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|logo = Mgba-logo.png
 
|logo = Mgba-logo.png
 
|logowidth = 140
 
|logowidth = 140
|version = {{Version|mGBA}}
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|version = {{mGBAVer}}
 
|active = Yes
 
|active = Yes
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Linux|Linux]]<br>[[Emulators on BSD|FreeBSD]]<br/>[[Emulators on Android|Android]] (RetroArch)<br/>[[Emulators on iOS|iOS]] (RetroArch)<br/>[[Emulators on 3DS|3DS]]<br/>[[Emulators on Wii|Wii]]<br/>[[Emulators on Switch|Switch]]<br/>[[Emulators on Vita|Vita]]
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|platform = Multi-platform
 
|target = [[Game Boy Advance emulators|Game Boy Advance]]<br/>[[Game Boy/Game Boy Color emulators|Game Boy]]<br/>[[Game Boy/Game Boy Color emulators|Game Boy Color]]
 
|target = [[Game Boy Advance emulators|Game Boy Advance]]<br/>[[Game Boy/Game Boy Color emulators|Game Boy]]<br/>[[Game Boy/Game Boy Color emulators|Game Boy Color]]
 
|developer = [https://github.com/endrift Vicki Pfau (endrift)]
 
|developer = [https://github.com/endrift Vicki Pfau (endrift)]
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|source = [https://github.com/mgba-emu/mgba/ GitHub]
 
|source = [https://github.com/mgba-emu/mgba/ GitHub]
 
}}
 
}}
 
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'''mGBA''' is an open-source [[Game Boy/Game Boy Color emulators|Game Boy/Color]] and [[Game Boy Advance emulators|Game Boy Advance emulator]] developed by endrift. Being written from scratch, it aims for speed, accuracy, and portability. As of yet, it's the most complete GBA emulation effort, passing the older project [[VisualBoy_Advance|VBA and its forks]]. It is also available as a [[Libretro]] core for [[RetroArch]].
'''mGBA''' is a free and open-source [[Game Boy/Game Boy Color emulators|Game Boy/Color]] and [[Game Boy Advance emulators|Game Boy Advance emulator]] developed by endrift. Being written from scratch, it aims for speed, accuracy, and portability. As of yet, it's the most complete GBA emulation effort, passing the older project [[VisualBoy_Advance|VBA and its forks]]. It is also available as a [[Libretro]] core for [[RetroArch]]. As of 0.9.0, mGBA with a stripped-down GUI has been integrated into [[Dolphin]] recently for games supporting connectivity features.<ref>[https://dolphin-emu.org/blog/2021/07/21/integrated-gba/ mGBA Integration: Introducing the Integrated GBA]</ref>
 
  
 
==Download==
 
==Download==
 
{| cellpadding="4"
 
{| cellpadding="4"
 
|-
 
|-
|align=center|{{Icon|Win|Lin|Mac}}
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|align=center|{{Icon|Win|Lin|Mac|NX|3DS|Vita|Wii}}
|'''[https://mgba.io/downloads.html#current-downloads mGBA Stable and Nightly builds for computers]'''
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|'''[https://mgba.io/downloads.html#current-downloads mGBA Stable and Nightly builds]'''
|-
 
|align=center|{{Icon|NX|3DS|Vita|Wii}}
 
|'''[https://mgba.io/downloads.html#current-downloads mGBA Stable and Nightly builds for consoles (homebrew)]'''
 
 
|-
 
|-
 
|align=center|{{Icon|Win|Lin|Mac}}
 
|align=center|{{Icon|Win|Lin|Mac}}
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* Extensive hardware-based emulation that removes the need for game-specific patches
 
* Extensive hardware-based emulation that removes the need for game-specific patches
 
** Solar sensor emulation for the Boktai series
 
** Solar sensor emulation for the Boktai series
** Tilt sensor emulation for games like WarioWare: Twisted! and Yoshi Topsy-Turvy (Yoshi's Universal Gravitation)
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** Tilt sensor emulation for games like WarioWare: Twisted! and Yoshi's Universal Gravity
 
** Rumble Pak emulation for games like Drill Dozer and WarioWare: Twisted!
 
** Rumble Pak emulation for games like Drill Dozer and WarioWare: Twisted!
 
** Battle Chip Gate, Progress Chip Gate, and Beast Link Gate emulation for Rockman.EXE 4, 4.5, 5, and 6
 
** Battle Chip Gate, Progress Chip Gate, and Beast Link Gate emulation for Rockman.EXE 4, 4.5, 5, and 6
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* Save states <!-- would be more notable if it didn't support them -->
 
* Save states <!-- would be more notable if it didn't support them -->
 
* Fast-forwarding and rewinding
 
* Fast-forwarding and rewinding
* e-Reader support
 
* Dolphin/JOY bus link cable support
 
  
Some features that are still planned include<ref>https://mgba.io/2014/12/09/announcing-mgba/</ref>:
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Some features that are still planned include:<ref>https://mgba.io/2014/12/09/announcing-mgba/</ref>
  
 
* ''Networked'' multiplayer link cable support
 
* ''Networked'' multiplayer link cable support
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* Dolphin/JOY bus link cable support (which is being taken up on Dolphin's side since they specifically developed connectivity for VBA)
 
