Editing FinalBurn Neo

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 2: Line 2:
 
|title        = FinalBurn Neo
 
|title        = FinalBurn Neo
 
|logo          = FBlogo.png
 
|logo          = FBlogo.png
|logowidth    = 130
+
|logowidth    = 174
|screenshot    = FinalBurnNeo-Screenshot.PNG
 
 
|developer    = [https://github.com/dinkc64 dinkc64], [https://github.com/iq132 iq_132] & [https://github.com/finalburnneo/FBNeo/graphs/contributors FBN community]
 
|developer    = [https://github.com/dinkc64 dinkc64], [https://github.com/iq132 iq_132] & [https://github.com/finalburnneo/FBNeo/graphs/contributors FBN community]
|version      = {{Version|FinalBurnNeo}}
+
|version      = [https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build Git]
 
|active        = Yes
 
|active        = Yes
|platform      = [[Emulators on Windows|Windows]]<br/>[[Emulators on macOS|macOS]]<br/>[[libretro]]<br>[[Emulators on Raspberry Pi|Raspberry Pi]]
+
|platform      = Windows<br/>[[libretro]]
 
|architecture  = x86, ARM
 
|architecture  = x86, ARM
 
|target        = Multiple [[Arcade emulators|arcade systems]], Consoles & Computers
 
|target        = Multiple [[Arcade emulators|arcade systems]], Consoles & Computers
 
|compatibility =  
 
|compatibility =  
 
|accuracy      =  
 
|accuracy      =  
|website      = [http://neo-source.com neo-source.com]
+
|website      = [http://neo-source.com/ neo-source.com]
 
|prog-lang    = C++
 
|prog-lang    = C++
 
|support      =
 
|support      =
Line 19: Line 18:
 
}}
 
}}
  
'''FinalBurn Neo''' ('''FB Neo''' or '''FBN'''. Nee 'Alpha'.) is a source-available, [[Multi-system emulators|multi-system emulator]]. Originally a multi-[[Arcade emulators|arcade emulator]], it now additionally supports multiple home consoles and computers. It's also available as a [[libretro]] core. It's currently the only active FinalBurn fork.
+
'''FinalBurn Neo''' ('''FB Neo''' or '''FBN'''. Nee 'Alpha'.) is a source-available, multi-[[Arcade emulators|arcade emulator]]. It's also available as a [[libretro]] core. It's currently the only active FinalBurn fork.
  
 
==Download==
 
==Download==
 
{| cellpadding="4"
 
{| cellpadding="4"
 
|-
 
|-
|align=center|{{Icon|Win-big|Mac-big}}
+
|align=center|{{Icon|Win-big}}
|'''[https://github.com/finalburnneo/FBNeo/releases/latest stable build]'''
+
|'''[https://ci.appveyor.com/project/tmaul/fbneo-kbhgd/history Latest Official builds]'''<br/><small>Compiled by <abbr title="Click on a build, then click Artifacts for download links">appveyor</abbr></small>
|-
 
|align=center|{{Icon|Win-big|Lin-big}}
 
|'''[https://github.com/finalburnneo/FBNeo/releases/tag/latest nightly build]'''
 
 
|-
 
|-
 
|colspan="3"|<hr/>
 
|colspan="3"|<hr/>
 
|-
 
|-
|align=center|{{Icon|LiA}}
+
|align=center|{{Icon|LiA-big}}
 
|[https://github.com/RetroPie/RetroPie-Setup/wiki/FinalBurn-Neo RetroPie builds]
 
|[https://github.com/RetroPie/RetroPie-Setup/wiki/FinalBurn-Neo RetroPie builds]
 
|-
 
|-
|align=center|{{Icon|Win}}
+
|align=center|{{Icon|Win-big}}
|[http://www.emu-france.com/emulateurs/6-arcades/89-final-burn Other FinalBurn versions]
+
|[http://www.emu-france.com/emulateurs/6-arcades/89-final-burn/ Other FinalBurn versions]
 
|}
 
|}
  
Line 89: Line 85:
 
*PGM (PolyGame Master. 1997–2005)
 
*PGM (PolyGame Master. 1997–2005)
 
*Psikyo 68EC020 ([http://www.system16.com/hardware.php?id=810 1st Generation]: 1993–1996) and [http://www.system16.com/hardware.php?id=811 SH-2] (1997–2002) based hardware
 
*Psikyo 68EC020 ([http://www.system16.com/hardware.php?id=810 1st Generation]: 1993–1996) and [http://www.system16.com/hardware.php?id=811 SH-2] (1997–2002) based hardware
*Sega System 1 (1983–1987), System 16 (And similar. 1985–1994), System 18 (1989–1992), System 24 (1988–1994), X-Board (1987–1990), Y-Board (1988–1991)
+
*Sega System 1 (1983–1987), System 16 (And similar. 1985–1994), System 18 (1989–1992), X-Board (1987–1990), Y-Board (1988–1991)
 
*[https://wiki.arcadeotaku.com/w/Kaneko_Super_Nova_System Super Kaneko Nova System] (1996–2002)
 
*[https://wiki.arcadeotaku.com/w/Kaneko_Super_Nova_System Super Kaneko Nova System] (1996–2002)
 
*Toaplan ([https://en.wikipedia.org/wiki/Toaplan Company]: 1984-1994. [http://www.system16.com/hardware.php?id=966 V1] hardware: 1988-1991; [http://www.system16.com/hardware.php?id=967 V2]: 1991-1999.)
 
