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====Atari Discrete Logic====
 
====Atari Discrete Logic====
Several games like Pong (1972), Breakout and other Pong derivatives work well in [https://github.com/mamedev/mame/blob/master/src/mame/atari/pong.cpp MAME]. [http://www.system16.com/hardware.php?id=756&gid=435#435 Many more games] don't seem to be covered.
+
Several games like Pong (1972), Breakout and other Pong derivatives work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/pong.cpp MAME]. [http://www.system16.com/hardware.php?id=756&gid=435#435 Many more games] don't seem to be covered.
  
 
====Atari 6800 Based====
 
====Atari 6800 Based====
 
<!-- Draft. Needs to find all drivers. -->
 
<!-- Draft. Needs to find all drivers. -->
[http://www.system16.com/hardware.php?id=758 Some or all games] may work in MAME. [https://github.com/mamedev/mame/blob/master/src/mame/atari/destroyr.cpp Destroyer], [https://github.com/mamedev/mame/blob/master/src/mame/atari/dragrace.cpp Drag Race].
+
[http://www.system16.com/hardware.php?id=758 Some or all games] may work in MAME. [https://github.com/mamedev/mame/blob/master/src/mame/drivers/destroyr.cpp Destroyer], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/dragrace.cpp Drag Race].
  
 
====Atari 68000 Based====
 
====Atari 68000 Based====
Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. [http://www.system16.com/hardware.php?id=767 Many games] are supported in own drivers: [https://github.com/mamedev/mame/blob/master/src/mame/atari/badlands.cpp Bad Lands], [https://github.com/mamedev/mame/blob/master/src/mame/atari/batman.cpp Batman], [https://github.com/mamedev/mame/blob/master/src/mame/atari/blstroid.cpp Blasteroids], [https://github.com/mamedev/mame/blob/master/src/mame/atari/foodf.cpp Food Fight], [https://github.com/mamedev/mame/blob/master/src/mame/atari/klax.cpp Klax], [https://github.com/mamedev/mame/blob/master/src/mame/atari/offtwall.cpp Off the Wall], [https://github.com/mamedev/mame/blob/master/src/mame/atari/rampart.cpp Rampart], [https://github.com/mamedev/mame/blob/master/src/mame/atari/relief.cpp Relief Pitcher], [https://github.com/mamedev/mame/blob/master/src/mame/atari/shuuz.cpp Shuuz], [https://github.com/mamedev/mame/blob/master/src/mame/atari/skullxbo.cpp Skull & Crossbones], [https://github.com/mamedev/mame/blob/master/src/mame/atari/toobin.cpp Toobin'], [https://github.com/mamedev/mame/blob/master/src/mame/atari/vindictr.cpp Vindicators] and [https://github.com/mamedev/mame/blob/master/src/mame/atari/xybots.cpp Xybots].
+
Some or many games that ran on this system are supported in their own namesake drivers and work well in MAME. [http://www.system16.com/hardware.php?id=767 Many games] are supported in own drivers: [https://github.com/mamedev/mame/blob/master/src/mame/drivers/badlands.cpp Bad Lands], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/batman.cpp Batman], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/blstroid.cpp Blasteroids], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/foodf.cpp Food Fight], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/klax.cpp Klax], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/offtwall.cpp Off the Wall], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/rampart.cpp Rampart], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/relief.cpp Relief Pitcher], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/shuuz.cpp Shuuz], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/skullxbo.cpp Skull & Crossbones], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/toobin.cpp Toobin'], [https://github.com/mamedev/mame/blob/master/src/mame/drivers/vindictr.cpp Vindicators] and [https://github.com/mamedev/mame/blob/master/src/mame/drivers/xybots.cpp Xybots].
  
