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|logo = FMTOWNS 2F.jpg | |logo = FMTOWNS 2F.jpg | ||
|developer = [[Fujitsu]] | |developer = [[Fujitsu]] | ||
− | |type=[[:Category:Computers|Home computer | + | |type = [[:Category:Computers|Home computer]] |
− | |release=1989 | + | |release = 1989 |
− | |discontinued=1997 | + | |discontinued = 1997 |
|predecessor = [[Fujitsu FM-7 emulators|FM-7]] | |predecessor = [[Fujitsu FM-7 emulators|FM-7]] | ||
|emulated = {{✓}} | |emulated = {{✓}} | ||
}} | }} | ||
− | + | ||
− | The '''FM Towns''' was a Japanese line of personal computers designed and manufactured by Fujitsu between February 1989 and the summer of 1997. Fujitsu designed it under the codename '''Townes'''<ref group=N>After Charles Townes, the winner of the 1964 Nobel Prize in Physics; it was common for Fujitsu to use Nobel Prize winners as product codenames during development.</ref> as their own proprietary variant of [[ | + | The '''FM Towns''' was a Japanese line of personal computers designed and manufactured by Fujitsu between February 1989 and the summer of 1997. Fujitsu designed it under the codename '''Townes'''<ref group=N>After Charles Townes, the winner of the 1964 Nobel Prize in Physics; it was common for Fujitsu to use Nobel Prize winners as product codenames during development.</ref> as their own proprietary variant of [[Intel CPUs|the IBM PC platform]], intended for multimedia applications and video games, but it gradually became interoperable with regular PCs over time. The "FM" part of the name is short for "Fujitsu Micro," which was in line with their earlier products. The e in "Townes" was dropped to help users avoid confusion over a possible mispronunciation of Townes as "tow-nes". |
The FM Town's sprite handling was well in excess of even 16-bit consoles of the time, which allowed game developers to port early 90s arcade titles much more accurately to the FM Towns than on other systems. Combined with big box packaging, and the ports were eventually highly sought after by collectors later on. With CD-ROM support from the start, it also had a lot of ports of existing PC games, with differing amounts of content expansions to take advantage of the FM Towns' own hardware. Several American DOS games had unique and arguably superior FM Towns ports, especially a few early 2D point-and-click adventures from LucasArts. Some notable examples include {{hovertext|''LOOM''|Which was given CD music, the ability to use the FM Towns' 256-color mode, and uncut dialogue.}},{{hovertext|''Wing Commander''|Which was reprogrammed under 32-bit protected mode and would actually run at a consistent speed.}}, and {{hovertext|''Ultima VI''|Which had Ultima VII-style keywords and a low-budget English dialogue track that didn't exist in the original release.}}. The FM Towns version of LucasArts' ''Zak McKracken and the Alien Mindbenders'' is the only version of the game with 256 colors<ref name="YC News">{{cite web|url=https://news.ycombinator.com/item?id=23269460 |title=“Tsugaru” – FM Towns Emulator Project (in.coocan.jp) |publisher=Y Combinator |accessdate=2020-07-04|date=2020 May 23}}</ref>. | The FM Town's sprite handling was well in excess of even 16-bit consoles of the time, which allowed game developers to port early 90s arcade titles much more accurately to the FM Towns than on other systems. Combined with big box packaging, and the ports were eventually highly sought after by collectors later on. With CD-ROM support from the start, it also had a lot of ports of existing PC games, with differing amounts of content expansions to take advantage of the FM Towns' own hardware. Several American DOS games had unique and arguably superior FM Towns ports, especially a few early 2D point-and-click adventures from LucasArts. Some notable examples include {{hovertext|''LOOM''|Which was given CD music, the ability to use the FM Towns' 256-color mode, and uncut dialogue.}},{{hovertext|''Wing Commander''|Which was reprogrammed under 32-bit protected mode and would actually run at a consistent speed.}}, and {{hovertext|''Ultima VI''|Which had Ultima VII-style keywords and a low-budget English dialogue track that didn't exist in the original release.}}. The FM Towns version of LucasArts' ''Zak McKracken and the Alien Mindbenders'' is the only version of the game with 256 colors<ref name="YC News">{{cite web|url=https://news.ycombinator.com/item?id=23269460 |title=“Tsugaru” – FM Towns Emulator Project (in.coocan.jp) |publisher=Y Combinator |accessdate=2020-07-04|date=2020 May 23}}</ref>. | ||
− | In 1993 | + | In 1993 Fujitsu released the [[wikipedia:FM Towns Marty|FM Towns Marty]], a game console which was compatible with existing FM Towns games. |
In 1994, Fujitsu released the FM Towns Car Marty, which is FM Towns Marty in a smaller form factor, designed to be mounted on automobiles as navigation system. | In 1994, Fujitsu released the FM Towns Car Marty, which is FM Towns Marty in a smaller form factor, designed to be mounted on automobiles as navigation system. | ||
==Emulators== | ==Emulators== | ||
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! scope="col"|Name | ! scope="col"|Name | ||
! scope="col"|Operating System(s) | ! scope="col"|Operating System(s) | ||
! scope="col"|Latest Version | ! scope="col"|Latest Version | ||
− | |||
! scope="col"|<abbr title="FM Towns">FMT</abbr> | ! scope="col"|<abbr title="FM Towns">FMT</abbr> | ||
