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====Atari Discrete Logic==== | ====Atari Discrete Logic==== | ||
− | Several games like Pong (1972), Breakout and other Pong derivatives work well in [https://github.com/mamedev/mame/blob/master/src/mame/ | + | Several games like Pong (1972), Breakout and other Pong derivatives work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/pong.cpp MAME]. [http://www.system16.com/hardware.php?id=756&gid=435#435 Many more games] don't seem to be covered. |
====Atari 6800 Based==== | ====Atari 6800 Based==== | ||
<!-- Draft. Needs to find all drivers. --> | <!-- Draft. Needs to find all drivers. --> | ||
− | [http://www.system16.com/hardware.php?id=758 Some or all games] may work in MAME. [https://github.com/mamedev/mame/blob/master/src/mame/ | + | [http://www.system16.com/hardware.php?id=758 Some or all games] may work in MAME. [https://github.com/mamedev/mame/blob/master/src/mame/drivers/destroyr.cpp Destroyer], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/dragrace.cpp Drag Race]. |
====Atari 68000 Based==== | ====Atari 68000 Based==== | ||
− | Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. [http://www.system16.com/hardware.php?id=767 Many games] are supported in own drivers: [https://github.com/mamedev/mame/blob/master/src/mame/ | + | Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. [http://www.system16.com/hardware.php?id=767 Many games] are supported in own drivers: [https://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp Bad Lands], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/batman.cpp Batman], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/blstroid.cpp Blasteroids], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/foodf.cpp Food Fight], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp Klax], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/offtwall.cpp Off the Wall], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/rampart.cpp Rampart], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/relief.cpp Relief Pitcher], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/shuuz.cpp Shuuz], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/skullxbo.cpp Skull & Crossbones], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/toobin.cpp Toobin'], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/vindictr.cpp Vindicators] and [https://github.com/mamedev/mame/blob/master/src/mame/drivers/xybots.cpp Xybots]. |
====Atari Dual 68000 Based==== | ====Atari Dual 68000 Based==== | ||
− | Only [http://www.system16.com/hardware.php?id=772 2 games were officially released] on this board but two more prototypes are also covered in the [https://github.com/mamedev/mame/blob/master/src/mame/ | + | Only [http://www.system16.com/hardware.php?id=772 2 games were officially released] on this board but two more prototypes are also covered in the [https://github.com/mamedev/mame/blob/master/src/mame/drivers/eprom.cpp driver for one] of the games. They all work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/thunderj.cpp MAME]. |
==Apple== | ==Apple== | ||
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===Commodore Plus/4=== | ===Commodore Plus/4=== | ||
− | The Plus/4 computer and the budget-priced C16 and C116 variants work well in [https://github.com/mamedev/mame/blob/master/src/mame/ | + | The Plus/4 computer and the budget-priced C16 and C116 variants work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/plus4.cpp MAME]. 3 prototype models work well, although 1 has imperfect GFX. |
===Commodore 65=== | ===Commodore 65=== | ||
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===Namco System 23=== | ===Namco System 23=== | ||
- Also Namco Super System 23 & other variants. | - Also Namco Super System 23 & other variants. | ||
− | Boots into games, but runs quite slow with broken graphics and sounds hiccuping | + | Boots into games, but runs quite slow with broken graphics and sounds hiccuping. |
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− | + | ===Namco System 10=== | |
+ | [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/namco/index.html Preliminary support in MAME, probably nothing works in MAME yet]. Dumps of System 10 games are actually useless. Due to the extreme level of encryption and protection, sadly all these System 10 games will not be working in MAME anytime soon or maybe never. | ||
− | + | No games work yet in [https://github.com/mamedev/mame/blob/master/src/mame/namco/namcos10.cpp MAME]. | |
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==Nintendo== | ==Nintendo== | ||
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==Raw Thrills== | ==Raw Thrills== | ||
− | ===Raw Thrills PC Based - Fast 'n' Furious Arcade | + | ===Raw Thrills PC Based - Fast 'n' Furious Arcade=== |
