Editing Hypseus Singe
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|platform = [[Emulators on Windows|Windows]], [[Emulators on macOS|macOS]], [[Emulators on Raspberry Pi|Raspberry Pi]] | |platform = [[Emulators on Windows|Windows]], [[Emulators on macOS|macOS]], [[Emulators on Raspberry Pi|Raspberry Pi]] | ||
|architecture = | |architecture = | ||
− | |target = [[Arcade_LaserDisc_emulators|LaserDisc-based Arcade Systems | + | |target = [[Arcade_LaserDisc_emulators|LaserDisc-based Arcade Systems]] |
|compatibility = | |compatibility = | ||
|accuracy = | |accuracy = | ||
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− | [https://www.youtube.com/watch?v=4JZPyoFf_JE&lc=UgzuBl0hD7127n-vgx54AaABAg.9XlY_rSf2ZY9XmmEiJ1hrg HYPSEUS] is an SDL2 update to the DAPHNE emulator engine. It supports one game that neither Daphne nor MAME support; Goal to Go and also includes support for SINGE simulation | + | [https://www.youtube.com/watch?v=4JZPyoFf_JE&lc=UgzuBl0hD7127n-vgx54AaABAg.9XlY_rSf2ZY9XmmEiJ1hrg HYPSEUS] is an SDL2 update to the DAPHNE emulator engine. It supports one game that neither Daphne nor MAME support; Goal to Go and also includes support for SINGE simulation. There are features added to Daphne that allow display enhancements, in SDL2, over the original version. These allow it to support enhanced 4k MPEG-2 video in all games and support multiple screens to mimic the original hardware scoreboard for instance. Support for integrated bezels, hot-pluggable GameControllers, better lightgun integration and, with the 32bit upgrade on the VLDP, support for the full range on Singe 2 games. Hypseus now also runs a full 32bit overlay on all Singe games, this can be reverted (as per original Daphne Singe 1) to an 8-bit overlay via command line arguments. The diversity of overlays allows Hypseus to run Singe games which are far less resource intensive on SBCs, such as the Raspberry Pi and its kin. |
==Download== | ==Download== |