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− | + | In computer graphics, '''texture filtering''' or texture smoothing is the method used to smooth textures used in 3D models. | |
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− | + | ==Consoles== | |
− | + | Some consoles used texture filtering. | |
− | {| | + | {| border="0" cellpadding="1" cellspacing="1" class="article-table article-table-selected" |
− | + | ! scope="col" style="text-align: center;"|Console | |
− | + | ! scope="col" style="text-align: center;"|Texture Filtering | |
− | ! scope="col" | + | ! scope="col" style="text-align: center;"|Types of filtering |
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− | | style="text-align: | + | |[[Super Nintendo]] |
− | | | + | | style="text-align: center;"|✗ |
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− | | style="text-align: | + | |[[PlayStation]] |
− | | | + | | style="text-align: center;"|✗ |
− | | | + | | style="text-align: center;"| |
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− | | style="text-align: | + | |[[Sega Saturn]] |
− | | | + | | style="text-align: center;"|✗ |
− | | | + | | style="text-align: center;"| |
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− | | style="text-align: | + | |[[Atari Jaguar]] |
− | | | + | | style="text-align: center;"|✗ |
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− | | style="text-align: | + | |[[Nintendo 64]] |
− | | | + | | style="text-align: center;"|✓ |
− | |Bilinear | + | | style="text-align: center;"|Three-Sample Bilinear |
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− | | style="text-align: | + | |[[3DO]] |
− | + | | style="text-align: center;"|✗ | |
− | + | | style="text-align: center;"|? | |
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− | | | + | |[[Nintendo DS]] |
− | | | + | | style="text-align: center;"|✗ |
− | | | + | | style="text-align: center;"|? |
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− | | | + | |[[Gamecube|GameCube]] |
− | | | + | | style="text-align: center;"|? |
− | | | + | | style="text-align: center;"|? |
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− | | | + | |[[PlayStation 2]] |
− | | | + | | style="text-align: center;"|✓ |
− | | | + | | style="text-align: center;"|Bilinear, Trilinear |
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− | | | + | |[[Xbox]] |
− | | | + | | style="text-align: center;"|? |
− | | | + | | style="text-align: center;"|? |
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− | | | + | |[[Wii]] |
− | | | + | | style="text-align: center;"|? |
− | | | + | | style="text-align: center;"|? |
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− | | | + | |[[PlayStation Portable]] |
− | | | + | | style="text-align: center;"|✓ |
− | | | + | | style="text-align: center;"|Trilinear |
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− | | | + | |[[Sega Dreamcast]] |
− | | | + | | style="text-align: center;"|✓ |
− | | | + | | style="text-align: center;"|Anisotropic, bilinear, trilinear |
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|} | |} | ||
− | == | + | ==Emulation== |
− | + | In emulation, texture filtering can be applied even if the original console did not use it. Many emulators support such features. | |
− | == | + | ===Types=== |
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+ | images needed. Use same screenshot but with different texture filtering. Also include descriptions of what these terms mean, because I'm clueless. | ||
+ | *Nearest neighbor | ||
+ | *Nearest-neighbor with mipmapping | ||
+ | *bilinear | ||
+ | *trilinear | ||
+ | *linear | ||
+ | *linear (cg) | ||
+ | *Anisotropic | ||
+ | *xBR | ||
==Further reading== | ==Further reading== | ||
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+ | http://en.wikipedia.org/wiki/Texture_filtering | ||
[[Category:FAQs]] | [[Category:FAQs]] |