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− | {{for|emulators that run on | + | {{for|other emulators that run on Xbox (6th gen) hardware|Emulators on Xbox}} |
The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components. | The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC due to using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MBs of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components. | ||
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|{{✗}} | |{{✗}} | ||
|{{✗}} | |{{✗}} | ||
+ | |- | ||
+ | !colspan="10"|Mobile / ARM | ||
+ | |- | ||
+ | |[[xemu]] | ||
+ | |align=left|{{Icon|Android}} | ||
+ | |[https://xemu.app/docs/faq/#q-are-there-any-plans-for-a-mobile-port-of-xemu roadmap] | ||
+ | |{{✗}} | ||
+ | |? | ||
+ | |? | ||
+ | |N/A | ||
+ | |? | ||
+ | |? | ||
+ | |? | ||
|- | |- | ||
!colspan="10"|Consoles | !colspan="10"|Consoles | ||
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===Comparisons=== | ===Comparisons=== | ||
;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason. | ;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason. | ||
− | :;[[xemu]]: A [[High/Low_level_emulation|low-level emulator]] by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. [[xemu]] also supports various [[#Enhancements|enhancements]] and some of the [[#Hardware_features_and_peripherals|system features and peripherals]]. While some titles require powerful hardware for full-speed emulation (see the [[Computer specifications#xemu]] page), CPU performance, particularly [https://www.cpubenchmark.net/singleThread.html single-threaded performance], is often the bottleneck. Additionally, using demanding graphical [[#Enhancements|enhancements]] may also require a strong GPU. | + | :;[[xemu]]: A [[High/Low_level_emulation|low-level emulator]] by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. [[xemu]] also supports various [[#Enhancements|enhancements]] and some of the [[#Hardware_features_and_peripherals|system features and peripherals]]. While some titles require powerful hardware for full-speed emulation (see the [[Computer specifications#xemu]] page), CPU performance, particularly [https://www.cpubenchmark.net/singleThread.html single-threaded performance], is often the bottleneck. Additionally, using demanding graphical [[#Enhancements|enhancements]] may also require a strong GPU. |
;[[Cxbx]]: One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables. | ;[[Cxbx]]: One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables. | ||
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. It ended its development at a similar stage as Cxbx. | :;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. It ended its development at a similar stage as Cxbx. | ||
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|- | |- | ||
| [[Wikipedia:Xbox_Live_Arcade#Xbox|Xbox Live Arcade]] | | [[Wikipedia:Xbox_Live_Arcade#Xbox|Xbox Live Arcade]] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{Y}}[https://github.com/Cxbx-Reloaded/game-compatibility/issues/420#issuecomment-650499082 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| [[#System Link|System Link]] | | [[#System Link|System Link]] | ||
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| {{✓}} | | {{✓}} | ||
|- | |- | ||
− | | [ | + | | [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#Xbox_Emulation Pressure Sensitive Buttons] |
| {{~}}<ref group=N3 name=USB>Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads are not supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library].</ref> | | {{~}}<ref group=N3 name=USB>Xbox controller is supported by USB passthrough technology for [https://github.com/xemu-project/xemu/issues/606 xemu] and [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/2304 Cxbx-Reloaded]. Other controllers with pressure-sensitive buttons like DualShock 2, DualShock 3 or Steam Deck touchpads are not supported, but developers plan to implement their support via [https://github.com/libsdl-org/SDL/issues/5148 SDL library].</ref> | ||
| {{~}}<ref group=N3 name=USB></ref> | | {{~}}<ref group=N3 name=USB></ref> | ||
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|- | |- | ||
| [[#DVD_Drive|DVD Drive]] | | [[#DVD_Drive|DVD Drive]] | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1555 *] |
− | | {{ | + | | {{Y}} |
| {{~}} | | {{~}} | ||
|- | |- | ||
| [[Wikipedia:Xbox_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Surround<br/>Dolby Digital Live 5.1]] | | [[Wikipedia:Xbox_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Surround<br/>Dolby Digital Live 5.1]] | ||
− | | {{ | + | | {{Y}} |
| ? | | ? | ||
− | | {{ | + | | {{Y}}[[Wikipedia:Xbox_360_technical_specifications#Audio_and_video|*]] |
| ? | | ? | ||
|- | |- | ||
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|- | |- | ||
| [[#Windows_Media_Center_Extender|Windows Media Center Extender]] | | [[#Windows_Media_Center_Extender|Windows Media Center Extender]] | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| [https://xboxdevwiki.net/Xbox_Input_Devices#Xbox_Karaoke Xbox Karaoke] | | [https://xboxdevwiki.net/Xbox_Input_Devices#Xbox_Karaoke Xbox Karaoke] | ||