 
====Atari Dual 68000 Based====
 
====Atari Dual 68000 Based====
Only [http://www.system16.com/hardware.php?id=772 2 games were officially released] on this board but two more prototypes are also covered in the [https://github.com/mamedev/mame/blob/master/src/mame/atari/eprom.cpp driver for one] of the games. They all work well in [https://github.com/mamedev/mame/blob/master/src/mame/atari/thunderj.cpp MAME].
+
Only [http://www.system16.com/hardware.php?id=772 2 games were officially released] on this board but two more prototypes are also covered in the [https://github.com/mamedev/mame/blob/master/src/mame/drivers/eprom.cpp driver for one] of the games. They all work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/thunderj.cpp MAME].
  
 
==Apple==
 
==Apple==
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===Commodore Plus/4===
 
===Commodore Plus/4===
The Plus/4 computer and the budget-priced C16 and C116 variants work well in [https://github.com/mamedev/mame/blob/master/src/mame/commodore/plus4.cpp MAME]. 3 prototype models work well, although 1 has imperfect GFX.
+
The Plus/4 computer and the budget-priced C16 and C116 variants work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/plus4.cpp MAME]. 3 prototype models work well, although 1 has imperfect GFX.
  
 
===Commodore 65===
 
===Commodore 65===
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Boots to "FATAL ERROR ENCOUNTERED, BOOT HALTED" message due to the front panel is not properly emulated. Also, I/O and DAC emulations haven't been implemented so this cannot be used to probe anything even if it could boot to OS.
 
Boots to "FATAL ERROR ENCOUNTERED, BOOT HALTED" message due to the front panel is not properly emulated. Also, I/O and DAC emulations haven't been implemented so this cannot be used to probe anything even if it could boot to OS.
 
===HP 9816===
 
===HP 9816===
The keyboard is not emulated so it doesn't boot, getting stuck at a "keyboard missing" error.
+
The keyboard is not emulated so it doesn't boot, stucking at "keyboard missing" error.
  
 
==IBM==
 
==IBM==
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===Irem M10/11/15===
 
===Irem M10/11/15===
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m10.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m10.cpp MAME].
  
 
===Irem M14===
 
===Irem M14===
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m14.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m14.cpp MAME].
  
 
===Irem M27===
 
===Irem M27===
Found in driver named after 1 of 4 games released on this system. [https://github.com/mamedev/mame/tree/master/src/mame/irem/redalert.cpp MAME].
+
Found in driver named after 1 of 4 games released on this system. [https://github.com/mamedev/mame/blob/master/src/mame/drivers/redalert.cpp MAME].
  
 
===Irem M52===
 
===Irem M52===
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m52.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m52.cpp MAME].
  
 
===Irem M57===
 
===Irem M57===
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m57.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m57.cpp MAME].
  
 
===Irem M58===
 
===Irem M58===
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m58.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m58.cpp MAME].
  
 
===Irem M62===
 
===Irem M62===
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m62.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m62.cpp MAME].
  
 
===Irem M63===
 
===Irem M63===
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m63.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m63.cpp MAME].
  
 
===Irem M72===
 
===Irem M72===
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m72.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m72.cpp MAME].
  
 
===Irem M90===
 
===Irem M90===
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m90.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m90.cpp MAME].
  
 
===Irem M92===
 
===Irem M92===
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m92.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m92.cpp MAME].
  
 
===Irem M107===
 
===Irem M107===
[https://github.com/mamedev/mame/tree/master/src/mame/irem/m107.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/m107.cpp MAME].
  
 
==Konami==
 
==Konami==
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===Namco System 86===
 
===Namco System 86===
All games work well in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcos86.cpp MAME].
+
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos86.cpp MAME].
  
 
===Namco System 1===
 
===Namco System 1===
All games work well in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcos1.cpp MAME].
+
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos1.cpp MAME].
  
 
===Namco System 2===
 
===Namco System 2===
Many games work well, many others have imperfect GFX, sound & networking (?) in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcos2.cpp MAME].
+
Many games work well, many others have imperfect GFX, sound & networking (?) in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos2.cpp MAME].
  
