Editing J2ME Loader

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
 
{{Infobox emulator
 
{{Infobox emulator
 
|logo = JL.png
 
|logo = JL.png
|logowidth = 150
+
|logowidth     = 150
|version = {{Version|JL}}
+
|version = {{JLVer}}
 
|active = Yes
 
|active = Yes
 
|platform = [[Emulators on Android|Android]]
 
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#Java 2 Micro Edition (J2ME)|J2ME]]<br/>[[Mascot Capsule 3D]]<br/> [[Cellphone_emulators#KDDI ezplus|EZplus アプリ]]
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/> [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]]
|developer = [https://github.com/nikita36078 Nikita Shakarun (nikita36078)]
+
|developer = [https://github.com/nikita36078 nikita36078]
|support = [https://www.paypal.me/nikita36078 PayPal]<br/>[https://yoomoney.ru/to/41001670387745 ЮMoney]
+
|support = [https://www.paypal.me/nikita36078 PayPal]
 +
[https://money.yandex.ru/to/41001670387745 Yandex Money]
 
|license = Apache 2.0
 
|license = Apache 2.0
 
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
 
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub]
Line 15: Line 16:
 
}}
 
}}
  
'''J2ME Loader''' is an open-source [[Cellphone_emulators#Java 2 Micro Edition (J2ME)|Java 2 Micro Edition]] (with support  3D engine "Mascot Capsule V3") and [[Cellphone_emulators#KDDI ezplus|EZplusアプリ]] compatibility layer<ref group=N>Strictly speaking, it is not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
+
'''J2ME Loader''' is free and an open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref>
for [[Emulators on Android|Android]]. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
+
for [[Emulators on Android|Android]]
 +
It's written in Java and C. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader].
  
 
==Overview==
 
==Overview==
Released in 2017. [[JL-Mod]] merged with J2ME Loader, which also added open-source [[Mascot Capsule 3D|Mascot Capsule]] implementation in 2022.  
+
Released in 2017, the emulator is currently capable of playing around thousands of games. This is currently the highest compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D V3), due to the fact that the Mascot Capsule 3D V3 is almost difficult to port. This is implemented with [[JL-Mod]] emulator.
  
 
★ <b>System requirements :</b>
 
★ <b>System requirements :</b>
 
Android 4.0 +
 
Android 4.0 +
 
==Screenshots==
 
{|class="wikitable mw-collapsible mw-collapsed"
 
|-
 
|[[File:DR.jpg|200px|link=]]
 
|[[File:SU.jpg|200px|link=]]
 
|[[File:Bounce.jpg|200px|link=]]
 
|[[File:WWE10.jpg|200px|link=]]
 
|[[File:C4D.jpg|200px|link=]]
 
|[[File:MI3.jpg|200px|link=]]
 
|-
 
|[[File:SM3.jpg|200px|link=]]
 
|[[File:CMI.jpg|200px|link=]]
 
|[[File:1942.jpg|200px|link=]]
 
|[[File:POP08.jpg|200px|link=]]
 
|[[File:GOWB.jpg|200px|link=]]
 
|[[File:Asterix.jpg|200px|link=]]
 
|-
 
|[[File:BJW3.jpg|200px|link=]]
 
|[[File:SVB.jpg|200px|link=]]
 
|[[File:Shadowalker.jpg|200px|link=]]
 
|[[File:Madagascar3.jpg|200px|link=]]
 
|[[File:UMK3.jpg|200px|link=]]
 
|[[File:AASO.jpg|200px|link=]]
 
|-
 
|[[File:SHP1.jpg|200px|link=]]
 
|[[File:KFP3.jpg|200px|link=]]
 
|[[File:Pac-manCE.jpg|200px|link=]]
 
|[[File:BJWT.jpg|200px|link=]]
 
|[[File:G4R.jpg|200px|link=]]
 
|[[File:NinjaP.jpg|200px|link=]]
 
|-
 
|[[File:SCPT3D.jpg|200px|link=]]
 
|[[File:BOM3D.jpg|200px|link=]]
 
