Editing Windows 2000/XP/Vista emulators
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*;QEMU-3dfx | *;QEMU-3dfx | ||
− | :qemu-3dfx builds advantage is "MESAGL/3Dfx Glide pass-through". The project took on the troubles to support the legacy of vendor-specific OpenGL extensions that matter for PC games. Past and existing solutions (VirtualBox VBoxVGA's ChromiumGL, VMware SVGA3D and QEMU Virgil 3D) are all based on API "re-rendering" rather then "direct forwarding".<ref>[https://github.com/joncampbell123/dosbox-x/issues/3405#issuecomment-1328235348 javispedro's comment about Virtual GPU adapters]</ref><ref>[https://www.youtube.com/watch?v=TsszZ260o2g KJ Liew's "QEMU Star Wars: Knights of the Old Republic (2003) -- Tribute to NVIDIA OpenGL" video description]</ref>See | + | :qemu-3dfx builds advantage is "MESAGL/3Dfx Glide pass-through". The project took on the troubles to support the legacy of vendor-specific OpenGL extensions that matter for PC games. Past and existing solutions (VirtualBox VBoxVGA's ChromiumGL, VMware SVGA3D and QEMU Virgil 3D) are all based on API "re-rendering" rather then "direct forwarding".<ref>[https://github.com/joncampbell123/dosbox-x/issues/3405#issuecomment-1328235348 javispedro's comment about Virtual GPU adapters]</ref><ref>[https://www.youtube.com/watch?v=TsszZ260o2g KJ Liew's "QEMU Star Wars: Knights of the Old Republic (2003) -- Tribute to NVIDIA OpenGL" video description]</ref>See [https://www.youtube.com/@qemu-3dfx/videos KJ Liew's YouTube channel] for more information about qemu-3dfx. |
*;QEMU VirGL | *;QEMU VirGL |