 
===Namco System 21===
 
===Namco System 21===
Only a few of the 10 games released on this system work with imperfect GFX in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcos21.cpp MAME].
+
Only a few of the 10 games released on this system work with imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos21.cpp MAME].
  
 
===Namco NA-1===
 
===Namco NA-1===
 
- Also NA-2
 
- Also NA-2
  
All but 1 games work well in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcona1.cpp MAME], however they lack cocktail (tabletop) mode. ''X-Day 2'' has imperfect GFX.
+
All but 1 games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcona1.cpp MAME], however they lack cocktail (tabletop) mode. ''X-Day 2'' has imperfect GFX.
  
 
===Namco NB-1===
 
===Namco NB-1===
All games work well in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namconb1.cpp MAME].
+
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namconb1.cpp MAME].
  
 
===Namco System FL===
 
===Namco System FL===
Only two games were released on this system; they both work fairly well in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcofl.cpp MAME]. ''Speed Racer'' has imperfect GFX, and it & ''Final Lap R'' lack networking (?).
+
Only two games were released on this system; they both work fairly well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcofl.cpp MAME]. ''Speed Racer'' has imperfect GFX, and it & ''Final Lap R'' lack networking (?).
  
 
===Namco System 22===
 
===Namco System 22===
 
- Also Namco Super System 22.
 
- Also Namco Super System 22.
  
Almost all games work with imperfect GFX; many have non-working networking (?) in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcos22.cpp MAME]. Notable games on this system include ''Air Combat'' (Start of the ''Ace Combat'' series), ''Ridge Racer 1-2'' and ''Time Crisis''. ''Alpine Surfer'' does not work yet.
+
Almost all games work with imperfect GFX; many have non-working networking (?) in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos22.cpp MAME]. Notable games on this system include ''Air Combat'' (Start of the ''Ace Combat'' series), ''Ridge Racer 1-2'' and ''Time Crisis''. ''Alpine Surfer'' does not work yet.
  
 
===Namco System 11===
 
===Namco System 11===
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===Namco ND-1===
 
===Namco ND-1===
Just 2 Namco game collections and 2 game were released on this board; they all have imperfect GFX in [https://github.com/mamedev/mame/tree/master/src/mame/namco/namcond1.cpp MAME].
+
Just 2 Namco game collections and 2 game were released on this board; they all have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcond1.cpp MAME].
  
 
===Namco System 12===
 
===Namco System 12===
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===Namco System 23===
 
===Namco System 23===
 
- Also Namco Super System 23 & other variants.
 
- Also Namco Super System 23 & other variants.
Boots into games, but runs quite slow with broken graphics and sounds hiccuping.<br/>
 
Long-term MAME Contributor [https://old.reddit.com/r/emulation/comments/12zx5xw/mame_0254/jhwix6z/ "TheMogMiner"'s comment] with 0.254 release about Namco System 23: "In order to more easily debug the rendering pipeline on System 23, I've written (and am continuing to work on) an offline tool called "PIXXIII" - the Packet Inspector for (system) 23. [https://youtu.be/7y6fcdiedc4 Here's an unlisted demo video] of it playing back (and me messing around with) a frame capture from Rapid River.
 
  
It's already turned up some good results, and has already indicated the potential meaning of an unknown portion of the game's model data, I just haven't had time to dig further into it. With any luck, things should get better reasonably quickly once July rolls around. Hopefully that answers any questions people had about NS23 as it pertains to this release."
+
===Namco System 10===
 +
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/namco/index.html Preliminary support in MAME, probably nothing works in MAME yet]. Dumps of System 10 games are actually useless. Due to the extreme level of encryption and protection, sadly all these System 10 games will not be working in MAME anytime soon or maybe never.
  
===Namco System 10===
+
No games work yet in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcos23.cpp MAME].
Due to the extreme level of encryption and protection, no System 10 games were working previously.
 