|[[File:3DBM.jpg|200px|link=]]
 
|[[File:NFSH3D.jpg|200px|link=]]
 
|[[File:DMC3D.jpg|200px|link=]]
 
|[[File:TML3D.jpg|200px|link=]]
 
|-
 
|[[File:3DChess.jpg|200px|link=]]
 
|[[File:TBX3D.jpg|200px|link=]]
 
|[[File:Gladiator3D.jpg|200px|link=]]
 
|[[File:NFSP3D.jpg|200px|link=]]
 
|[[File:Deep3D.jpg|200px|link=]]
 
|[[File:F4_3D.jpg|200px|link=]]
 
|-
 
|[[File:DAD3D.jpg|200px|link=]]
 
|[[File:MLD3D.jpg|200px|link=]]
 
|[[File:3DSQ.jpg|200px|link=]]
 
|[[File:TCM3D.jpg|200px|link=]]
 
|[[File:AOG3D.jpg|200px|link=]]
 
|[[File:Asphalt3D.jpg|200px|link=]]
 
|-
 
|[[File:3DAR.jpg|200px|link=]]
 
|[[File:Stalker3D.jpg|200px|link=]]
 
|[[File:CC3D.jpg|200px|link=]]
 
|[[File:NFSS3D.jpg|200px|link=]]
 
|[[File:REM3D.jpg|200px|link=]]
 
|[[File:LRH3D.jpg|200px|link=]]
 
|-
 
|[[File:PMK3D.jpg|200px|link=]]
 
|[[File:SW3D.jpg|200px|link=]]
 
|[[File:SW1.jpg|200px|link=]]
 
|[[File:3DSW.jpg|200px|link=]]
 
|[[File:SR3D.jpg|200px|link=]]
 
|[[File:AEM3D.jpg|200px|link=]]
 
|-
 
|[[File:3DRCU.jpg|200px|link=]]
 
|[[File:3DMGL.jpg|200px|link=]]
 
|[[File:MOH3D.jpg|200px|link=]]
 
|[[File:TRU3D.jpg|200px|link=]]
 
|[[File:MM33D.jpg|200px|link=]]
 
|[[File:Rush3D.jpg|200px|link=]]
 
|-
 
|[[File:BS3D.jpg|200px|link=]]
 
|[[File:Juiced3D.jpg|200px|link=]]
 
|[[File:NFST3D.jpg|200px|link=]]
 
|[[File:3DTM.jpg|200px|link=]]
 
|[[File:Eliminator.jpg|200px|link=]]
 
|[[File:RBH3D.jpg|200px|link=]]
 
|-
 
|[[File:TT3D.jpg|200px|link=]]
 
|[[File:RB3D.jpg|200px|link=]]
 
|[[File:AW23D.jpg|200px|link=]]
 
|[[File:NFSU3D.jpg|200px|link=]]
 
|[[File:CBX3D.jpg|200px|link=]]
 
|[[File:GPB3D.jpg|200px|link=]]
 
|}
 
 
==Compatibility==
 
J2ME Loader is high compatible and capable of playing thousands of J2ME games (Runs almost every Nokia games, especially Gameloft games), more than 96.8% of the J2ME library with supports 2D games and also 3D with [[Mascot Capsule 3D]] games. Converts <code>.JAR</code> and <code>.KJX</code> files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]]<br/>
 
 
See ''[[J2ME Loader compatibility list]]''
 
  
 
==Features / Settings==
 
==Features / Settings==
 
* Fast emulation
 
* Fast emulation
* MIDP 1.0 & 2.0 support
+
* Highly compatibility
* M3G 1.0 support
+
* KDDI ezplusアプリ <code>.kjx</code> games are support. Required 128x160 resulation (ezplus has small size games) and font option recommend: <small>(9 - 13 - 15)</small>
* Mascot Capsule 3D support
 
