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{{Infobox emulator
 
{{Infobox emulator
 
|logo = Cxbx-Reloaded.png
 
|logo = Cxbx-Reloaded.png
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|version = 0.0.1-POC
 
|active = Yes
 
|active = Yes
|platform = [[Emulators on Windows|Windows]] (7 and later)
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|platform = Windows 7 and later
 
|architecture = x86_64
 
|architecture = x86_64
|developer = PatrickvL, Luke Usher
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|developer = PatrickvL, LukeUsher
|target = [[Xbox_emulators|Xbox]], Sega Chihiro <small>(Arcade, WIP)</small>
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|target = [[Xbox_emulators|Xbox]]
|version = {{Version|Cxbx-Reloaded}}
 
|compatibility = 16% playable <small>(02/2024)</small>
 
 
|website = [http://cxbx-reloaded.co.uk cxbx-reloaded.co.uk]
 
|website = [http://cxbx-reloaded.co.uk cxbx-reloaded.co.uk]
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|source = [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded GitHub]
 
|support = [https://www.patreon.com/LukeUsher Patreon]
 
|support = [https://www.patreon.com/LukeUsher Patreon]
|source = [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded GitHub]
 
|license = GNU GPLv2
 
 
}}
 
}}
'''Cxbx-Reloaded''' is an open-source [[Xbox emulators|Xbox]] and Sega Chihiro <small>(WIP)</small> emulator for Windows.
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'''Cxbx-Reloaded''' is an open-source Xbox emulator for Windows.
  
Only 16% of the Xbox's library is listed as playable as of February 2024.<ref>https://www.patreon.com/posts/progress-report-53482583</ref>
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==Downloads==
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* [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases Official releases] (Currently, only an older proof of concept release is available.)
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* [https://ci.appveyor.com/api/projects/SoullessSentinel/cxbx-reloaded/artifacts/export/Release.zip?branch=master&job=Configuration:%20Release&pr=false Latest automated dev build via GitHub]
  
==Download==
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==Overview==
{| cellpadding="4"
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"Cxbx-Reloaded began its life as a fork of [[Cxbx]], with added 64-bit support. Work is currently underway to back-port some of the improvements made from Dxbx."
|-
 
|align=center|{{Icon|Win-big}}
 
|'''[https://cxbx-reloaded.co.uk/download Latest Dev build]'''
 
|}
 
  
==Overview==
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Cxbx-Reloaded can boot into a handful of games, but don't expect much to run yet.
<blockquote>
 
''"The Xbox kernel doesn't address many hardware devices. It interacts with a clock, listens to a few hardware interrupts, but otherwise mainly implements hundreds of API's that user code can call for various tasks. There's not much hardware involved with that, and thus [our] current kernel is for the most part just another, replacement implementation of those Xbox kernel API's. That's why the kernel is best not described as "HLE" or "LLE", but simply as "kernel", because it's not patching Xbox software, nor emulating Xbox hardware devices, it's merely an alternative implementation."''<br/>-PatrickvL<ref>{{cite web|url=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2116#discussion_r554439083 |title=Pull Request: Add Pull Request Labeler Support |publisher=GitHub |author=PatrickvL |accessdate=2021-01-22 |date=Jan 10, 2021}}</ref>
 
</blockquote>
 
Cxbx-Reloaded reimplements each of the Xbox's components so that the <abbr title="Xbox Executable">XBE</abbr> files can run directly on Windows. This process is akin to [[Wine]] or [[TeknoParrot]], only the complexity has expanded greatly since the developers have to account for the Xbox's memory map, a very purpose-built graphics card, and the other custom hardware components.
 
