Editing Emulators on 3DS

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 25: Line 25:
  
 
{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
|+ Available cores (as of Retroarch 1.17)
+
|+ Available cores (as of Retroarch 1.16)
 
! Core
 
! Core
 
! Game/System
 
! Game/System
Line 314: Line 314:
 
| {{TBD}}
 
| {{TBD}}
 
|
 
|
|-
 
| Bomberman
 
| Mr. Boom
 
| {{✓}}
 
| {{~}}
 
| ~45-60 FPS o3ds, minor slowdowns
 
 
|-
 
|-
 
| blueMSX
 
| blueMSX
Line 349: Line 343:
 
| {{✗}}
 
| {{✗}}
 
|~15fps old3ds
 
|~15fps old3ds
|-
 
| DoubleCherryGB
 
| rowspan="4" style="text-align: center;" | Nintendo - [[Game Boy/Game Boy Color emulators|Game Boy / Color]]
 
| {{✓}}
 
| {{~}}
 
| based on TGBDual so nearly equal performance
 
 
|-
 
|-
 
| [[Gambatte]]
 
| [[Gambatte]]
 +
| rowspan="3" style="text-align: center;" | Nintendo - [[Game Boy/Game Boy Color emulators|Game Boy / Color]]
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
 
| {{✓}}
Line 561: Line 550:
 
| Can go up to ~50-60 FPS n3ds at standard resolution, 20fps o3ds. Later games can have unplayable slowdowns (Gran Turismo 2).
 
| Can go up to ~50-60 FPS n3ds at standard resolution, 20fps o3ds. Later games can have unplayable slowdowns (Gran Turismo 2).
 
|-
 
|-
| Super Bros. War
+
| Super Bros Wars
| Super Bros. War
+
| Super Bros Wars
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
 
| {{TBD}}
Line 573: Line 562:
 
|
 
|
 
|-
 
|-
| [[Opera]]
+
| [[4DO|Opera]]
 
| The 3DO Company - 3DO
 
| The 3DO Company - 3DO
 
| {{✗}}
 
| {{✗}}
Line 682: Line 671:
 
* GB/GBC : GameYob 1.0.8
 
* GB/GBC : GameYob 1.0.8
 
* GBA : mGBA 0.8.4
 
* GBA : mGBA 0.8.4
 +
|}
 +
 +
==Acorn==
 +
===BBC Micro===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| BeebEm 3DS
 +
| <abbr title="To be announced">TBA</abbr>
 +
| <abbr title="To be announced">TBA</abbr>
 +
| <abbr title="To be announced">TBA</abbr>
 +
| <abbr title="To be announced">TBA</abbr>
 +
| <abbr title="To be announced">TBA</abbr>
 +
| <abbr title="To be announced">TBA</abbr>
 
|}
 
|}
  
Line 736: Line 745:
 
|-
 
|-
 
| Atari800 3DS
 
| Atari800 3DS
| [https://github.com/asiekierka/atari800-3ds/tree/port-3ds {{Atari800-3DSVer}}] [https://github.com/RandomMan25XX/atari800-3ds/releases cia]
+
| [https://github.com/asiekierka/atari800-3ds/tree/port-3ds 0.3.9a] [https://github.com/RandomMan25XX/atari800-3ds/releases cia]
 
| Mid
 
| Mid
 
| {{✓}}
 
| {{✓}}
Line 892: Line 901:
 
|-
 
|-
 
| fMSX3DS
 
| fMSX3DS
| [https://gbatemp.net/threads/release-fmsx3ds-msx-msx2-msx2-emulator-with-new-feature-for-3ds.637072/ 1.3.1]
+
| [https://gbatemp.net/threads/release-fmsx3ds-msx-msx2-msx2-emulator-with-new-feature-for-3ds.637072/ 1.2]
 
| Mid
 
| Mid
 
| {{✓}}
 
| {{✓}}
Line 1,054: Line 1,063:
 
| DSiWare Conversion Script
 
| DSiWare Conversion Script
 
| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]
 
| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]
| Mid<!--why mid?-->
+
| Mid
 
| ?
 
| ?
 
| {{✗}}
 
| {{✗}}
Line 1,060: Line 1,069:
 
|-
 
|-
 
| FBI
 
| FBI
| [https://dlhb.gamebrew.org/3dshomebrews/fbi3ds.7z 2.6.1]
+
| [https://github.com/Steveice10/FBI/releases 2.6.1]
 
| Native
 
| Native
 
| {{✓}}
 
| {{✓}}
Line 1,432: Line 1,441:
 
| {{~}}<small> (slow)</small>
 
| {{~}}<small> (slow)</small>
 
| {{✗}}
 
| {{✗}}
|-
 
| Red Viper
 
| [https://github.com/skyfloogle/red-viper {{Red ViperVer}}]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
| ?
 
| {{✓}}
 
 
|}
 
|}
  
Line 1,446: Line 1,447:
 
|-
 
|-
 
|  
 
|  
* r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms; unfortunately, compatibility is low and requires a New 3DS to run. Development has since halted and no longer maintained. The original developer, mrdanielps, now recommends Red Viper on the github repository.
+
* r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms; unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| Red Viper
 
|-
 
|
 
* Red Viper - A fork of the old r3Ddragon with improved graphics engine and dynarec. It reaches fullspeed with minor glitches even on old 3DS systems on many games, with the ability to change the normal red colour of the Virtual Boy to a wide variety of others, and adjust the depth of the 3D effect.
 
 
|}
 
|}
  
Line 1,518: Line 1,512:
 
| {{~}}
 
| {{~}}
 
|-
 
|-
| [http://zxds.raxoft.cz/ ZXDS 3DS]
+
| ZXDS 3DS
 
| [https://www.gamebrew.org/wiki/ZXDS_3DS {{ZXDS_3DSVer}}]
 
| [https://www.gamebrew.org/wiki/ZXDS_3DS {{ZXDS_3DSVer}}]
 
| Mid
 
| Mid
Line 1,696: Line 1,690:
 
| ?
 
| ?
 
| {{~}}
 
| {{~}}
|-
 
| CPyMO
 
| [https://github.com/Strrationalism/CPyMO v1.1.9]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
| ?
 
| ?
 
| PyMO Visual Novel / AVG Game Engine
 
 
|-
 
|-
 
| [[EasyRPG]] 3DS
 
| [[EasyRPG]] 3DS

Please note that all contributions to Emulation General Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Emulation General Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)