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| {{~}} | | {{~}} | ||
| {{✗}} | | {{✗}} | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{Y}} |
|- | |- | ||
| [https://xboxdevwiki.net/Xbox_Input_Devices#Steering_wheels Steering wheels] | | [https://xboxdevwiki.net/Xbox_Input_Devices#Steering_wheels Steering wheels] | ||
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| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
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|} | |} | ||
</div> | </div> | ||
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:[https://xboxdevwiki.net/DVD_Drive xboxdevwiki: Xbox DVD Drive] | :[https://xboxdevwiki.net/DVD_Drive xboxdevwiki: Xbox DVD Drive] | ||
:[https://xboxdevwiki.net/Xbox_Game_Disc xboxdevwiki: XGD/Xbox Game Disc] | :[https://xboxdevwiki.net/Xbox_Game_Disc xboxdevwiki: XGD/Xbox Game Disc] | ||
− | + | OG Xbox DVD drive supports Audio CD and XGD discs. Optical disc drives for PCs usually aren't capable to read OG Xbox format DVD-ROM/XGD, you'd need very specific drive and firmware for that. More info in [[Ripping_games|ripping games section]] and [[#Emulation_issues|reverse engineering section]]. | |
− | OG Xbox DVD drive supports Audio CD and XGD discs. Optical disc drives for PCs usually aren't capable to read OG Xbox format DVD-ROM/XGD, | ||
− | *Neither xemu nor CXBX-Reloaded support OG Xbox DVD-ROM/XGD physical discs | + | *Neither xemu nor CXBX-Reloaded support OG Xbox DVD-ROM/XGD physical discs. You need to [[Ripping_games|rip your disc and create .xiso disc image]]. See [https://xemu.app/docs/disc-images/ xemu: disc images] page. There is a [https://github.com/xemu-project/xemu/issues/435 feature request] for adding support for loading Audio CD discs and images. There was a [https://github.com/JayFoxRox/xqemu-espes/pull/23 pull request] for adding Xbox-DVD Drive emulation to xqemu but it seems discontinued. |
− | |||
*Xbox 360 console (Fusion) supports OG Xbox DVD-ROM/XGD discs. | *Xbox 360 console (Fusion) supports OG Xbox DVD-ROM/XGD discs. | ||
*Xbox One and Xbox Series consoles (Fission) not really support OG Xbox DVD-ROM/XGD discs because it's only recognising the disc, after that [https://www.youtube.com/watch?v=lU9V5Otr9_8 it's downloading/installing the game from Xbox Live not from the DVD-ROM]. | *Xbox One and Xbox Series consoles (Fission) not really support OG Xbox DVD-ROM/XGD discs because it's only recognising the disc, after that [https://www.youtube.com/watch?v=lU9V5Otr9_8 it's downloading/installing the game from Xbox Live not from the DVD-ROM]. | ||
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*[https://www.youtube.com/watch?v=wMrHU79Y808 Stubbertville: Windows Media Extender version 1 add-on for original Xbox] | *[https://www.youtube.com/watch?v=wMrHU79Y808 Stubbertville: Windows Media Extender version 1 add-on for original Xbox] | ||
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==Enhancements== | ==Enhancements== | ||
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|- | |- | ||
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small> | | Pre-rendering AA<br/><small>(MSAA, SSAA)</small> | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
|- | |- | ||
− | | Super-resolution techniques<br/><small>([https://github.com/ | + | | Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small> |
− | | colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at | + | | colspan=4 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run these emulators at 4k native with ease anyway.</small> |
|- | |- | ||
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix] | | [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix] | ||
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| rowspan=5 | Performance | | rowspan=5 | Performance | ||
| [[30/60_FPS_cheat_codes#Xbox|Internal Framerate Hack]] | | [[30/60_FPS_cheat_codes#Xbox|Internal Framerate Hack]] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{Y}} |
| ? | | ? | ||
− | | {{ | + | | {{Y}} |
|- | |- | ||
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | | [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | ||
− | | colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or ''' | + | | colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with xemu or CXBX-Reloaded?, please be aware that some visual glitches and artifacts may occur at this time. |
|- | |- | ||
| [[Overclocking#Xbox|Overclock]] | | [[Overclocking#Xbox|Overclock]] | ||
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| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small> | | Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small> | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}}<ref group=N4>[[Fission]] has no Preload image to RAM enhancement but it has better loading times than the original hardware as mentioned in [[#Comparisons]] section.</ref> |