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Doesn't even do anything yet. | Doesn't even do anything yet. | ||
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Nearly perfect. | Nearly perfect. | ||
− | ===Sega Master System/Game Gear | + | ===Sega Master System/Game Gear=== |
+ | - And '''Sega System E''' arcade too. | ||
Pretty darn accurate. MAME is quite a good emulator for this system. All System E arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp MAME]. | Pretty darn accurate. MAME is quite a good emulator for this system. All System E arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp MAME]. | ||
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===Advanced Pico Beena=== | ===Advanced Pico Beena=== | ||
− | + | Pretty Slow. | |
[[Sega Pico]] | [[Sega Pico]] | ||
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====Sega Model 1 Arcade==== | ====Sega Model 1 Arcade==== | ||
− | Reverse engineering isn't quite finished on the geometry DSP, so don't expect every game to work. Regardless, Virtua Fighter | + | Reverse engineering isn't quite finished on the geometry DSP, so don't expect every game to work. Regardless, Virtua Fighter works fine. |
====Sega Model 2 Arcade==== | ====Sega Model 2 Arcade==== | ||
− | Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. | + | Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. Last I checked, Virtua Cop 2's textures just display black. Virtua Fighter 2 just freezes after a bit due to bugs in the DSP comms. |
====Sega Model 3 Arcade==== | ====Sega Model 3 Arcade==== | ||
− | It's in better shape than [[Sega Model 2]], but it's slow and has lots of bugs. Virtua Fighter 3 | + | It's in better shape than [[Sega Model 2]], but it's slow and has lots of bugs. Virtua Fighter 3 either hangs or crashes a bit into gameplay, depending on what set you use. |
− | ====Sega | + | ====Sega Naomi Arcade==== |
− | It's okay, there are just too many bugs. It's also quite slow, as | + | It's okay, there are just too many bugs. It's also quite slow, as you can expect from most 3D games in MAME. |
====Chihiro Arcade==== | ====Chihiro Arcade==== | ||
− | Basically an arcade [[Xbox emulators|Xbox]] | + | Basically an arcade [[Xbox emulators|Xbox]]. It boots OutRun 2, and not much else. |
− | ==== | + | ====LindBergh Arcade==== |
− | + | Doesn't even do anything yet, as video, audio and IO is yet to be implemented. | |
==[[wikipedia:Seibu Kaihatsu|Seibu Kaihatsu]]== | ==[[wikipedia:Seibu Kaihatsu|Seibu Kaihatsu]]== | ||
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===PlayStation 2=== | ===PlayStation 2=== | ||
− | - Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for [https://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp MAME]. Nothing works yet.). [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/system246/index.html Dump list]. | + | - Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for [https://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp MAME]. Nothing works yet.). [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/system246/index.html Dump list]. |
===PocketStation=== | ===PocketStation=== | ||
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===Taito Type X=== | ===Taito Type X=== | ||
− | Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. [[TeknoParrot]] is a more viable solution | + | Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. [[TeknoParrot]] is a more viable solution. |
==Tatsumi== | ==Tatsumi== | ||
===Tatsumi TX-1=== | ===Tatsumi TX-1=== | ||
− | Also known as 'Buggy Boy hardware'. 3 games supported in [https://github.com/mamedev/mame/blob/master/src/mame/ | + | Also known as 'Buggy Boy hardware'. 3 games supported in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/tx1.cpp MAME] - both Buggy Boy versions work, but 'TX-1' has imperfect audio. Ports of Buggy Boy titled as ''Speed Buggy'' were released on 1980's computer systems by Elite Systems. |
===Tatsumi Lock-On=== | ===Tatsumi Lock-On=== | ||
− | Sole game, which uses superb sprite-scaling technology, works in [https://github.com/mamedev/mame/blob/master/src/mame/ | + | Sole game, which uses superb sprite-scaling technology, works in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/lockon.cpp MAME]. |
===Tatsumi (Machine name)=== | ===Tatsumi (Machine name)=== | ||
− | Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in [https://github.com/mamedev/mame/blob/master/src/mame/ | + | Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp MAME]. Notable games: ''Cycle Warriors, Apache 3''. |
==Texas Instruments== | ==Texas Instruments== | ||
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[[Category:Compatibility lists]] | [[Category:Compatibility lists]] | ||
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