Editing GBARunner2
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* Do '''NOT''' use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving. | * Do '''NOT''' use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving. | ||
* If you are using GBARunner2 with [[TWiLight Menu++]] on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build. | * If you are using GBARunner2 with [[TWiLight Menu++]] on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build. | ||
− | * GBARunner2 supports custom border frames if put in sd | + | * GBARunner2 supports custom border frames if put in sd\_gba\frames. An example of one and some pointers on how to make one yourself can be found in [https://gbatemp.net/threads/gbarunner2.451970/page-134#post-8988124 this post.] |
* If you want to use existing save files, they should have the same name as the GBA file but should have the .sav extension (i.e. the save for mygame.gba is mygame.sav). | * If you want to use existing save files, they should have the same name as the GBA file but should have the .sav extension (i.e. the save for mygame.gba is mygame.sav). | ||