Difference between revisions of "Decaf"
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'''Decaf''' is an open-source [[Wii U emulators|Wii U emulator]] for Windows and Linux. It is known to be the very first Wii U emulator ever released. It's currently in the early stages of development but can successfully boot several commercial games, albeit slowly with many glitches. | '''Decaf''' is an open-source [[Wii U emulators|Wii U emulator]] for Windows and Linux. It is known to be the very first Wii U emulator ever released. It's currently in the early stages of development but can successfully boot several commercial games, albeit slowly with many glitches. | ||
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+ | |align=center|{{Icon|Win-big}} | ||
+ | |'''[https://ci.appveyor.com/project/exjam/decaf-emu/build/artifacts?branch=master Latest Windows build]'''<br/><small>Compiled on AppVeyor</small> | ||
+ | |} | ||
==Overview== | ==Overview== |
Revision as of 19:23, 13 January 2020
Developer(s) | exjam brett19 |
---|---|
Latest version | N/A |
Active | Yes |
Platform(s) | Windows, Linux |
Architecture(s) | x86_64 |
Emulates | Wii U |
License | GNU GPLv3 |
Source code | GitHub |
Decaf is an open-source Wii U emulator for Windows and Linux. It is known to be the very first Wii U emulator ever released. It's currently in the early stages of development but can successfully boot several commercial games, albeit slowly with many glitches.
Download
Latest Windows build Compiled on AppVeyor |
Overview
Decaf received some major updates in late 2018 / Early 2019. A Vulkan renderer and a qt interface have been implemented. A Discord server has been started which allows better communication between developers working almost exclusively on decaf and developers from other emulation projects. A lot of games are now working and reaching playable speeds as well as correct graphics.
System requirements
Like Cemu, Decaf has high system requirements.
- OS: Windows or Linux, 64-bit
- GPU: OpenGL 4.5+ or Vulkan 1.1.92.1+
Issues
This emulator doesn't clean up allocations for textures and shaders, which can cause some issues (stuttering, crashes) after around a couple of hours. One possible solution right now is to periodically close the emulator.