However, enough progress has been made on emulation to the point where several games on this hardware now boot and are playable.
 
  
 
==Nintendo==
 
==Nintendo==
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===Argus===
 
===Argus===
[https://github.com/mamedev/mame/blob/master/src/mame/nmk/argus.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/argus.cpp MAME].
  
 
===NMK16===
 
===NMK16===
 
- 16-bit hardware.
 
- 16-bit hardware.
  
[https://github.com/mamedev/mame/blob/master/src/mame/nmk/nmk16.cpp MAME].
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/nmk16.cpp MAME].
  
 
===NMK Medal===
 
===NMK Medal===
Only 1 game, ''Trocana'', was on this system. Basic [https://github.com/mamedev/mame/blob/master/src/mame/nmk/nmkmedal.cpp MAME driver].
+
Only 1 game, ''Trocana'', was on this system. Basic [https://github.com/mamedev/mame/blob/master/src/mame/drivers/nmkmedal.cpp MAME driver].
  
 
==Raw Thrills==
 
==Raw Thrills==
===Raw Thrills PC Based - Fast 'n' Furious Arcade, Guitar Hero, Doodle Jump===
+
===Raw Thrills PC Based - Fast 'n' Furious Arcade===
Doesn't even do anything yet, TeknoParrot boots directly to game unfortunately.
 
 
 
==Bootleg==
 
===Bounty Hunt===
 
 
Doesn't even do anything yet.
 
Doesn't even do anything yet.
  
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Nearly perfect.
 
Nearly perfect.
  
===Sega Master System/Game Gear/Sega System E===
+
===Sega Master System/Game Gear===
 +
- And '''Sega System E''' arcade too.
  
Pretty darn accurate. MAME is quite a good emulator for this system. All System E arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segae.cpp MAME].
+
Pretty damn accurate. MAME is quite a good emulator for this system. All System E arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/segae.cpp MAME].
  
 
===Sega Genesis/Mega Drive===
 
===Sega Genesis/Mega Drive===
 
- And '''Sega System C/C-2''' arcades too.
 
- And '''Sega System C/C-2''' arcades too.
  
Runs most games fine. Some don't work that well, but it's got about a 95% compatibility rate. Almost all of the C/C-2 arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segac2.cpp MAME] - only the Print Club games don't work.
+
Runs most games fine. Some don't work that well, but it's got about a 95% compatibility rate. Almost all of the C/C-2 arcade games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/segac2.cpp MAME] - only the Print Club games don't work.
  
 
===Sega/Mega CD===
 
===Sega/Mega CD===
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===Advanced Pico Beena===
 
===Advanced Pico Beena===
Driver Marked as "Imperfect" as of 0.262. it's ARM CPU is fairly demanding to emulate, so you will need a fast PC to run it at Full Speed.
+
Pretty Slow.
 
[[Sega Pico]]
 
[[Sega Pico]]
  
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- Also Sega System 2 (Upgrade) works too.
 
- Also Sega System 2 (Upgrade) works too.
  
Both systems work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/system1.cpp MAME].
+
Both systems work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/system1.cpp MAME].
  
 
====Sega Appoooh====
 
====Sega Appoooh====
Just 2 games were released on this system, both work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/appoooh.cpp MAME].
+
Just 2 games were released on this system, both work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/appoooh.cpp MAME].
  
 
====Sega System 16====
 
====Sega System 16====
Caution: [https://github.com/mamedev/mame/blob/master/src/mame/sega/system16.cpp MAME's driver] for this system name mainly covers the heavily bootlegged games from both System 16 / 18; however they roughly reflect the original hardware. Most games don't work, some others have imperfect GFX.
+
Caution: [https://github.com/mamedev/mame/blob/master/src/mame/drivers/system16.cpp MAME's driver] for this system name mainly covers the heavily bootlegged games from both System 16 / 18; however they roughly reflect the original hardware. Most games don't work, some others have imperfect GFX.
  
