Editing PlayStation 2 emulators
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− | {{for|emulators that run on | + | {{for|other emulators that run on PS2 hardware|Emulators on PS2}} |
The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000, and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU based on the MIPS R5900 at 300 MHz with 32 MBs of RDRAM system memory and 4 MBs of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time, with over 155 million units sold. | The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000, and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU based on the MIPS R5900 at 300 MHz with 32 MBs of RDRAM system memory and 4 MBs of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time, with over 155 million units sold. | ||
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| [[PCSX2]] | | [[PCSX2]] | ||
| align=left|{{Icon|Windows|Linux|macOS}} | | align=left|{{Icon|Windows|Linux|macOS}} | ||
− | | [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream, though it is under development, use standalone [https://pcsx2.net/downloads/ PCSX2-nightly] or XBSX2 builds instead. If you really want to use a libretro core for PlayStation 2 emulation; [https://forums.libretro.com/t/new-pcsx2-core/41170/22 use this libretro core].</ref><br/>< | + | | [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream, though it is under development, use standalone [https://pcsx2.net/downloads/ PCSX2-nightly] or XBSX2 builds instead. If you really want to use a libretro core for PlayStation 2 emulation; [https://forums.libretro.com/t/new-pcsx2-core/41170/22 use this libretro core].</ref><br/>[https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 <abbr title="Latest build version supports wxWidgets.">wxWidgets-latest</abbr>] |
| {{✗}} | | {{✗}} | ||
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| [[AetherSX2]] | | [[AetherSX2]] | ||
| align=left|{{Icon|Android|LinuxARM|macOS}} | | align=left|{{Icon|Android|LinuxARM|macOS}} | ||
− | | [https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]<br/>[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (apk)(no ads)<br/>[https://web.archive.org/web/20240210130302/https://aethersx2.com/archive/?dir=desktop Builds] | + | | [https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]<br/>[https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}] (android)<br/>[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (apk)(no ads)<br/>[https://web.archive.org/web/20240210130302/https://aethersx2.com/archive/?dir=desktop Builds] |
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| [[Official_emulators#Sony|Official Sony emulators]] | | [[Official_emulators#Sony|Official Sony emulators]] | ||
− | | align=left|{{Icon|PS3 | + | | align=left|{{Icon|PS3}} |
− | | FW 4.78 | + | | FW 4.78 |
| {{✗}} | | {{✗}} | ||
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− | | [https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List 84%<br/><small>2250 out of 2682 reported titles | + | | [https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List 84%<br/><small>2250 out of 2682 reported titles</small>] |
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;[[PCSX2]]:[[History_of_emulation#PlayStation_2|Started sometime in mid 2001]], with its first release on March 23, 2002. It was the first PS2 emulator to boot games on Dec 19, 2002. Succeeding their earlier PCSX [[PlayStation_emulators|PlayStation emulator]], PCSX2 dedicated its development to faithfully replicating the PS2 experience. The years haven't dimmed its shine thanks to the continuous improvements in accuracy, compatibility, and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. Just grab the original system firmware and you're ready to relive your PS2 memories. PCSX2 also has lots of new modern [[#Enhancements|enhancements]] built-in (one of the best emulators when it comes to enhancement capabilities, similar to Dolphin, Flycast, BigPEmu, PPSSPP and DuckStation) and supports some of the [[#Hardware_features_and_accessories|hardware features, peripherals]] of the PlayStation 2. | ;[[PCSX2]]:[[History_of_emulation#PlayStation_2|Started sometime in mid 2001]], with its first release on March 23, 2002. It was the first PS2 emulator to boot games on Dec 19, 2002. Succeeding their earlier PCSX [[PlayStation_emulators|PlayStation emulator]], PCSX2 dedicated its development to faithfully replicating the PS2 experience. The years haven't dimmed its shine thanks to the continuous improvements in accuracy, compatibility, and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. Just grab the original system firmware and you're ready to relive your PS2 memories. PCSX2 also has lots of new modern [[#Enhancements|enhancements]] built-in (one of the best emulators when it comes to enhancement capabilities, similar to Dolphin, Flycast, BigPEmu, PPSSPP and DuckStation) and supports some of the [[#Hardware_features_and_accessories|hardware features, peripherals]] of the PlayStation 2. | ||