* High compatibility
 
* KDDI EZplus アプリ support
 
 
* Bluetooth API support
 
* Bluetooth API support
 
* Touchscreen input support
 
* Touchscreen input support
* Symbian^3 multi touch support
 
 
* Supports external virtual keyboards and QWERTY input
 
* Supports external virtual keyboards and QWERTY input
 +
* 3D support
 
* Supported formats .JAR, .JAD and .KJX
 
* Supported formats .JAR, .JAD and .KJX
 
* Menu key remapping support
 
* Menu key remapping support
Line 141: Line 47:
 
* Immediate processing mode
 
* Immediate processing mode
  
; → <i>Using shaders (image post-processing filters)</i>
+
; → <i>Add support of external shaders filters</i>
Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
+
Only [[PPSSPP]] (.vsh format) shaders are supported, to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders [https://github.com/woesss/ppsspp_shaders Here]
 
 
Supports the same shader format as [[PPSSPP]] To use, you need to put them in the <code>shaders</code> folder in the working directory of the emulator, then in the game profile, select the graphics output mode: <b>Hardware acceleration (OpenGL ES)</b> and select the desired shader. Some shaders have settings - when you select one, an icon will appear next to the name, when you click on it, a window with settings will open A small collection of compatible shaders can be found  [https://github.com/woesss/ppsspp_shaders/archive/master.zip Here]
 
 
 
{| class="wikitable mw-sortable
 
|-
 
|Original
 
|LCD
 
|Dot (LCD)
 
|GreyScale
 
|-
 
|[[File:JL_Original.jpg|200px|link=]]
 
|[[File:JL_LCD.jpg|200px|link=]]
 
|[[File:JL_Dot.jpg|200px|link=]]
 
|[[File:JL_grayscale.jpg|200px|link=]]
 
|}
 
{| class="wikitable mw-sortable
 
|-
 
|Inverse Color
 
|Sharpen
 
|Bloom
 
|Cartoon
 
|-
 
|[[File:JL_Inverse.jpg|200px|link=]]
 
|[[File:JL_Sharpen.jpg|200px|link=]]
 
|[[File:JL_bloom.jpg|200px|link=]]
 
|[[File:JL_cartoon.jpg|200px|link=]]
 
|}
 
  
 
; → <i>Game setting</i>
 
; → <i>Game setting</i>
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|[[File:JL_sm1.jpg|300px|link=]]
+
|[[File:JL_sm1.jpg|300px]]
 
|-
 
|-
|[[File:JL_sm2.jpg|300px|link=]]
+
|[[File:JL_sm2.jpg|300px]]
 
|-
 
|-
|[[File:JL_sm3.jpg|300px|link=]]
+
|[[File:JL_sm3.jpg|300px]]
 
|-
 
|-
|[[File:JL_sm4.jpg|300px|link=]]
+
|[[File:JL_sm4.jpg|300px]]
 
|}
 
|}
  
Line 188: Line 67:
  
 
<b>Q.</b><i> Enable Action bar<br/></i>
 
<b>Q.</b><i> Enable Action bar<br/></i>
[[File:JL_menu_ab.png|350px|link=]]
+
[[File:JL_menu_ab.png|300px]]
  
 
– Enable display of screenshot button, side menu
 
– Enable display of screenshot button, side menu
Line 194: Line 73:
 
<center>★ In game setting ★</center>
 
<center>★ In game setting ★</center>
  
<b>Q.</b><i> Resolution<br/></i>
+
<b>Q.</b><i> Resulation<br/></i>
[[File:JL_ej.jpg|350px|link=]]
+
[[File:JL_ej.jpg|280px]]
  
 
<b>A.</b> Set the resolution of the loaded game.
 
<b>A.</b> Set the resolution of the loaded game.
Line 203: Line 82:
  
 
<b>Q.</b><i> Background<br/></i>
 
<b>Q.</b><i> Background<br/></i>
[[File:JL_tm_bg.jpg|300px|link=]]
+
[[File:JL_tm_bg.jpg|300px]]
  
 
<b>A.</b> Choosing a background color under the main game.
 