 
====Sega System 24====
 
====Sega System 24====
All games work, but some have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segas24.cpp MAME].
+
All games work, but some have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/segas24.cpp MAME].
  
 
====Sega System 18====
 
====Sega System 18====
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segas18.cpp MAME].
+
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/segas18.cpp MAME].
  
 
====Sega System 32====
 
====Sega System 32====
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/s32convert.html All System 32 games' ROMS decrypted]. Virtually all games have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/sega/segas32.cpp MAME].
+
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/s32convert.html All System 32 games' ROMS decrypted]. Virtually all games have imperfect GFX in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/segas32.cpp MAME].
  
 
====Kyugo====
 
====Kyugo====
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/sega/kyugo.cpp MAME]. Only 1 bootlegged variant has imperfect GFX.
+
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/kyugo.cpp MAME]. Only 1 bootlegged variant has imperfect GFX.
  
 
====Sega Model 1 Arcade====
 
====Sega Model 1 Arcade====
Reverse engineering isn't quite finished on the geometry DSP, so don't expect every game to work. Regardless, Virtua Fighter and Virtua Racing work fine.
+
Reverse engineering isn't quite finished on the geometry DSP, so don't expect every game to work. Regardless, Virtua Fighter works fine.
  
 
====Sega Model 2 Arcade====
 
====Sega Model 2 Arcade====
Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. As of 0.262, a reasonable amount of the games work, but your mileage will vary on the performance side, since not all of the working games run at full speed. (Moto Raid, Virtua Fighter 2 and Rail Chase 2 are the same ones as ElSemi’s attempt)
+
Again, reverse engineering hasn't been finished on the first model's DSP, but there are plenty of other problems that also need to be worked out. Last I checked, Virtua Cop 2's textures just display black. Virtua Fighter 2 just freezes after a bit due to bugs in the DSP comms.
  
 
====Sega Model 3 Arcade====
 
====Sega Model 3 Arcade====
It's in better shape than [[Sega Model 2]], but it's slow and has lots of bugs. Virtua Fighter 3 runs at around 50%-60% speed with a few texture glitches (Japan, Revision D) and Emergency Call Ambulance has a similar speed to Virtua Fighter 3, but textures glitches are slightly less frequent. The Lost World: Jurassic Park shows a broken menu displaying "coins" multiple times around the screen and in-game, the game does not actually play, it gets stuck in a sound loop and no models or textures load in after the menu, if a player 2 is brought in it will crash MAME. Dirt Devils boots after a long network check, and plays at a low fps and it feels like it is played in slow motion.
+
It's in better shape than [[Sega Model 2]], but it's slow and has lots of bugs. Virtua Fighter 3 either hangs or crashes a bit into gameplay, depending on what set you use.
  
====Sega NAOMI Arcade====
+
====Sega Naomi Arcade====
It's okay, there are just too many bugs. It's also quite slow, as is expected from most 3D games in MAME. As of MAME 0.262, a few of the games can run, like Crazy Taxi and 18 Wheeler: American Pro Trucker, but not well enough for an accurate or fun experience, but performance may vary on your hardware.
+
It's okay, there are just too many bugs. It's also quite slow, as you can expect from most 3D games in MAME.
  
 
====Chihiro Arcade====
 
====Chihiro Arcade====
Basically an arcade [[Xbox emulators|Xbox]] variant. It boots OutRun 2 ,and others but sound is not implemented in a few of them yet.
+
Basically an arcade [[Xbox emulators|Xbox]]. It boots OutRun 2, and not much else.
====Lindbergh Arcade====
+
====LindBergh Arcade====
Video has been marked as "Ok" on many games, but sound remains unimplemented on quite a few games.
+
Doesn't even do anything yet, as video, audio and IO is yet to be implemented.
  
