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{{Infobox emulator | {{Infobox emulator | ||
|logo = JL.png | |logo = JL.png | ||
− | |logowidth = 150 | + | |logowidth = 150 |
− | |version = {{ | + | |version = {{JLVer}} |
|active = Yes | |active = Yes | ||
|platform = [[Emulators on Android|Android]] | |platform = [[Emulators on Android|Android]] | ||
− | |target = [[Cellphone_emulators#Java 2 Micro Edition | + | |target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/> [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] |
− | |developer = [https://github.com/nikita36078 Nikita Shakarun | + | |developer = [https://github.com/nikita36078 Nikita Shakarun] |
− | |support = [https://www.paypal.me/nikita36078 PayPal] | + | |support = [https://www.paypal.me/nikita36078 PayPal] |
+ | [https://money.yandex.ru/to/41001670387745 Yandex Money] | ||
|license = Apache 2.0 | |license = Apache 2.0 | ||
|source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub] | |source = [https://github.com/nikita36078/J2ME-Loader/releases GitHub] | ||
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}} | }} | ||
− | '''J2ME Loader''' is | + | '''J2ME Loader''' is a free and open-source [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]] and [[Cellphone_emulators#KDDI ezplus|ezplusアプリ]] emulator <ref group=N> It's not exactly an emulator. It converts MIDlets to Android API and makes J2ME applications to run almost natively in [https://en.m.wikipedia.org/wiki/Dalvik_(software) Dalvik] or [https://en.m.wikipedia.org/wiki/Android_Runtime Android Runtime]</ref> |
− | for [[Emulators on Android|Android]]. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader]. | + | for [[Emulators on Android|Android]] |
+ | It's written in Java and C. This project is a fork of [https://github.com/NaikSoftware/J2meLoader J2meLoader]. | ||
==Overview== | ==Overview== | ||
− | Released in 2017. [[ | + | |
+ | [[File:JL_lg.png|320px|center]] | ||
+ | |||
+ | Released in 2017, the emulator is currently capable of playing around lot of games. This is currently the highest compatibility J2ME / ezplusアプリ emulator available. Converts .JAR and .KJX files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], but fails with Sony Ericsson 3D engine (Mascot Capsule 3D V3), due to the fact that the Mascot Capsule 3D V3 is almost difficult to port. This is implemented with [[JL-Mod]] emulator. | ||
★ <b>System requirements :</b> | ★ <b>System requirements :</b> | ||
Android 4.0 + | Android 4.0 + | ||
− | + | ==Features== | |
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− | ==Features | ||
* Fast emulation | * Fast emulation | ||
− | * | + | * Highly compatibility |
− | + | * KDDI ezplusアプリ <code>.kjx</code> games are support. Required 128x160 resulation and font option recommend is <small>(9 - 13 - 15)</small> | |
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− | * KDDI | ||
* Bluetooth API support | * Bluetooth API support | ||
* Touchscreen input support | * Touchscreen input support | ||
− | |||
* Supports external virtual keyboards and QWERTY input | * Supports external virtual keyboards and QWERTY input | ||
+ | * 3D support | ||
* Supported formats .JAR, .JAD and .KJX | * Supported formats .JAR, .JAD and .KJX | ||
* Menu key remapping support | * Menu key remapping support | ||
− | + | * Supports different keyboard layouts and customization. | |
− | * Supports different keyboard layouts and customization | ||
* Individual settings for each application. | * Individual settings for each application. | ||
− | * Highly accurate, with the right frame rate (FPS | + | * Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration. |
− | * Hardware acceleration support (but games won't run too fast) | + | * Hardware acceleration support (but games won't run too fast). |
− | + | * Accelerometer support. | |