− | :PCSX2 has great compatibility, and it is capable of playing most titles without any major glitches however | + | :PCSX2 has great compatibility, and it is capable of playing most titles without any major glitches however [https://wiki.pcsx2.net/Category:Software_rendering_only_games some titles still need software rendering] to run without any major graphical issues. For checking if your games work and any fixes, tweaks, or settings, check these sources; |
::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex) | ::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex) | ||
::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki) | ::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki) | ||
::*[https://pcsx2.net/compat/ Official Compatibility List] | ::*[https://pcsx2.net/compat/ Official Compatibility List] | ||
::*[https://github.com/PCSX2/pcsx2/issues PCSX2 github issues] | ::*[https://github.com/PCSX2/pcsx2/issues PCSX2 github issues] | ||
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− | :;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas: developers calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process] | + | :;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. |
+ | ::It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas: developers calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process]. That's why using NetherSX2 patches heavily recommended. | ||
;[[Play!]]:Development is almost all done by the single maintainer jpd002. Also, unlike PCSX2 it's supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6] variations and it has a playable Android and iOS port. | ;[[Play!]]:Development is almost all done by the single maintainer jpd002. Also, unlike PCSX2 it's supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6] variations and it has a playable Android and iOS port. | ||
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| [[Texture_Packs#PlayStation_2|Texture Replacement]] | | [[Texture_Packs#PlayStation_2|Texture Replacement]] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{Y}} |
| {{~}}<ref group=N3 name=HDports>[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_3|PS2 games that received HD ports]], do.</ref> | | {{~}}<ref group=N3 name=HDports>[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_3|PS2 games that received HD ports]], do.</ref> | ||
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| [[Widescreen_hacks#PlayStation_2|Widescreen hack]] | | [[Widescreen_hacks#PlayStation_2|Widescreen hack]] | ||
− | | {{ | + | | {{Y}} |
| {{✗}} | | {{✗}} | ||
− | | {{ | + | | {{Y}} |
| {{✗}} | | {{✗}} | ||
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| Pre-rendering AA<br/><small>(MSAA, SSAA)</small> | | Pre-rendering AA<br/><small>(MSAA, SSAA)</small> | ||
− | | {{ | + | | {{N}}[https://forums.pcsx2.net/Thread-Future-anti-aliasing-implementation *] |
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− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
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| rowspan=5 | Performance | | rowspan=5 | Performance | ||
| [[Overclocking#PS2|Overclock]] | | [[Overclocking#PS2|Overclock]] | ||
− | | {{ | + | | {{Y}} |
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− | | {{ | + | | {{Y}} |
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| [[30/60_FPS_cheat_codes#PlayStation_2|Internal Framerate Hack]] | | [[30/60_FPS_cheat_codes#PlayStation_2|Internal Framerate Hack]] | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
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| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small> | | Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small> | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/10137 *] |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
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| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | | [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small> | ||
− | | colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/vyFYt2Ym7nU?t=553 AFMF]''' or '''[https:// | + | | colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/vyFYt2Ym7nU?t=553 AFMF]''' or '''[https://www.youtube.com/watch?v=WMxnhXsFnyM LSFG]''' can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time. |
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| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+''']) | | Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+''']) | ||
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| rowspan=6 | Post-Processing | | rowspan=6 | Post-Processing | ||
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
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| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small> | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small> | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
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| [[Shaders_and_filters|Filters]] | | [[Shaders_and_filters|Filters]] | ||
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|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small> | |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small> | ||
− | | {{ | + | | {{Y}}[https://youtu.be/j6IEtAwN9Fk *] |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
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| [[Shader_Presets|Shader Chain]] | | [[Shader_Presets|Shader Chain]] | ||
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|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]] | |[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]] | ||
− | | {{ | + | | {{Y}}[https://youtu.be/WG8YHh4BT88 *] |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
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| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | | rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | ||
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua] | | [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua] | ||
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| ? | | ? | ||
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| Rewind | | Rewind | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/3698 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/3698 *] |
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| Fast-Forward/Turbo Speed | | Fast-Forward/Turbo Speed | ||
− | | {{ | + | | {{Y}} |
| ? | | ? | ||
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| Savestates | | Savestates | ||
− | | {{ | + | | {{Y}} |
| ? | | ? | ||
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| [https://tasvideos.org/Movies Movie recording/playback] | | [https://tasvideos.org/Movies Movie recording/playback] | ||
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| {{?}} | | {{?}} | ||
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| rowspan=3 | Controls | | rowspan=3 | Controls | ||
| [[Controllers#True.2Fdual_analog_control|True/dual analog control]] | | [[Controllers#True.2Fdual_analog_control|True/dual analog control]] | ||
− | | {{ | + | | {{Y}}[https://github.com/VanLaser/analog-controls-for-armored-core-ps2#qol-enhancements-analog-controls-for-armored-core-ps2-series-ac2-ac2-another-age-ac3-ac-silent-line *] |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
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| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]] | | [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]] | ||
− | | {{ | + | | {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *] |
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| [[Input_lag|Input lag-mitigating technique]] | | [[Input_lag|Input lag-mitigating technique]] | ||
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| rowspan=9 | Quality of life | | rowspan=9 | Quality of life | ||
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| Built-in [[Cheats_and_patches|Cheat Manager]] | | Built-in [[Cheats_and_patches|Cheat Manager]] | ||
| {{✓}} | | {{✓}} | ||
− | | {{ | + | | {{N}} |
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| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/6348 *] |
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| {{~}}[https://www.retrorgb.com/playstation3.html <abbr title="PlayStation 3 via component video out.">*</abbr>] | | {{~}}[https://www.retrorgb.com/playstation3.html <abbr title="PlayStation 3 via component video out.">*</abbr>] | ||
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| [[Save_disk_space_for_ISOs#PlayStation_2|Streamable compression format]] | | [[Save_disk_space_for_ISOs#PlayStation_2|Streamable compression format]] | ||
