Editing Frames per second
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There are two kinds of "frames per second". | There are two kinds of "frames per second". | ||
− | The first is the virtual/output FPS and the second is the '''real internal FPS''' which is whatever the game actually ran at. | + | The first is the virtual/output FPS and the second is the '''real internal FPS''' which is whatever the game actually ran at on real hardware. |
− | Most consoles use the following output FPS based on region | + | Most consoles use the following output FPS based on region; |
*[[wikipedia:NTSC|NTSC]] (USA, Japan): 60FPS | *[[wikipedia:NTSC|NTSC]] (USA, Japan): 60FPS | ||
*[[wikipedia:PAL_region|PAL]] (Europe, Australia): 50FPS | *[[wikipedia:PAL_region|PAL]] (Europe, Australia): 50FPS | ||
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==Slowdown== | ==Slowdown== | ||
− | If you are experiencing a slowdown on emulation speed (lesser than 100%), it may be that the emulation is too intense for your system. When this happens, both the video and the sound experience slowdown. To counteract this, you can enable speed hacks, use a less intensive emulator/settings or get new hardware particularly the CPU. However, if the slowdown only affects the internal FPS (frames processed per second within the emulated system), it likely reflects the original game's behavior and accurately represents the limitations of the original hardware. In such cases, there is nothing can be really done for this, other than [[Overclocking| | + | If you are experiencing a slowdown on emulation speed (lesser than 100%), it may be that the emulation is too intense for your system. When this happens, both the video and the sound experience slowdown. To counteract this, you can enable speed hacks, use a less intensive emulator/settings or get new hardware particularly the CPU. However, if the slowdown only affects the internal FPS (frames processed per second within the emulated system), it likely reflects the original game's behavior and accurately represents the limitations of the original hardware. In such cases, there is nothing can be really done for this, other than emulating a virtual hardware [[Overclocking|overclock]] or [[Game_engine_recreations_and_source_ports|reprogramming the game itself]]. This type of slowdown often affects video while audio remains unaffected, and the displayed emulation speed will still be 100%. |
==Overclocking== | ==Overclocking== |