| Mini Golf: Castles™ 3D
|JSR-239
+
| Digital Chocolate / Sumea
 +
| 1.3.1
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr256 Mobile Sensor API]
+
| Mini Golf: Las Vegas
|JSR-256
+
| Digital Chocolate / Sumea
|
+
| 1.0.4
 +
|
 +
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]
+
| Moto Racing Fever
|JSR-257
+
| Digital Chocolate / Sumea
 +
| 1.2.11
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]
+
| Motoraver
|JSR-280
+
| Fishlabs
 +
| 2.1
 +
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-2.0 MIDP 2.0]
+
| Need for Speed: Hot Pursuit 3D <small> (2013 Bonus Edition)</small>
 +
| Electronic Arts Inc. / Gamelion Studios
 +
| 4.1.88
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]
+
| Need for Speed: ProStreet
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.30, 7.4.44
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Maps_API Here Maps API]
+
| Need for Speed: Shift
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.45
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]
+
| Need for Speed: The Run
 +
| Electronic Arts Inc.
 +
| 4.9.53
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]
+
| Need for Speed: Undercover
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.44
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]
+
| PAC-MAN Kart Rally 3D
 +
| Namco Bandai Game Inc.
 +
| 1.0.1
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
+
| Penalty Cup 3D
 +
| Fishlabs
 +
| 1.6.2
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
+
| Planet Riders
 +
| Fishlabs
 +
| 1.2.3, 1.4.7
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0]
+
| Powerboat Challenge
 +
| Fishlabs
 +
| 1.0.2
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]
+
| Pub Pool 3
 +
| InfoSpace Inc. / IOMO Studio
 +
| 1.2.5
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]
+
| R.U.S.H Street Boss
 +
| Nomos / Qplaze
 +
| 1.0
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]
+
| Race Driver Grid
 +
| Glu Mobile
 +
| 1.0.2
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_IAPInfo Nokia IAPInfo API]
+
| Rally Master Pro
 +
| Fishlabs
 +
| 1.0.1
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
+
| Real Boxing 3D
 +
| Gameballs Studio
 +
| 1.0.1
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
+
| Red Out Racer 3D
 +
| In-Fusio / Kiloo Aps
 +
| 1.0.2
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.1]
+
| Resident Evil - The Missions 3D <small> (2007)</small>
 +
| Capcom
 +
| 1.0.0
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.0]
+
| Ridge Racer
 +
| Namco
 +
| 1.0.3, 1.0.5
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]
+
| Robot Alliance
 +
| Fishlabs
 +
| 2.0
 
|
 
|
 
|
 
|
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.0]
+
| Rock Bobblehead
 +
| Sony Ericsson Mobile Communications AB
 +
| 1.0.6
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Siemens_API Siemens API]
+
| Roller Bot 3D
 +
| Bit-7 Software Technology Ltd.
 +
| 1.1.0
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.0]
+
| S.T.A.L.K.E.R Mobile
 +
| Qplaze
 +
| 1.1.0
 +
|
 
|
 
|
|✓
 
 
|-
 
|-
|[https://nikita36078.github.io/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.0]
+
| Scratch City Pool
 +
| Mforma Group Inc.
 +
| 0.3.6
 
|
 
|
 
|
 
|
|}
 
 
<h4>NOTE</h4>
 
<i>Some settings have been changed in the mod. [[J2ME Loader]] may not work correctly with games, templates and settings installed or configured by the mod and vice versa. In order not to have to reinstall-reconfigure, it is better to make a backup, copy or not specify the same working directory for the mod and [[J2ME Loader]].</i>
 
 
; → Mascot Capsule V3 support
 
 
implementation is not accurate, there are unresolved problems.
 
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
 
==How to use==
 
; → <b>System requirements</b>
 
Android 4.0 +
 
 
; → <i>Installation</i>
 
Download a latest version of JL-Mod on your Android device.
 
