Editing Broadcast and Cable Communication Systems
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| rowspan=4 | Post-Processing | | rowspan=4 | Post-Processing | ||
| [[Shaders_and_filters|Filters]] | | [[Shaders_and_filters|Filters]] | ||
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| [[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small> | | [[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small> | ||
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| User Profile | | User Profile | ||
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| Command Line Options | | Command Line Options | ||
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;MUSE | ;MUSE | ||
:''' [[wikipedia:Multiple sub-Nyquist sampling encoding|MUSE]]''' ('''<u>M</u>ultiple sub-Nyquist <u>S</u>ampling <u>E</u>ncoding'''), also known commercially as Hi-Vision (<u>h</u>igh definition tele<u>vision</u>) was created in Japan in the eighties where it was used for HDTV transmissions as well as laserdisc. MUSE works in a completely different manner from the above systems and was never used for any video game console, and is only mentioned here as it was still an analog system :) | :''' [[wikipedia:Multiple sub-Nyquist sampling encoding|MUSE]]''' ('''<u>M</u>ultiple sub-Nyquist <u>S</u>ampling <u>E</u>ncoding'''), also known commercially as Hi-Vision (<u>h</u>igh definition tele<u>vision</u>) was created in Japan in the eighties where it was used for HDTV transmissions as well as laserdisc. MUSE works in a completely different manner from the above systems and was never used for any video game console, and is only mentioned here as it was still an analog system :) | ||
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==Radio broadcasting== | ==Radio broadcasting== |