<b>A.</b> Choosing a background color under the main game.
Line 215: Line 94:
  
 
<b>Q.</b><i> Screen gravity<br/></i>
 
<b>Q.</b><i> Screen gravity<br/></i>
[[File:JL_so.png|350px|link=]]
+
[[File:JL_sg.png|350px]]
  
 
---------------------------------------------
 
---------------------------------------------
  
 
<b>Q.</b><i> Screen orientation<br/></i>
 
<b>Q.</b><i> Screen orientation<br/></i>
[[File:JL_sg.png|350px|link=]]
+
[[File:JL_so.png|350px]]
  
 
<b>A.</b> Changes screen orientation: Landscape, Portrait, Auto
 
<b>A.</b> Changes screen orientation: Landscape, Portrait, Auto
Line 235: Line 114:
 
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
 
mode The graphics mode only affects the final scaling of the frame and the way it is delivered to the screen
  
[[File:JL_gm.png|350px|link=]]
+
[[File:JL_gm.png|350px]]
  
 
1. Software - Used by CPU to output 2D and 3D graphics
 
1. Software - Used by CPU to output 2D and 3D graphics
Line 244: Line 123:
  
 
4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output
 
4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output
 +
 +
---------------------------------------------
 +
 +
<b>Q.</b><i> Shaders<br/></i>
 +
<b>A.</b> Shaders are GPU microprograms that affect the game in one way or another in order to improve it or replicate the visual features of some on-screen devices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the game, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader.
  
 
---------------------------------------------
 
---------------------------------------------
Line 253: Line 137:
  
 
<b>Q.</b><i> Touch input<br/></i>
 
<b>Q.</b><i> Touch input<br/></i>
[[File:JL_tinput.jpg|350px|link=]]
+
[[File:JL_tinput.jpg|350px]]
  
<b>A.</b> Used in games with touch controls, Ex. 640x360 / 800x480 resolution games.
+
<b>A.</b> Used in games with touch controls, Ex. 640x360 / 800x480 resulation games.
  
 
You can also disable the button overlay, as they are not needed
 
You can also disable the button overlay, as they are not needed
Line 262: Line 146:
  
 
<b>Q.</b><i> Save / Load state supported?<br/></i>
 
<b>Q.</b><i> Save / Load state supported?<br/></i>
<b>A.</b> No, because It's impossible, J2ME Loader doesn't emulate hardware, so it can't save the CPU/RAM state.
+
<b>A.</b> No, because It's impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.
---------------------------------------------
 
 
 
; → <i>Button Colors</i>
 
{| class="wikitable mw-sortable"
 
|-
 
|Original
 
|Labels
 
|Buttons
 
|-
 
|[[File:JL_b_original.jpg|300px|link=]]
 
|[[File:JL_b_lables.jpg|300px|link=]]
 
|[[File:JL_b_buttons.jpg|300px|link=]]
 
|}
 
{| class="wikitable mw-sortable"
 
|-
 
|Outline
 
|Labels (P)
 
|Buttons (P)
 
|-
 
|[[File:JL_b_outline.jpg|300px|link=]]
 
|[[File:JL_b_lables(p).jpg|300px|link=]]
 
|[[File:JL_b_buttons(p).jpg|300px|link=]]
 
|}
 
  
; → <i>Font option <small>(Small — Medium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
+
; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref>
  
 
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
 
Here you can set the sizes of small, medium and large fonts that will be used by the Games. Dimensions are in pixels.
Line 297: Line 158:
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Font</b>
 
|<b>Font</b>
 
|-
 
|-
Line 314: Line 175:
  
 
; → <i>Screen option</i>
 
; → <i>Screen option</i>
 +
 
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
 
* Width and Height set the size of the virtual screen that will be available to the games. Many Games are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
 
* Scale if virtual screen resolution does not match smartphone screen resolution:
Line 328: Line 190:
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Scale</b>
 
|<b>Scale</b>
 
|<b>Aspect ratio and
 
|<b>Aspect ratio and
Line 374: Line 236:
 
|}
 
|}
  
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most games are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
+
* Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the games is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
+
* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.
 +
  