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| ? | | ? | ||
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| Per-Game Profiles | | Per-Game Profiles | ||
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| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
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| Command Line Options | | Command Line Options | ||
− | | {{ | + | | {{Y}}[https://wiki.pcsx2.net/index.php?title=Command-line_support *] |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
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| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small> | | On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small> | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
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| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]] | | [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]] | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/issues/312#issuecomment-1264483185 *] |
| {{~}}<ref group=N3 name=Libretro>Exclusive to libretro core version.</ref> | | {{~}}<ref group=N3 name=Libretro>Exclusive to libretro core version.</ref> | ||
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{N}} |
|- | |- | ||
| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]] | | [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]] | ||
− | | {{ | + | | {{Y}} |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=4 | Misc |
| [https://retroachievements.org/gameList.php?c=21 RetroAchievements] | | [https://retroachievements.org/gameList.php?c=21 RetroAchievements] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{Y}} |
| {{~}}<ref group=N3 name=HDports></ref> | | {{~}}<ref group=N3 name=HDports></ref> | ||
|- | |- | ||
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]] | | [[Virtual_reality#VR_game_room_simulations|EmuVR support]] | ||
| colspan=4 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment. | | colspan=4 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment. | ||
− | |||
− | |||
− | |||
|- | |- | ||
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small> | ||
− | | colspan=4 | <small>While freecam would be technically possible, its requires per-game patches like [https://www.youtube.com/watch?v=pNGoejmzq-U Gran Turismo 4 360 Chase Cam] by "Vyerq/unko_".<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.<br/>There is a [https://github.com/PCSX2/pcsx2/issues/3297 feature request] for adding this enhancement feature to PCSX2 emulator | + | | colspan=4 | <small>While freecam would be technically possible, its requires per-game patches like [https://www.youtube.com/watch?v=pNGoejmzq-U Gran Turismo 4 360 Chase Cam] by "Vyerq/unko_".<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.<br/>There is a [https://github.com/PCSX2/pcsx2/issues/3297 feature request] for adding this enhancement feature to PCSX2 emulator. |
|- | |- | ||
| [[Wikipedia:Category:Debugging|Debug Features]] | | [[Wikipedia:Category:Debugging|Debug Features]] | ||
− | | {{ | + | | {{Y}}<ref group=N3>[https://github.com/PCSX2/pcsx2/issues?q=is%3Aopen%2Bclosed+label%3ADebugger+ Pull requests] for PCSX2 debug features.</ref> |
| ? | | ? | ||
| ? | | ? | ||
− | | {{ | + | | {{N}} |
|} | |} | ||
</div> | </div> | ||
Line 517: | Line 502: | ||
|- | |- | ||
| colspan=2 | [[#System_Menu|System Menu]] | | colspan=2 | [[#System_Menu|System Menu]] | ||
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{Y}} |
− | | {{ | + | | {{N}} |
|- | |- | ||
| colspan=2 | [[#DVD_player|DVD player]] | | colspan=2 | [[#DVD_player|DVD player]] | ||
Line 526: | Line 511: | ||
| {{✗}} | | {{✗}} | ||
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{Y}} |
|- | |- | ||
| colspan=2 | [[#PlayStation_Backwards_Compatibility|PlayStation Backwards Compatibility]] | | colspan=2 | [[#PlayStation_Backwards_Compatibility|PlayStation Backwards Compatibility]] | ||
Line 532: | Line 517: | ||
| {{✗}} | | {{✗}} | ||
| {{~}} | | {{~}} | ||
− | | {{ | + | | {{Y}} |
|- | |- | ||
| colspan=2 | [[Wikipedia:PlayStation_2_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Digital 5.1<br/>Dolby Pro Logic II]] | | colspan=2 | [[Wikipedia:PlayStation_2_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Digital 5.1<br/>Dolby Pro Logic II]] | ||
Line 538: | Line 523: | ||
| ? | | ? | ||
| ? | | ? | ||
− | | {{ | + | | {{Y}} |
|- | |- | ||
| colspan=2 | [[Development Kits]] | | colspan=2 | [[Development Kits]] | ||
Line 545: | Line 530: | ||