 
==[[wikipedia:Seibu Kaihatsu|Seibu Kaihatsu]]==
 
==[[wikipedia:Seibu Kaihatsu|Seibu Kaihatsu]]==
  
 
===Legionnaire===
 
===Legionnaire===
[https://github.com/mamedev/mame/blob/master/src/mame/seibu/legionna.cpp MAME driver]'s name refers to one game ''Legionnaire'' (By [[wikipedia:TAD Corporation|TAD Corp]], which probably made this hardware first). As of 2019, this driver/system is not even covered in System 16's database. Seibu's 2 games on hardware need emulated protection; 5 games from other firms work fine.
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/legionna.cpp MAME driver]'s name refers to one game ''Legionnaire'' (By [[wikipedia:TAD Corporation|TAD Corp]], which probably made this hardware first). As of 2019, this driver/system is not even covered in System 16's database. Seibu's 2 games on hardware need emulated protection; 5 games from other firms work fine.
  
 
===Seibu SPI System===
 
===Seibu SPI System===
[https://github.com/mamedev/mame/blob/master/src/mame/seibu/seibuspi.cpp System] is almost good; but graphics need to be fixed. 2 puzzlers among 8 unique games work perfectly. Notable games: ''Raiden Fighters'' series & ''Viper Phase 1''.
+
[https://github.com/mamedev/mame/blob/master/src/mame/drivers/seibuspi.cpp System] is almost good; but graphics need to be fixed. 2 puzzlers among 8 unique games work perfectly. Notable games: ''Raiden Fighters'' series & ''Viper Phase 1''.
  
 
==Seta==
 
==Seta==
  
 
===Seta 1st-gen===
 
===Seta 1st-gen===
Almost all games work well in [https://github.com/mamedev/mame/blob/master/src/mame/seta/seta.cpp MAME], but some have imperfect sound and some others imperfect GFX. ''Crazy Fight'' is not unencrypted yet.
+
Almost all games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/seta.cpp MAME], but some have imperfect sound and some others imperfect GFX. ''Crazy Fight'' is not unencrypted yet.
  
 
===Seta 2nd-gen===
 
===Seta 2nd-gen===
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/seta/seta2.cpp MAME], but most have imperfect GFX & they all lack a cocktail (tabletop) mode.
+
All games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/seta2.cpp MAME], but most have imperfect GFX & they all lack a cocktail (tabletop) mode.
  
 
===Seta Aleck64===
 
===Seta Aleck64===
 
- Based on the '''N64''' console hardware.
 
- Based on the '''N64''' console hardware.
  
All but one games work well in [https://github.com/mamedev/mame/blob/master/src/mame/nintendo/aleck64.cpp MAME] with imperfect GFX. The sole exception is ''Magical Tetris Challenge''
+
All but one games work well in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/aleck64.cpp MAME] with imperfect GFX. The sole exception is ''Magical Tetris Challenge''
  
 
==SNK Corporation==
 
==SNK Corporation==
Line 437: Line 431:
  
 
===Neo Geo MVS===
 
===Neo Geo MVS===
Perfect [https://github.com/mamedev/mame/blob/master/src/mame/neogeo/neogeo.cpp driver] support in [https://github.com/mamedev/mame/blob/master/src/mame/neogeo/neopcb.cpp  MAME].
+
Perfect [https://github.com/mamedev/mame/blob/master/src/mame/drivers/neogeo.cpp driver] support in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/neopcb.cpp  MAME].
 
 
===Hyper NeoGeo 64===
 
Games boot with broken sound and 3D graphics. 2D graphics seems okay though.
 
  
 
==Sony==
 
==Sony==
Line 448: Line 439:
  
 
===PlayStation 2===
 
===PlayStation 2===
- Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for [https://github.com/mamedev/mame/blob/master/src/mame/namco/namcops2.cpp MAME]. Nothing works yet.). [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/system246/index.html Dump list]. It shows just a blank background covering the attract mode
+
- Namco System 246/256 arcades (PS2 hardware ISN'T emulated in MAME. Just these two PS2-based Namco System or at least dumps of their games are designed for [https://github.com/mamedev/mame/blob/master/src/mame/drivers/namcops2.cpp MAME]. Nothing works yet.). [http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/system246/index.html Dump list].
  
