Difference between revisions of "Netplay"

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==SNES==
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===[[RetroArch#Netplay|RetroArch]]===
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* [[Snes9x]] or [[Higan|bsnes]] cores.
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===[[Snes9k#NetPlay|Snes9k]]===
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==GGPO==
 
==GGPO==
 
Arcade emulator built around netplay.
 
Arcade emulator built around netplay.
 
==RetroArch==
 
[[RetroArch]] uses GGPO-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.
 
  
 
==Dolphin==
 
==Dolphin==

Revision as of 05:33, 17 June 2013

SNES

RetroArch

Snes9k

GGPO

Arcade emulator built around netplay.

Dolphin

Official Netplay Guide

If you don't have a very powerful CPU you may want to not even bother.

Note: The developers are working on integrating Nintendo Wi-Fi Connection to connect emulators to Nintendo's own servers.

PCSX2

Unofficial Netplay Build

Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago, only about seven fighting games work and the project has been abandoned.

Note: You can connect to Sony's own servers though: How To Play PCSX2 Online (See Online PS2 Games for what games still have servers up)