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| rowspan=5 | Communication | | rowspan=5 | Communication | ||
Line 557: | Line 536: | ||
| {{✗}} | | {{✗}} | ||
| {{~}} | | {{~}} | ||
− | | {{ | + | | {{Y}} |
|- | |- | ||
| [[#PSP_communication|PSP communication]] | | [[#PSP_communication|PSP communication]] | ||
Line 571: | Line 550: | ||
| {{✓}} | | {{✓}} | ||
|- | |- | ||
− | | [[# | + | | [[#LAN_tunelling|LAN tunelling]] |
| {{✓}} | | {{✓}} | ||
| {{TBD}} | | {{TBD}} | ||
Line 624: | Line 603: | ||
|- | |- | ||
| Rock Band / Guitar Hero Konami USB Microphone | | Rock Band / Guitar Hero Konami USB Microphone | ||
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
Line 632: | Line 611: | ||
| Konami Capture Eye | | Konami Capture Eye | ||
| {{✓}} | | {{✓}} | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
Line 638: | Line 617: | ||
| [[#EyeToy|Sony EyeToy]] | | [[#EyeToy|Sony EyeToy]] | ||
| {{✓}} | | {{✓}} | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{✓}} | | {{✓}} | ||
Line 645: | Line 624: | ||
| Konami Justifier/Hyper Blaster | | Konami Justifier/Hyper Blaster | ||
| {{X}} | | {{X}} | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
|[[Wikipedia:GunCon#PS2_games|<abbr title="Namco's light gun; NPC-103.">GunCon</abbr>]] | |[[Wikipedia:GunCon#PS2_games|<abbr title="Namco's light gun; NPC-103.">GunCon</abbr>]] | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763 *] |
− | | {{ | + | | {{TBD}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
|[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]] | |[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]] | ||
− | | {{ | + | | {{Y}}[https://github.com/stenzek/pcsx2/blob/master/pcsx2/USB/usb-lightgun/guncon2.cpp *] |
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{✓}} | | {{✓}} | ||
Line 664: | Line 643: | ||
|- | |- | ||
| [[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]] | | [[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]] | ||
− | | {{ | + | | {{y}}<ref group=N2>Additional Memory Card slots must be enabled in the .ini file.</ref> |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
Line 670: | Line 649: | ||
|- | |- | ||
| [https://djhero.fandom.com/wiki/DJ_Turntable DJ Hero Turntable] | | [https://djhero.fandom.com/wiki/DJ_Turntable DJ Hero Turntable] | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/pull/9129 *] |
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| [[Wikipedia:Buzz!#Buzz!_buzzers|Buzz! Controller]] | | [[Wikipedia:Buzz!#Buzz!_buzzers|Buzz! Controller]] | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/blob/master/pcsx2/USB/usb-pad/usb-pad.cpp *] |
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| [[Wikipedia:NeGcon#Supported_games|NeGcon]] | | [[Wikipedia:NeGcon#Supported_games|NeGcon]] | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/10698 *] |
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
|- | |- | ||
| [[Wikipedia:Jogcon#Compatibility|Jogcon]] | | [[Wikipedia:Jogcon#Compatibility|Jogcon]] | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763 *] |
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
|- | |- | ||
| Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5]) | | Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5]) | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
− | | {{ | + | | {{TBD}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| [[Wikipedia:Pop'n_Music#Gameplay|Pop'n Music Controller]] | | [[Wikipedia:Pop'n_Music#Gameplay|Pop'n Music Controller]] | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/pull/10534 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
|- | |- | ||
| Guitar | | Guitar | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/pull/8480 *] |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
− | + | | USB Keyboard & Mouse | |
| {{✓}} | | {{✓}} | ||
| {{TBD}} | | {{TBD}} | ||
Line 718: | Line 697: | ||
|- | |- | ||
| [[#DVD_Remote_Control|DVD Remote Control]] | | [[#DVD_Remote_Control|DVD Remote Control]] | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
− | | {{ | + | | {{N}}<abbr title="Unlike the PS2, the PS3 does not have an infrared receiver; all compatible remote controls use Bluetooth instead.">*</abbr> |
|- | |- | ||
| rowspan=2 | Motion | | rowspan=2 | Motion | ||
| Gametrak | | Gametrak | ||
| {{~}}<abbr title="wxWidgets only">*</abbr> | | {{~}}<abbr title="wxWidgets only">*</abbr> | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
Line 732: | Line 711: | ||
| RealPlay | | RealPlay | ||
