Difference between revisions of "Skyline"
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Redman 1989 (talk | contribs) m (Removed the list because of inactivity.) |
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− | '''Skyline''' is a compatibility layer for the [[Nintendo Switch]] that runs on Android and written in C. | + | '''Skyline''' (formerly Lightswitch) is a compatibility layer for the [[Nintendo Switch]] that runs on Android and written in C. |
+ | ==Overview== | ||
+ | Unlike [[Egg NS]], Skyline can run on more phones that support Android 10 or newer, and is not limited to flagship devices. | ||
+ | |||
+ | Even though the Skyline team has done good work at getting Super Mario Odyssey ingame, making lots of 3D games running with graphical output and fixing the performance issues and bugs in games, many other titles are still ingame with poor framerates and graphical glitches. | ||
==Download== | ==Download== | ||
{| cellpadding="1" | {| cellpadding="1" |
Revision as of 01:53, 13 May 2022
Developer(s) | PixelyIon and more. |
---|---|
Latest version | 0.3 |
Active | Yes |
Platform(s) | Android |
Emulates | Nintendo Switch |
Programmed in | C, C++ |
License | MPL v2.0 |
Source code | GitHub |
Skyline (formerly Lightswitch) is a compatibility layer for the Nintendo Switch that runs on Android and written in C.
Overview
Unlike Egg NS, Skyline can run on more phones that support Android 10 or newer, and is not limited to flagship devices.
Even though the Skyline team has done good work at getting Super Mario Odyssey ingame, making lots of 3D games running with graphical output and fixing the performance issues and bugs in games, many other titles are still ingame with poor framerates and graphical glitches.
Download
Artifact builds |