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==Chart== | ==Chart== | ||
− | + | Insert chart with systems and whether it has emus that can overclock. | |
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− | == | + | ==Nintendo (NES)== |
− | + | ??? | |
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==SNES== | ==SNES== | ||
===Main CPU=== | ===Main CPU=== | ||
− | + | The main SNES CPU can be overclocked. However it causes issues. With those who have tested it, the following issues occur: | |
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− | + | *4.1 MHz: Small amounts of sprite breakup occasionally; very little slowdown. | |
− | + | *5.1 MHz: Sprite breakup; no slowdown | |
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− | + | *6.6 MHz: Color palette errors; sprites fail to render | |
− | + | *7.6 MHz: Color palette errors; sprites fail to render. Freezes after a few minutes.<ref name="SNES overclock">http://web.archive.org/web/20070629163744/http://www.undergroundcm.com/index.php?option=com_content&task=view&id=15&Itemid=38</ref> | |
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− | + | There are no SNES emulators that allow for an overclocking option, likely because of those issues. | |
− | == | + | ===SFX chip=== |
− | The | + | The SFX chip however can be overclocked with fewer issues on real hardware or emulation. |
− | [[ | + | [[RetroArch|Snes9x-Next]] allows for SFX overclocking. |
==N64== | ==N64== | ||
− | + | [[Mupen64Plus]] - VI Refresh | |
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==PS2== | ==PS2== | ||
− | + | [[PCSX2]] - VU Cycle Stealing allows for increased GPU performance at the cost of CPU cycles. | |
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==Neo Geo== | ==Neo Geo== | ||
− | + | Final burn alpha. Issues??? | |
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− | + | ==Mega Drive== | |
− | + | Can be overclocked leading to faster/smoother gameplay. | |
− | + | http://www.youtube.com/watch?v=SVrElANZg2M | |
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
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