 
{| cellpadding="4"
 
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
| Smart Bear 3D
|'''[https://github.com/woesss/JL-Mod/releases Releases]'''
+
| Gameballs Studio
 +
| 1.2.1
 +
|
 +
|
 
|-
 
|-
|align=center|{{Icon|APK-big}}
+
| Snowboard Hero
|'''[https://github.com/woesss/JL-Mod/releases/tag/continuous Development build]
+
| Fishlabs
|}
+
| 1.0.1
 
+
|
Next,
+
|
Click [[File:JL_+.png|60px]] <small>(Button)</small> at the lower right corner in the main JL-Mod windows and select the <code>.JAR</code> program / file on your file manager, after setup your game configures.
 
 
 
==Download==
 
{| class="wikitable mw-sortable"
 
|<b>Site(s)</b>
 
|<b>Rating</b>
 
 
|-
 
|-
|[http://dedomil.net/games dedomil.net]
+
| Speed Chaser 3D
|★★★★★
+
| elkware
 +
| 1.1.1
 +
|
 +
|
 
|-
 
|-
|[https://phoneky.com phoneky.com]
+
| Speed Spirit 3D
|★★★★
+
| THQ Wireless / Fishlabs
 +
| 1.6.1
 +
|
 +
|
 
|-
 
|-
|[https://rugame.rip RuGame Archive]
+
| Splinter Cell: Pandora Tomorrow 3D
|★★★★
+
| Gameloft SA
 +
| 1.0.1, 1.0.5, 2.0.3
 +
|
 +
|
 
|-
 
|-
|[https://seclub.org/downloads/games seclub.org]
+
| Star Wars: Death Star Assault 3D
|★★★
+
| THQ Wireless
 +
| 0.98.6
 +
|
 +
|
 
|-
 
|-
|[http://oldfag.top/downloads oldfag.top]
+
| Super 3D Golf
|★★★
+
| KEMCO / EXEC
 +
| 1.0.0
 +
|
 +
|
 
|-
 
|-
|[https://series40.kiev.ua/java_games series40.kiev.ua]
+
| Super Real Tennis 3D
|★★★
+
| SEGA WOW Inc.
 +
| 1.0.5.1, 1.4.0
 +
|
 +
|
 
|-
 
|-
|[http://sleza-mobile.ru/gam sleza-mobile.ru]
+
| Super Real Tennis: Kremlin Cup
|★★★
+
| SEGA WOW Inc.
 +
|
 +
|
 +
|
 
|-
 
|-
|[https://www.dertz.in/games dertz.in]
+
| Tank Raid
|★★★
+
| Fishlabs
 +
| 1.0
 +
|
 +
|
 
|-
 
|-
|[https://oldhandhelds.com oldhandhelds.com]
+
| Tenchu: Ayame's tale 3D
|★★★
+
| From Software Inc.
 +
| 1.0.9
 +
|
 +
|
 
|-
 
|-
|[https://spaces.im/sz/igry spaces.im]
+
| Tennis
|★★★
+
| Genki Mobile Co.,Ltd
 +
| 1.0.4
 +
|
 +
|
 
|-
 
|-
|[https://www.mobiles24.co/downloads/free-mobile-games mobile24.co]
+
| Tennis Multiplay 3D: WTA Toor
|★★★
+
| SEGA
 +
| 1.0.6
 +
|
 +
|
 
|-
 
|-
|[http://se.tom.ru/java-games se.tom.ru]
+
| Tomb Raider: Underworld
 +
| Eidos Interactive Ltd. / Distinctive Developments Ltd.
 +
| 1.7.3
 +
|
 
|
 
|
 
|-
 
|-
|[https://240x320m.at.ua 240x320m.ar.ua]
+
| Tony Hawk's Downhill Jam
 +
| IOMO / Fishlabs
 +
| 1.0.2
 +
|
 
|
 
|
 
|-
 
|-
|[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>
+
| Tower Bloxx
 +
| Digital Chocolate, Inc. / Sumea
 +
| 1.1.5
 +
|
 
|
 
|
 
|-
 
|-
|[http://uzsmart.ru/ups/7638 uzsmart.ru]
+
| Towers of Maya
 +
| Qplaze
 +
| 1.1.0
 +
|
 