− | + | * Scaling support. | |
− | * Accelerometer support | ||
− | * Scaling support | ||
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− | + | ; → <i>Add support of external shaders filters</i> | |
− | + | Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>J2ME-Loader/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders] | |
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− | ; → <i> | + | ; → <i>Start Menu</i> |
{| class="wikitable mw-sortable" | {| class="wikitable mw-sortable" | ||
|- | |- | ||
− | |[[File:JL_sm1.jpg| | + | |[[File:JL_sm1.jpg|200px]] |
|- | |- | ||
− | |[[File:JL_sm2.jpg| | + | |[[File:JL_sm2.jpg|200px]] |
|- | |- | ||
− | |[[File:JL_sm3.jpg| | + | |[[File:JL_sm3.jpg|200px]] |
|- | |- | ||
− | |[[File:JL_sm4.jpg| | + | |[[File:JL_sm4.jpg|200px]] |
|} | |} | ||
− | + | ; → <i>Font Option <small>(small — midium — large)</small></i> | |
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− | + | Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels. | |
− | + | If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240 x 320 pixels. | |
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− | If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than | ||
The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution: | The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution: | ||
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{| class="wikitable mw-sortable" | {| class="wikitable mw-sortable" | ||
|- | |- | ||
− | |<b> | + | |<b>Resulation</b> |
|<b>Font</b> | |<b>Font</b> | ||
|- | |- | ||
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|} | |} | ||
− | ; → <i>Screen | + | ; → <i>Screen Option</i> |
− | * Width and Height set the size of the virtual screen that will be available to the | + | |
+ | * Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240 x 320) and may not display correctly at other resolutions. | ||
* Scale if virtual screen resolution does not match smartphone screen resolution: | * Scale if virtual screen resolution does not match smartphone screen resolution: | ||
enabled - the virtual screen is scaled to fit the smartphone screen | enabled - the virtual screen is scaled to fit the smartphone screen | ||
off - the virtual screen is located in the center of the smartphone screen without resizing | off - the virtual screen is located in the center of the smartphone screen without resizing | ||
* Maintain aspect ratio when scaling: | * Maintain aspect ratio when scaling: | ||
− | — | + | — enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it |
− | — | + | — off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics |
* Screen filtering when scaling improves image quality, but requires more hardware resources | * Screen filtering when scaling improves image quality, but requires more hardware resources | ||
− | Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution | + | Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960 x 540) |
{| class="wikitable mw-sortable" | {| class="wikitable mw-sortable" | ||
|- | |- | ||
− | |<b> | + | |<b>Resulation</b> |
|<b>Scale</b> | |<b>Scale</b> | ||
|<b>Aspect ratio and | |<b>Aspect ratio and | ||
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|<i>128x160</i> | |<i>128x160</i> | ||
|3.375: 1 | |3.375: 1 | ||
− | | | + | |portrait 3.2: 4 |
|- | |- | ||
|<i>132x176</i> | |<i>132x176</i> | ||
|3.068: 1 | |3.068: 1 | ||
− | | | + | |portrait 3: 4 |
|- | |- | ||
|<i>176x220</i> | |<i>176x220</i> | ||
|2.454: 1 | |2.454: 1 | ||
− | | | + | |portrait 3.2: 4 |
|- | |- | ||
|<i>240x320</i> | |<i>240x320</i> | ||
|1.6875: 1 | |1.6875: 1 | ||
− | | | + | |portrait 3: 4 |
|- | |- | ||
|<i>202x270</i> | |<i>202x270</i> | ||
|2: 1 | |2: 1 | ||
− | | | + | |portrait 3: 4 |
|- | |- | ||
|<i>360x270</i> | |<i>360x270</i> | ||
|2: 1 | |2: 1 | ||
− | | | + | |landscape 4: 3 |
|- | |- | ||
