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==Emulators==
 
==Emulators==
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{| class="wikitable" style="text-align:center;width:100%"
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{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
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|[[PPSSPP]]
 
|[[PPSSPP]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://buildbot.orphis.net/ppsspp/index.php?m=fulllist Dev Builds]<br/>[https://nightly.link/hrydgard/ppsspp/workflows/build/master Dev Builds (Artifacts)]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrPPSSPP>This build [https://old.reddit.com/r/RetroArch/comments/smujbb/ppsspp_outdated_and_broken/hvyonyq/ using upstream repo for libretro] from now on. But, similar to Citra and melonDS libretro cores, the standalone version of PPSSPP is highly recommended over the libretro core as the [https://github.com/hrydgard/ppsspp/issues?q=is%3Aissue+is%3Aopen+libretro libretro core version can be slow and unstable].</ref><br/>[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]
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|[https://buildbot.orphis.net/ppsspp/index.php?m=fulllist Dev Builds]<br/>[https://nightly.link/hrydgard/ppsspp/workflows/build/master Dev Builds (Artifacts)]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrPPSSPP>This build [https://old.reddit.com/r/RetroArch/comments/smujbb/ppsspp_outdated_and_broken/hvyonyq/ using upstream repo for libretro] from now on.</ref><br/>[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]
 
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|{{~}}
 
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|[https://report.ppsspp.org/games 84%<br/><small>3202 out of 3799 reported titles</small>]
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|[https://report.ppsspp.org/games 84%<br/><small>3152 out of 3726 reported titles</small>]
 
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|[https://report.ppsspp.org/games 84%<br/><small>3202 out of 3799 reported titles</small>]
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|[https://report.ppsspp.org/games 84%<br/><small>3152 out of 3726 reported titles</small>]
 
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|{{~}}
 
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|[https://report.ppsspp.org/games 84%<br/><small>3202 out of 3799 reported titles</small>]
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|[https://report.ppsspp.org/games 84%<br/><small>3152 out of 3726 reported titles</small>]
 
|{{✗}}
 
|{{✗}}
 
|{{~}}<ref group=N>Libretro core is still active.</ref>
 
|{{~}}<ref group=N>Libretro core is still active.</ref>
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===Comparisons===
 
===Comparisons===
;[[PPSSPP]]:An [[High/Low_level_emulation|HLE approach]] PSP emulator and released in November 2012. Compatibility is higher than [[JPCSP]] and games runs significantly faster. Despite limitations in its [[#Hardware features|PSP hardware feature support]], PPSSPP shines as an emulator with [[#Enhancements|impressive enhancement capabilities]]. The emulator is currently capable of playing the vast majority of the PSP library, while [https://report.ppsspp.org/games?compat=unknown remaining 3677 titles are still unreported].
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;[[PPSSPP]]:An [[High/Low_level_emulation|HLE approach]] PSP emulator and released in November 2012. Compatibility is higher than [[JPCSP]] and games runs significantly faster. Despite limitations in its [[#Hardware features|PSP hardware feature support]], PPSSPP shines as an emulator with [[#Enhancements|impressive enhancement capabilities]]. The emulator is currently capable of playing the vast majority of the PSP library, while [https://report.ppsspp.org/games?compat=unknown remaining 3571 titles are still unreported]. '''The standalone version is highly recommended over the libretro core as the [https://github.com/hrydgard/ppsspp/issues?q=is%3Aissue+is%3Aopen+libretro libretro core version can be slow and unstable]'''.
  
;[[JPCSP]]:An [[High/Low_level_emulation|LLE approach]] PSP emulator, and it requires the Java Runtime Environment to be installed. It is also slower compared to [[PPSSPP]], and it was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. Thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other.
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;[[JPCSP]]:An [[High/Low_level_emulation|LLE approach]] PSP emulator and it requires the Java Runtime Environment to be installed. It is also slower compared to [[PPSSPP]] and it was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. Thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other.
  
 
;PlayStation®Portable REMASTER Launcher: See [https://www.psx-place.com/threads/playing-playstation-portable-psp-games-on-your-ps3.38830/ this guide] for more information.
 
;PlayStation®Portable REMASTER Launcher: See [https://www.psx-place.com/threads/playing-playstation-portable-psp-games-on-your-ps3.38830/ this guide] for more information.
  
 
==Hardware features==
 
==Hardware features==
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|- style="font-weight:bold;"
 
|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
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| {{✓}}
 
| {{✓}}
 
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<references group=N2 />
 
<references group=N2 />
  
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*Adrenaline [https://old.reddit.com/r/VitaPiracy/comments/unb0r1/heres_how_to_watch_your_umd_movies_on_your_vita/ never had UMD Video support].
 
*Adrenaline [https://old.reddit.com/r/VitaPiracy/comments/unb0r1/heres_how_to_watch_your_umd_movies_on_your_vita/ never had UMD Video support].
 