! scope="col"|<abbr title="FM Towns Marty">Marty</abbr> | ! scope="col"|<abbr title="FM Towns Marty">Marty</abbr> | ||
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! scope="col"|[[Recommended Emulators|Recommended]] | ! scope="col"|[[Recommended Emulators|Recommended]] | ||
|- | |- | ||
− | ! colspan=" | + | ! colspan="8"|PC / x86 |
|- | |- | ||
− | | | + | |UNZ |
− | |align=left|{{Icon|Windows | + | |align=left|{{Icon|Windows}} |
− | |[ | + | |[http://townsemu.world.coocan.jp/download.html V0.5 L30] |
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|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
+ | |{{✗}} | ||
+ | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
|- | |- | ||
− | | | + | |Tsugaru |
|align=left|{{Icon|Windows|Linux|macOS}} | |align=left|{{Icon|Windows|Linux|macOS}} | ||
− | |[https:// | + | |[https://github.com/captainys/TOWNSEMU/releases git] |
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|{{✓}} | |{{✓}} | ||
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|{{✓}} | |{{✓}} | ||
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|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
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|{{~}} | |{{~}} | ||
|- | |- | ||
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|align=left|{{Icon|Windows|Linux}} | |align=left|{{Icon|Windows|Linux}} | ||
|[http://web.archive.org/web/20140212232811/http://www.xe-emulator.com/index.php?m=download 2.16.2] | |[http://web.archive.org/web/20140212232811/http://www.xe-emulator.com/index.php?m=download 2.16.2] | ||
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|{{✗}} | |{{✗}} | ||
|{{✓}} | |{{✓}} | ||
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|[[MAME]] | |[[MAME]] | ||
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | |align=left|{{Icon|Windows|Linux|macOS|FreeBSD}} | ||
− | | | + | |[http://www.mamedev.org/release.html {{MAMEVer}}] |
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|{{~}} | |{{~}} | ||
|{{~}} | |{{~}} | ||
|{{✓}} | |{{✓}} | ||
|{{✓}} | |{{✓}} | ||
− | |{{✗}} | + | |{{✗}} |
|- | |- | ||
|FM Towns/Bochs | |FM Towns/Bochs | ||
|align=left|{{Icon|Windows|Linux}} | |align=left|{{Icon|Windows|Linux}} | ||
|[http://web.archive.org/web/20070119144846/http://fmbochs.emuvibes.com 1.2.1] | |[http://web.archive.org/web/20070119144846/http://fmbochs.emuvibes.com 1.2.1] | ||
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|{{~}} | |{{~}} | ||
|{{✗}} | |{{✗}} | ||
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|- | |- | ||
|} | |} | ||
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===Comparisons=== | ===Comparisons=== | ||
;UNZ | ;UNZ | ||
− | :The FM Towns/Marty emulator with very high compatibility, last updated in 2010. Despite the website and documentation being in Japanese, the emulator is available in English. It cannot run ISOs directly, instead choosing to read game data from an optical drive that's attached to the host system (thankfully, ISOs can easily be mounted as virtual optical drives on most modern OSes, even Windows 10). Floppy disk images, however, can be loaded directly into the emulator itself. The emulator requires a number of ROM files, which can be found [http://emuz0n3.tripod.com/townsbios.zip here]. The only noteworthy thing UNZ isn’t yet capable to run is Windows 95. | + | :The only FM Towns/Marty emulator with very high compatibility, last updated in 2010. Despite the website and documentation being in Japanese, the emulator is available in English. It cannot run ISOs directly, instead choosing to read game data from an optical drive that's attached to the host system (thankfully, ISOs can easily be mounted as virtual optical drives on most modern OSes, even Windows 10). Floppy disk images, however, can be loaded directly into the emulator itself. The emulator requires a number of ROM files, which can be found [http://emuz0n3.tripod.com/townsbios.zip here]. The only noteworthy thing UNZ isn’t yet capable to run is Windows 95. |
;Tsugaru | ;Tsugaru | ||
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;Xe | ;Xe | ||
:An old multi-system emulator for Linux (x86 and PowerPC) with decent FM Towns Marty support. Windows port requires [https://sourceforge.net/projects/gladewin32/files/gtk%2B-win32-runtime/ GTK+ Runtime]. It requires a very odd BIOS file to work, obtained by concatenating the two MAME-ready ROMs into a single file named ‘marty.rom’, then placed into a subfolder titled ‘bios’. On Windows, this can be achieved using the command <code>copy /B mrom.m36 + mrom.m37 marty.rom</code>. | :An old multi-system emulator for Linux (x86 and PowerPC) with decent FM Towns Marty support. Windows port requires [https://sourceforge.net/projects/gladewin32/files/gtk%2B-win32-runtime/ GTK+ Runtime]. It requires a very odd BIOS file to work, obtained by concatenating the two MAME-ready ROMs into a single file named ‘marty.rom’, then placed into a subfolder titled ‘bios’. On Windows, this can be achieved using the command <code>copy /B mrom.m36 + mrom.m37 marty.rom</code>. | ||
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;[[MAME]] | ;[[MAME]] | ||
− | :Preliminary driver | + | :Preliminary driver. It’s not a skeleton anymore, but it’s far from being up to snuff. See this [https://wiki.mamedev.org/index.php/Driver:FMTowns official guide] (Source: [https://wiki.mamedev.org/index.php/System-Specific_Setup_and_Information System-Specific Setup and Information] under MAMEDev Wiki) on installing TownsOS on MAME. |
;FM Towns/Bochs | ;FM Towns/Bochs |