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− | {{Infobox | + | {{Infobox software |
|logo = BizHawk.jpg | |logo = BizHawk.jpg | ||
− | |logowidth = | + | |logowidth = 55 |
− | + | |version = {{BizHawkVer}} | |
− | |version = {{ | ||
|active = Yes | |active = Yes | ||
− | |platform = [[ | + | |platform = Windows |
+ | |type = [[libretro]] frontend | ||
|target = [[#Supported systems|Multiple]] | |target = [[#Supported systems|Multiple]] | ||
|developer = BizHawk Team | |developer = BizHawk Team | ||
|website = [http://tasvideos.org/Bizhawk.html TASVideos.org] | |website = [http://tasvideos.org/Bizhawk.html TASVideos.org] | ||
− | + | |source = [https://github.com/TASVideos/BizHawk GitHub] | |
− | |source = [https://github.com/ | ||
}} | }} | ||
− | + | '''BizHawk''' is an open-source [[libretro]] frontend, as well as a [[Multi-system emulators|multi-system emulator]] designed predominantly around the production of Tool Assisted Speedruns (TAS). It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming. | |
− | '''BizHawk''' is an open-source [[Multi-system emulators|multi-system emulator]] | ||
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− | It is written in C# and requires .NET Framework 4.0 (in 1.X releases) or .NET Framework 4.6.1 (in 2.X releases) to run. BizHawk focuses on core accuracy and power user tools while still being an easy-to-use emulator for casual gaming. | ||
==Download== | ==Download== | ||
{| cellpadding="4" | {| cellpadding="4" | ||
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− | |align=center|{{Icon|Win | + | |align=center|{{Icon|Win-big}} |
− | |'''[https://github.com/ | + | |'''[https://github.com/TASVideos/BizHawk/releases Official releases]''' |
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|colspan="3"|<hr/> | |colspan="3"|<hr/> | ||
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|align=center|{{Icon|Win-big}} | |align=center|{{Icon|Win-big}} | ||
− | | | + | |[http://www.emucr.com/search/label/BizHawk Dev Builds]<br/><small>Compiled by emucr</small> |
|} | |} | ||
− | + | ==Supported Systems== | |
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− | ==Supported | ||
===Original and ported=== | ===Original and ported=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
! scope="col"|System | ! scope="col"|System | ||
! scope="col"|Based on code from: | ! scope="col"|Based on code from: | ||
|- | |- | ||
− | |[[Apple II emulators|Apple]] | + | |[[Apple II emulators|Apple ][]] |
|[https://github.com/DigitalJellyfish/Virtu Virtu] | |[https://github.com/DigitalJellyfish/Virtu Virtu] | ||
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|[[Atari 2600 emulators|Atari 2600]] | |[[Atari 2600 emulators|Atari 2600]] | ||
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|[[Atari 7800 emulators|Atari 7800]] | |[[Atari 7800 emulators|Atari 7800]] | ||
|Original | |Original | ||
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|[[Atari Lynx emulators|Atari Lynx]] | |[[Atari Lynx emulators|Atari Lynx]] | ||
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|[[Commodore 64 emulators|Commodore 64]] | |[[Commodore 64 emulators|Commodore 64]] | ||
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|Original | |Original | ||
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|Original | |Original | ||
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− | |[[ | + | |[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine (TurboGrafx-16)]] |
|Original | |Original | ||
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|[[PC-FX emulators|NEC PC-FX]] | |[[PC-FX emulators|NEC PC-FX]] | ||
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|[[Nintendo 64 emulators|Nintendo 64]] | |[[Nintendo 64 emulators|Nintendo 64]] | ||
− | |[[Mupen64Plus | + | |[[Mupen64Plus]] |
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|[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]] | |[[Nintendo Entertainment System emulators|Nintendo Entertainment System/Famicom]] | ||
− | |Original | + | |Original. PPU based on [[FCEUX]], [[QuickNES]]. |
|- | |- | ||
|[[Game Boy Advance emulators|Nintendo Game Boy Advance]] | |[[Game Boy Advance emulators|Nintendo Game Boy Advance]] | ||