|<i>405x540</i> | |<i>405x540</i> | ||
|1: 1 | |1: 1 | ||
− | | | + | |portrait 3: 4 |
|- | |- | ||
|<i>720x540</i> | |<i>720x540</i> | ||
|1: 1 | |1: 1 | ||
− | | | + | |landscape 4: 3 |
|- | |- | ||
|<i>960x540</i> | |<i>960x540</i> | ||
|1: 1 | |1: 1 | ||
− | | | + | |landscape 16: 9 |
|} | |} | ||
− | * Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most | + | * Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly. |
− | * Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the | + | * Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution. |
* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture. | * Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture. | ||
The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen. | The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen. | ||
; → <i>Recommended Devices</i> | ; → <i>Recommended Devices</i> | ||
+ | |||
{| class="wikitable mw-sortable" | {| class="wikitable mw-sortable" | ||
|- | |- | ||
− | |<b> | + | |<b>Resulation</b> |
|<b>Devices</b> | |<b>Devices</b> | ||
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|<i>480x800</i> | |<i>480x800</i> | ||
− | | | + | |Samsung GT-S8000<br/>Samsung Galaxy S II |
|- | |- | ||
|<i>480x360</i> | |<i>480x360</i> | ||
− | | | + | |BlackBerry 9360 / 9700 / 9020 / 9780 |
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|<i>360x640 / 640x360</i> | |<i>360x640 / 640x360</i> | ||
− | | | + | |Nokia 5800 Xpress Music / 5530 Xpress Music<br/> Nokia N8 / C7 <br/> Sony Ericsson SATIO / U5i Vivaz |
|- | |- | ||
|<i>320x480</i> | |<i>320x480</i> | ||
− | | | + | |Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>Sony Ericsson Xperia X8 |
|- | |- | ||
|<i>320x240</i> | |<i>320x240</i> | ||
− | | | + | |Nokia E71 / E72 / C3-00 / Asha 201<br/>BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>Samsung GT-S3350 / GT-S3353 |
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|<i>240x432</i> | |<i>240x432</i> | ||
− | | | + | |Sony Ericsson Aino |
|- | |- | ||
|<i>240x400</i> | |<i>240x400</i> | ||
− | | | + | |Samsung GT-5230 / GT-S5230<br/>Nokia Asha 305 / 306 / 308 / 311<br/>LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400 |
|- | |- | ||
|<i>240x320</i> | |<i>240x320</i> | ||
− | | | + | |Sony Ericsson K800i / W595a / Z750i / W595 / W910i, Nokia 6280 / 6300 / 5300 / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>Samsung SGH-F480 / GT-S5222 / SGH-D900 / U600 / GT-C3312R / GT-C3310<br/>LG KS360<br/>Motorola RAZR V8 / ROKR Z6 / E2 |
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|<i>176x220</i> | |<i>176x220</i> | ||
− | | | + | |LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>Motorola RAZR V3 / L7 / KRZR K1<br/>Sony Ericsson W810i<br/>Samsung SGH-L700 |
|- | |- | ||
|<i>176x208</i> | |<i>176x208</i> | ||
− | | | + | |Nokia N70 / 7610 |
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|<i>128x160</i> | |<i>128x160</i> | ||
− | | | + | |Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/> Motorola L6<br/>Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>Sony Ericsson W200i |
|- | |- | ||
|<i>128x128</i> | |<i>128x128</i> | ||
− | | | + | |Nokia 6030 / 3220<br/>Samsung GT-E2121 / E2120 |
|} | |} | ||
− | ; → <i>Theme | + | ; → <i>Theme (UI)</i> |
{| class="wikitable mw-sortable" | {| class="wikitable mw-sortable" | ||
|- | |- | ||
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|White | |White | ||
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− | |[[File:JL_dark.jpg|300px | + | |[[File:JL_dark.jpg|300px]] |
− | |[[File:JL_white.jpg|300px | + | |[[File:JL_white.jpg|300px]] |
|} | |} | ||
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|FPS | |FPS | ||
|- | |- | ||
− | |[[File:JL_FPS.png|300px | + | |[[File:JL_FPS.png|300px]] |
|} | |} | ||
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; → <i>Force full-screen</i> | ; → <i>Force full-screen</i> | ||
