Difference between revisions of "Pioneer LaserActive"
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| {{?}} | | {{?}} | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=6 | Post-Processing |
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | | [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small> | ||
| {{?}} | | {{?}} | ||
|- | |- | ||
− | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small> | + | | [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small> |
| {{Y}} | | {{Y}} | ||
|- | |- | ||
| [[Shaders_and_filters|Filters]] | | [[Shaders_and_filters|Filters]] | ||
| {{Y}} | | {{Y}} | ||
+ | |- | ||
+ | |[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small> | ||
+ | | {{?}} | ||
|- | |- | ||
| [[Shader_Presets|Shader Chain]] | | [[Shader_Presets|Shader Chain]] | ||
| {{Y}} | | {{Y}} | ||
+ | |- | ||
+ | |[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]] | ||
+ | | {{?}} | ||
|- | |- | ||
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | | rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features] | ||
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| {{?}} | | {{?}} | ||
|- | |- | ||
− | | rowspan= | + | | rowspan=7 | Quality of life |
| Per-Game Profiles | | Per-Game Profiles | ||
− | | {{ | + | | {{Y}} |
|- | |- | ||
| Command Line Options | | Command Line Options | ||
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| Built-in [[Cheats_and_patches|Cheat Manager]] | | Built-in [[Cheats_and_patches|Cheat Manager]] | ||
| {{?}} | | {{?}} | ||
+ | |- | ||
+ | | [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]] | ||
+ | | {{Y}} | ||
|- | |- | ||
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | | Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small> | ||
− | | colspan=2 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment. | + | | colspan=2 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors. |
|- | |- | ||
− | | | + | | rowspan=5 | Misc |
+ | | [[Netplay|Netplay]] | ||
| {{?}} | | {{?}} | ||
|- | |- | ||
− | | colspan= | + | | [[Virtual_reality#VR_game_room_simulations|EmuVR support]] |
+ | | colspan=5 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment. | ||
+ | |- | ||
+ | | AI Service<br/><small>With the help of <abbr title="optical character recognition">OCR</abbr> and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically.</small> | ||
+ | | colspan=11 | Exclusive to [https://docs.libretro.com/guides/ai-service/ libretro cores] at the moment. | ||
+ | |- | ||
+ | | RetroAchievements | ||
| {{N}} | | {{N}} | ||
|- | |- | ||
− | + | | [[Wikipedia:Category:Debugging|Debug Features]] | |
| {{?}} | | {{?}} | ||
|} | |} | ||
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|- | |- | ||
|Sega PAC | |Sega PAC | ||
− | |{{N}}[https://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp# | + | |{{N}}[https://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp#L1039 *] |
|- | |- | ||
|NEC PAC | |NEC PAC | ||
− | |{{N}} | + | |{{N}}[https://github.com/mamedev/mame/blob/master/src/mame/sega/mdconsole.cpp#L1042 *] |
|- | |- | ||
|Computer Interface PAC | |Computer Interface PAC | ||
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* [https://www.youtube.com/user/LAPProject LAPP YouTube page] | * [https://www.youtube.com/user/LAPProject LAPP YouTube page] | ||
− | [[Category:Consoles]] | + | [[Category:Consoles|!LaserActive]] |
− | [[Category:Home consoles]] | + | [[Category:Home consoles|!LaserActive]] |
− | [[Category:Fourth-generation video game consoles]] | + | [[Category:Fourth-generation video game consoles|!LaserActive]] |
− | [[Category:Very early emulation]] | + | [[Category:Very early emulation|!LaserActive]] |
+ | [[Category:MAME Driver Status: Preliminary|!LaserActive]] |
Latest revision as of 15:41, 26 May 2024
Developer | Pioneer Corporation |
---|---|
Type | Home video game console |
Generation | Fourth generation |
Release date | 1993 |
Discontinued | 1996 |
Emulated | ✗ |
The Pioneer LaserActive is a converged, fourth-generation device capable of playing LaserDiscs, compact discs, console games, and LD-G karaoke discs. It was released by Pioneer Corporation in 1993. In addition to LaserActive games, separately sold add-on modules (called "PACs" by Pioneer) accept Mega Drive and PC Engine ROM cartridges and CD-ROMs.
Pioneer released the LaserActive model CLD-A100 in Japan on August 20, 1993, at a cost of ¥89,800 and in the United States on September 13, 1993, at a cost of $970. NEC later released a cloned version of the system, the NEC PDE-LD1, which also accepted Pioneer's PAC modules. The LaserActive was a commercial failure.
Contents
Emulators[edit]
THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE THAT CAN RUN COMMERCIAL GAMES AND/OR SOFTWARE.