− | |[[mGBA]] | + | |[[VisualBoy Advance#VBA-Next|VBA-Next]], [[mGBA]] |
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|[[Virtual Boy emulators|Nintendo Virtual Boy]] | |[[Virtual Boy emulators|Nintendo Virtual Boy]] | ||
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|[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]] | |[[SG-1000 emulators|Sega SG-1000]], [[Master System emulators|Master System]], [[Master System emulators|Game Gear]] | ||
− | |[http://tasvideos.org/Bizhawk/SMS.html Original] | + | |[http://tasvideos.org/Bizhawk/SMS.html Original]. Z80 came from Cogwheel. |
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|[[ZX Spectrum emulators|Sinclair ZX Spectrum]] | |[[ZX Spectrum emulators|Sinclair ZX Spectrum]] | ||
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|[[PlayStation emulators|Sony PlayStation]] | |[[PlayStation emulators|Sony PlayStation]] | ||
− | |[[Mednafen]] ( | + | |[[Mednafen]] |
+ | |- | ||
+ | |[[PlayStation Portable emulators|Sony PlayStation Portable]] (NOT STABLE) | ||
+ | |[[PPSSPP]] | ||
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|[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]] | |[[Neo Geo Pocket emulators|SNK Neo Geo Pocket/Color]] | ||
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|[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]] | |[[Super Nintendo emulators|Super Nintendo Entertainment System/Super Famicom]] | ||
− | |[[bsnes]] | + | |[[Higan|bsnes v087]], [[Snes9x]] (1.54) |
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|[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]] | |[[Game Boy/Game Boy Color emulators|Super Game Boy/Game Boy/Game Boy Color]] | ||
− | |Original, [[Gambatte]], [[bsnes]] | + | |Original, [[Gambatte]], [[Higan|bsnes v087]], [[SameBoy]] |
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− | + | |TI-83 | |
− | |Original | + | |Original |
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− | |[ | + | |[http://belogic.com/uzebox/index.asp Uzebox] |
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|[http://uzebox.org/wiki/index.php?title=Emulator Uzem] | |[http://uzebox.org/wiki/index.php?title=Emulator Uzem] | ||
|} | |} | ||
===Libretro=== | ===Libretro=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
! scope="col"|Core | ! scope="col"|Core | ||
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|Okay | |Okay | ||
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− | |[[ | + | |[[4DO]] |
|Okay | |Okay | ||
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|Okay | |Okay | ||
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− | + | |[[higan|bsnes v087]] | |
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− | |[[bsnes]] | ||
|Not Okay | |Not Okay | ||
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* Joypad support (for both controller and hotkeys) | * Joypad support (for both controller and hotkeys) | ||
* Auto/rapid fire controls | * Auto/rapid fire controls | ||
− | * | + | * Basic re-recording and rerecording |
* "Bullet-proof" rerecording | * "Bullet-proof" rerecording | ||
* Frame/lag/re-recording counters | * Frame/lag/re-recording counters | ||
* Input display | * Input display | ||
* Auto-hold | * Auto-hold | ||
− | * TAStudio | + | * Alpha version of "TAStudio" |
* RAM watching/poking tools | * RAM watching/poking tools | ||
* RAM searching | * RAM searching | ||
* Lua scripting | * Lua scripting | ||
* Rewind | * Rewind | ||
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* [[Libretro]] support (1.11.4 onwards) | * [[Libretro]] support (1.11.4 onwards) | ||
+ | ==Review== | ||
+ | For tool-assisted speedruns, BizHawk is king. Since 1.11.4, it has support for [[libretro]] cores, making it a good alternative for RetroArch, and adds TAS support for all compatible cores. | ||
[[Category:Frontends]] | [[Category:Frontends]] | ||
[[Category:Emulators]] | [[Category:Emulators]] | ||
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[[Category:Multi-emulators]] | [[Category:Multi-emulators]] | ||
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[[Category:Windows emulation software]] | [[Category:Windows emulation software]] | ||
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