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|Force Fullscreen | |Force Fullscreen | ||
|- | |- | ||
− | |[[File:Force_nm.jpg|300px | + | |[[File:Force_nm.jpg|300px]] |
− | |[[File:Force_fs.jpg|300px | + | |[[File:Force_fs.jpg|300px]] |
|} | |} | ||
− | + | ; → <i>Button Shape</i> | |
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* Rounded Rectangle | * Rounded Rectangle | ||
{| class="wikitable mw-sortable" | {| class="wikitable mw-sortable" | ||
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|L4 | |L4 | ||
|- | |- | ||
− | |[[File:JL_k1.jpg| | + | |[[File:JL_k1.jpg|300px]] |
− | |[[File:JL_k2.jpg| | + | |[[File:JL_k2.jpg|300px]] |
− | |[[File:JL_k3.jpg| | + | |[[File:JL_k3.jpg|300px]] |
− | |[[File:JL_k4.jpg| | + | |[[File:JL_k4.jpg|300px]] |
|} | |} | ||
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|L4 | |L4 | ||
|- | |- | ||
− | |[[File:JL_k5.jpg| | + | |[[File:JL_k5.jpg|300px]] |
− | |[[File:JL_k6.jpg| | + | |[[File:JL_k6.jpg|300px]] |
− | |[[File:JL_k7.jpg| | + | |[[File:JL_k7.jpg|300px]] |
− | |[[File:JL_k8.jpg| | + | |[[File:JL_k8.jpg|300px]] |
|} | |} | ||
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|L4 | |L4 | ||
|- | |- | ||
− | |[[File:JL_k9.jpg| | + | |[[File:JL_k9.jpg|300px]] |
− | |[[File:JL_k10.jpg| | + | |[[File:JL_k10.jpg|300px]] |
− | |[[File:JL_k11.jpg| | + | |[[File:JL_k11.jpg|300px]] |
− | |[[File:JL_k12.jpg| | + | |[[File:JL_k12.jpg|300px]] |
|} | |} | ||
; → <i>Keyboard Type</i> | ; → <i>Keyboard Type</i> | ||
+ | |||
* Rounded Rectangle | * Rounded Rectangle | ||
{| class="wikitable mw-sortable" | {| class="wikitable mw-sortable" | ||
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|L2 | |L2 | ||
|- | |- | ||
− | |[[File:JL_i1.jpg| | + | |[[File:JL_i1.jpg|300px]] |
− | |[[File:JL_i2.jpg| | + | |[[File:JL_i2.jpg|300px]] |
|} | |} | ||
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|L2 | |L2 | ||
|- | |- | ||
− | |[[File:JL_i3.jpg| | + | |[[File:JL_i3.jpg|300px]] |
− | |[[File:JL_i4.jpg| | + | |[[File:JL_i4.jpg|300px]] |
|} | |} | ||
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|L2 | |L2 | ||
|- | |- | ||
− | |[[File:JL_i5.jpg| | + | |[[File:JL_i5.jpg|300px]] |
− | |[[File:JL_i6.jpg| | + | |[[File:JL_i6.jpg|300px]] |
|} | |} | ||
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|Fill window (ignore aspect ratio) | |Fill window (ignore aspect ratio) | ||
|- | |- | ||
− | |[[File:JL_s1.png| | + | |[[File:JL_s1.png|300px]] |
− | |[[File:JL_s2.png| | + | |[[File:JL_s2.png|300px]] |
− | |[[File:JL_s3.png| | + | |[[File:JL_s3.png|300px]] |
|} | |} | ||
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==How to use== | ==How to use== | ||
− | ; → <i>Installation</i> | + | ; → <i>Installation <small> (J2ME / ezplusアプリ)</small></i> |
− | |||
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{| | {| | ||
Line 768: | Line 328: | ||
|'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]''' | |'''[https://play.google.com/store/apps/details?id=ru.playsoftware.j2meloader Play Store]''' | ||
|} | |} | ||
+ | |||
+ | Download a latest version of J2ME Loader on your Android device. | ||
Next, | Next, | ||
− | Click [[File:JL_+.png| | + | Click [[File:JL_+.png|40px]] (button) at the lower right corner in the main J2ME-Loader Windows and select the <code>.JAR</code> or <code>.KJX</code> program on your file manager, after setup your game configures. |
; → <i>BT Installation</i> | ; → <i>BT Installation</i> | ||
+ | |||
* Requirements : | * Requirements : | ||
Bluetooth API implemented and use key mapping<br/> | Bluetooth API implemented and use key mapping<br/> | ||
Line 779: | Line 342: | ||
==Download <small> (Apps)</small>== | ==Download <small> (Apps)</small>== | ||
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− | → | + | ; → <i> Java ME <small> (J2ME)</small></i> |
