FinalBurn Neo

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FinalBurn Neo
FBlogo.png
Developer(s) dinkc64, iq_132 & FBN community
Latest version Git
Active Yes
Platform(s) Windows
libretro
Architecture(s) x86, ARM
Emulates Multiple arcade systems, Consoles & Computers
Website neo-source.com
Programmed in C++
License Source-available, Non-commercial
Source code GitHub

FinalBurn Neo (FB Neo or FBN. Nee 'Alpha'.) is a source-available, multi-arcade emulator. It's also available as a libretro core. It's currently the only active FinalBurn fork.

Download[edit]

Windows Latest Official builds
Compiled by appveyor

Linux ARM RetroPie builds
macOS macOS releases
Windows Other FinalBurn versions

Guides[edit]

Help and Q&A threads can be found in the Talk page.

Overview[edit]

FinalBurn Neo is an active fork of the FinalBurn Alpha emulator, created by many of the former FBA developers.

The reason for the separation of the older branch, FB Alpha, and new spin-off branch, FB Neo, was due to an apparent disagreement between one Barry Harris and the rest of the main FBA team members over a licensing issue.

FBA[edit]

  • Note: Old, discontinued branch.

FinalBurn Alpha, the source-available project was based on FinalBurn (created by Dave in 2000) and has been programmed by a team composed of Barry Harris (Old username: TrebleWinner), Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye.

FinalBurn was one of the first Capcom CPS2 emulators. When this project came to a halt in 2001, its sources were widely disseminated, which allowed the development of a large number of unofficial versions of which FBA is the most successful.

Differentiated from other emulators by a very large number of supported systems, FB Alpha also offers a clear interface (simple like that of Kawaks) and excellent performance. The icing on the cake, it is not resource intensive and you do not need to indulge in complex settings to take it in hand immediately, although its menus are natively in English.

After the apparent dissolution of the FBA team (Unknown in which year. Either started or ended in 2007.), the development of FinalBurn Alpha remained at a standstill, with only a few updated drivers. Thereafter, the emulator has experienced a strong revival of interest, having even been ported in an Android version called "aFBA".

Thanks to the integration of Kaillera, you can even join the servers of the whole world!

Interesting note on the comparison between FBA and MAME - FBA is coded for speed, not accuracy, according to iq_132.

List of emulated systems[edit]

Main article: [Wiki lists]
Main article: [Arcade Otaku wiki]
Main article: [FBN's Git wiki]
Main article: [FBA's website] (Old branch)
Main article: [System16's arcade museum]
Main article: [UVList's hardware database]
Main article: [www.coinop.org's system charts]
  • Capcom CPS1 (1988–1995)
  • Capcom CPS2 (1993–2003)
  • Capcom CPS3 (1996–1999)
  • Cave (First generation: 1994–2001)
  • Data East DEC-0 (1980–1985), DEC-8 (1986-1988) and DECO IC16 (1987-1990) based games
  • Galaxian based hardware (1979-1982)
  • Irem M62 (1984-1986), M63 (1984-1985), M72 (1987-1990), M90 (1991), M92 (1991-1994) and M107 hardware (1993-1995)
  • Kaneko 16 (Kaneko AX System. 1991-1995.)
  • Konami
  • Neo Geo (MVS hardware: 1990–2004)
  • NMK16 (Nihon Maicom Kaihatsu. 1989-2001)
  • Pacman based hardware (1980-1983)
  • PGM (PolyGame Master. 1997–2005)
  • Psikyo 68EC020 (1st Generation: 1993–1996) and SH-2 (1997–2002) based hardware
  • Sega System 1 (1983–1987), System 16 (And similar. 1985–1994), System 18 (1989–1992), X-Board (1987–1990), Y-Board (1988–1991)
  • Super Kaneko Nova System (1996–2002)
  • Toaplan (Company: 1984-1994. V1 hardware: 1988-1991; V2: 1991-1999.)
  • Taito F2 (1988-1993), X (1987-1992), Z (1987-1991) and others
  • Miscellaneous drivers for lots of other hardware

Pending:

Non-Arcade[edit]

FB Neo (and FBA before that, some have been there since late 2000s) also supports the following non-arcade systems:

  • ColecoVision
  • Microsoft MSX1
  • Nec PC-Engine
  • Nec SuperGrafx
  • Nec TurboGrafx-16
  • Neo Geo CD
  • Neo Geo Pocket and Pocket Color
  • Nintendo Family Disk System
  • Nintendo NES
  • Sega GameGear
  • Sega Master System
  • Sega MegaDrive/Genesis
  • Sega SG-1000
  • Sinclair ZX spectrum

Credits[edit]

New
  • the current active team is composed of iq_132, dink, KEV, JacKc, and barbudreadmon.
Old [N 1]
  • The original FBA team was Jan_Klaassen, LoopMaster, KEV, Mike_Haggar, TrebleWinner (Barry), Ayeye and HyperYagami.
  • There have also been big contributions from iq_132, Captain CPS-X, JacKc, dink and OopsWare.
  • Individual acknowledgements are also credited in the whatsnew.html file distributed with FB Alpha.
  • The following is the original acknowledgements from the old readme.txt;
"Thanks to: Dave, ElSemi, Gangta, OG, Razoola, Logiqx, TRAC, CrashTest, Andrea Mazzoleni, Derek Liauw Kie Fa, Dirk Stevens, Maxim Stepin, the MAME team, Shawn and Craig at XGaming.
Last FBA team
The latest makeup of the FBA team before its dissolution in 2019 composed of Barry, KEV, iq_132, JackC and dink. The latest libretro port was created on February 20, 2015 by barbudreadmon, it was later deprecated and moved to [1] when FBA upstream moved to github, and a new repository directly forked from upstream was created in its stead at [2], on October 25, 2018. barbudreadmon is also a small-time contributor to the Yabause fork, "Kronos", and Reicast fork, "Flycast", mainly on the arcade front.

Notes[edit]

  1. The credits information was copied from the Acknowledgments page in the official User Manual page's drop down menu (See Resources sector) and later edited.

Resources[edit]

FBN:

FBA: (Old)

WIP threads:

What I've been working on (iq_132's work in progress) (Started August 04, 2008. Big thread.)
Porting MAME drivers (vbt's work in progress) (Started October 16, 2011)
dink's FBA Development & Fixes thread (Started March 28, 2014. Big thread.)
Romhack's WIP thread (Started February 04, 2015)

Media:

External Links[edit]

  • Forum for FBN development (Home forum page of lead programmer iq_132's. Other leading programmers also reside there. Formerly for FBA development before server change in May/June 2019 to reflect switch to FBN project.)
  • YouTube channel (From lead programmer, "dinkc64", showcasing many game test cases running on FB Alpha)
  • YouTube channel (By Literalmente{Game}, emulation tester)