Editing Nintendo DS emulators

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| colspan=2 | [[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBA Mode]]
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| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]
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| {{✗}}[https://github.com/UnrealPowerz/powar/issues/2 *]
 
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| colspan=2 | [[#Backwards_compatibility_for_Game_Boy_Advance.2FGBA_Mode|Backwards compatibility for Game Boy Advance/GBA Mode]]
 
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| {{✗}}[https://melonds.kuribo64.net/board/thread.php?id=1229 *]
 
 
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! colspan=10 | DSi exclusive features
 
 
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| rowspan=2 | DSi Inputs
 
| rowspan=2 | DSi Inputs
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===Other issues===
 
===Other issues===
 
Certain games, such as American Girl titles (e.g., ''Julie Finds a Way'' and ''Kit Mystery Challenge''), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with ''Pokémon SoulSilver'', among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. ''Ultimate Mortal Kombat'' suffers from flickering and slowdown due to the way it loads sprites, though it isn't as serious in DraStic. ''Star Wars: The Clone Wars – Jedi Alliance'' is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.
 
Certain games, such as American Girl titles (e.g., ''Julie Finds a Way'' and ''Kit Mystery Challenge''), suffer from severe flickering issues which keep those games from being playable on most emulators. [[DraStic]] was the first emulator able to run the two games properly, and while DeSmuME r5043 had an initial fix that worked around the glitch, it was removed in later revisions as it broke compatibility with ''Pokémon SoulSilver'', among others; this has since been patched on r5531 once the true nature of the [https://sourceforge.net/p/desmume/bugs/1134/ bug] was better understood. The fix would be later incorporated into other emulators. ''Ultimate Mortal Kombat'' suffers from flickering and slowdown due to the way it loads sprites, though it isn't as serious in DraStic. ''Star Wars: The Clone Wars – Jedi Alliance'' is an even more egregious example, crashing due to timing differences between actual hardware and an emulated system.
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=Nintendo DSi=
 
=Nintendo DSi=

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