 
===PocketStation===
 
===PocketStation===
Line 456: Line 447:
  
 
===Taito Top Speed Hardware===
 
===Taito Top Speed Hardware===
Operation Thunderbolt and [https://github.com/mamedev/mame/blob/master/src/mame/taito/topspeed.cpp Top Speed / Full Throttle], released on this system, work in MAME.
+
Operation Thunderbolt and [https://github.com/mamedev/mame/blob/master/src/mame/drivers/topspeed.cpp Top Speed / Full Throttle], released on this system, work in MAME.
  
 
===Taito Z System===
 
===Taito Z System===
Chase H.Q., released on this system, should work in [https://github.com/mamedev/mame/blob/master/src/mame/taito/taito_z.cpp MAME] now (Perhaps with imperfect GFX).
+
Chase H.Q., released on this system, should work in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/taito_z.cpp MAME] now (Perhaps with imperfect GFX).
  
 
===Taito G-Net===
 
===Taito G-Net===
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/GNET/index.html All games] should work in [https://github.com/mamedev/mame/blob/master/src/mame/sony/taitogn.cpp MAME] with imperfect sound.
+
[http://members.iinet.net.au/~lantra9jp1_nbn/gurudumps/GNET/index.html All games] should work in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/taitogn.cpp MAME] with imperfect sound.
  
 
===Taito JC System===
 
===Taito JC System===
Line 468: Line 459:
  
 
===Taito Type X===
 
===Taito Type X===
Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. [[TeknoParrot]] is a more viable solution, but it boots directly to game unfortunately.
+
Doesn't even do anything yet. It's not a good idea to emulate PC-based arcade hardware itself either. Loading them via compatible layers e.g. [[TeknoParrot]] is a more viable solution.
  
 
==Tatsumi==
 
==Tatsumi==
 
===Tatsumi TX-1===
 
===Tatsumi TX-1===
Also known as 'Buggy Boy hardware'. 3 games supported in [https://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tx1.cpp MAME] - both Buggy Boy versions work, but 'TX-1' has imperfect audio. Ports of Buggy Boy titled as ''Speed Buggy'' were released on 1980's computer systems by Elite Systems.
+
Also known as 'Buggy Boy hardware'. 3 games supported in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/tx1.cpp MAME] - both Buggy Boy versions work, but 'TX-1' has imperfect audio. Ports of Buggy Boy titled as ''Speed Buggy'' were released on 1980's computer systems by Elite Systems.
  
 
===Tatsumi Lock-On===
 
===Tatsumi Lock-On===
Sole game, which uses superb sprite-scaling technology, works in [https://github.com/mamedev/mame/blob/master/src/mame/tatsumi/lockon.cpp MAME].
+
Sole game, which uses superb sprite-scaling technology, works in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/lockon.cpp MAME].
  
 
===Tatsumi (Machine name)===
 
===Tatsumi (Machine name)===
Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in [https://github.com/mamedev/mame/blob/master/src/mame/tatsumi/tatsumi.cpp MAME]. Notable games: ''Cycle Warriors, Apache 3''.
+
Tatsumi arcade machines were obscure compared to their more famous peers from bigger companies, but were renowned for strong use of scalable and rotatable sprites. Four games mostly not working in [https://github.com/mamedev/mame/blob/master/src/mame/drivers/tatsumi.cpp MAME]. Notable games: ''Cycle Warriors, Apache 3''.
  
 
==Texas Instruments==
 
==Texas Instruments==
Line 505: Line 496:
  
 
[[Category:Compatibility lists]]
 
[[Category:Compatibility lists]]
[[Category:Emulated By MAME|*]]
 

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