 
; → <i>Recommended Devices</i>
 
; → <i>Recommended Devices</i>
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
 
|-
 
|-
|<b>Resolution</b>
+
|<b>Resulation</b>
 
|<b>Devices</b>
 
|<b>Devices</b>
 
|-
 
|-
Line 422: Line 285:
 
|-
 
|-
 
|<i>176x220</i>
 
|<i>176x220</i>
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
+
|* LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L700
 
|-
 
|-
 
|<i>176x208</i>
 
|<i>176x208</i>
 
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
 
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681
|-
 
|<i>176x204</i>
 
|* Motorola RAZR V3 / L7 / KRZR K1
 
 
|-
 
|-
 
|<i>176x205</i>
 
|<i>176x205</i>
Line 446: Line 306:
 
|White
 
|White
 
|-
 
|-
|[[File:JL_dark.jpg|300px|link=]]
+
|[[File:JL_dark.jpg|200px]]
|[[File:JL_white.jpg|300px|link=]]
+
|[[File:JL_white.jpg|200px]]
 
|}
 
|}
  
Line 455: Line 315:
 
|FPS
 
|FPS
 
|-
 
|-
|[[File:JL_FPS.png|300px|link=]]
+
|[[File:JL_FPS.png|200px]]
 
|}
 
|}
  
Line 466: Line 326:
 
|Force Fullscreen
 
|Force Fullscreen
 
|-
 
|-
|[[File:Force_nm.jpg|300px|link=]]
+
|[[File:Force_nm.jpg|200px]]
|[[File:Force_fs.jpg|300px|link=]]
+
|[[File:Force_fs.jpg|200px]]
 
|}
 
|}
  
Line 473: Line 333:
  
 
; → <i>Button Shape</i>
 
; → <i>Button Shape</i>
 +
 
* Rounded Rectangle
 
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
Line 481: Line 342:
 
|L4
 
|L4
 
|-
 
|-
|[[File:JL_k1.jpg|250px|link=]]
+
|[[File:JL_k1.jpg|200px]]
|[[File:JL_k2.jpg|250px|link=]]
+
|[[File:JL_k2.jpg|200px]]
|[[File:JL_k3.jpg|250px|link=]]
+
|[[File:JL_k3.jpg|200px]]
|[[File:JL_k4.jpg|250px|link=]]
+
|[[File:JL_k4.jpg|200px]]
 
|}
 
|}
  
Line 495: Line 356:
 
|L4
 
|L4
 
|-
 
|-
|[[File:JL_k5.jpg|250px|link=]]
+
|[[File:JL_k5.jpg|200px]]
|[[File:JL_k6.jpg|250px|link=]]
+
|[[File:JL_k6.jpg|200px]]
|[[File:JL_k7.jpg|250px|link=]]
+
|[[File:JL_k7.jpg|200px]]
|[[File:JL_k8.jpg|250px|link=]]
+
|[[File:JL_k8.jpg|200px]]
 
|}
 
|}
  
Line 509: Line 370:
 
|L4
 
|L4
 
|-
 
|-
|[[File:JL_k9.jpg|250px|link=]]
+
|[[File:JL_k9.jpg|200px]]
|[[File:JL_k10.jpg|250px|link=]]
+
|[[File:JL_k10.jpg|200px]]
|[[File:JL_k11.jpg|250px|link=]]
+
|[[File:JL_k11.jpg|200px]]
|[[File:JL_k12.jpg|250px|link=]]
+
|[[File:JL_k12.jpg|200px]]
 
|}
 
|}
  
 
; → <i>Keyboard Type</i>
 
; → <i>Keyboard Type</i>
 +
 
* Rounded Rectangle
 
* Rounded Rectangle
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
Line 522: Line 384:
 
|L2
 
|L2
 
|-
 
|-
|[[File:JL_i1.jpg|250px|link=]]
+
|[[File:JL_i1.jpg|200px]]
|[[File:JL_i2.jpg|250px|link=]]
+
|[[File:JL_i2.jpg|200px]]
 
|}
 
|}
  
Line 532: Line 394:
 
