PPSSPP

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Revision as of 03:25, 13 September 2013 by SonofUgly (talk | contribs)
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Ppsspp.png
Current version: 0.9.1
Active: Yes
OS: Windows, Linux, OS X, Android, BlackBerry
Authors: Henrik "hrydgard" Rydgård, uknownbrackets
Official website: ppsspp.org
Source code: GitHub

PPSSPP is a PSP emulator written in C++ with the aim of speed and portability. Its development is ongoing and is still in an alpha state, but progress is fast and many games are already playable.

PPSSPP is an acronym for "PlayStation Portable Simulator Suitable for Playing Portably".

Downloads


Review

A new emulator, but it has been making tremendous progress. Compatibility is lower than JPCSP, but it is significantly faster. It is only recommended to use JPCSP if the game does not work in PPSSPP.

Recommended Specs

Desktop

Any reasonably modern CPU will be just fine, and any GPU that can handle OpenGL 2.0 should have no issues. You should make sure to install the latest graphics drivers available though. Windows XP or later is required, Windows 7 or 8 is recommended.[1]

Android

least 1GHz single-core with OpenGL 2.0 would be minimum requirements to have any decent performance. It will run with a 600MHz core too but probably not the more complex 3D games.

Common problems and fixes:

  1. The Atrac3+ plugin is very important for decoding audio files in PSP games. Download it under Game Settings > Audio.
  2. Random VPS drops? Turn Antialiasing off.
  3. Weird text? Download these fonts - https://dl.dropboxusercontent.com/u/38194768/font.rar and place them into the /flash0/ folder. Disabling buffered rendering fixed the no text issue with FF4 for some. The forums say this will only fix it on Nvidia cards.
  4. DLC seems to work without any plugins, just place them in memstick\PSP\GAME.
  5. X doesn't work? Turn on/off Buffered Rendering or MipMapping and try again.
  6. Too slow? Turn on/off Hardware Transform and try again.
  7. Dangan Ronpa. Make sure you're using the latest dev build of PPSSPP and that Buffered Rendering, Read Framebuffers to Memory and FramebufferCPUConvert are enabled (FramebufferCPUConvert is only necessary on AMD I think, I don't need it on Intel/Nvidia and other Intel/Nvidia users seem to be the same).


Compatibility List

/v/'s compatiblity list as of 30/06/13

External links

Forums