| {{~}}<abbr title="wxWidgets only">*</abbr> | | {{~}}<abbr title="wxWidgets only">*</abbr> | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
Line 739: | Line 718: | ||
| <abbr title="Sony DPP-MP1/DPP-EX5/DPP-EX7 printer">GamePrint①</abbr> | | <abbr title="Sony DPP-MP1/DPP-EX5/DPP-EX7 printer">GamePrint①</abbr> | ||
| {{~}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] | | {{~}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] | ||
− | | {{ | + | | {{TBD}} |
| {{TBD}} | | {{TBD}} | ||
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| <abbr title="Sony Popegg/Tapis printer">GamePrint②</abbr> | | <abbr title="Sony Popegg/Tapis printer">GamePrint②</abbr> | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| <abbr title="Gran Turismo 4/Tourist Trophy">Epson printer</abbr> | | <abbr title="Gran Turismo 4/Tourist Trophy">Epson printer</abbr> | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| HMD | | HMD | ||
| Sony PUD-J5A | | Sony PUD-J5A | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| rowspan=3 | Storage | | rowspan=3 | Storage | ||
| [[#Hard_Disk_Drive|Hard Disk Drive]] | | [[#Hard_Disk_Drive|Hard Disk Drive]] | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/tree/master/pcsx2/DEV9/ATA *] |
− | | {{ | + | | {{N}} |
| {{?}} | | {{?}} | ||
| {{?}} | | {{?}} | ||
|- | |- | ||
| USB Mass storage | | USB Mass storage | ||
− | | {{ | + | | {{Y}}[https://github.com/PCSX2/pcsx2/tree/master/pcsx2/USB/usb-msd *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|- | |- | ||
| PictureParadise | | PictureParadise | ||
− | | {{ | + | | {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *] |
− | | {{ | + | | {{N}} |
− | | {{ | + | | {{N}} |
| {{TBD}} | | {{TBD}} | ||
|} | |} | ||
Line 808: | Line 787: | ||
*[https://old.reddit.com/r/ps2/comments/6impms/is_there_an_accurate_and_uptodate_list_of/ Games that used the i.LINK cable] | *[https://old.reddit.com/r/ps2/comments/6impms/is_there_an_accurate_and_uptodate_list_of/ Games that used the i.LINK cable] | ||
*[[Wikipedia:List_of_PlayStation_2_online_games#i.Link_Games|i.Link Games]] | *[[Wikipedia:List_of_PlayStation_2_online_games#i.Link_Games|i.Link Games]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Pressure Sensitive Buttons=== | ===Pressure Sensitive Buttons=== | ||
Line 828: | Line 797: | ||
Games requiring variable trigger pressure need physical controllers with analog sticks, which is fortunately a standard feature of most half-decent controllers on the market. Pressure-sensitive ''face buttons'', on the other hand, haven't appeared on any standard PlayStation controllers since the DualShock 3 (DualShock 4 removed this feature), and it's very rare for a third-party controller to feature them either. | Games requiring variable trigger pressure need physical controllers with analog sticks, which is fortunately a standard feature of most half-decent controllers on the market. Pressure-sensitive ''face buttons'', on the other hand, haven't appeared on any standard PlayStation controllers since the DualShock 3 (DualShock 4 removed this feature), and it's very rare for a third-party controller to feature them either. | ||
− | * [ | + | * [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_2_Emulation List of games that support Pressure-Sensitive Face Buttons on PlayStation 2] |
;::PCSX2 wxWidgets builds guide | ;::PCSX2 wxWidgets builds guide | ||
Line 847: | Line 816: | ||
*PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to handle DVD-Video. PlayStation 3 already features a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2. | *PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to handle DVD-Video. PlayStation 3 already features a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2. | ||
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. | *See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares. | ||
− | *See [[ | + | *See [[Ripping_games]]. |
− | |||
− | |||
− | |||
+ | ===LAN tunelling=== | ||
+ | :Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games, just like System Link for [[Microsoft|XBOX systems]]. Over time, most [[Preservation_projects#Private_Game_Servers|game servers have been shut down]]. However, [[Preservation_projects#LAN_Tunneling_Programs|computer programs such as XBSlink, SVDL and XLink Kai]] allow users to play multiplayer for LAN supported PS2 games by using a network configuration that simulates a worldwide LAN. | ||
:*[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup]. | :*[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup]. | ||
