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|[[Sega Dreamcast emulators|Sega Dreamcast]] | |[[Sega Dreamcast emulators|Sega Dreamcast]] | ||
− | |320x240, 256x224, 256x240, 512x224, 512x240, 640×480, 512x448, 512x480, 672x480 | + | |320x240, 256x224, 256x240, 512x224, 512x240, 640×480, 512x448, 512x480, 672x480, 544x608, 400x240, 416x768, 384x864, 320x960, 800x640, 1024x768, 1280x960 <ref group=O name=dc2>These are from the DreamHAL documentation, as a rule 1. the Dreamcast has a fixed pixel clock, adding more vertical lines or increasing the refresh rate will reduce the horizontal resolution, 2. if PowerVR is to be used, the resolution needs to be a multiple of 32 due to tiling</ref> |
|24-bit, RGB | |24-bit, RGB | ||
|240p, 480i (NTSC), 480p, 288p, 576i (PAL), 576p, 720p, 960p <ref group=O name=dcvga>A variety of display moves are possible for homebrew programs, see [https://dcemulation.org/phpBB/viewtopic.php?t=105441]</ref> | |240p, 480i (NTSC), 480p, 288p, 576i (PAL), 576p, 720p, 960p <ref group=O name=dcvga>A variety of display moves are possible for homebrew programs, see [https://dcemulation.org/phpBB/viewtopic.php?t=105441]</ref> | ||
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|320x200, 640x200, 640x350 | |320x200, 640x200, 640x350 | ||
|16 colors (200 line modes), 64 colors (350 line modes), RGB | |16 colors (200 line modes), 64 colors (350 line modes), RGB | ||
− | |240p, | + | |240p, 350p |
|60<ref group=Q name=five>Preliminary or approximate value.</ref> | |60<ref group=Q name=five>Preliminary or approximate value.</ref> | ||
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