|L2
 
|L2
 
|-
 
|-
|[[File:JL_i3.jpg|250px|link=]]
+
|[[File:JL_i3.jpg|200px]]
|[[File:JL_i4.jpg|250px|link=]]
+
|[[File:JL_i4.jpg|200px]]
 
|}
 
|}
  
Line 542: Line 404:
 
|L2
 
|L2
 
|-
 
|-
|[[File:JL_i5.jpg|250px|link=]]
+
|[[File:JL_i5.jpg|200px]]
|[[File:JL_i6.jpg|250px|link=]]
+
|[[File:JL_i6.jpg|200px]]
 
|}
 
|}
  
Line 554: Line 416:
 
|Fill window (ignore aspect ratio)
 
|Fill window (ignore aspect ratio)
 
|-
 
|-
|[[File:JL_s1.png|250px|link=]]
+
|[[File:JL_s1.png|200px]]
|[[File:JL_s2.png|250px|link=]]
+
|[[File:JL_s2.png|200px]]
|[[File:JL_s3.png|250px|link=]]
+
|[[File:JL_s3.png|200px]]
 
|}
 
|}
  
Line 588: Line 450:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr135 Mobile Media API]
 
|JSR-135
 
|JSR-135
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr172 Web Services Specification]
Line 612: Line 474:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]
 
|JSR-184
 
|JSR-184
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]
Line 676: Line 538:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]
 
|
 
|
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]
Line 704: Line 566:
 
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]
 
|
 
|
|
+
|
 
|-
 
|-
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
 
|[https://nikita36078.github.io/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.9]
Line 739: Line 601:
 
|}
 
|}
  
; → Mascot Capsule V3 support
+
==Known issue==
 +
<b><i>[[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]]</b></i> games don't works.
  
implementation is not accurate, there are unresolved problems.
 
 
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to the overlap with the 2D background. Try adding the following line to the "System Properties" field: <b></code>micro3d.v3.render.no-mix2D3D: true</code></b>
 
 
Another one property turns on the texture filter (built into OpenGL), but this can generate distortion in the form of extra texels being captured at the edges of polygons: <b><code>micro3d.v3.texture.filter: true</code></b> without this setting, the quality of the textures is as close to the original as possible and looks more vintage.
 
 
==Known issue==
 
 
; → <i>Tips</i>
 
; → <i>Tips</i>
 
* Enabling filtering in some cases can greatly reduce performance. Disable this option if game is too slow.
 
* Enabling filtering in some cases can greatly reduce performance. Disable this option if game is too slow.
Line 754: Line 610:
  
 
==How to use==
 
==How to use==
; → <i>Installation</i>
+
; → <i>Installation <small> (J2ME / ezplusアプリ)</small></i>
  
 
Download a latest version of J2ME Loader on your Android device.
 
Download a latest version of J2ME Loader on your Android device.
Line 770: Line 626:
  
 
Next,
 
Next,
Click [[File:JL_+.png|100px|link=]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
+
Click [[File:JL_+.png|40px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures.
  
 
; → <i>BT Installation</i>
 
; → <i>BT Installation</i>
 +
 
* Requirements :
 
* Requirements :
 
Bluetooth API implemented and use key mapping<br/>
 
Bluetooth API implemented and use key mapping<br/>
Line 779: Line 636:
  
 
==Download <small> (Apps)</small>==
 
==Download <small> (Apps)</small>==
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">J2ME</span>
+
; → <i> Java ME <small> (J2ME)</small></i>
  
 
{| class="wikitable mw-sortable"
 
{| class="wikitable mw-sortable"
Line 828: Line 685:
 
|}
 
|}
  
→ Also recommends Archive.org J2ME collection [[Cellphone games preservation]]
+
→ Also recommends Archive.org J2ME collection [[Cellphone emulators#Cellphone / PDA Collections|here]]
  
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">EZplus アプリ</span>
+
; → <i>ezplusアプリ</i>
  
[[File:Ezplus.png|100px|link=]]
+
[[File:Ezplus.png|55px|center]]
  
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
 
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H).
  
