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{{Infobox emulator
 
{{Infobox emulator
 
|title = bleem!
 
|title = bleem!
|logo = Bleem_logo.png
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|logo = Bleem cover art.jpg
|logowidth = 200
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|logowidth = 265
 
|last-version = 1.6b
 
|last-version = 1.6b
 
|active = No
 
|active = No
|fate = Succumbed to legal fees from battling Sony in court ([[Legal_Status_of_Emulation#Direct_legal_action|a battle they won]])
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|fate = Succumbed to legal fees from battling Sony in court (a battle they won)
 
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Dreamcast|Dreamcast]] <small>(Bleemcast)</small>
 
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Dreamcast|Dreamcast]] <small>(Bleemcast)</small>
 
|target = [[PlayStation emulators|PlayStation]]
 
|target = [[PlayStation emulators|PlayStation]]
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'''Bleem!''' (styled as '''bleem!''') was a closed-source [[PlayStation emulators|PlayStation emulator]] released by the Bleem Company in 1999 for Microsoft Windows and [[Sega Dreamcast emulators|Sega Dreamcast]]. It gained notoriety for being one of the few commercial emulators to be marketed during the PlayStation's lifetime, earning the ire of Sony and thus becoming the subject of a lawsuit.
 
'''Bleem!''' (styled as '''bleem!''') was a closed-source [[PlayStation emulators|PlayStation emulator]] released by the Bleem Company in 1999 for Microsoft Windows and [[Sega Dreamcast emulators|Sega Dreamcast]]. It gained notoriety for being one of the few commercial emulators to be marketed during the PlayStation's lifetime, earning the ire of Sony and thus becoming the subject of a lawsuit.
  
First released in 1999, Bleem! was initially developed by David Herpolsheimer (president) and Randy Linden,<ref name="company">{{cite web|title=Best Little Emulator Ever Made!|work=Best Little Emulator Ever Made!|first=Tom|last= Rhodes|publisher=Escapist Magazine|url=https://web.archive.org/web/20150102110251/https://www.escapistmagazine.com/articles/view/video-games/issues/issue_117/2295-Best-Little-Emulator-Ever-Made|accessdate=2015-01-02}}</ref> with Will Kempe, Scott Karol, Sean Kauppinen, Bryan Stokes, and Paul Chen, later of Rovio Entertainment, joining the team following its commercial release. The emulator's name was said to have stood for "'''B'''est '''L'''ittle '''E'''mulator '''E'''ver '''M'''ade!", perhaps in reference to its ability to run PS1 games at full speed even on low-end computers, though the bleem! website claims only Randy Linden knows the actual meaning.
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First released in 1999, Bleem! was initially developed by David Herpolsheimer (president) and Randy Linden,<ref name="company">{{cite web|title=Best Little Emulator Ever Made!|work=Best Little Emulator Ever Made!|first=Tom|last= Rhodes|publisher=Escapist Magazine|url=http://www.escapistmagazine.com/articles/view/video-games/issues/issue_117/2295-Best-Little-Emulator-Ever-Made|accessdate=2015-01-02}}</ref> with Will Kempe, Scott Karol, Sean Kauppinen, Bryan Stokes, and Paul Chen, later of Rovio Entertainment, joining the team following its commercial release. The emulator's name was said to have stood for "'''B'''est '''L'''ittle '''E'''mulator '''E'''ver '''M'''ade!", perhaps in reference to its ability to run PS1 games at full speed even on low-end computers, though the bleem! website claims only Randy Linden knows the actual meaning.
  
 
Bleem! was written in x86 assembly, allowing them to incorporate precise optimizations, with low-level and real-mode routines besides the use of the host PC's graphics hardware. While this allowed the emulator to run most if not all titles on a modest system of the day, this came at the cost of long-term compatibility with newer operating systems. At the time, Windows NT-based operating systems were usually marketed towards enterprises and servers, and as most home computers ran on Windows 98, Bleem! felt that there was no need to support NT. Besides issues with NT-based operating systems, [[Emulation Accuracy|accuracy]] and game compatibility is modest at best, with all but one game (coincidentally titled ''One'') being plagued with various bugs and gameplay issues according to Bleem's own compatibility charts.
 
Bleem! was written in x86 assembly, allowing them to incorporate precise optimizations, with low-level and real-mode routines besides the use of the host PC's graphics hardware. While this allowed the emulator to run most if not all titles on a modest system of the day, this came at the cost of long-term compatibility with newer operating systems. At the time, Windows NT-based operating systems were usually marketed towards enterprises and servers, and as most home computers ran on Windows 98, Bleem! felt that there was no need to support NT. Besides issues with NT-based operating systems, [[Emulation Accuracy|accuracy]] and game compatibility is modest at best, with all but one game (coincidentally titled ''One'') being plagued with various bugs and gameplay issues according to Bleem's own compatibility charts.
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Ultimately, three boot disks were released, though a beta has since surfaced on the Internet. Intrepid hackers were able to create Bleemed games—discs of a PlayStation title with the Bleemcast! emulator built in. ISOs for many of these discs continue to circulate on file-sharing networks.
 
Ultimately, three boot disks were released, though a beta has since surfaced on the Internet. Intrepid hackers were able to create Bleemed games—discs of a PlayStation title with the Bleemcast! emulator built in. ISOs for many of these discs continue to circulate on file-sharing networks.
  
Announced on January 4th, 2021, the Bleem brand was purchased by Piko Interactive for future use as a "retro gaming marketplace" to be called Bleem Powered.<ref>{{cite web|title=Bleem! Making Return as a Digital Games Marketplace|publisher=Piko Interactive|url=https://archive.is/TyVAb#0%}}</ref>
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Announced on January 4th, 2021, the Bleem brand was purchased by Piko Interactive for future use as a "retro gaming marketplace" to be called Bleem Powered.<ref>{{cite web|title=Bleem! Making Return as a Digital Games Marketplace|publisher=Piko Interactive|url=https://pikointeractive.com/making-return-as-a-digital-games-mark/}}</ref>
  
 
==Controversy==
 
==Controversy==
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[[Category:Closed-source emulators]]
 
[[Category:Closed-source emulators]]
 
[[Category:Commercial emulators]]
 
[[Category:Commercial emulators]]
[[Category:Historic emulation software]]
 
[[Category:Inactive emulation software]]
 

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