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|-
 
|-
 
| [[FinalBurn Neo]]
 
| [[FinalBurn Neo]]
| {{~}}
 
 
| {{TBD}}
 
| {{TBD}}
| Some games may crash your 3DS when using it.(Example: Metal Slug X).
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| {{TBD}}
 +
|
 
|-
 
|-
 
| [[MAME]] 2000
 
| [[MAME]] 2000
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|Neko Project II Kai (猫Project II改)
 
|Neko Project II Kai (猫Project II改)
 
| rowspan="2" style="text-align: center;" | NEC - PC-98
 
| rowspan="2" style="text-align: center;" | NEC - PC-98
| {{~}}
 
 
| {{TBD}}
 
| {{TBD}}
| Neko Project II Kai requires you to use it's own emulation menu, requiring you to use the "Joy2Mouse" function or the c-stick. These menus are extremely small given the 3DS's screen size, but allow you to run games. Some games will have slowdown, such as the Touhou games. You may prefer to use the standalone NP2 for 3DS, as it uses the touch screen for enlarged menus, keyboard support, and allows you to use both screens.
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| {{TBD}}
 +
|
 
|-
 
|-
 
| Neko Project II
 
| Neko Project II
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| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
| Old 3ds users may prefer one of the several standalone emulators for GB/GBC. A few resource-intensive GBC games run well only in the DSi (not 3DS) build of GameYob, which is included into TWiLightMenu++.
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| You may prefer one of the several standalone emulators for GB/GBC. A few resource-intensive GBC games run well only in the DSi (not 3DS) build of GameYob, which is included into TWiLightMenu++.
 
|-
 
|-
 
| [[Gearboy]]
 
| [[Gearboy]]
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| {{✓}}
 
| {{✓}}
 
| {{✗}}
 
| {{✗}}
| acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present. Currently no support for tilt controls (Yoshi's Tilt n' Tumble, Warioware Twisted.
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| acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
 
|-
 
|-
 
| [[gpSP]]
 
| [[gpSP]]
 
| {{✓}}
 
| {{✓}}
 
| {{✗}}
 
| {{✗}}
| ~30-60 FPS o3ds with dynarec, some games are playable, but VC injection, mGBA, or open_agb_firm are better choices
+
| ~30-60 FPS o3ds with dynarec, some games are playable, but VC injection or open_agb_firm are better choices
 
|-
 
|-
 
| FCEUmm
 
| FCEUmm
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| {{✓}}
 
| {{✓}}
 
| {{✗}}
 
| {{✗}}
| less compatible than CATSFC, but faster, so can actually run many special chip games at full speed. old3ds users may prefer the continuation of the standalone snes9x_3ds which has better performance, and new 3DS users may also prefer it for SuperFX Chips/Mode 7 games.
+
| less compatible than CATSFC, but faster, so can actually run many special chip games at full speed. old3ds users may prefer the standalone snes9x_3ds which has better performance.
 
|-
 
|-
 
| [[Snes9x]] 2005 ([[CATSFC]])
 
| [[Snes9x]] 2005 ([[CATSFC]])
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| {{~}}
 
| {{~}}
 
| {{✗}}
 
| {{✗}}
| ~25-30 FPS n3ds, 7 FPS o3ds. The Red-Viper standalone emulator has much better performance.
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| ~25-30 FPS n3ds, 7 FPS o3ds
 
|-
 
|-
 
| Mu
 
| Mu
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| {{✓}}
 
| {{✓}}
 
| {{✗}}
 
| {{✗}}
| Can go up to ~50-60 FPS n3ds at standard resolution, 20fps o3ds. Later games can have unplayable slowdowns (Gran Turismo 2).
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| ~50-60 FPS n3ds at standard resolution, 20fps o3ds
 
|-
 
|-
| Super Bros. War
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| Super Bros Wars
| Super Bros. War
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| Super Bros Wars
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
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|
 
|
 
|-
 
|-
| [[Opera]]
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| [[4DO|Opera]]
 
| The 3DO Company - 3DO
 
| The 3DO Company - 3DO
 
| {{✗}}
 
| {{✗}}
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| The Powder Toy
 
| The Powder Toy
 
| The Powder Toy
 
| The Powder Toy
 +
| {{TBD}}
 
| {{✗}}
 
| {{✗}}
| {{✗}}
+
|~5fps o3ds
|~5fps o3ds, large slowdowns on n3ds, excessively large resolution for the 3DS's screen.
 
 
|-
 
|-
 
| Theodore
 
| Theodore
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Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.
 
Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.
 
Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.
 
Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.
If you use retroarch via homebrew launcher, in 3dsx format, please notice that some cores crash upon opening without further action. The loaded core, crashing or not, is saved into sd:/retroarch/retroarch-salamander.cfg file which is where retroarch remembers the core to be first loaded. Therefore, if you mistakenly load a problematic crashing core, you won't be able to launch ReteroArch successfully again until you manually delete that file from the sdcard. Alternatively, you can make set it the readonly attribute, while it's still working.
+
If you use retroarch via homebrew launcher, in 3dsx format, please notice that some cores crash upon opening without furter action. The loaded core, crashing or not, is saved into sd:/retroarch/retroarch-salamander.cfg file which is where retroarch remembers the core to be first loaded. Therefore, if you mistakenly load a problematic crashing core, you won't be able to launch retroarch successfully again until you manually delete that file from the sdcard. Alternatively, you can make set it the readonly attribute, while it's still working.
Currently, RetroArch has no support for the 3DS's Gyro controls.
 
  
 
===[[RetroArch]] (unofficial)===
 
===[[RetroArch]] (unofficial)===
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* GB/GBC : GameYob 1.0.8
 
* GB/GBC : GameYob 1.0.8
 
* GBA : mGBA 0.8.4
 
* GBA : mGBA 0.8.4
 +
|}
 +
 +
==Acorn==
 +
===BBC Micro===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| BeebEm 3DS
 +
| <abbr title="To be announced">TBA</abbr>
 +
| <abbr title="To be announced">TBA</abbr>
 +
| <abbr title="To be announced">TBA</abbr>
 +
| <abbr title="To be announced">TBA</abbr>
 +
| <abbr title="To be announced">TBA</abbr>
 +
| <abbr title="To be announced">TBA</abbr>
 
|}
 
|}
  
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! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
| [https://gbatemp.net/threads/release-fmsx3ds-msx-msx2-msx2-emulator-with-new-feature-for-3ds.637072/ fMSX3DS]
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| fMSX3DS
| [https://github.com/TomiokaH01/fMSX3DS/releases 1.3.1]
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| [https://gbatemp.net/threads/release-fmsx3ds-msx-msx2-msx2-emulator-with-new-feature-for-3ds.637072/ 1.3]
 
| Mid
 
| Mid
 
| {{✓}}
 
| {{✓}}
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| DSiWare Conversion Script
 
| DSiWare Conversion Script
 
| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]
 
| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]
| Mid<!--why mid?-->
+
| Mid
 
| ?
 
| ?
 
| {{✗}}
 
| {{✗}}
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|-
 
|-
 
| FBI
 
| FBI
| [https://dlhb.gamebrew.org/3dshomebrews/fbi3ds.7z 2.6.1]
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| [https://github.com/Steveice10/FBI/releases 2.6.1]
 
| Native
 
| Native
 
| {{✓}}
 
| {{✓}}
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|-
 
|-
 
| Red Viper
 
| Red Viper
| [https://github.com/skyfloogle/red-viper {{Red ViperVer}}]
+
| [https://github.com/skyfloogle/red-viper 0.9.0]
 
| Mid
 
| Mid
 
| {{✓}}
 
| {{✓}}
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|-
 
|-
 
|  
 
|  
* r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms; unfortunately, compatibility is low and requires a New 3DS to run. Development has since halted and no longer maintained. The original developer, mrdanielps, now recommends Red Viper on the github repository.
+
* r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms; unfortunately compatibility is low and requires a New 3DS to run. Development has since halted and no longer maintained. The original developer, mrdanielps, now recommends Red Viper on the github repository.
 
|}
 
|}
  
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|-
 
|-
 
|  
 
|  
* Red Viper - A fork of the old r3Ddragon with improved graphics engine and dynarec. It reaches fullspeed with minor glitches even on old 3DS systems on many games, with the ability to change the normal red colour of the Virtual Boy to a wide variety of others, and adjust the depth of the 3D effect.
+
* Red Viper - A fork of the old r3Ddragon with improved graphics engine and dynarec. It reaches fullspeed with minor glitches even on old 3ds systems on many games, with the ability to change the normal red colour of the Virtual Boy to a wide variety of others.
 
|}
 
|}
  
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|-
 
|-
 
| [[ScummVM]] 3DS
 
| [[ScummVM]] 3DS
| [https://www.scummvm.org/downloads 2.8.0]
+
| [https://www.scummvm.org/downloads 2.7.0]
 
| High
 
| High
 
| {{✓}}
 
| {{✓}}
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|-
 
|-
 
| [https://github.com/asiekierka/uxnds uxnds-3DS]
 
| [https://github.com/asiekierka/uxnds uxnds-3DS]
| [https://github.com/asiekierka/uxnds/releases 0.4.10]
+
| [https://github.com/asiekierka/uxnds/releases 0.4.9]
 
| Mid
 
| Mid
 
| {{✓}}
 
| {{✓}}

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