Editing Xbox 360 emulators

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<blockquote>[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the "mini-Xenos"!"<br>-Triang3l<ref>Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation]. Xenia.</ref></blockquote>
 
<blockquote>[Xenos] was a playground for experiments — it was developed near the end of the Direct3D 9 era, but still before Direct3D 10, and contained many features not standardized or even available at all on the PC, but when they ended up on the PC, the actual implementation could be significantly different; it also included completely unique features. [...] Contrary to a common misconception, the Xbox 360 [isn't] just a “DirectX 9 box”. It essentially contains a [tile-inspired] mobile-like GPU with much more raw power than a comparable mobile GPU. If you compare the registers of the Xenos and the Qualcomm Adreno 200, you can see that most of them are the same, as they are almost the same GPUs — the Adreno 200 was called the AMD Z430 before having been acquired by Qualcomm and was even referred to as the "mini-Xenos"!"<br>-Triang3l<ref>Triang3l (April 27, 2021). [https://xenia.jp/updates/2021/04/27/leaving-no-pixel-behind-new-render-target-cache-3x3-resolution-scaling.html Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation]. Xenia.</ref></blockquote>
  
Despite being one of the most popular [[:Category:Seventh-generation_video_game_consoles|seventh gen home console]], due to requiring a large number of resources as well as the hardware not being properly documented yet<ref>[https://web.archive.org/web/20230205112049/http://www.noxa.org/blog/category/projects/xenia/ Building an Xbox 360 Emulator]</ref>, '''Xbox 360 emulation currently isn't at a point where people can reliably emulate most of the game library.''' Xenia is making slowly but surely progress on that front, but development has unfortunately lost momentum in recent years, with updates becoming less frequent. That, plus the fact that Microsoft's own implemented official emulation ([[Fission]]) of the system through the Xbox One and Series S/X ended with an November 2021 update. So, as mentioned above: [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-playable while playable titles exists], Xbox 360 software emulation hasn't yet reached a point of something like [[PlayStation_3_emulators|PlayStation 3]] or [[Wii_U_emulators|Wii U]] emulation, currently remains in its early stages, with limited compatibility and requiring patience/experimentation.
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Despite being one of the most popular [[:Category:Seventh-generation_video_game_consoles|seventh gen home console]], due to requiring a large number of resources as well as the hardware not being properly documented yet<ref>[https://web.archive.org/web/20230205112049/http://www.noxa.org/blog/category/projects/xenia/ Building an Xbox 360 Emulator]</ref>, '''Xbox 360 emulation currently isn't at a point where people can reliably emulate most of the game library.''' Xenia is making slowly but surely progress on that front, but development has unfortunately lost momentum in recent years, with updates becoming less frequent. That, plus the fact that Microsoft's own implemented official emulation ([[Fission]) of the system through the Xbox One and Series S/X ended with an November 2021 update. So, as mentioned above: [https://github.com/xenia-project/game-compatibility/issues?q=is%3Aissue+is%3Aopen+label%3Astate-playable while playable titles exists], Xbox 360 software emulation hasn't yet reached a point of something like [[PlayStation_3_emulators|PlayStation 3]] or [[Wii_U_emulators|Wii U]] emulation, currently remains in its early stages, with limited compatibility and requiring patience/experimentation.
  
 
For more information about Xbox 360 system and reverse engineering;
 
For more information about Xbox 360 system and reverse engineering;

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