|- | |- | ||
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+''']) | | Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+''']) | ||
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| rowspan=6 | Post-Processing | | rowspan=6 | Post-Processing | ||
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | ||
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
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|- | |- | ||
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small> | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small> | ||
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
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| [[Shaders_and_filters|Filters]] | | [[Shaders_and_filters|Filters]] | ||
| {{✗}} | | {{✗}} | ||
− | | {{ | + | | {{N}} |
| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} | ||
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| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| [[Shader_Presets|Shader Chain]] | | [[Shader_Presets|Shader Chain]] | ||
− | | {{ | + | | {{N}}[https://github.com/xemu-project/xemu/issues/446 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]] | |[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]] | ||
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{Y}}[https://youtu.be/LT1a6NXYy6E *] |
|- | |- | ||
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | | rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | ||
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua] | | [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua] | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| Rewind | | Rewind | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| Fast-Forward/Turbo Speed | | Fast-Forward/Turbo Speed | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| Savestates/Snapshots | | Savestates/Snapshots | ||
− | | {{ | + | | {{Y}}[https://xemu.app/docs/snapshots/ *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| [https://tasvideos.org/Movies Movie recording/playback] | | [https://tasvideos.org/Movies Movie recording/playback] | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| rowspan=2 | Controls | | rowspan=2 | Controls | ||
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]] | | [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]] | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| [[Input_lag|Input lag-mitigating technique]] | | [[Input_lag|Input lag-mitigating technique]] | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| rowspan=8 | Quality of life | | rowspan=8 | Quality of life | ||
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|- | |- | ||
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{~}}<abbr title="Xbox 360 via component video out.">*</abbr> | | {{~}}<abbr title="Xbox 360 via component video out.">*</abbr> | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| [[Save_disk_space_for_ISOs|Streamable compression format]] | | [[Save_disk_space_for_ISOs|Streamable compression format]] | ||
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| Command Line Options | | Command Line Options | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
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|- | |- | ||
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]] | | [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]] | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
|- | |- | ||
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]] | | [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]] | ||
| {{~}}[https://github.com/xemu-project/xemu/pull/1627 *] | | {{~}}[https://github.com/xemu-project/xemu/pull/1627 *] | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{Y}} |
|- | |- | ||
− | | rowspan= | + | | rowspan=4 | Misc |
| [https://retroachievements.org/gameList.php?c=22 RetroAchievements] | | [https://retroachievements.org/gameList.php?c=22 RetroAchievements] | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}}<ref group=N4 name=BCAchievements>Unfortunately, not a single one of the original Xbox games added to the backward compatibility program support achievements.</ref> |
− | | {{ | + | | {{N}}<ref group=N4 name=BCAchievements></ref> |
|- | |- | ||
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]] | | [[Virtual_reality#VR_game_room_simulations|EmuVR support]] | ||
| colspan=4 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment. | | colspan=4 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment. | ||
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|- | |- | ||
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | ||
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|- | |- | ||
| [[Wikipedia:Category:Debugging|Debug features]] | | [[Wikipedia:Category:Debugging|Debug features]] | ||
− | | {{ | + | | {{Y}}[https://xemu.app/docs/dev/debug/ *] |
− | | {{ | + | | {{Y}}[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/master/src/CxbxDebugger#cxbxdebugger *] |
| {{✗}} | | {{✗}} | ||
| {{✗}} | | {{✗}} |