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{{Infobox software | {{Infobox software | ||
− | |logo | + | |logo = GGPO.png |
− | |logowidth | + | |logowidth = 138px |
− | |version | + | |version = 0.30 |
− | + | |platform = Windows | |
− | |platform | + | |type = Middleware |
− | |type | + | |developer = Tony Cannon |
− | |developer | + | |website = [http://ggpo.org/ ggpo.org] |
− | |website | + | |source = [https://github.com/pond3r/ggpo GitHub] |
− | |source | + | |license = MIT License |
− | |license | ||
}} | }} | ||
+ | '''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is a MIT licensed (formerly proprietary) middleware designed to allow for lag reduction in online multiplayer. It was originally designed for use in arcade emulators, and remains its primary use. Specifically, it uses [[FinalBurn Alpha]]. The official site of GGPO is gone and the author instead recommends [https://www.fightcade.com FightCade]. | ||
− | + | It has also been licensed by video game developers for use in their games, such as Skullgirls and Street Fighter III: 3rd Strike Online Edition. | |
− | GGPO | + | GGPO has been open sourced in October 9th, 2019 and the source code was made available on GitHub. |
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[[Category:Tools]] | [[Category:Tools]] | ||
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