*Toaplan ([https://en.wikipedia.org/wiki/Toaplan Company]: 1984-1994. [http://www.system16.com/hardware.php?id=966 V1] hardware: 1988-1991; [http://www.system16.com/hardware.php?id=967 V2]: 1991-1999.)
Line 101: Line 97:
 
*And still many more arcade board games by different publishers being added almost every month
 
*And still many more arcade board games by different publishers being added almost every month
  
===Non-Arcade===
+
===Consoles===
FB Neo (and FBA before that, some have been there since late 2000s) also supports the following non-arcade systems:
+
FB Neo is the first derivative of the late FinalBurn concept to start featuring widespread support of home console and computer systems. Neo Geo CD/cartridge was probably the exception as it was supported in FBA. FB Neo is said to emulate the following systems:
  
* ColecoVision
+
'''Consoles:'''
* Microsoft MSX1
+
* Mega Drive/Genesis
* Nec PC-Engine
 
* Nec SuperGrafx
 
* Nec TurboGrafx-16
 
 
* Neo Geo CD
 
* Neo Geo CD
* Neo Geo Pocket and Pocket Color
+
* PC Engine/TurboGrafx-16
* Nintendo Family Disk System
+
 
* Nintendo NES
+
'''Note:''' According to the new FBN Git wiki, just after mid-2019, "FB Neo also has WIP console/computer drivers for Sega Megadrive/Genesis, ColecoVision, Sega SG-1000, Sega Master System/Game Gear, MSX-1, ZX Spectrum and also PC-Engine/TurboGrafx 16/SuperGrafx."
* Sega GameGear
 
* Sega Master System
 
* Sega MegaDrive/Genesis
 
* Sega SG-1000
 
* Sinclair ZX spectrum
 
  
 
===Credits===
 
===Credits===
;* New: the current active team is composed of iq_132, dink, KEV, JacKc, and barbudreadmon.
 
  
;* Old <ref group=N>The credits information was copied from the Acknowledgments page in the official User Manual page's drop down menu (See Resources sector) and later edited.</ref>:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
+
<ref group=N>The credits information was copied from the Acknowledgments page in the official User Manual page's drop down menu (See Resources sector) and later edited.</ref>
 +
;* Old:The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
 
:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
 
:* There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
 
:* Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.
 
:* Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.
Line 128: Line 116:
 
:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming.
 
:"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming.
  
;Last FBA team:The latest makeup of the FBA team before its dissolution in 2019 composed of Barry, KEV, iq_132, JackC and dink. The latest libretro port was created on February 20, 2015 by barbudreadmon, it was later deprecated and moved to [https://github.com/barbudreadmon/fbalpha2018] when FBA upstream moved to github, and a new repository directly forked from upstream was created in its stead at [https://github.com/libretro/fbalpha], on October 25, 2018. barbudreadmon is also a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]", and [[Reicast]] fork, "[https://github.com/libretro/flycast Flycast]", mainly on the arcade front.
+
;Last FBA team:The latest makeup of the FBA team before its dissolution in 2019 composed of Barry, KEV, iq_132 ([http://www.mameworld.info/ubbthreads/showprofile.php?Cat=&User=3895&what=search&Forum=All_Forums&Words=iq_132&Match=Username&LimitUser=&Searchpage=0&Limit=25&Old=allposts First name: Dave]. Probably the same guy who formed Final Burn but it could be a different guy.), JackC and dink. The [https://github.com/libretro/fbalpha libretro core] was forked on October 25, 2018 by [https://github.com/libretro/fbalpha/commits?author=barbudreadmon barbudreadmon], who is a small-time contributor to the [[Yabause]] fork, "[https://github.com/FCare/Kronos Kronos]".
  
 
==Notes==  
 
==Notes==  
Line 158: Line 146:
 
[[Category:Emulators]]
 
[[Category:Emulators]]
 
[[Category:Arcade emulators]]
 
[[Category:Arcade emulators]]
[[Category:Computer emulators]]
 
[[Category:Console emulators]]
 
[[Category:Handheld console emulators]]
 
[[Category:Home console emulators]]
 
 
[[Category:Multi-emulators]]
 
[[Category:Multi-emulators]]
[[Category:ColecoVision emulators]]
 
[[Category:MSX emulators]]
 
[[Category:PC Engine (TurboGrafx-16) emulators]]
 
[[Category:Neo Geo Pocket/Neo Geo Pocket Color emulators]]
 
[[Category:Nintendo Entertainment System emulators]]
 
[[Category:Master System emulators]]
 
[[Category:Sega Genesis emulators]]
 
[[Category:SG-1000 emulators]]
 
[[Category:ZX Spectrum emulators]]
 
 
[[Category:Windows emulation software]]
 
[[Category:Windows emulation software]]
[[Category:macOS emulation software]]
 
[[Category:Raspberry Pi emulation software]]
 
[[Category:Forks]]
 

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)