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|logo = MelonDS.png | |logo = MelonDS.png | ||
|logowidth = 80 | |logowidth = 80 | ||
− | |version = {{ | + | |version = {{MelonDSVer}} |
|active = Yes | |active = Yes | ||
− | |platform = | + | |platform = Windows, Linux, [[Nintendo Switch emulators|Nintendo Switch]] |
− | |target = [[Nintendo DS emulators|Nintendo DS | + | |target = [[Nintendo DS emulators|Nintendo DS]] |
|developer = [https://github.com/Arisotura Arisotura]<br/><small>[https://github.com/Arisotura/melonDS/graphs/contributors Repository contributors]</small> | |developer = [https://github.com/Arisotura Arisotura]<br/><small>[https://github.com/Arisotura/melonDS/graphs/contributors Repository contributors]</small> | ||
|accuracy = Medium-Accurate | |accuracy = Medium-Accurate | ||
|website = [http://melonds.kuribo64.net/ melonds.kuribo64.net] | |website = [http://melonds.kuribo64.net/ melonds.kuribo64.net] | ||
− | |support = [https://www.patreon.com/staplebutter Patreon | + | |support = [https://www.patreon.com/staplebutter Patreon] |
− | |prog-lang = C, C | + | |prog-lang = C++,C |
− | |license = GNU | + | |license = GNU GPL v3 |
|source = [https://github.com/Arisotura/melonDS GitHub] | |source = [https://github.com/Arisotura/melonDS GitHub] | ||
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}} | }} | ||
− | + | '''melonDS''' is a work-in-progress [[Nintendo DS emulators|Nintendo DS emulator]] aiming for better performance than [[DeSmuME]] and to emulate Wi-Fi and local multiplayer capabilities. It is developed by Arisotura (formerly know as StapleButter), a former contributor to DeSmuME, and has been available as a [[libretro]] core since version 0.6. | |
− | '''melonDS''' is a | ||
==Downloads== | ==Downloads== | ||
− | + | * '''[http://melonds.kuribo64.net/downloads.php Official builds]''' (Windows, Linux) | |
− | + | * '''[https://github.com/Hydr8gon/melonDS/releases Switch port (WIP)]''' (Some games play at a playable frame rate, but is still far from perfect, don't except to play games at full speed yet)<ref>http://melonds.kuribo64.net/comments.php?id=64 </ref> | |
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==Overview== | ==Overview== | ||
− | As of 0. | + | As of 0.8.0, melonDS offers: savestates, microphone support, better compatibility, the ability to simulate the close/open function of the console's lid, OpenGL rendering and upscaling of 3D models, and Wi-fi/Local multiplayer (Still WIP). Though it's not as mature as DeSmuME in some areas, it's a relatively simple emulator to use and has potential. |
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− | Though it | ||
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==Issues== | ==Issues== | ||
− | Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since | + | Like most emulators, development has been rocky with at one point the sole developer putting the project on a [http://melonds.kuribo64.net/comments.php?id=42 hiatus in May of 2018] leaving this [http://melonds.kuribo64.net/comments.php?id=43 to-do list] for anyone who wished to contribute improving the emulator, which is still open-source. [http://melonds.kuribo64.net/comments.php?id=44 On July 2018] it was announced that development was going to continue for melonDS and has since showed high hopes for 2019. |
− | + | The UI is still pretty barebones with very little to tweak in terms of improving performance. This is mainly due to the developer's goal of accurate emulation rather than providing game-specific hacks. | |
− | The OpenGL renderer is still | + | The new OpenGL renderer is still in an experimental phrase and can cause issues with certain graphic cards such as not loading models correctly, freezing the screen, or, at worst, freezing your entire computer. If any of these problem occur, try changing the upscaling back to <i>Native 1x</i> or changing the 3D renderer in the back to "Software". |
− | + | ==Getting Started== | |
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− | ==Getting | ||
From the README on GitHub: | From the README on GitHub: | ||
− | :''Firmware boot | + | :''melonDS requires BIOS/firmware copies from a DS. Files required:'' |
− | + | :*''bios7.bin, 16KB: ARM7 BIOS'' | |
− | + | :*''bios9.bin, 4KB: ARM9 BIOS'' | |
− | + | :*''firmware.bin, 128/256/512KB: firmware'' | |
− | + | :''Firmware boot requires a firmware dump from an original DS or DS Lite. DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.'' | |
− | :''DS BIOS dumps from a | + | :''DS BIOS dumps from a 3DS can be used with no compatibility issues. DSi BIOS dumps should be usable too, provided they were dumped properly.'' |
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− | These files can be found [[Emulator_Files# | + | These files can be found [[Emulator_Files#Nintendo_DS / DSi|here]], just rename the BIOS to match. |
− | + | In order to use the OpenGL renderer, you must have at least OpenGL 3.1. | |
More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ]. | More information can be found [http://melonds.kuribo64.net/faq.php in this FAQ]. | ||
− | + | ==References== | |
− | + | <references/> | |
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− | <references/> | ||
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[[Category:Emulators]] | [[Category:Emulators]] | ||
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[[Category:Windows emulation software]] | [[Category:Windows emulation software]] | ||
[[Category:Linux emulation software]] | [[Category:Linux emulation software]] | ||
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[[Category:Nintendo DS emulators]] | [[Category:Nintendo DS emulators]] | ||
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