* M4A audio mixing, for higher quality sound than hardware
 
* M4A audio mixing, for higher quality sound than hardware
 
* Re-recording support for tool-assist runs
 
* Re-recording support for tool-assist runs
 
* Lua support for scripting
 
* Lua support for scripting
 
* A comprehensive debug suite
 
* A comprehensive debug suite
 +
* e-Reader support
 
* Wireless adapter support (Mario Golf, Classic NES Series, Pokémon FireRed/LeafGreen/Emerald, the built-in software when no game is inserted)
 
* Wireless adapter support (Mario Golf, Classic NES Series, Pokémon FireRed/LeafGreen/Emerald, the built-in software when no game is inserted)
  
 
==medusa==
 
==medusa==
'''medusa''' is a [[Nintendo DS emulators|Nintendo DS emulator]] being developed by mGBA developer endrift<ref>https://mgba.io/2017/04/08/medusa</ref>. The plan was for medusa to eventually merge with and replace mGBA sometime after mGBA 1.0 is released to form medusa 2.0, making it an emulator that could play GB/C, GBA, and NDS. Development began in 2016 and was expected to merge sometime in 2018. However, as of March 2018, medusa has been "suspended until further notice"<ref>https://mgba.io/2018/03/09/holy-grail-bugs-revisited/</ref> due to a slowdown in development for both medusa and mGBA. There is an alpha version available, but accuracy is spotty and some features are lacking.
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'''medusa''' is a [[Nintendo DS emulators|Nintendo DS emulator]] being developed by mGBA developer endrift.<ref>https://mgba.io/2017/04/08/medusa</ref> The plan was for medusa to eventually merge with and replace mGBA sometime after mGBA 1.0 is released to form medusa 2.0, making it an emulator that could play GB/C, GBA, and NDS. Development began in 2016 and was expected to merge sometime in 2018. However, as of March 2018, medusa has been "suspended until further notice"<ref>https://mgba.io/2018/03/09/holy-grail-bugs-revisited/</ref> due to a slowdown in development for both medusa and mGBA. There is an alpha version available, but accuracy is spotty and some features are lacking.
  
 
==Manual (CLI version)==
 
==Manual (CLI version)==
 
:''<small>'''Note:''' The [[Emulation on Ubuntu|Ubuntu]] version consists of both a command-line version (<code>mgba-sdl</code>) and GUI version (<code>mgba-qt</code>). The command-line version does not need to be installed if you aren't going to run it. The main dependency for both is <code>libmgba</code>.</small>''
 
:''<small>'''Note:''' The [[Emulation on Ubuntu|Ubuntu]] version consists of both a command-line version (<code>mgba-sdl</code>) and GUI version (<code>mgba-qt</code>). The command-line version does not need to be installed if you aren't going to run it. The main dependency for both is <code>libmgba</code>.</small>''
<pre>usage: mgba-qt [option ...] file
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<pre>usage: mgba [option ...] file
  
 
Generic options:
 
Generic options:
   -b, --bios FILE           GBA BIOS file to use
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   -b, --bios FILE     GBA BIOS file to use
   -c, --cheats FILE         Apply cheat codes from a file
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   -c, --cheats FILE   Apply cheat codes from a file
  -C, --config OPTION=VALUE  Override config value
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   -g, --gdb           Start GDB session (default port 2345)
  -d, --debug                Use command-line debugger
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   -v, --movie FILE   Playback a movie of recorded input
   -g, --gdb                 Start GDB session (default port 2345)
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   -p, --patch FILE   Apply a specified patch file when running
   -l, --log-level N          Log level mask
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   -s, --frameskip N   Skip every N frames
  -t, --savestate FILE       Load savestate when starting
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   --version           Print version and exit
   -p, --patch FILE           Apply a specified patch file when running
 
   -s, --frameskip N         Skip every N frames
 
   --version                 Print version and exit
 
  
 
Graphics options:
 
Graphics options:
   -1, -2, -3, -4, -5, -6, -7, -8  Scale viewport by 1-8 times
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   -1               1x viewport
   -f, --fullscreen                Start full-screen
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  -2               2x viewport
  --scale X                      Scale viewport by X times
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  -3               3x viewport
 
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  -4               4x viewport
Frontend options:
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  -5               5x viewport
  --ecard FILE  Scan an e-Reader card in the first loaded game
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  -6               6x viewport
                Can be passed multiple times for multiple cards
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   -f               Start full-screen</pre>
  --mb FILE    Boot a multiboot image with FILE inserted into the ROM slot</pre>
 
  
 
==References==
 
==References==
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{{Game Boy Advance emulators}}
 
{{Game Boy Advance emulators}}
 
[[Category:Emulators]]
 
[[Category:Emulators]]
[[Category:Console emulators]]
 
[[Category:Handheld console emulators]]
 
 
[[Category:Game Boy/Game Boy Color emulators]]
 
[[Category:Game Boy/Game Boy Color emulators]]
 
[[Category:Game Boy Advance emulators]]
 
[[Category:Game Boy Advance emulators]]
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[[Category:macOS emulation software]]
 
[[Category:macOS emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:Linux emulation software]]
[[Category:BSD emulation software]]
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[[Category:IOS emulation software]]
[[Category:Android emulation software]]
 
[[Category:iOS emulation software]]
 
[[Category:3DS emulation software]]
 
[[Category:Switch emulation software]]
 
[[Category:PlayStation Vita emulation software]]
 

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