− | < | + | ; → <i>ezplusアプリ</i> |
− | [[File:Ezplus.png| | + | [[File:Ezplus.png|55px|center]] |
Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H). | Japanese carrier KDDI/Au released ezplus as part of their EZweb set of standards for mobile telephony. It is based on Java ME extended with propietary APIs. The first device supporting it was released on 2001 (Hitachi C451H). | ||
− | Applications were denominated " | + | Applications were denominated "ezplusアプリ" (during the ezplus name era) and come in the form of <code>.KJX</code> files. |
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
|- | |- | ||
− | ! scope="col"| | + | ! scope="col"|Pack * |
|- | |- | ||
− | |[https:// | + | |[https://cdn.discordapp.com/attachments/687635895364354136/920302874842509372/kjx.zip 283 .kjx games] |
|} | |} | ||
+ | <i></small>* A Collection of Rare / Lost Games</i></small> | ||
− | + | ==Key binding== | |
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− | ==Key binding | ||
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Keys : <i>Default</i> | Keys : <i>Default</i> | ||
Line 938: | Line 440: | ||
|} | |} | ||
− | == | + | ==Known bugs and issues== |
− | < | + | * [[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games doesn't works. |
+ | |||
+ | ==Screenshots== | ||
+ | {| class="wikitable mw-sortable" | ||
+ | |- | ||
+ | |[[File:DR.jpg|200px]] | ||
+ | |[[File:SU.jpg|200px]] | ||
+ | |[[File:Bounce.jpg|200px]] | ||
+ | |[[File:WWE10.jpg|200px]] | ||
+ | |- | ||
+ | |[[File:C4D.jpg|200px]] | ||
+ | |[[File:MI3.jpg|200px]] | ||
+ | |[[File:SHP1.jpg|200px]] | ||
+ | |[[File:KFP3.jpg|200px]] | ||
+ | |- | ||
+ | |[[File:SM3.jpg|200px]] | ||
+ | |[[File:CMI.jpg|200px]] | ||
+ | |[[File:1942.jpg|200px]] | ||
+ | |[[File:POP08.jpg|200px]] | ||
+ | |- | ||
+ | |[[File:GOWB.jpg|200px]] | ||
+ | |[[File:Asterix.jpg|200px]] | ||
+ | |[[File:Pac-manCE.jpg|200px]] | ||
+ | |[[File:BJWT.jpg|200px]] | ||
+ | |- | ||
+ | |[[File:BJW3.jpg|200px]] | ||
+ | |[[File:SVB.jpg|200px]] | ||
+ | |[[File:Shadowalker.jpg|200px]] | ||
+ | |[[File:Madagascar3.jpg|200px]] | ||
+ | |- | ||
+ | |[[File:UMK3.jpg|200px]] | ||
+ | |[[File:AASO.jpg|200px]] | ||
+ | |[[File:G4R.jpg|200px]] | ||
+ | |[[File:NinjaP.jpg|200px]] | ||
+ | |} | ||
+ | |||
+ | ==Compatibility== | ||
+ | J2ME Loader is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games) with ezplusアプリ games support, more than 96.7% of the J2ME library with supports most 2D games and also 3D with some limitations ([[JL-Mod#Mascot Capsule 3D compatibility list|Mascot Capsule 3D V3]] games don't work). | ||
+ | |||
+ | <B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Touchscreen) List of The Tested Java Games (Touchscreen)]</B> | ||
+ | |||
+ | <B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Tested-Java-Games-(Non-Touchscreen) List of The Tested Java Games (Non Touchscreen)]</B> | ||
+ | |||
+ | <B>[https://github.com/nikita36078/J2ME-Loader/wiki/List-of-Java-Games-with-Bugs List of The Java Games with Bugs]</B> | ||
==See also== | ==See also== | ||
+ | |||
* [[JL-Mod]] | * [[JL-Mod]] | ||
* [[EKA2L1]] | * [[EKA2L1]] | ||
==External links== | ==External links== | ||
+ | |||
* [https://discord.com/invite/Ag4rcpz Official Discord server] | * [https://discord.com/invite/Ag4rcpz Official Discord server] | ||
− | * [ | + | * [http://4pda.ru/forum/index.php?showtopic=824201 4pda.ru Discussion] |
− | * [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 | + | * [https://forum.xda-developers.com/android/apps-games/app-j2me-loader-t3777889 Xda-dev Discussion] |
− | + | ||
+ | ==References== | ||
+ | <references group=N /> | ||
− | |||
[[Category:Mobile emulators]] | [[Category:Mobile emulators]] | ||
[[Category:Cellphone emulators]] | [[Category:Cellphone emulators]] | ||
[[Category:Android emulation software]] | [[Category:Android emulation software]] | ||
− |