  
* [https://cxbx-reloaded.co.uk/compatibility Official compatibility page]
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Historically, it patched Xbox executables (xbe's) to get them to run on the client (an [[High/Low_level_emulation|HLE]] approach); however, LLE-GPU support was introduced on April 1, 2018.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018</ref> As a result, many more titles can boot in-game now, albeit with many issues still.
* [https://github.com/Cxbx-Reloaded/game-compatibility/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc game-compatibility GitHub repository] for tracking game bugs
 
* [https://guivanrv.github.io/cxbx-reloaded-compatibility-list/ Web-based compatibility list] based on the game-compatibility repository. Covers games, demos, disc content, homebrew like emulators, XDK samples, etc. You'll want to allow some time to load all the entries.
 
  
===History===
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* [http://cxbx-reloaded.co.uk Official compatibility page]<ref group=N name=version>The official website was once designed as a compatibility list with additional categories in digits, letters and xdk-derived symbol class numbers. It opened sometime around mid-2016 but then closed in early 2017 when xbes from pirated games were anonymously classified as playable despite that not being the case even on legitimate copies. Until a redesign is ready for the public, the link redirects to the GitHub repository.</ref>
Development of Cxbx-Reloaded in its current form began on April 1, 2016 when Luke Usher tried to revive [[Cxbx]] for a second time. His first attempt stalled as he lacked the requisite skills at the time, but his efforts were promising. In late April 2013, he was able to get ''Futurama'' and ''Turok: Evolution'' running on 64-bit versions of Windows Vista and 7.<ref name="ngemu_1">{{cite web|url=https://www.ngemu.com/threads/fixing-0xc000007b-error-on-64-bit-windows.156180/post-2101410 |title=Thread: Fixing 0xC000007b error on 64-bit Windows (64-bit Cxbx-Reloaded fork) |publisher=ngemu.com |author=SoulSentinel |accessdate=2021-01-22 |date=Apr 28, 2013}}</ref>
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* [https://github.com/Cxbx-Reloaded/game-compatibility/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc GitHub's game issues repository]
  
On the two year anniversary of the project, a lower-level implementation of the GPU called "LLE-GPU" was introduced.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018</ref> However, the option to enable it was removed from the GUI a year later because it was deemed "too slow to play games at acceptable speeds".<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1761</ref> Work then began to wrap the Direct3D 8 API around Direct3D 9,<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/projects/2</ref> and later Direct3D 11 in a separate branch.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/dx11</ref>
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==Notes==
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<references group=N />
  
 
==References==
 
==References==
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==External links==
 
==External links==
*[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki GitHub Wiki]
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*[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki Wiki for developers]
*[https://discordapp.com/invite/26Xjx23 Official Discord server]
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*[https://github.com/Cxbx-Reloaded/game-compatibility/wiki Wiki for miscellaneous compatibility information]
*[https://www.youtube.com/playlist?list=PL5JgcabuM9iN8zuKp8Y1o21N6Qn8yjnkR&pbjreload=10 YouTube playlist] maintained by Luke Usher
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*[https://github.com/donwayo/xbox-db An Xbox Classic game database] ([https://xbox-db.herokuapp.com/ Link])
<!--
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*[https://gitter.im/Cxbx-Reloaded/Lobby Official Gitter chat channel]
*[https://github.com/Cxbx-Reloaded/game-compatibility/projects/3 Xbox Dashboards] GitHub project
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*[https://discordapp.com/invite/26Xjx23 Official Discord chat channel] (For general and development discussions on OG Xbox emulation, especially for CXBX-R, but also XQEMU and OpenXBOX)
*[https://xbox-db.herokuapp.com/ An Xbox Classic game database] ([https://github.com/donwayo/xbox-db Source])
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-->
 
 
[[Category:Emulators]]
 
[[Category:Emulators]]
[[Category:Console emulators]]
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[[Category:Windows emulation software]]
[[Category:Home console emulators]]
 
[[Category:Arcade emulators]]
 
 
[[Category:Xbox emulators]]
 
[[Category:Xbox emulators]]
[[Category:Windows emulation software]]
 
[[Category:Forks]]
 

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