|
 
|
 
|-
 
|-
|[https://nokia-ms.ru/games nokia-ms.ru]
+
| Treasure Towers
 +
| Sony Ericsson
 +
| 1.4.4
 +
|
 
|
 
|
 
|-
 
|-
|[http://profismart.org/dct365.php profismart.org]
+
| UniFM
 +
| SilentKnight, VMX, DiHLoS
 +
| 1.4
 +
|
 
|
 
|
 
|-
 
|-
|[http://7ba.ru 7ba.ru]
+
| V-Rally 3D
 +
| iFone / Fishlabs
 +
| 1.2.5
 +
|
 
|
 
|
 
|-
 
|-
|[http://lusor.szm.com lusor.szm.com]
+
| Vijay Singh 3D Pro Golf 2005
 +
| Gameloft SA
 +
| 0.0.4
 +
|
 
|
 
|
 
|-
 
|-
|[http://kchaja.szm.com kchaja.szm.com]
+
| Virtua Tennis 3D: Mobile Edition
 +
| SEGA Corp.
 +
| 0.3.1
 +
|
 
|
 
|
 
|-
 
|-
|[http://jazz-midi.narod.ru/java.htm jazz-midi.narod.ru]
+
| World Clock 3D
 +
| Sony Ericsson Mobile Communications AB
 +
| 2.4.5
 +
|
 
|
 
|
 
|-
 
|-
|[http://s40game.mw.lt s40game.mw.It]
+
| Worms Forts 3D
 +
| Morpheme Wireless Ltd
 +
| 36.0
 +
|
 
|
 
|
 
|-
 
|-
|[http://www.caller.cz/Java/Hry caller.cz]
+
| Worms Forts 3D: Under Siege
 +
| THQ Wireless
 +
| 1.0.30
 +
|
 
|
 
|
 
|-
 
|-
|[http://vin924.narod.ru/Program.htm vin924.narod.ru]
+
| Большое приключение 3D
 +
| Shamrock Games
 +
| 1.1.1
 +
|
 
|
 
|
 
|}
 
|}
 
→ <i>Recommends Archive.org J2ME games collection [[Cellphone games preservation]]</i>
 
 
==Button (key) binding / mapping==
 
 
[[File:JL_px.jpg|200px]]
 
 
Keys : <i>Default</i>
 
{| class="wikitable mw-sortable"
 
|-
 
|<b>Key</b>
 
|<b>Action</b>
 
|-
 
|D-PAD Up
 
|<code>↑</code>
 
|-
 
|D-PAD Down
 
|<code>↓</code>
 
|-
 
|D-PAD Left
 
|<code>←</code>
 
|-
 
|D-PAD Right
 
|<code>→</code>
 
|-
 
|D-PAD Center
 
|<code>F</code>
 
|-
 
|D-PAD Left-Up
 
|<code>↖</code>
 
|-
 
|D-PAD Right-Up
 
|<code>↗</code>
 
|-
 
|D-PAD Left-Down
 
|<code>↙</code>
 
|-
 
|D-PAD Right-Down
 
|<code>↘ </code>
 
|-
 
|LEFT-Soft Key
 
|<code>L</code>
 
|-
 
|RIGHT-Soft Key
 
|<code>R</code>
 
|-
 
|NUM1
 
|<code>1</code>
 
|-
 
|NUM2
 
|<code>2</code>
 
|-
 
|NUM3
 
|<code>3</code>
 
|-
 
|NUM4
 
|<code>4</code>
 
|-
 
|NUM5
 
|<code>5</code>
 
|-
 
|NUM6
 
|<code>6</code>
 
|-
 
|NUM7
 
|<code>7</code>
 
|-
 
|NUM8
 
|<code>8</code>
 
|-
 
|NUM9
 
|<code>9</code>
 
|-
 
|NUM0
 
|<code>0</code>
 
|-
 
|*
 
|<code>*</code>
 
|-
 
|#
 
|<code>#</code>
 
|}
 
 
==Screenshots==
 
 
; <small>Mascot Capsule 3D</small>
 
 
{| class="wikitable mw-sortable"
 