::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games] | ::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games] | ||
::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]]. | ::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]]. | ||
− | ::*[[Online PS2 games|LAN | + | ::*[[Online PS2 games|LAN tunelling compatible PS2 games]] |
===Accessories=== | ===Accessories=== | ||
Line 894: | Line 862: | ||
Also there are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco Arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref> | Also there are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco Arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref> | ||
− | ===[https://www.system16.com/hardware.php?id=586 Konami Python 1]/[https://www.system16.com/hardware.php?id=977 Konami | + | ===[https://www.system16.com/hardware.php?id=586 Konami Python 1]/[https://www.system16.com/hardware.php?id=977 Konami Benami Python 1]/[https://www.system16.com/hardware.php?id=585 Konami Python Satellite Terminal]=== |
:Currently, there is no emulator that supports this variation. | :Currently, there is no emulator that supports this variation. | ||
− | ===[https://www.system16.com/hardware.php?id=976 Konami Python 2]/[https://www.system16.com/hardware.php?id=831 Konami | + | ===[https://www.system16.com/hardware.php?id=976 Konami Python 2]/[https://www.system16.com/hardware.php?id=831 Konami Benami Python 2]=== |
Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware. | Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware. | ||
:A [https://github.com/987123879113/pcsx2/wiki#builds fork of PCSX2 (987123879113)] supports the emulation of the Konami Python 2 ([https://github.com/987123879113/pcsx2/wiki/Setup#required-setup Guide]). This fork requires MagicGate key files into the bios folder (civ.bin, cks.bin, eks.bin, and kek.bin) and you must use <abbr title="SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c"> "ps2-0190j-20030822.bin" BIOS</abbr>. | :A [https://github.com/987123879113/pcsx2/wiki#builds fork of PCSX2 (987123879113)] supports the emulation of the Konami Python 2 ([https://github.com/987123879113/pcsx2/wiki/Setup#required-setup Guide]). This fork requires MagicGate key files into the bios folder (civ.bin, cks.bin, eks.bin, and kek.bin) and you must use <abbr title="SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c"> "ps2-0190j-20030822.bin" BIOS</abbr>. | ||
Line 949: | Line 917: | ||
For more information about PlayStation 2 hardware and reverse engineering; | For more information about PlayStation 2 hardware and reverse engineering; | ||
* [https://archive.fosdem.org/2021/schedule/event/pcsx2/ FOSDEM 2021 - The PlayStation 2: From Emotion to Emulation, Celebrating 20 Years of Reverse Engineering] | * [https://archive.fosdem.org/2021/schedule/event/pcsx2/ FOSDEM 2021 - The PlayStation 2: From Emotion to Emulation, Celebrating 20 Years of Reverse Engineering] | ||
− | * MVG: [https://www.youtube.com/watch?v=IRv_xKS4q7o Why was the Sony PlayStation 2 so hard to develop games for?], [https://www.youtube.com/watch?v=VGMR6FHey68 How the Sony Playstation 2 Security Was Defeated | + | * MVG: [https://www.youtube.com/watch?v=IRv_xKS4q7o Why was the Sony PlayStation 2 so hard to develop games for?], [https://www.youtube.com/watch?v=VGMR6FHey68 How the Sony Playstation 2 Security Was Defeated] |
* [https://www.copetti.org/writings/consoles/playstation-2/ Rodrigo Copetti's PlayStation 2 Architecture Practical Analysis] | * [https://www.copetti.org/writings/consoles/playstation-2/ Rodrigo Copetti's PlayStation 2 Architecture Practical Analysis] | ||
* [https://psi-rockin.github.io/ps2tek/ ps2tek: Documentation on PS2 internals] | * [https://psi-rockin.github.io/ps2tek/ ps2tek: Documentation on PS2 internals] | ||
* [https://www.psdevwiki.com/ps2/ PSDevWiki: PlayStation 2] | * [https://www.psdevwiki.com/ps2/ PSDevWiki: PlayStation 2] | ||
− | |||
* [https://old.reddit.com/r/emulation/comments/110nzv8/eli5_why_do_ps2_emulation_be_like_that/ (Reddit Thread) ELI5: Why do PS2 emulation be like that?] | * [https://old.reddit.com/r/emulation/comments/110nzv8/eli5_why_do_ps2_emulation_be_like_that/ (Reddit Thread) ELI5: Why do PS2 emulation be like that?] | ||
* [https://www.implicitconversions.com/2023/08/01/implicit-conversions-the-origin-story/ Implicit Conversions: The Origin Story - From Self-Taught Developer to Emulation Expert] | * [https://www.implicitconversions.com/2023/08/01/implicit-conversions-the-origin-story/ Implicit Conversions: The Origin Story - From Self-Taught Developer to Emulation Expert] |