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| rowspan=2 | Portal
 
| rowspan=2 | Portal
 
| [https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]
 
| [https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]
| {{}}[https://github.com/dolphin-emu/dolphin/pull/11331 *]
+
| {{Y}}[https://github.com/dolphin-emu/dolphin/pull/11331 *]
 
|?
 
|?
 
|-
 
|-
 
| [https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]
 
| [https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]
| {{}}[https://github.com/dolphin-emu/dolphin/pull/11546 *]
+
| {{Y}}[https://github.com/dolphin-emu/dolphin/pull/11546 *]
 
| {{✓}}
 
| {{✓}}
 
|-
 
|-
 
| rowspan=2 | Tablet
 
| rowspan=2 | Tablet
 
| [[Wikipedia:UDraw_GameTablet#Games|uDraw GameTablet]]
 
| [[Wikipedia:UDraw_GameTablet#Games|uDraw GameTablet]]
| {{}}[https://github.com/dolphin-emu/dolphin/pull/7880 *]
+
| {{Y}}[https://github.com/dolphin-emu/dolphin/pull/7880 *]
 
|?
 
|?
 
|-
 
|-
 
| Drawsome Tablet
 
| Drawsome Tablet
| {{}}[https://github.com/dolphin-emu/dolphin/pull/8080 *]
+
| {{Y}}[https://github.com/dolphin-emu/dolphin/pull/8080 *]
 
|?
 
|?
 
|-
 
|-
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| rowspan=8 | Graphics
 
| rowspan=8 | Graphics
 
| [[Resolution|Resizable Internal Resolution]]
 
| [[Resolution|Resizable Internal Resolution]]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[Wikipedia:24-bit_color#True_color_(24-bit)|True Color]] Rendering<br/><small>This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.</small>
 
| [[Wikipedia:24-bit_color#True_color_(24-bit)|True Color]] Rendering<br/><small>This is an enhancement that reduces banding by forcing the emulated hardware to the highest bitdepth possible. [https://dolphin-emu.org/blog/2024/02/10/dolphin-progress-report-november-and-december-2023-january-2024/#50-20849-videocommon-apply-force-24-bit-color-to-efb-copies-by-flacs Read this] for more information. It is useful especially on non-CRT [[Displays|displays]], producing nicer looking gradients.</small>
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]<br/><small>To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].<br/>This can even run on a real GameCube/Wii if you wish.
 
| [[Widescreen_hacks#GameCube.2FWii|Widescreen and ultrawide hack]]<br/><small>To get full native widescreen, try [[Homebrew_and_hack_Roms|Swiss]].<br/>This can even run on a real GameCube/Wii if you wish.
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[Texture packs]]
 
| [[Texture packs]]
| {{}}<ref group=N2>Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>
+
| {{Y}}<ref group=N2>Dolphin lets you dump game textures and also replace game textures with new custom ones.{{Main|Texture packs#GameCube/Wii}}</ref>
 
|-
 
|-
 
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
 
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
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|-
 
|-
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
 
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
 
| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
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| rowspan=5 | Performance
 
| rowspan=5 | Performance
 
| [[Overclocking|Overclock]]
 
| [[Overclocking|Overclock]]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]
 
| [[30/60_FPS_cheat_codes#GameCube.2FWii|Internal Framerate Hack]]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
 
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
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|-
 
|-
 
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
 
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{}}[https://bugs.dolphin-emu.org/issues/11876 *]
+
| {{N}}[https://bugs.dolphin-emu.org/issues/11876 *]
 
|-
 
|-
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
 
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
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| rowspan=6 | Post-Processing
 
| rowspan=6 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
 
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[Shaders_and_filters|Filters]]
 
| [[Shaders_and_filters|Filters]]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
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|-
 
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]
+
| {{Y}}[https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-february-march-and-april-2024/#hdr-enhancements-50-19931-add-autohdr-post-process-shader-by-filoppi-and-50-21232-add-hdr-to-metal-perceptual-hdr-by-samb *]
 
|-
 
|-
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
 
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Rewind
 
| Rewind
| {{}}
+
| {{N}}
 
|-
 
|-
 
| Fast-Forward/Turbo Speed
 
| Fast-Forward/Turbo Speed
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Savestates
 
| Savestates
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [https://tasvideos.org/Movies Movie recording/playback]
 
| [https://tasvideos.org/Movies Movie recording/playback]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| rowspan=2 | Controls
 
| rowspan=2 | Controls
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
 
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
+
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
 
|-
 
|-
 
| [[Input_lag|Input lag-mitigating technique]]
 
| [[Input_lag|Input lag-mitigating technique]]
| {{}}
+
| {{N}}
 
|-
 
|-
 
| rowspan=9 | Quality of life
 
| rowspan=9 | Quality of life
 
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]
 
| [[Save_disk_space_for_ISOs#GameCube_.2F_Wii|Streamable compression format]]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
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|-
 
|-
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
 
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
 
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
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|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| Command Line Options
 
| Command Line Options
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
 
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{}}
+
| {{Y}}
 
|-
 
|-
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]
+
| {{N}}[https://forums.dolphin-emu.org/Thread-question-about-gsync-vrr *]
 
|-
 
|-
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
 
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
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|-
 
|-
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]
+
| {{Y}}[https://wiki.dolphin-emu.org/index.php?title=Free_Look *]
 
|-
 
|-
 
| [[Wikipedia:Category:Debugging|Debug Features]]
 
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{}}
+
| {{Y}}
 
|}
 
|}
 
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