Difference between revisions of "PlayStation 3 emulators"
(Since the emulator is capable of playing 600 games from start to finish, I think it should be recommended.) |
FosterHaven (talk | contribs) (whether or not it's recommended is not my concern, though the paragraph should have been reworded to adjust for the new information.) |
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===Comparisons=== | ===Comparisons=== | ||
− | ;[[RPCS3]]:It | + | ;[[RPCS3]]:It has made immense progress compared to its early days where development was slow and seemed like it wasn't really going anywhere. Over 20% of the library is now playable, with many more at least loadable.<ref name="Compatibility Page">https://rpcs3.net/compatibility</ref>. |
;Nucleus:A one man project aiming for LLE, some AOT emulation, and portability. | ;Nucleus:A one man project aiming for LLE, some AOT emulation, and portability. | ||
;Short Waves:Made by an unknown developer. It could run a few complex tests that RPCS3 couldn't at the time it released, but it hasn't been updated since. | ;Short Waves:Made by an unknown developer. It could run a few complex tests that RPCS3 couldn't at the time it released, but it hasn't been updated since. | ||
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==Emulation issues== | ==Emulation issues== | ||
The complexity of the Cell processor architecture, plus the fact that it would take significantly more resources to get such games emulated (in comparison, see specifications in [[Dolphin]] and [[PCSX2]] for their respective consoles), makes emulating and running games a challenge. Expect game-breaking issues of one kind or another in the vast majority of titles at this point in time. | The complexity of the Cell processor architecture, plus the fact that it would take significantly more resources to get such games emulated (in comparison, see specifications in [[Dolphin]] and [[PCSX2]] for their respective consoles), makes emulating and running games a challenge. Expect game-breaking issues of one kind or another in the vast majority of titles at this point in time. | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
[[Category:Consoles]] | [[Category:Consoles]] | ||
[[Category:Very early emulation]] | [[Category:Very early emulation]] | ||
[[Category:Sony consoles]] | [[Category:Sony consoles]] |
Revision as of 20:01, 26 December 2017
The PlayStation 3 (known shorthand as PS3) is a console by Sony released in 2006. This console was considered hard to program for early in its lifecycle due to the newly-introduced Cell Broadband Engine architecture that no game developer outside of Sony had worked with prior to launch. Because of this, many multiplatform games ran worse or had worse graphics on the PS3, despite it being the more powerful system.
Emulators
Name | Operating System(s) | Latest Release Version | Active | Recommended |
---|---|---|---|---|
RPCS3 | Windows, Linux | 0.0.4 Alpha[N 1] | ✓ | ✓ |
Nucleus | Windows, Linux | 0.1.0 | ✗ | ✗ |
Short Waves | Windows | 0.0.2 | ✗ | ✗ |
- ↑ The developers are currently treating version increments as milestones, not as stables.
Comparisons
- RPCS3
- It has made immense progress compared to its early days where development was slow and seemed like it wasn't really going anywhere. Over 20% of the library is now playable, with many more at least loadable.[1].
- Nucleus
- A one man project aiming for LLE, some AOT emulation, and portability.
- Short Waves
- Made by an unknown developer. It could run a few complex tests that RPCS3 couldn't at the time it released, but it hasn't been updated since.
Emulation issues
The complexity of the Cell processor architecture, plus the fact that it would take significantly more resources to get such games emulated (in comparison, see specifications in Dolphin and PCSX2 for their respective consoles), makes emulating and running games a challenge. Expect game-breaking issues of one kind or another in the vast majority of titles at this point in time.