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PlayStation emulators

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Changed dead NO$PSX link to a wayback machine link. Updated NO$PSX version. Formatting fixes.
| style="text-align: center;"|[[No$|NO$PSX]]
| style="text-align: center;"|Windows
| style="text-align: center;"|[https://web.archive.org/web/20140702100935/http://nocash.emubaseproblemkaputt.de/psx.htm/ 1.89]
| style="text-align: center;"|✓
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* [[Mednafen|Mednafen PSX]] is an emulator focused on [[accuracy]]. It seems extremely compatible since 0.9.28WIP. Do note if you find an exception, though. Requires a minimum of a Core 2 Duo at 2 GHz clock. Mednafen itself is command line only and has no frontend. There are external frontends available. Savestates recently implemented.
* [[RetroArch]] uses a Mednafen PSX core and includes some bonuses, such as superior synch, strong shader support and a built in frontend. Much easier to use than the standalone, so it's recommended.
* [[PCSX-R]] is actively developed (though mostly OSX and Linux versions), and is open source. Also a plugin based emulator similar to ePSXe, but is active and has more features. It has a widescreen hack, rewind save feature , fewer glitches, proper [[Cue_sheet_(.cue)#Multi-track_game|multitrack CUE]] support, and support for superior [[Recommended_PSX_Plugins|plugins]], such as LilyPad. Though please do note if you actually find an issue, as whatever it is could likely be looked into through their [http://pcsxr.codeplex.com/workitem/list/ issue tracker]. However, the Windows version is currently unmaintained and doesn't have newer features that OSX/Linux have.<ref>https://pcsxr.codeplex.com/discussions/542531</ref><ref>https://pcsxr.codeplex.com/discussions/542581</ref><ref>https://pcsxr.codeplex.com/discussions/542614</ref><ref>https://pcsxr.codeplex.com/discussions/540312</ref>
===Consoles===
* POPS (short for PlayStation On PSP System) is the PS1 emulator for PSP made by Sony. It utilizes [[PSP Eboots|EBOOTs]], a form of binary file for PSP, instead of bin/cue/etc, which can be made using a converter if required. Compatibility is very high due to being made by Sony for their PSN releases of PS1 games, including support for multi-disc games (within the one EBOOT). Only native PS1 resolution is supported, with games being stretched as the user wishes to fit the screen. POPS is also available on the PlayStation 2, although compatibility is not as high. The main method of installation is on a hard drive, although this can be changed with a hex editor. Saves occur on the hard drive.
POPS is also available on the PlayStation 2, although compatibility is not as high. The main method of installation is on a hard drive, although this can be changed with a hex editor. Saves occur on the hard drive. * PS2PSXe is another PS1 emulator for the PS2, however, this one is unofficial. Compatibility is very low. It is generally recommended to disc swap for the PS2, which in turn will utilize the built-in PS1 hardware available in every PS2. Double swapping (using the same method as a real PS1) is required for PS2s with model numbers SCPH-100xx - SCPH-390xx.
* PlayStation 3 has a built-in software emulator with high compatibility, as it is used for PSN releases of PS1 games, not unlike the PSP.
==Resources==
*[http://ks23364.kimsufi.com/psxdata/databasepsx/sitenews.html PlayStation DataCenter] - Tons of PSX related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of things you'll find here.
==References==
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