Difference between revisions of "Talk:Game engine recreations and source ports"
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:Would be a long title, but I'm not opposed to it. I'd wait for Jpx' thoughts on it first. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 20:57, 9 January 2019 (EST) | :Would be a long title, but I'm not opposed to it. I'd wait for Jpx' thoughts on it first. -[[User:FosterHaven|FosterHaven]] ([[User talk:FosterHaven|talk]]) 20:57, 9 January 2019 (EST) | ||
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+ | ::Sure, I'm okay with it. I think we should keep the list from growing to big by only including important/popular games, and only the best game engine recreations/source ports. --[[User:Jpx|Jpx]] ([[User talk:Jpx|talk]]) 13:52, 10 January 2019 (EST) |
Revision as of 18:52, 10 January 2019
Contents
Move?
These are source ports. --LilShootDawg (talk) 11:20, 8 January 2019 (EST)
Vote
Move
- LilShootDawg (talk) 11:25, 8 January 2019 (EST)
Stay
- Jpx (talk) 04:31, 9 January 2019 (EST)
- FosterHaven (talk) 18:09, 9 January 2019 (EST)
Discussion
Source ports are a different thing. Source ports: developer releases source code, fans ports game (ie Doom). Game engine recreation: fans reverse engineer/recreates the game engine. From wikipedia: "Source ports are often created by fans after the original developer hands over the maintenance support for a game by releasing its source code to the public". We could have a separate page for source ports if there is interest in making it. --Jpx (talk) 04:31, 9 January 2019 (EST)
Ditto for the page staying. Source ports and game engine recreations come about differently. If one wants to argue that source ports really are different then sure, a source ports page can be made... just not at the expense of this one. -FosterHaven (talk) 18:09, 9 January 2019 (EST)
How about adding /Source Ports? --LilShootDawg (talk) 20:40, 9 January 2019 (EST)
- Would be a long title, but I'm not opposed to it. I'd wait for Jpx' thoughts on it first. -FosterHaven (talk) 20:57, 9 January 2019 (EST)