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| align=left|{{Icon|XB1|XboxSXS}}
 
| align=left|{{Icon|XB1|XboxSXS}}
 
| [https://github.com/SirMangler/dolphin/releases 1.1.5]<ref group=N>Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].</ref><br />[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]<ref group=N name=DolphinRA></ref>
 
| [https://github.com/SirMangler/dolphin/releases 1.1.5]<ref group=N>Use these builds until [https://github.com/dolphin-emu/dolphin/pull/11339 this PR merge].</ref><br />[https://buildbot.libretro.com/stable/1.14.0/windows-msvc2019-uwp/x64/ libretro core]<ref group=N name=DolphinRA></ref>
|{{✗}}||{{✓}} ||{{}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}}
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|{{✗}}||{{✓}} ||{{Y}} ||[https://dolphin-emu.org/compat/ 97%] ||{{✓}} ||{{✓}} ||{{✓}}
 
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|-
 
|-
 
| [[#Main_Menu|Main Menu]]
 
| [[#Main_Menu|Main Menu]]
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| {{Y}}
| {{}}[https://old.reddit.com/r/WiiHacks/comments/lq4f8e/how_to_put_the_gamecube_intro_into_nintendont/ *]
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| {{Y}}[https://old.reddit.com/r/WiiHacks/comments/lq4f8e/how_to_put_the_gamecube_intro_into_nintendont/ *]
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| [[#GC/GBA Cable|GC/GBA Cable]]
 
| [[#GC/GBA Cable|GC/GBA Cable]]
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|-
 
|-
 
| [[#GameCube Game Disc|GameCube Game Disc]]
 
| [[#GameCube Game Disc|GameCube Game Disc]]
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| {{?}}
 
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| rowspan=8 | Graphics
 
| rowspan=8 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
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| {{Y}}
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| {{Y}}
 
|-
 
|-
 
| [[Wikipedia:24-bit_color#True_color_(24-bit)|True Color]] Rendering<br/><small>This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.</small>
 
| [[Wikipedia:24-bit_color#True_color_(24-bit)|True Color]] Rendering<br/><small>This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.</small>
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| {{Y}}
 
| {{?}}
 
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|-
 
| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]<br/><small>To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].<br/>This can even run on a real GameCube/Wii if you wish.
 
| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]<br/><small>To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].<br/>This can even run on a real GameCube/Wii if you wish.
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|-
 
|-
 
| [[Texture packs]]
 
| [[Texture packs]]
| {{}}<ref group=N2>Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>
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| {{Y}}<ref group=N2>Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>
 
| {{?}}
 
| {{?}}
 
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|-
 
|-
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
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| {{Y}}
 
| {{?}}
 
| {{?}}
 
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| rowspan=5 | Performance
 
| rowspan=5 | Performance
 
| [[Overclocking|Overclock]]
 
| [[Overclocking|Overclock]]
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| {{Y}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]
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| {{Y}}
 
| {{?}}
 
| {{?}}
 
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|-
 
|-
 
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
 
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{}}[https://bugs.dolphin-emu.org/issues/11876 *]
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| {{N}}[https://bugs.dolphin-emu.org/issues/11876 *]
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|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
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| rowspan=6 | Post-Processing
 
| rowspan=6 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
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| {{Y}}
 
| {{?}}
 
| {{?}}
 
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|-
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
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| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
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| {{Y}}
 
| {{?}}
 
| {{?}}
 
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|-
 
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]
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| {{Y}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
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| {{Y}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Rewind
 
| Rewind
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| {{N}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
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| {{Y}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Savestates
 
| Savestates
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| {{Y}}
 
| {{?}}
 
| {{?}}
 
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|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| [https://tasvideos.org/Movies Movie recording/playback]
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| {{Y}}
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|-
 
|-
 
| rowspan=2 | Controls
 
| rowspan=2 | Controls
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
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| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
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|-
 
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| [[Input_lag|Input lag-mitigating technique]]
 
| [[Input_lag|Input lag-mitigating technique]]
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|-
 
|-
 
| rowspan=9 | Quality of life
 
| rowspan=9 | Quality of life
 
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]
 
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]
| {{}}
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| {{Y}}
| {{}}[https://github.com/emu-russia/pureikyubu/issues/249 *]
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| {{N}}[https://github.com/emu-russia/pureikyubu/issues/249 *]
 
|-
 
|-
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| {{~}}<ref group=N2>There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime, you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets.  Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD". You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.</ref>
 
| {{~}}<ref group=N2>There is a pull request for adding [https://github.com/dolphin-emu/dolphin/pull/12280 graphics mod editor/manager] to Dolphin. In the meantime, you can use [https://wiki.dolphin-emu.org/index.php?title=Graphics_Mods Graphics Mods]; an exciting new feature introduced in 5.0-16763 that allows users to modify games through a method of defining targets and then applying actions to those targets.  Currently, Dolphin supports three actions: Skip, Move, and Scale. These are modifications to the target groups. In addition to this, Dolphin has some built-in Graphics Mods that apply to certain target groups. These include "Native Bloom" - scaling the "Bloom" target group down to the correct resolution, "No Bloom" - skipping any texture labeled in the "Bloom" target group, and "No HUD" - skipping any textures under the target group of "HUD". You can define these or your own Target Groups in any game through using Dolphin's Texture Dumping tool or EFB dumping tools.</ref>
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| {{N}}
 
|-
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
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| {{Y}}
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| {{N}}
 
|-
 
|-
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
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|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
| {{}}
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| {{Y}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Command Line Options
 
| Command Line Options
| {{}}
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| {{Y}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{}}
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| {{Y}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]
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| {{N}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]
 
| {{?}}
 
| {{?}}
 
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| [https://retroachievements.org/gameList.php?c=16 RetroAchievements]
 
| [https://retroachievements.org/gameList.php?c=16 RetroAchievements]
 
| [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP]
 
| [https://github.com/dolphin-emu/dolphin/pulls?q=is%3Apr+is%3Aopen%2Bclosed+retroachievements+ WIP]
| {{}}
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| {{N}}
 
|-
 
|-
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
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|-
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]
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| {{Y}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]
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| {{N}}
 
|-
 
|-
 
| [[Wikipedia:Category:Debugging|Debug Features]]
 
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{}}
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| {{Y}}
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| {{Y}}
 
|-
 
|-
 
| File Viewer<br/><small>Lets the user look at the ROM's files.</small>
 
| File Viewer<br/><small>Lets the user look at the ROM's files.</small>
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| {{Y}}
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| {{N}}
 
|}
 
|}
 
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</div>

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