|-
 
|[[File:SCPT3D.jpg|150px]]
 
|[[File:BOM3D.jpg|150px]]
 
|[[File:3DBM.jpg|150px]]
 
|[[File:NFSH3D.jpg|150px]]
 
|[[File:DMC3D.jpg|150px]]
 
|[[File:TML3D.jpg|150px]]
 
|[[File:3DChess.jpg|150px]]
 
|[[File:TBX3D.jpg|150px]]
 
|-
 
|[[File:Gladiator3D.jpg|150px]]
 
|[[File:NFSP3D.jpg|150px]]
 
|[[File:Deep3D.jpg|150px]]
 
|[[File:F4_3D.jpg|150px]]
 
|[[File:DAD3D.jpg|150px]]
 
|[[File:MLD3D.jpg|150px]]
 
|[[File:3DSQ.jpg|150px]]
 
|[[File:TCM3D.jpg|150px]]
 
|-
 
|[[File:AOG3D.jpg|150px]]
 
|[[File:Asphalt3D.jpg|150px]]
 
|[[File:3DAR.jpg|150px]]
 
|[[File:Stalker3D.jpg|150px]]
 
|[[File:CC3D.jpg|150px]]
 
|[[File:NFSS3D.jpg|150px]]
 
|[[File:REM3D.jpg|150px]]
 
|[[File:LRH3D.jpg|150px]]
 
|-
 
|[[File:PMK3D.jpg|150px]]
 
|[[File:SW3D.jpg|150px]]
 
|[[File:SW1.jpg|150px]]
 
|[[File:3DSW.jpg|150px]]
 
|[[File:SR3D.jpg|150px]]
 
|[[File:AEM3D.jpg|150px]]
 
|[[File:3DRCU.jpg|150px]]
 
|[[File:3DMGL.jpg|150px]]
 
|-
 
|[[File:MOH3D.jpg|150px]]
 
|[[File:TRU3D.jpg|150px]]
 
|[[File:MM33D.jpg|150px]]
 
|[[File:Rush3D.jpg|150px]]
 
|[[File:BS3D.jpg|150px]]
 
|[[File:Juiced3D.jpg|150px]]
 
|[[File:NFST3D.jpg|150px]]
 
|[[File:3DTM.jpg|150px]]
 
|-
 
|[[File:Eliminator.jpg|150px]]
 
|[[File:RBH3D.jpg|150px]]
 
|[[File:TT3D.jpg|150px]]
 
|[[File:RB3D.jpg|150px]]
 
|[[File:AW23D.jpg|150px]]
 
|[[File:NFSU3D.jpg|150px]]
 
|[[File:CBX3D.jpg|150px]]
 
|[[File:GPB3D.jpg|150px]]
 
|}
 
 
==ezplus アプリ==
 
 
[[File:Ezplus.png|55px]]
 
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
 
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Package
 
|-
 
|[https://archive.org/details/kjx-archive .KJX Games Collection]
 
|}
 
==Mascot Capsule 3D==
 
 
[[File: Mascot_capsule_3d.png|60px]]
 
 
Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Package
 
|-
 
|[https://archive.org/details/mascot-capsule Mascot Capsule 3D games collection]
 
|}
 
 
==References==
 
<references group=N />
 
  
 
==See also==
 
==See also==
 
* [[J2ME Loader]]
 
* [[J2ME Loader]]
* [[Mascot Capsule 3D]]
+
* [[EKA2L1]]
  
 
==External links==
 
==External links==
* [https://discord.com/invite/Ag4rcpz Discord server]#J2ME Loader
+
* [https://github.com/woesss/JL-Mod Official git repository]
* [https://discord.gg/8TgbHAG Discord server]#Kahvibreak
 
* [https://www.itmedia.co.jp/mobile/0308/29/n_poli.html V4]
 
  
 
[[Category:Mobile emulators]]
 
[[Category:Mobile emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Cellphone emulators]]
[[Category:Android emulation software]]
 

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