Name | Platform(s) | Latest Version | Enhancements | Hardware features and accessories |
FLOSS | Active | Recommended |
---|---|---|---|---|---|---|---|
PC / x86 | |||||||
MAME | git artifacts[N 1] 0.266 libretro core[N 2] |
~ | ✗ | ✓ | ✓ | ✗* |
- ↑ CI-Windows CI-Linux CI-Macos
- ↑ As 0.251, 0.139 (2010), 0.78 (2003), 0.37b5 (2000)
Enhancements[edit]
Name | MAME | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Graphics | Resizable Internal Resolution | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. | |||||||||
Widescreen hack | ? | ||||||||||
Sprite Replacement | ? | ||||||||||
Performance | Overclock | ? | |||||||||
Internal Framerate Hack | ? | ||||||||||
Preload optical disc image to RAM Useful enhancement feature for users with slow mechanical HDD seeking performance. However you need reasonable amount of RAM capacity. |
? | ||||||||||
Post-Processing | Post-rendering AA (FXAA, TXAA and MLAA/SMAA) |
? | |||||||||
Post-rendering scaling (Sharp bilinear, Lanczos and FSR 1) |
✓ | ||||||||||
Filters | ✓ | ||||||||||
AI-powered filter compatible (Freestyle) |
? | ||||||||||
Shader Chain | ✓ | ||||||||||
Inverse tone mapping compatible | ? | ||||||||||
TAS features | Macros/Scripts/Lua | ? | |||||||||
Rewind | ✓ | ||||||||||
Fast-Forward/Turbo Speed | ? | ||||||||||
Savestates | ? | ||||||||||
Movie recording/playback | ? | ||||||||||
Controls | Input lag-mitigating technique | ? | |||||||||
Quality of life | Per-Game Profiles | ✓ | |||||||||
Command Line Options | ✓ | ||||||||||
Streamable compression format | ✓ | ||||||||||
Built-in Graphics mod editor/manager | ? | ||||||||||
Built-in Cheat Manager | ? | ||||||||||
Big Picture Mode | ✓ | ||||||||||
Built-in Custom resolution/CRTSwitchRes For using this on Windows OS you need CRT Emudriver. Another option is using EDID editor tool such as "Custom Resolution Utility". |
Exclusive to libretro cores and GroovyMAME at the moment. Also there is a project for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors. | ||||||||||
Misc | Netplay | ? | |||||||||
EmuVR support | Exclusive to libretro cores at the moment. | ||||||||||
AI Service With the help of OCR and other techniques, the AI service can provide a live translation of a game, or text-to-speech capabilities for the visually impaired among other things, either on demand or automatically. |
Exclusive to libretro cores at the moment. | ||||||||||
RetroAchievements | ✗ | ||||||||||
Debug Features | ? |
Hardware features and accessories[edit]
Name | MAME | |
---|---|---|
DTS and RSS (it lacks the popular Dolby AC-3 surround) |
✗ | |
LD Player | Unlike most optical-disc standards, LaserDisc is not fully digital, and instead requires the use of analog video signals. Use this guide for LD media. | |
PACs | Karaoke PAC | |
Sega PAC | ✗* | |
NEC PAC | ✗* | |
Computer Interface PAC | ✗ |
PACs[edit]
- SegaRetro - LaserActive PACs
- Sega PAC (PAC-S10/PAC-S1)
- Mega LD games for the Pioneer LaserActive's Sega PAC expansion module
The Sega PAC allows the system to play Sega Mega Drive, Sega Mega-CD, and also Sega Mega LD games, in addition to CD-G media. Like it's counterpart, the NEC PAC, it also expands the LaserDisc functionality of the system by adding advanced playback features like frame-by-frame view and multi-speed jogging.
- NEC PAC (PAC-N10/PAC-N1)
- consolemods: NEC LD-ROM² games for the Pioneer LaserActive's NEC PAC expansion module
The NEC PAC allows the system to play NEC PC Engine, NEC PC Engine CD-ROM², and also NEC LD-ROM² games, in addition to CD-G media. Like it's counterpart, the Sega PAC, it also expands the LaserDisc functionality of the system by adding advanced playback features like frame-by-frame view and multi-speed jogging.
- Karaoke PAC (PAC-K10/PAC-K1)
The Karaoke PAC allows the system to play LD-G media, and features karaoke-oriented inputs and controls.
- Computer Interface PAC (PAC-PC1)
The Computer Interface PAC allows the system to be controlled by an NEC PC-98, IBM PC DOS, or Apple Macintosh personal computer, by way of a custom program authored to communicate via the PAC's 25-pin serial port.
- See this dedicated page for more information about home media playback support for emulation softwares.
Emulation issues[edit]
The LaserActive Project wishes to document all LaserActive media. On their FAQ page, they have this to say about the possibility of creating a LaserActive emulator:
Emulation of the LaserActive, if attempted at all, would be an incredibly difficult task – due to the hybrid nature of the system's hardware (utilizing Sega/NEC hardware in synchronization with the unique LD player hardware) and the analog-digital composite image (analog video background, digital in-game graphics generated by said Sega/NEC hardware).[1]
Emulator developer Nemesis has made an effort to dump the games for the system (except for porn games).[2] Copies of the games sent to him will be dumped and then returned.[2]