Applications were denominated "EZplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
+
Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files.
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
Line 842: Line 699:
 
! scope="col"|Package
 
! scope="col"|Package
 
|-
 
|-
|[https://archive.org/details/kjx-archive .KJX Games Collection]
+
|[https://cdn.discordapp.com/attachments/687635895364354136/920302874842509372/kjx.zip 283 .kjx games]
|}
 
 
 
<span style="font-size: 105%; font-weight: 500; color: #000000; -webkit-text-stroke-width: 1.0px; -webkit-text-stroke-color: black;">Mascot Capsule Ver.3</span>
 
 
 
[[File: Mascot_capsule_3d.png|100px|link=]]
 
 
 
Mascot Capsule is a proprietary 3D engine developed by Hi Corporation (Japan), written in C and compiled for all platforms known at the time. It was mostly used in Japanese devices such as i-mode, J-PHONE, EZweb, and others, but it also made it overseas featured in many Sony Ericsson and Motorola devices. Many developers made use of this tech to bring higher quality 3D graphics on the Sony Ericsson version of their J2ME games.
 
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Package
 
|-
 
|[https://archive.org/details/mascot-capsule Mascot Capsule 3D games collection]
 
 
|}
 
|}
 +
<i></small>* A Collection of Rare / Lost Games</i></small>
  
 
==Key binding / mapping==
 
==Key binding / mapping==
[[File:JL_px.jpg|200px|link=]]
+
[[File:JL_px.jpg|200px]]
  
 
Keys : <i>Default</i>
 
Keys : <i>Default</i>
Line 937: Line 782:
 
|<code>#</code>
 
|<code>#</code>
 
|}
 
|}
 +
 +
==Screenshots==
 +
{| class="wikitable mw-sortable"
 +
|-
 +
|[[File:DR.jpg|200px]]
 +
|[[File:SU.jpg|200px]]
 +
|[[File:Bounce.jpg|200px]]
 +
|[[File:WWE10.jpg|200px]]
 +
|-
 +
|[[File:C4D.jpg|200px]]
 +
|[[File:MI3.jpg|200px]]
 +
|[[File:SHP1.jpg|200px]]
 +
|[[File:KFP3.jpg|200px]]
 +
|-
 +
|[[File:SM3.jpg|200px]]
 +
|[[File:CMI.jpg|200px]]
 +
|[[File:1942.jpg|200px]]
 +
|[[File:POP08.jpg|200px]]
 +
|-
 +
|[[File:GOWB.jpg|200px]]
 +
|[[File:Asterix.jpg|200px]]
 +
|[[File:Pac-manCE.jpg|200px]]
 +
|[[File:BJWT.jpg|200px]]
 +
|-
 +
|[[File:BJW3.jpg|200px]]
 +
|[[File:SVB.jpg|200px]]
 +
|[[File:Shadowalker.jpg|200px]]
 +
|[[File:Madagascar3.jpg|200px]]
 +
|-
 +
|[[File:UMK3.jpg|200px]]
 +
|[[File:AASO.jpg|200px]]
 +
|[[File:G4R.jpg|200px]]
 +
|[[File:NinjaP.jpg|200px]]
 +
|}
 +
 +
==Compatibility==
 +
J2ME Loader is currently high compatible and capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games are support, more than 96.8% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games don't work).
 +
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B>
 +
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B>
 +
 +
<B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B>
  
 
==References==
 
==References==
Line 947: Line 835:
 
==External links==
 
==External links==
 
* [https://discord.com/invite/Ag4rcpz Official Discord server]
 
* [https://discord.com/invite/Ag4rcpz Official Discord server]
* [https://4pda.to/forum/index.php?showtopic=824201 4PDA Discussion]
+
* [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion]
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 XDA-dev Discussion]
+
* [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion]
* [https://crowdin.com/project/J2ME-Loader crowdin]
+
* [https://crowdin.com/project/J2ME-Loader Crowdin]
  
[[Category:Emulators]]
 
 
[[Category:Mobile emulators]]
 
[[Category:Mobile emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Cellphone emulators]]
 
[[Category:Android emulation software]]
 
[[Category:Android emulation software]]
[[Category:Forks]]
 

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)