:See [[Home_Media_Player|this dedicated page]] for more information about interactive media and home media playback support for emulation softwares.
 
:See [[Home_Media_Player|this dedicated page]] for more information about interactive media and home media playback support for emulation softwares.
:See [[Ripping_games]].
 
  
 
===XMB and apps===
 
===XMB and apps===
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==Enhancements==
 
==Enhancements==
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|- style="font-weight:bold;"
 
! colspan=2 | Name
 
! colspan=2 | Name
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| {{?}}
 
| {{?}}
 
|-
 
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
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| Ray-tracing
| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=t8x5TWsYAdg][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>
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| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=t8x5TWsYAdg Demonstration]</small>
 
|-
 
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
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| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
 
| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run PPSSPP at 8k native with ease anyway.</small>
 
| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run PPSSPP at 8k native with ease anyway.</small>
 
|-
 
|-
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| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
 
|-
 
|-
| rowspan=6 | Post-Processing
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| rowspan=4 | Post-Processing
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
 
| {{Y}}
 
| {{Y}}
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| {{?}}
 
| {{?}}
 
|-
 
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
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| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
 
| {{Y}}
 
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
| [[Shaders_and_filters|Filters]]
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| [[Shaders_and_filters|Filters]]<br/><small>[[Shaders_and_filters#NTSC_Filters|NTSC filters]], [[Shaders_and_filters#Tonemapping|HDR tonemapping]] etc.</small>
 
| {{Y}}
 
| {{Y}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
|-
 
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
 
| {{?}}
 
| {{?}}
 
| {{N}}
 
 
|-
 
|-
 
| [[Shader_Presets|Shader Chain]]
 
| [[Shader_Presets|Shader Chain]]
 
| {{Y}}<abbr title="Standalone version has no support for bezels and overlays like libretro core though. See 'Shader Presets' page for more information.">*</abbr>
 
| {{Y}}<abbr title="Standalone version has no support for bezels and overlays like libretro core though. See 'Shader Presets' page for more information.">*</abbr>
 
| {{N}}
 
| {{N}}
| {{N}}
 
|-
 
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
 
| {{?}}
 
| {{?}}
 
 
| {{N}}
 
| {{N}}
 
|-
 
|-
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| {{N}}
 
| {{N}}
 
|-
 
|-
| rowspan=7 | Quality of life
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| rowspan=6 | Quality of life
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
 
| {{✗}}
 
| {{✗}}
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|-
 
|-
 
| Per-Game Profiles
 
| Per-Game Profiles
| {{Y}}[https://forums.ppsspp.org/showthread.php?tid=26920 *]
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| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
|-
 
|-
 
| Command Line Options
 
| Command Line Options
| {{Y}}[https://www.ppsspp.org/docs/reference/command-line/ *]
 
| {{?}}
 
| {{?}}
 
|-
 
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
 
 
| {{?}}
 
| {{?}}
 
| {{?}}
 
| {{?}}
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| {{Y}}
 
| {{Y}}
 
|-
 
|-
| rowspan=4 | Misc
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| rowspan=3 | Misc
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
 
| colspan=3 | <small>[https://communityforums.atmeta.com/t5/VR-Experiences/PPSSPP-VR-PlayStation-Portable-emulator/td-p/277791 PPSSPP VR] is a PPSSPP build for the Oculus Rift that lets you actually be inside PSP games.<br/>You are not playing on a virtual handheld or screen, you are inside the virtual world.<br/>Also there is a [https://github.com/hrydgard/ppsspp/issues/16806 feature request] for adding VR capabilities to PPSSPP windows builds.<br/>See [[Virtual_reality|Virtual Reality]] page for more information about PPSSPP VR build.</small>
 
| colspan=3 | <small>[https://communityforums.atmeta.com/t5/VR-Experiences/PPSSPP-VR-PlayStation-Portable-emulator/td-p/277791 PPSSPP VR] is a PPSSPP build for the Oculus Rift that lets you actually be inside PSP games.<br/>You are not playing on a virtual handheld or screen, you are inside the virtual world.<br/>Also there is a [https://github.com/hrydgard/ppsspp/issues/16806 feature request] for adding VR capabilities to PPSSPP windows builds.<br/>See [[Virtual_reality|Virtual Reality]] page for more information about PPSSPP VR build.</small>
|-
 
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
 
| colspan=3 |  Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
 
 
|-
 
|-
 
| [https://retroachievements.org/gameList.php?c=41 RetroAchievements]
 
| [https://retroachievements.org/gameList.php?c=41 RetroAchievements]
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| {{N}}
 
| {{N}}
 
|}
 
|}
</div>
 
 
<references group=N3/>
 
<references group=N3/>
  
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[[Category:Seventh-generation video game consoles]]
 
[[Category:Seventh-generation video game consoles]]
 
[[Category:PlayStation Portable emulators|*]]
 
[[Category:PlayStation Portable emulators|*]]
[[Category:MIPS-based]]
 

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