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{{Infobox emulator
 
{{Infobox emulator
|logo = Cxbx-Reloaded.png
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|logo =
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|version = 0.0.1-POC
 
|active = Yes
 
|active = Yes
|platform = [[Emulators on Windows|Windows]] (7 and later)
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|platform = Windows
|architecture = x86_64
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|developer = PatrickvL, LukeUsher
|developer = PatrickvL, Luke Usher
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|target = [[Xbox_emulators|Xbox]]
|target = [[Xbox_emulators|Xbox]], Sega Chihiro <small>(Arcade, WIP)</small>
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|website = http://cxbx-reloaded.co.uk
|version = {{Version|Cxbx-Reloaded}}
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|source = [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded Github]
|compatibility = 16% playable <small>(02/2024)</small>
 
|website = [http://cxbx-reloaded.co.uk cxbx-reloaded.co.uk]
 
 
|support = [https://www.patreon.com/LukeUsher Patreon]
 
|support = [https://www.patreon.com/LukeUsher Patreon]
|source = [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded GitHub]
 
|license = GNU GPLv2
 
 
}}
 
}}
'''Cxbx-Reloaded''' is an open-source [[Xbox emulators|Xbox]] and Sega Chihiro <small>(WIP)</small> emulator for Windows.
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'''Cxbx-Reloaded''' is an open source emulator.
  
Only 16% of the Xbox's library is listed as playable as of February 2024.<ref>https://www.patreon.com/posts/progress-report-53482583</ref>
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==Downloads==
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* [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/releases Offical release] (Proof of Concept stage currently)
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* [https://ci.appveyor.com/api/projects/SoullessSentinel/cxbx-reloaded/artifacts/export/Release.zip?branch=master&job=Configuration:%20Release&pr=false  Latest automated dev build via github]
  
==Download==
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==About==
{| cellpadding="4"
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"Cxbx-Reloaded began its life as a fork of Cxbx, with added 64-bit support. Work is currently underway to backport some of the improvements made from Dxbx.
|-
 
|align=center|{{Icon|Win-big}}
 
|'''[https://cxbx-reloaded.co.uk/download Latest Dev build]'''
 
|}
 
  
==Overview==
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Cxbx-Reloaded is early in development."
<blockquote>
 
''"The Xbox kernel doesn't address many hardware devices. It interacts with a clock, listens to a few hardware interrupts, but otherwise mainly implements hundreds of API's that user code can call for various tasks. There's not much hardware involved with that, and thus [our] current kernel is for the most part just another, replacement implementation of those Xbox kernel API's. That's why the kernel is best not described as "HLE" or "LLE", but simply as "kernel", because it's not patching Xbox software, nor emulating Xbox hardware devices, it's merely an alternative implementation."''<br/>-PatrickvL<ref>{{cite web|url=https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/2116#discussion_r554439083 |title=Pull Request: Add Pull Request Labeler Support |publisher=GitHub |author=PatrickvL |accessdate=2021-01-22 |date=Jan 10, 2021}}</ref>
 
</blockquote>
 
Cxbx-Reloaded reimplements each of the Xbox's components so that the <abbr title="Xbox Executable">XBE</abbr> files can run directly on Windows. This process is akin to [[Wine]] or [[TeknoParrot]], only the complexity has expanded greatly since the developers have to account for the Xbox's memory map, a very purpose-built graphics card, and the other custom hardware components.
 
  
* [https://cxbx-reloaded.co.uk/compatibility Official compatibility page]
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[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 LLE-GPU support was recently introduced] to this software on April 1, 2018.
* [https://github.com/Cxbx-Reloaded/game-compatibility/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc game-compatibility GitHub repository] for tracking game bugs
 
* [https://guivanrv.github.io/cxbx-reloaded-compatibility-list/ Web-based compatibility list] based on the game-compatibility repository. Covers games, demos, disc content, homebrew like emulators, XDK samples, etc. You'll want to allow some time to load all the entries.
 
 
 
===History===
 
Development of Cxbx-Reloaded in its current form began on April 1, 2016 when Luke Usher tried to revive [[Cxbx]] for a second time. His first attempt stalled as he lacked the requisite skills at the time, but his efforts were promising. In late April 2013, he was able to get ''Futurama'' and ''Turok: Evolution'' running on 64-bit versions of Windows Vista and 7.<ref name="ngemu_1">{{cite web|url=https://www.ngemu.com/threads/fixing-0xc000007b-error-on-64-bit-windows.156180/post-2101410 |title=Thread: Fixing 0xC000007b error on 64-bit Windows (64-bit Cxbx-Reloaded fork) |publisher=ngemu.com |author=SoulSentinel |accessdate=2021-01-22 |date=Apr 28, 2013}}</ref>
 
 
 
On the two year anniversary of the project, a lower-level implementation of the GPU called "LLE-GPU" was introduced.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018</ref> However, the option to enable it was removed from the GUI a year later because it was deemed "too slow to play games at acceptable speeds".<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1761</ref> Work then began to wrap the Direct3D 8 API around Direct3D 9,<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/projects/2</ref> and later Direct3D 11 in a separate branch.<ref>https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/tree/dx11</ref>
 
 
 
==References==
 
{{reflist}}
 
 
 
==External links==
 
*[https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/wiki GitHub Wiki]
 
*[https://discordapp.com/invite/26Xjx23 Official Discord server]
 
*[https://www.youtube.com/playlist?list=PL5JgcabuM9iN8zuKp8Y1o21N6Qn8yjnkR&pbjreload=10 YouTube playlist] maintained by Luke Usher
 
<!--
 
*[https://github.com/Cxbx-Reloaded/game-compatibility/projects/3 Xbox Dashboards] GitHub project
 
*[https://xbox-db.herokuapp.com/ An Xbox Classic game database] ([https://github.com/donwayo/xbox-db Source])
 
-->
 
[[Category:Emulators]]
 
[[Category:Console emulators]]
 
[[Category:Home console emulators]]
 
[[Category:Arcade emulators]]
 
[[Category:Xbox emulators]]
 
[[Category:Windows emulation software]]
 
[[Category:Forks]]
 

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