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− | {{Infobox | + | {{Infobox |
− | | | + | |image = citra.svg |
− | | | + | |imagewidth = 150 |
− | | | + | |first = n/a |
− | | | + | |second = Yes |
− | + | |third = Windows, Linux, OS X | |
− | | | + | |fourth = [https://github.com/citra-emu/citra/graphs/contributors Citra Team] |
− | | | + | |fifth = [http://citra-emu.org/ Citra-emu.org] |
− | + | |sixth = [https://github.com/citra-emu/citra/ GitHub]}} | |
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− | }} | ||
− | + | [[Citra]] is an experimental, open-source Nintendo 3DS emulator/debugger written in C++. It's currently able to run quite a few games well, though very few can run at full speed on existing hardware, and most titles have sound issues. | |
− | + | Due to its preliminary state, it has not yet had a stable release. | |
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− | == | + | ==Downloads== |
− | + | * [https://citra-emu.org/page/download Latest nightly and bleeding edge builds] | |
− | == | + | ===Unofficial builds=== |
− | + | Some users have been creating their own builds using WIP branches and compiler optimization flags for slightly better speeds, compatibility and/or more features. Discussion and downloads for unofficial builds can be found in [http://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/ this thread], and the ''chinese builds'' by g*mk can be found [http://pan.baidu.com/share/home?uk=33717959#category/type=0 here.] | |
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==Importing saves== | ==Importing saves== | ||
− | Some games require this to bypass bugs in title screens. | + | Some games like Bravely Second, Zelda: ALBW, and the Pokémon X/Y games require this to bypass bugs in title screens. |
# Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we'll try with the European version of Zelda: ALBW. Its full Title ID is <code>00040000000EC400</code>. | # Get the Title ID for the game version you have from [http://www.3dsdb.com/ here]. For example, we'll try with the European version of Zelda: ALBW. Its full Title ID is <code>00040000000EC400</code>. | ||
# Take the last 8 digits of the Title ID. (in our example, <code>000EC400</code>) In case this method fails later, take <code>00000000</code> instead, or make sure the save file and the ROM image are from the same region. | # Take the last 8 digits of the Title ID. (in our example, <code>000EC400</code>) In case this method fails later, take <code>00000000</code> instead, or make sure the save file and the ROM image are from the same region. | ||
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#: <code>\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000</code> | #: <code>\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000</code> | ||
− | + | ==Emulation issues== | |
− | + | Connectivity features relying on Wi-Fi still aren't documented, let alone emulated, either for DS or 3DS. This may change as emulation progresses down the road and work begins on these areas. | |
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− | == | + | ==Playing Citra on your phone== |
− | + | [https://github.com/uberhalit/CitraTouchControl This] program allows you to control citra with touch controls on your phone. | |
+ | It is therefore possible to use a [https://play.google.com/store/apps/details?id=com.microsoft.rdc.android.beta remote desktop client] via your phone, to emulate with Citra and stream from your PC to your phone. | ||
+ | See gif. | ||
− | + | [[File:Citra_Remote.gif|thumb|right|Example of remote phoneplay on citra. (Click to play)]] | |
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==External links== | ==External links== | ||
− | * [https:// | + | * [https://docs.google.com/spreadsheets/d/1tCDLFRY3uFml1a5rt6OuFvvTp_vW7ibatBAAbwwXo-g/edit#gid=424850216 Compatibility list (Google Docs)] |
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+ | [[Category:Nintendo 3DS emulators]] | ||
[[Category:Emulators]] | [[Category:Emulators]] | ||
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[[Category:Windows emulation software]] | [[Category:Windows emulation software]] | ||
[[Category:Linux emulation software]] | [[Category:Linux emulation software]] | ||
− | [[Category: | + | [[Category:OS X emulation software]] |
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